My Life As An Online Gamer 113
The BBC is running a story featuring several interviews with hard-core online gamers. The article is in response to China's time limit restriction it plans to put into effect for MMOGs. From a very confused man interviewed in the article: " I think I am addicted. I've got to the stage where I feel that without gaming, I have nothing interesting to do. On weekdays, I game for about five to seven hours a day and in the weekends I will spend 15 hours a day gaming online. I once spent 48 hours in one go at a game. It's crazy, I know. I was at university then and full of energy. "
3 hour timelimit... (Score:3, Insightful)
Come back the next day and you're respawned back in qeynos, lost exp, lost $$$, lost your group and wasted 3 hours.
Damn, that'll put a hurtin' on gamers awerite!
Re:3 hour timelimit... (Score:2, Informative)
pots, potions in diablo 2.
qeynos = SonyEQ backwards (everquest)
Gelatinous cube (some thing that lived under qeynos actually, but didn't have a good loot)
And I recall some hatchet/tomahawk that rangers liked to camp somewhere around level 25-30. And it was 1 handed if I remember.
I was actaully a wiz, so I camped staffs.
I quit EQ 5.5 years ago.
I got married 5 years ago. Quitting was a prerequisite.
Re:3 hour timelimit... (Score:2)
Re:3 hour timelimit... (Score:4, Funny)
Re:3 hour timelimit... (Score:2)
Re:3 hour timelimit... (Score:2, Funny)
Re:3 hour timelimit... (Score:3, Funny)
Re:3 hour timelimit... (Score:2, Funny)
Thanks.
Re:3 hour timelimit... (Score:2)
Well, I would revolt if our government would impose such inhuman laws. What's next? A limit on how much coke you can drink? Mandatory vegetables with each meal? Banning fastfood? Forced physical activity each day? Such laws would kill us all!
Re:3 hour timelimit... (Score:1)
no more addictive than tv... (Score:1, Insightful)
I don't think he's helping his argument with that one.
We should ask instead... (Score:3, Insightful)
Want them to stop playing? Get them a psychologist. Addiction is only a symptom.
Re:We should ask instead... (Score:3, Funny)
They live in China?
Re:We should ask instead... (Score:2, Interesting)
Physical Activity is great in moderation. Doesn't appeal to me, though.
Social Interaction is great as well, but I get "quiet" around people I don't know well (IE mild Anxiety).
My aim, in real life, sucks. My coordination, bismal. My wit? Dry, but slow.
Perhaps I should start drinking? Would that be healthier?
Re:We should ask instead... (Score:3, Insightful)
Re:We should ask instead... (Score:1, Interesting)
Anyone who doesn't match their ideal image of themselves and isn't acting to change it is an animal. Stop living off instinct and start using
Re:We should ask instead... (Score:2)
Want them to stop watching? Get them a psychologist. Addiction is only a symptom.
People watch several hours a day TV. Every day. Most people don't even know what to do if they can't watch TV an evening. Now why is playing games an addiction and watching TV not? The social aspect of sitting silently next to each other staring at the same screen? Ever noticed how people complain that there is nothing on TV, b
Re:We should ask instead... (Score:2)
The comparison to TV falls under the "bad slashdot analogy" dept. Most people don't feel absolutely compelled to watch TV. Just try dragging a gamer away from the game that they play 6 or 7 hours a day. Or even just interrupting them. It's pretty close to trying to pull the needle away from an addict. Believe me, having interrupted my wife when she's gaming, I know.
I also question the "6-7 hours a day watching TV" because I don't know ANYBODY who spends that much time watching the tube. Not even my p
Well, here's the actual issue (Score:5, Insightful)
That's one thing that needs to be understood first. In the 1600's, you needed to spend 16 hours on the fields to even have enough to eat, then one or more of the following, depending on gender: hack your own firewood, patch your own roof, cook, spin and weave, patch clothes, spend hours washing clothes by hand, make your own soap, etc.
There wasn't that much of a need for daily entertainment, since you didn't actually have any time left to fill in an average day.
Since the 1900's, and especially since the mid-1900's, however, less and less of that is actually needed. You buy your clothes, not spin, weave and tailor your own crude shirts. You don't spend hours scrubbing the clothes by hand, you just chuck them in the washing machine. Heck, you don't even really need to cook if you don't want to.
There is a gradient that's very perceptible. When you listen to someone's stories along the lines of "back in my day, we had to walk to school 4 miles through snow, and we only got 6 hours of sleep after feeding the cows and chicken", they're probably not exaggerating. They actually had to. But we don't.
This, however, leaves us with more free time that we just have to fill with something. That's one thing that all those "back in my day we'd milk the cows instead of sitting on our arses and watching TV" nostalgics just don't seem to understand. Yes, they had to milk the cows and do all sorts of other tasks. I don't. It would cost me more to actually have a cow in my flat, than the milk is worth. This leaves me with time to fill with _something_ or I'd go nuts.
Some people fill it with hours after hours of tinkering on their car, some people fish, some people spend it at the pub, some people waste hours and money making digital photos, etc. And some of us use computer games. That's all.
Yes, some of them are waved around as inherently better ways, or more socially acceptable ways, to spend your time. But guess what? They're all nevertheless just ways to keep yourself busy. Don't kid yourself that going out fishing or spending hours on your car gets you some l33t survival skills or saves you this huge heap of money or whatever. They're skills that have exactly the same use as my button mashing skills: to keep you busy and entertained.
It's not decadence or some mental deffect or whatever other bullshit being waved around, it's just that humans weren't made to sit and stare at the walls. That's all.
The gradient is even more visible in countries that didn't get a head start, and had/have a faster evolution there. E.g., China. This just creates bigger generation conflicts between the granddad who still remembers manually planting rice in the swamp all day long, and the "lazy, addicted" grandson who just watches TV for hours.
And the result are such lame attempts to "protect" the youth from this newfangled waste of time. I don't think it's some evil Chinese government plot, but just a bunch of 80 year old nostalgics who just don't understand the issue.
Guess what? There's nothing to "protect" them from. They'll still have X hours a day to fill, and they won't go milk the cows like in the good ol' days in those hours. So they'll find some other entertainment, but still spend those hours on entertainment.
Re:Well, here's the actual issue (Score:2)
I dunno about you, but between knowing how to fix cars and computers, I've saved myself hundreds of dollars (not including the money I've MADE applying those skills for others' benefit)
Re:Well, here's the actual issue (Score:1)
Moreover, at least if you're tinkering with your car you learn more about the car and can possibly fix problems that you'd usually have a mechanic do. A teenager could use his free time to explore his different int
Ok, let's put it like this (Score:2)
You are, of course, right there. But as you've said, it applies to all the timewastes, not just gaming. (E.g., I preferred playing with the cat instead of doing homework, if I had half a choice.) And, yeah, that'
Re:Well, here's the actual issue (Score:2)
Re:Well, here's the actual issue (Score:1)
That covers just about everything, doesn't it? Oh well, it's still true.
Re:Well, here's the actual issue (Score:2)
This, however, leaves us with more free time that we just have to fill with something. That's one thing that all those "back in my day we'd milk the cows instead of sitting on our arses and watching TV" nostalgics just don't seem to understand. Yes, they had to milk the cows and do all sorts of other tasks. I don't. It would cost me more to actually have a cow in my flat, than the milk is worth. This leaves me with time to fill with _something_ or I'd go nuts.
All this talk about milking cows is giving
Actually, it's been done already (Score:2)
Also, most MMOs have some crafting skills to make money. (And at least one, "A Tale In The Desert", is _all_ about crafting.) Most of my money in EQ 2 or WoW so far comes from gathering resources (e.g., digging for ore), crafting, and selling both finished products and raw materials I don't need. E.g., if you dug some rare bronze ore (yeah, I kno
Re:Well, here's the actual issue (Score:1)
Re:We should ask instead... (Score:4, Interesting)
Want them to stop playing? Get them a psychologist. Addiction is only a symptom.
OK, I'll be completely honest about my situation... though it will probably make for some unpleasant reading.
I've been diagnosed as suffering from paranoid schizophrenia and social anxiety. Most of the time when I'm in public I'm so uncomfortable that I can only be in crowds for an hour or so. Throughout my life I've just naturally migrated towards computers because it allows me to socialize in very limited and safe ways...through forums like these, IRC, online games, etc. I can always bail out of the situation, noone can see my facial expression or body language.
Unfortunately this is a physical problem that cannot be solved through counceling. I've tried a number of medications but they all produce horrible side-effects, feels like being perpetually sick with a cold. Many people suffer from this and other conditions which make face-to-face human interaction beyond challenging, and more like constant failure. I have the few friends and family who know me and still love me despite all of my problems, and prefer to go online when I need more social interaction than they can provide. I'm sure thousands of obese, disfigured, blind, and deaf people are online for similar reasons.
Re:We should ask instead... (Score:1, Insightful)
Addiction (Score:5, Insightful)
Sometimes the first time you try something you really like, you get addicted for a long while before it finally gets old for you. This is not exclusive to video games by any means.
Re:Addiction (Score:2)
Re:Addiction (Score:1)
It doesn't matter *what* someone spends 75% of their life doing, if they do it to the exclusion of other, 'necessary to continue living' activities, it's horrible for them. But just labelling something an 'addiction' and saying that it defines the problem does no good - find something else to harp on if you want to make the world a better place.
Re:Addiction (Score:4, Informative)
There have been times when I've spent 40 hours a week gaming. So what? Okay, fine, that was a little bit obsessive (I had just gotten Counter-Strike, come on now), but the point remains that there are far more who watch 6-8hours of television daily, and more on weekends. There are people who are addicted to drugs (different entirely), exercising, betting (gambling), reading... gaming isn't addiction, it's entertainment. Everyone wants to have a good time, right?
- dshaw
Re:Addiction (Score:3, Insightful)
Re:Addiction (Score:3, Interesting)
Right, I fully and utterly agree- however, 'gaming addiction' might be the most misdiagnosed addiction ever. Why? Because when I (for example) played 40 hours of Counter-Strike a week, it was very much a need to me to play: this is because it was fun for me. Eventually, the game lost the fun it once had, and I eventually stopped playing. Now, I play maybe 5 hours a week, because it's fun again.
The point I
Re:Addiction (Score:1)
You shouldn't through excersizing in there between drugs and betting.. one promotes longer and healthier life, and socializing. Besides, 99% of TV wathers or gamers wouldn't even KNOW if they'd get addicted to some healthy social activity, becuase they are too busy staring at a box.
Re:Addiction (Score:1)
Re:Addiction (Score:1)
Re:Addiction (Score:1)
And the point he was making, I think, is that some people do the same with reading and exercising.
Re:Addiction (Score:2)
At least playing games trains my reflexes (FPS) and helps me be inventive (RPG/Adventure). TV doesn't have to be bad either, some shows are really educational.
But looking at the larger context, as others have mentioned, it's really doing something exclu
Re:Addiction (Score:2)
Re:Addiction (Score:1)
It seems people think that if you're pursuing money or anything other than "family" or "relationships" that you're "wasting time". If you spend all your time with your girlfr
Mental Disorders (Score:3, Insightful)
My older brother got kicked out of the military for high blood pressure in February. Since then he's not found a job and he's not even considering going back to school.
He's 26, lives at my parent's house, and he plays computer games for about 14 hours a day (15 if you count the breaks for eating and such), 7 days a week.
I'm so freak jealous.
Re:Mental Disorders (Score:3, Insightful)
Re:Mental Disorders (Score:1)
Re:Mental Disorders (Score:2)
Avatars Offline (Score:4, Informative)
I know, basically every enjoyable activity (with a slight twist of mind even every non-enjoyable one) can be addictive. But there are some modificators to apply for MMORPGS:
1. The +1 Syndrome (aka carrot-on-a-stick)
There is always an desirable item, either in game or social terms, about to be gained by you if you just invest 'a couple of minutes'. Over and over again. And the hunters and gatherers in us love accumulating anything of value, perceived or real.
2. Teamwork
There was a story once, I think even on Slashdot, about the brain and some glands releasing neurotransmitters similar in structure to cocaine, which can be quite physically addictive. Hence the cooperative PvE game is so popular and the lovely term 'Evercrack' isn't too far off.
3. Freedom of aesthetics and personality
The distraction from personal deficits and choice of visual appeal and, within limits, personality. Only few of us are really self-confident in all aspects or ignorant or arrogant enough to not care about our deficits. Online worlds are a welcome escape. And the more immersive they are, the better the escape they provide.
4. Community
People having a hard time communicating and bonding in RL can take advatage of 3. and built some kind of bond online, which as substitutes for a difficult and/or flawed real life can become subjectively important to the playing person, driving them to spend even more time online. There are other factors playing into it, but I think these are among the most important ones.
Re:Avatars Offline (Score:4, Insightful)
The modifiers apply to other activites as well. Playing an MMO isn't that much different than sports, movies, gambling, etc. If a particular activity doesn't explicitly try to take advantage of a modifier your brain will make it up all by itself
1. The +1 Syndrome (aka carrot-on-a-stick)
Like a runner pushing themselves for "just one more mile", or a gambler with 1 more coin, playing football for 1 more hour, shopping at just 1 more store, 1 more drink at the bar, sleeping for just 15 more minutes, etc. Basically your mind just convinces itself that the marginal investment will be made up for with some sort of reward.
2. Teamwork
4. Community
I would lump these two together. People are social creatures, we tend to gravitate to those who share something in common with us.
Teamwork lets us define ourselves by the accomplishments of a group, while competition lets us define ourselves relative to others who share similar goals.
Both fall under the umbrella of a community, where we are able to interact with those who are similar to us. Whether its the bartender, store clerk, or the player on the other team, you feel like they are part of the same group as you. Like the show "Cheers," you want to go where others know your name. Even the gambler in the dark corner of the casino will feel a sense of community through familiarity with the machines, with the waiting staff, getting a feeling of home when they play.
3. Freedom of aesthetics and personality
Often times people take on different personas even in without the anonymity of a computer. At the bar you're no longer "Bob the accountant," you are "Bob the guy who predicted the superbowl". You may not even have a name, and are just known as "the guy who chugged a 12 pack in an hour, or that guy who never missed a shot, or the guy who won the illegal street race in his old Honda"
Re:Avatars Offline (Score:1)
Besides, most people, even the runners among them, are not likely to be impressed when I show them the abused soles of my running shoes. These are enjoyable processes but they don't yield results the way games do. No shiny armor, no sword of pwnage, no boots of asskicking.
2. and 4. happen on a different scale. You could consider one the microscale and the other the macroscale. While both are similar in their psychological drive, they happen on
Re:Avatars Offline (Score:1)
Re:Avatars Offline (Score:1)
Lots of people drink alcohol. Only a few get addicted. It is still considered a drug.
Re:Avatars Offline (Score:2)
You don't necessarily have to quantify the "+1 effect" purely in terms of time. In physical activites you can push yourself to the point of heat exhaustion, dehydration, or injury. One more hand gambling can cost you your rent payment, one more store can make you late for appointments, etc.
Besides, most people, even the runners among them, are not likely to be impressed when I show them the abused soles of my running shoes. These are enjoyab
Oh, goodie, yet another armchair shrink (Score:3, Insightful)
What I'm trying to say is that usually when you feel a need to reach for the usual universal nerd explanations like "because they're all idiots" or "because they all have some major mental problem", that ought to be your clue that you're talking out the ass and most likely haven't even _begun_ to understand what's really going on.
It's getting kinda tiresome to read the same rehashed pseudo-psychological BS, like (re
What about basic action-reward? (Score:3, Interesting)
Eventually, the chances of finding a new item that's usable or gaining a level become few and far b
Umm.... (Score:5, Insightful)
I think you're in denial. The fact that you included the words "I think" in there was the first clue. Dude, 5-7 hours of gaming a day? 15 on the weekend? Seriously
Re:Umm.... (Score:3, Insightful)
unless it's impacting his health, just leave him be.
Re:Umm.... (Score:2)
I think that quote basically says it all. I don't have any problem with gaming
Re:Umm.... (Score:2)
life/gamer (Score:4, Funny)
Hardly an Addiction (Score:5, Insightful)
What are some reasons people would choose to participate in these online activities? Communication - no other mechanism allows people around the world to work together in-real-time to accomplish goals. Players improve communication skills to improve their game and interact with people of all different backgrounds. Teamwork - Getting involved with an epic quest that involves 5-40 other people is exhillarating. Leadership - Forming groups, clans, guilds, and partnerships is easy and fun. Players learn how to direct others while keeping the groups together. Entertainment - Games are the top-of-the-line graphical and technical achievements. Movies and many books cannot compare to the cinematics and story lines in popular games. Expenses - For as much as $50 up-front cost and $15 a month, you are allowed unlimited participation in ever-changing entertainment. Organization and Critical Thinking - Games require fast reactions, understanding complex rule-sets, and using and even creating websites. After an intense game session, you might even feel mentally exhausted.
Comparing this to addictions like smoking is ludicrous. Smoking not only has no personal value, but it is are detrimental to one's health. Gaming is safe and cheap, and there are many qualities that can improve a player's lifestyle.
I know of someone who was involved with a three month in-game leadership program. Their clan used voice communications and protocols so that twenty or more players could be lead effectively. The conclusion of this training was an epic battle where the student would lead three groups of twenty at once (60 players) and coordinate strategies for each group. This is clearly an activity that improved the gamer's well-being, while others of his age were out in smoky bars drinking each night away. Gaming, in this case, generated life-long skills.
People who would force someone, causing no problems for anyone -- including their own self, to seek psychological attention, should themselves get some immediate psychological attention.
Re:Hardly an Addiction (Score:2, Interesting)
Re:Hardly an Addiction (Score:2)
Honestly in WoW, you don't need to play this way until you get the stupid insanely rough end game.
I don't mind 2 hours, or even 4 hours of gaming, but 5+ starts to put my ass to sleep and make me irritable. The gameplay curve is so whacked in WoW, you basically go from everything being accessible and doable without excessive time commitment smack into endless repitition and huge time commitment to make a trivial progression.
I have a few in game guildies that
Re:Hardly an Addiction (Score:1)
Honestly in WoW, you don't need to play this way until you get the stupid insanely rough end game."
Spendnig tha tmuch time is only required if you are trying to be the cutting-edge guild, getting all the "first kills" on your server. Most big raiding guilds with experiance clear molten core relitively quickly now. We do it in 2 4 hour runs a week. Throw in another 1-2 hours for Onyxia, and a 4 hour attempt at BWL, and you are talking 14 hours a week. W
Why the comparison is apt (Score:2)
If people could get away with playing these games only a few hours a week, you might have a point. But these games are specifically tailored to reward those who spend UNHEALTHY amounts of time playing them.
Comparing vice to vice ("others of his age were out drinking")is pointless. Yeah drinking is unhealthy. That doesn't magically make gaming addiction healthy.
Don't go around claiming the online game lifestyl
Re:Why the comparison is apt (Score:2, Interesting)
Re:Why the comparison is apt (Score:2)
Re:Why the comparison is apt (Score:2)
Escape? (Score:4, Interesting)
This is something I've never understood. I've heard many people refer to their need to play games as a means to release from life, but I've never experienced this. I seriously do not think people play games to escape the hardships of life. In fact, if you can play a videogame for fifteen hours a day, it's pretty apparent there's no such things as hardships in your life. But beyond this, I've been playing games off and on for years, but never once used it to relieve stress. No, I played for fun.
I'm tending to think that people call their gaming needs as an avenue of relief, probably as a justification to them spending so much time playing. Instead of wasting so much time playing, a better suggestion would be to work on the problems that are apparantely 'causing' you to play so much. If the brutalities of life are weighing in, then a videogame is no substitute for paying attention to your issues.
Re:Escape? (Score:5, Insightful)
We all have day to day stress of one type or another and "serious work", whether you are a baby or an adult. Using entertainment as an escape to get your mind off of stressful events or circumstances, is normal. It's part of what play is about.
Re:Escape? (Score:2, Interesting)
When I was in high school I got addicted to mudding and during summer vacations, 10 hour stints were not unheard of. I still mud, but as a coder now.
I'm kind of on the fence about this issue. I realize some people really do shut off their lives, but at the same time, if someone had banned me from playing videogames, I think I would have lost something valuable.
The skills I gained through thos
IMHO this is the real issue (Score:2)
So you start thinking about stuff. Some good, some bad. Invariably some bad. Humans just aren't built to be happy all the time. I'm talking biologically: your mood is, basically, like on a spring or rubberband that tends to bring it back to the centre.
So if you just sit there bored, you'll start thinking of various stuff, a lot of it bad stuff. Boredom itself being a bad stimulus, a
Re:Escape? (Score:1)
This is something I've never understood
What about... (Score:2)
It's not that I don't enjoy engaging in social activity, because that's what I do all the time when I'm playing games. I'm talking on teamspeak to my friends, some of which I know in real life. The fact is, gaming is cheap. I can sit in my room and play a game for 100 hours a month for 6 months and only pay that initial $30-40 for the p
Re:What about... (Score:2)
I hardly play any FPS nowadays, and my reaction time feel really slow. I keep telling my relatives there is something to gain when you play 40 hrs of RTCW. But no one believe me.
Employable (Score:2, Interesting)
I was just amazed. It seems that games can and do teach valuable leadership skills. And, as an American business person, I'm glad to see the competition (China) limit its o
Re:Employable (Score:1)
The benefits they have in this area true only to a limited extent and there are certainly far better ways of improving hand eye co-ordination (such as sports, which incorporates exercise) and learning about software (tho
China's Three-Hour Law (Score:2)
Well, because it "solves" a real problem (Score:2)
MMOs basically have this system where your character's "power" is simply a measure of how much time you've dumped into it. A character that's been played for 1000 hours is inherently more powerful than a character who's been pla
Re:Well, because it "solves" a real problem (Score:1)
Good for you, but your rant on MMOG design had zero to do with my point. Glad you could get it off your chest, though.
Re:Well, because it "solves" a real problem (Score:2)
The current MMO rat race and grind to keep up sucks. The point wasn't just to rant about it. The point is: that's why even most of us actually playing MMOs wouldn't really be bothered by such a law. You asked why. Well, that's why. Now you know.
Yes, it's heavy-handed and all, but noone's violating any of your human rights. Your right to spend 16 hours a day in WoW isn't in the constitution.
Even by chinese law standards, it's a pretty mild one. In fact, it's not even a "law" as such, it's j
Re:Well, because it "solves" a real problem (Score:1)
Online Social Interaction (Score:2)
You can make friends online. Yeah. You can. As I type this, I'm listening to six people talk to each other-- about everything, Counter-Strike among topics, on TeamSpeak, a VoIP chat software. One of those people go to school with me. All of them, I'd consider a true friend.
Yeah, it started with a (now defunct) CS team. But we're friends
addiction (Score:3, Insightful)
Re:addiction (Score:2, Insightful)
Re:addiction (Score:1)
Re:addiction (Score:1)
Re:addiction (Score:1)
Re:addiction (Score:1)
Re:addiction (Score:1)
Re:addiction (Score:1)
Re:addiction (Score:1)
Re:addiction (Score:1)
Is this right?
Re:addiction (Score:2)
Humanity itself maybe?
Times now are so tough, no wonder we all turn to our glowing boxes for salvation
I'd take 50 hours a week of wage slavery in a cubicle so I can watch my plasma TV, over real slavery, or even 15 hours a day out in the fields so i have enough food to survive.
Throughout history people have problems, and people like to be distrac
Re:addiction (Score:1)
Humanity? Go visit ogrish.com. The brutality videos are my favorite. Then tell me what you think about the human race.
I'd take 50 hours a week of wage slavery in a cubicle so I can watch my plasma TV, over real slavery, or even 15 hours a day out in the fields so i have enough food to survive.
But I hear the average hunter-gatherer only had to work about 3 hours a day to provide himself with the necessities of life.
Throughout history people have problems, and people like to
Re:addiction (Score:2)
And belief in God results in something different? Plenty of brutality has been done in the name of religion.
But I hear the average hunter-gatherer only had to work about 3 hours a day to provide himself with the necessities of life.
I could work a part time job 20 hours a week and get a much better lifestyle.
Bad article (Score:1)
Prefer it to watching TV (Score:2)
It's All About Power (Score:4, Insightful)
Someone's finally at the truth of the matter (Score:1)
mod parent up.