Exploiting Gaming Icons For Profit 25
The Escapist has up an article from the end of the week discussing the exploitation of favorite gaming icons from our past for modern day profit. From the article: "Every year, dozens of gaming legends are subjected to cruel and unusual treatment in the name of profit. Such animated icons as Mario are forced to perform tasks beneath their golden standards so their owners may earn a few extra dollars. Do you have a ridiculous game idea? Throw Donkey Kong in there and suddenly you're sitting on box-sales gold! I come to you today with a plea; a fervent hope for a cause that I hope many players will join: We need to stop the exploitation of gaming icons." Coincidentally, Gamespot has an article up entitled The History of Mario Sports Games. That's called synergy, folks.
True (Score:1)
In other words, since the first game with Mario nothing has changed. Film at 11.
Re:True (Score:1)
Batman action figures, costumes, and clothing.
Mario breakfast cereal, TV shows, and game spinoffs.
Nascar logos on everything.
It's all the same. It happens with everything, and it's been happening with everything.
I mean, seriously, who here doesn't have mario sheets, cups, lunchboxes, and clothes?
Could be worse (Score:5, Funny)
Re:Could be worse (Score:1)
This just in (Score:3, Insightful)
Re:This just in (Score:2)
Re:Super Mario 2 (Score:3, Informative)
Warui is the japanese word for bad
the W also works as an upside down M (the anti-mario , perhaps refrencing the inverted crucifix.. that's pure speculation though)
Right.... (Score:5, Insightful)
And the other companies are minorities? With the GTA games, Halo, Street Fighter, Sonic, EA sports games, Final Fantasy, more Megaman games than I can even count, etc.?
Between that and the actual article, it's just another example of people singling Nintendo out for something that everyone else does just as badly, if not worse.
At least Nintendo's franchises remain fun to play (with a scant few exceptions) in each iteration, which is more than I can say for a lot of games.
Re:Right.... (Score:1)
On the other hand, how hard is it to make a non-(insert franchise here) game that will sell on its own merits, without tossing in the franchise elements? Although some genr
Re:Right.... (Score:1)
Re:Right.... (Score:2)
I've written about this before when people have crapped on Nintendo's use of their franchises, and I'll try to explain it again. Nintendo has developed an extensive and creative "mario universe" and it's one of their greatest assets for game design. Think of their games more as episodes in s
Re:Right.... (Score:1)
Now, if it was Lara Croft...
Comment removed (Score:5, Insightful)
There's more to it than all that. (Score:2, Insightful)
Take for example Panel de Pon. Change all the characters to Yoshi's Island characters and call it Tetris Attack you have a moderately successful game. Further, throw out the Yoshi characters and crowbar in Pokémon characters and you have yet another decent seller.
As an added bonus, some gamers get a pretty decent puzzle game they may not have ot
But they are good (Score:4, Insightful)
Mario sports games have in my experience been really top notch .
This afternoon i was playing Mario Golf for the Gamecube and Mario golf
Sure its for profit , but nintendo do not want to risk Mario's good name by putting him in crap (well these days at least
Exploitation is not by definition always a bad thing.. Yes Nintendo exploit their licenses , it's good business sense to make the most out of your resources. I do not believe though that they are a perfect example of the other definition though as i don't think they are abusing the license
Plus how do you think Mario keeps in shape between his Bowser stomping Koopa thwomping escapades
Two points (Score:2)
Right... (Score:3, Insightful)
As if they are created for any other purpose. The whole point of a brand is to confer a good reputation from other products onto your new one.
Re:Right... (Score:1)
yeah... so? (Score:4, Insightful)
and this is bad because...? Nintendo doesnt usually put their big franchise characters on shitty games.
Mario Golf? It was great.
Donkey Konga? Original and very fun.
Soul Calbur II? Link was an appropriate addition (as opposed to Heihachi (sp)).
I will admit that Mario in EA sports games is pretty rediculous, but those are few and far between the numerous great games that get a supposely out of place franchise.
Zonk's day. Every. Single. Day. (Score:3, Funny)
- Read 1up.
- Post first article read to slashdot.
- Read theescapist.
- Post first article read to slashdot.
- Read gamasutra.
- Post first article read to slashdot.
- Read 1up.
- Post second article read to slashdot.
- Read 1up.
- Repost first article read to slashdot.
- Masturbate furiously.
- Read 1up.
- Post third article read to slashdot.
- Blow load.
- Sob softly into a hobo's buttcheeks.
- Sleep. Sweet sleep.
At least they don't suck... (Score:2, Insightful)
The key is that "whoring" out famous video games like Mario and Donkey Kong is perfectly fine, as long as their not stuck in crappy games. From the original Mario Golf all the way up to the brand new Super Mario Baseball, all those games just plain kick-ass. They bring a breath of fresh-air to the repetitive releas
OK this article is panned (Score:1)
Not usually journalism, but interesting none the less. I just thought the editors at the Escapist (if they still read slashdot after the last 2 posts) would like to hear something other than complaints about formatting/graphics.
FTA:
Morrowind was a blast. I never paid for it. World of Warcraft cost me $70, if you count the two months I pa