World of Warcraft Continues To Grow 58
Lots of tidbits for you about WoW today, to get you through the weekly downtime. Gamespot is reporting that there are now over 1 Million players in North America, and over 4 Million players worldwide. If you're one of those 4 Million players, perhaps that special someone is out there in Azeroth. Tom's Hardware has a guide on meeting women in World of Warcraft, for the lonely druid or warrior. For a view of what the game is like now, Mogg wrote to mention a 9 months later review at GamerGod. Finally, not everyone is happy. As we mentioned earlier this month, China is planning on forcing MMOG vendors to build in time restrictions for their games. GameDaily.biz reports that players have already begun to protest the separation from their game. From the GamerGod article: "The main dilemma preventing battlegrounds from being a break away hit is the queue required to join one. It is best compared to standing in line at a grocery store. The bigger and busier the store... the more lines and more cashiers there is. The smaller the store the fewer. On low population servers there is literally no battlegrounds open outside of prime time leaving off hour gamers unable to enjoy battlegrounds. High population servers often have five or more of each instance activated during peak hours and rarely struggle for players to battle."
Q&A with the Devs? (Score:3, Insightful)
Re:Q&A with the Devs? (Score:2, Funny)
Re:Q&A with the Devs? (Score:4, Informative)
We'll post them as soon as we get 'em.
Re:WOW takes too long at higher levels to do anyth (Score:1)
Don't get me wrong I agree with you that MC BWL and such take way to long and way to many people to provide and benefit.
Re:WOW takes too long at higher levels to do anyth (Score:1)
Re:WOW takes too long at higher levels to do anyth (Score:1)
Or to put it differently - that is un-natural and unfair. You must now die.
Re:WOW takes too long at higher levels to do anyth (Score:2)
So 2 hour quests are good, 4-5 hour quests are bad, why not just play half the number of quests per month that you used to? Wouldn't that be roughly the same number of hours on a monthly basis?
Re:WOW takes too long at higher levels to do anyth (Score:3, Insightful)
The reason you need to commit to the time is because the dungeon requires a group of 40 players total to run it versus 5 or 10 for the earlier du
Re:WOW takes too long at higher levels to do anyth (Score:2)
There's a difference in end-game content, yes, but it's a bonus, not a detriment. Epic Item sets [thottbot.com] could take a year of play to get. Even for items that you can craft yourself, there are items that could take quite a lot of time to gather materials for (bottomless bag [thottbot.com], any of the purple stuff [thottbot.com]).
It's a bonus because if you want to play shorter/quicker stuff, you can create an alt character, and go through some of the lower instan
Re:WOW takes too long at higher levels to do anyth (Score:1)
You must be very, very tired.
Re:WOW takes too long at higher levels to do anyth (Score:1)
Re:There are really 2 games here (Score:1)
I'm a casual gamer in WoW and in general. 60th level warrior on Uther. I'm not "Uber" but as a casual on and off again WoW player I'm capable of all the hardcore stuff and do it. PvP raid, battlegrounds, MC, etc.
So what is "uber" to you having all Epic gear?
Re:There are really 2 games here (Score:2)
Tier 2 epics and above, like legendary items. None of that tier 1 purple stuff.
Meeting Stones (Score:2)
In my mind, instances are the most fun part of the game, but you have to allocate 4-5 hours to do an instance currently, because it takes so long for people to form a group, then get over to the instance. The fact that instances take more than an hour or two to do is fine, but the extra wasted time is such a drag, as it makes it much
Re:Meeting Stones (Score:1)
I think channel 4 is the LFG channel, i could be wrong.
Battlegrounds (Score:1)
As far as people who play off hours not able to join in the fun, should be considered a very minor problem. I would think the aim would be to please a majority of the player base with add ons.
Re:Battlegrounds (Score:3, Informative)
I don't think there is a problem with the number of instances...I think the vast majority of queueing problems are because there aren't enough players to fill out a particular instance. For instance (pun intended), AV needs about 25 people at least to queue on each side before an instance starts. If only 20 are queued, they are going to wait until 5 more people join. Then once tha
Re:Battlegrounds (Score:1)
Re:Battlegrounds (Score:1)
Second of all, it is Blizzard's fault. They designed a system that doesn't handle population mis-matches (whether caused by desire or physical numbers). There are ways to help deal with population issues in batt
Re:OMGOMG (Score:2)
They need to be more honest with their numbers (Score:5, Insightful)
Consider that they have around 100 servers (104 or 105?). Now if only 1000 people are on each server at a time, I think the number can be double that during primetime, this puts them at 100k simulataneous users. That is phenomenal for a US MMORPG. The standard "rule" is that there are 5 times the number of accounts as there are people online at any one time. This would put them over or near 500,000 subscriptions. Impressive by itself. There is always http://www.mmorpgchart.com/ [mmorpgchart.com] to look at as well. He has a good disclaimer but seems "mostly" accurate in his guesses.
As for the complaints. I find that most people in MMORPGs promise themselves more than the developers do. WOW does have its share of problems but Blizzard has shown they do act. They are very good when dealing with exploiters.
It is worth noting that this news is within 7 days of Turbine announcing they are closing down AC2. The integrity of the companies is very evident in how both fared. Blizzard has done their best to promote their game, police their game, and they did an incredible amount of work so that they released a very stable and nearly complete game. Constrast that to how Turbine handled AC2 both when it was also a MS product and when it was totally a Turbine product. They released a feature incomplete game ridden with bugs and exploits, the did nearly nothing to stop the known exploits early on forever damaging the game, and then there was little promotion of the game except by web banners and a few ads. To add insult to injury one of their lead people blamed the migration from MS's billing system to their own for a major population drop! Completely brushing over the fact that people don't pay for things they do not like.
Even with all the disgruntled people, whom are more evident because of the web, Blizzard and WOW will continue to propser simply because Blizzard is not standing still. The game improves monthly and there is much more to do in this game than can be experienced in just a few months. Battlefields is important, but it is not important to everyone. This is one thing most articles ignore. Battlefields is PvP, a lot of people playing WOW will never PvP so they do not care. These people who don't need PvP or Battlefields will find their own causes to rail about. Still you have to look at it this way, if your users are in such numbers as to get other sites to post about them your game is probably doing just fine.
Re:They need to be more honest with their numbers (Score:2)
In June they had over 500,000 concurrent users outside of China.
"... in China, with peak concurrency during the open beta test topping 500,000 players, nearly equal to World of Warcraft's peak concurrency in all three current markets combined
http://www.blizzard.com/press/050614-2million.sht m l [blizzard.com]
Re:They need to be more honest with their numbers (Score:2)
Back in my MUSHing days we'd see around 150 active logons on a weekend night (busiest time), out of a player base of 2500, which is around 1:13.
Re:They need to be more honest with their numbers (Score:2)
Re:They need to be more honest with their numbers (Score:2)
People forget. And if you're in their target demo (ie. wage-earning 18-45 yo male) and charge to credit, it's very easy to forget they're hitting you up for $14.95 a month.
We're also their best customers. We pay, but don't play or complain on the bo
Re:They need to be more honest with their numbers (Score:2)
Very stable? Maybe compared to the launch of Anarchy Online or World War II online.
WoW still has plenty of bugs, plenty of issues with server stability and is plagued by lots of little glitches.
Don't get me wrong, I love the game inspite of it's pimples, but a pinnacle of stability it isn't.
Re:They need to be more honest with their numbers (Score:1)
Re:They need to be more honest with their numbers (Score:2)
Re:They need to be more honest with their numbers (Score:1)
From the actual press release [blizzard.com]:
So it's people that have bought the game and haven't cancelled, which seems like a pretty good definition to me.
500,000 concurrent in June (Score:2)
http://games.slashdot.org/comments.pl?sid=160552&
Problems arise from imbalanced populations as well (Score:3, Insightful)
Another issue which is exacerbated by these imbalances is that one side's PvP players are often highly practiced, coordinated, etc. whereas the other side has a much higher percentage of 'pickup' players. The higher-pop side with the 'pickup' players will typically get beat on - which is not a problem in and of itself, but it will tend to drive away the more 'casual' gamers from that side, which will eventually lower the BG demand even on the high-pop side.
Whoops! Addendum (Score:2)
Of course, it's quite probable that the BG, being simply a server-tied instance, *can't* handle player integration from different servers...but still, it would see
Re:Whoops! Addendum (Score:3, Interesting)
Can you trade items or money in Battlegrounds? If so, that would be a huge reason not to allow cross-server BG (as it would make gold farmer's job easier (they wouldn't have to make sure to farm gold on every single little server [ige.com], and it would definitely help the money-laundering phase of gold farming), and it would increase the impact
Re:Whoops! Addendum (Score:1)
Re:Problems arise from imbalanced populations as w (Score:2)
But hey, I play da bad guys, no queues for me.
Limits won't work (Score:3, Interesting)
Time limits won't do what they are intended to do. In fact, it will often have the opposite effect because the person is left wanting at the end of each session instead of naturally getting bored or making the conscious decision that it's time to do something productive like mowing the lawn.
The forbidden fruit of playing longer than X hours will tempt a lot of people especially children to work around it...even if they wouldn't have wanted to play that long anyway. It's rebellion against authority. They'll rent multiple accounts if all else fails.
It's up to family & friends to intervene when someone has this large of a problem. Time limits won't do anything at all except make people Feel Good[TM] about what they've (allegedly) done to stop gaming addiction.
Re:Limits won't work (Score:2)
Re:Limits won't work (Score:2)
Exactly, parents - kids. You do see the big picture even though you don't think you do.
Try doing that with adults and for bonus points add a 'this hurts us more than it does you' message for them and see how they react to being treated like children.
They'll rebel against a Government authority limiting their access.
Re:Limits won't work (Score:2)
The truly hardcore will no doubt work around the limits, but many more will be stopped before they get to the point where they would be so motivated.
In related news... (Score:1, Troll)
THERE ARE NO REAL NEWS!
How to meet Women in Warcraft? (Score:3, Informative)
two big problems causing queues (Score:2)
This original article doesn't really detail the two major reasons why battlegrounds have queues.
Reason #1: Faction Imbalance
You require basically the same number of alliance and horde players to play in a battlegrounds. On many servers the ratio of alliance to horde is 2:1 or 3:1. This means the horde can get into battlegrounds easily, while the alliance need to wait a long time (can be hours). Furthermore this disparity leads to unethical behavior, like horde exiting a battleground to find an easier team t
Wow PvP? Guild Wars PvP? (Score:2)
What's with the long queues? In Guild Wars, you pick the type of PvP arena you'd like to enter, click Enter Mission, and you're playing in 30 seconds or less. What makes the battlegrounds on WoW so much slower?
Re:Wow PvP? Guild Wars PvP? (Score:2)
Thus I pay $15 a month for the ability to play with a fraction of the playerbase available do to poor planning. VS guildwars one time fee and unlimited play, that you can actually play. But, its just not as fun.
What kind of marketing bulls*** is this? (Score:1)
Does Blizzard really think they can to get away with this kind of bulls***? Thats like saying 'if customers have test driven a Toyota car within the past month, they're a Toyota owner.'
server populations and other evilness (Score:2)
And