DS Game Port Wishlist 176
LATRINE! writes "Brittlefish has posted a wishlist of games that would make great ports to the Nintendo DS. While this isn't a comprehensive list, the idea of Starcraft on the DS is very exciting." From the article: "The Nintendo DS has given developers a chance to put forth new and innovative games. And with the addition of the touchscreen it has enabled developers to create game ideas that were previously impossible (or at best awkward) on any kind of console. Games like Nintendogs and Trauma Center are proof that new things are happening. One of the great possibilities the Nintendo DS offers is it's ability to emulate a mouse, and thus be able to handle PC ports that are mostly mouse-driven, but so far no ports have been done that utilize the DS hardware well." Any games you folks would like to see on two screens?
Picross and Yoshi's Cookie (Score:3, Interesting)
The Picross series didn't get its due over here, getting a port to the Game Boy late in its life, and a limited release at that. Japan got a whole *slew* of releases, including the really really good Super Famicom version. That one was great - every time you thought you almost had all the puzzles finished, *bam* - you unlocked a bunch more. And it's *fun*!
Also, as I stated in the blog comments, Yoshi's Cookie could use a return to the limelight. Better multiplayer and user-customizeable puzzles. I'd also like to see Pipe Dream, but Nintendo's already working on a title of similar gameplay in Japan right now.
Re:Picross and Yoshi's Cookie (Score:2)
Re:Picross and Yoshi's Cookie (Score:2)
Now, Tetris Attack (Puzzle de Pon) could see a release around here, adn I wouldn't complain.
Re:Picross and Yoshi's Cookie (Score:2)
Re:Picross and Yoshi's Cookie (Score:2)
Re:Picross and Yoshi's Cookie (Score:2)
The real tragedy is that they never brought the GC Puzzle Collection to the USA, with 4 player versions of the game, and some others...I'd even play the super fairy-riffic "panel de pon" original version if saved me having to carry my SNES arou
Re:Picross and Yoshi's Cookie (Score:2, Interesting)
It looks like they're releasing a Dr. Mario/Tetris Attack (or Dr. Mario/Pokemon Puzzle League...hard to tell) cart for the GBA in November. I saw the ones for the GBC but all I have is a DS which can only play GBA games.
Thanks for the roundabout heads up!
That thanks doesn't, however, revoke my previous comment. Tetris Attack is second only to Robotron (and followed closely by Rampart and Phantasy Star I) in the greatest games of all time list.
If you like Picross... (Score:2)
And, if that type of puzzle appeals to you, visit Nikoli Puzzles [nikoli.jp] who produces numerous books of many number/symbol logic puzzles. I particularly recommend Hashiwokakero, and wish there were other books on it apart from the one which Nikoli offers.
Re:Picross and Yoshi's Cookie (Score:2)
I dunno, maybe I just suck at Picross. You don't have to rub it in though :P
Civ + DS = End of society (Score:5, Funny)
Languages (Score:3, Interesting)
Re:Languages (Score:3, Informative)
I know, the name is quite...err yeah.
Re:Languages (Score:1)
Re:Languages (Score:3, Interesting)
Duke Nukem Forever!!! (Score:3, Funny)
Comment removed (Score:4, Interesting)
Rag Doll Kung Fu (Score:5, Interesting)
The developer of the program actually considered it, but couldn't get nintendo to give him an SDK since he wasn't with a major game firm.
Recently, however, valve has taken his game, and will be releasing it on steam so maybe he will get a chance if the game sells well.
Re:Rag Doll Kung Fu (Score:2)
Also, here's a better writeup promoting RDKF for the DS [ign.com]
Talking of Ports... (Score:1)
Bollocks! (Score:2)
There is a serious hole in the market for a port of Elite, a seminal game!
Nick...
If you haven't noticed. (Score:3, Insightful)
Re:If you haven't noticed. (Score:5, Insightful)
Re:If you haven't noticed. (Score:2)
I
Re:If you haven't noticed. (Score:2)
Nintendogs actually has several different objectives (for example, you can train your dog to compete in shows), but you don't have to go for them if you don't want to.
Re:If you haven't noticed. (Score:2)
From dictionary.com:
"An activity providing entertainment or amusement; a pastime: party games; word games.".
Re:If you haven't noticed. (Score:5, Insightful)
Admittedly I have not played this game extensively. But everything I've read (including a couple of reviews in Game Informer) suggested that the 'game' isn't so much a game, but rather a simulation. You can 'play' it endlessly. They also said Nintendogs was meant to be played an hour a day for a long time.
I wouldn't have responded, but they very clearly said that there is no 'end' to the game, and for that they weren't sure whether to really call it a game. I cannot say you're wrong from personal experience, but I do wonder if you missed the point of it.
Black & White (Score:3, Interesting)
The islands and the challenges would have to be scaled back. Probably need to be some simplified puzzle-mission version of the original without the town building strategy elements.
Admittedly, this is closer to Nintendogs with a proper AI: reward AND punishment; reinforce any action, not just the premade animations; and a world more lively and self sustaining than a barren apartment.
Anm
Re:Black & White (Score:2)
Note the word "will" there.
Re:Black & White (Score:2)
All ready on the way???? (Score:1)
http://www.gamespot.com/ds/strategy/blackwhite/sc
Re:Black & White (Score:2)
But on that note, Darwinia would probably make a good port for DS.
Anm
My Wishlist (Score:2, Interesting)
First and foremost Legend of Zelda: OOT for obvious reasons, and it probably wouldnt be that hard to control since they got Mario 64 working. I have not purchased a DS yet, but I would get one the instant a OOT port was announced.
Diablo 2. Starcraft would probably work better because the DS is perfect for RTS games, but the stylus is also perfect for the point-
Re:My Wishlist (Score:1)
My guess is the lack of analog control. SSB relies on the analog "smash" move for a lot of game mechanics, and to port the game as-is to a d-pad would eliminate a lot of functions. They'd have to ditch nearly half of the available attacks, running, one method of jumping, and dropping through platforms.
Not that the game wouldn't work, but the c
Re:My Wishlist (Score:1)
A decent FPS? (Score:3, Interesting)
Re:A decent FPS? (Score:2)
The total cost is about the same as 2 DS games, plus you can now watch movies and do all the cool homebrew stuff on your DS.
Re:A decent FPS? (Score:2)
Self-Contradiction (Score:2, Troll)
Nah... Not really (Score:1)
Re:Self-Contradiction (Score:2)
Re:Self-Contradiction (Score:2)
Failure. (Score:1)
Spiderweb's games (Score:1)
The games from Spiderweb are alresdy ported to OSX Windows, and Linux. This would lead me to believe that porting them to the DS would not be a huge task. These are games that I would consider buying a DS for. As it is, I have purchased no consoles. I just havn't seen many story driven RPGs'. It is possible that I am just no
Syndicate (Score:1)
Re:Syndicate (Score:1)
Maniac Mansion (Score:2)
Netrek! (Score:2)
Diablo DS (Score:3)
The buttons could be used for quick drink items, and for moving around your inventory.
From the article: Marble Madness (Score:3, Informative)
The original control style for Marble Madness was *not* a control pad, or even a joystick. It was a trackball, of course - a touchscreen would make a good replacement, but that's already been done in Pac 'N' Roll.
Re:From the article: Marble Madness (Score:2)
Re:From the article: Marble Madness (Score:2)
Re:From the article: Marble Madness (Score:2)
I guess it might be an ok wireless game, monkey target, race, and dogfight...eh, still I think it's a better console game overall.
Re:From the article: Marble Madness (Score:2)
Re:From the article: Marble Madness (Score:2)
I think it was in the first Super Monkey Ball, this level we're everythings on a giant slope/arch, and you have to navigate back and forth. I just found it completely unbeatable.
Re:From the article: Marble Madness (Score:2)
Re:From the article: Marble Madness (Score:2)
Super Smash Brothers (Score:2)
Blizzard classics (Score:3, Informative)
Re:Control is everything (Score:2)
The DS can handle Starcraft. Seriously. (Score:4, Informative)
Control is not everything. There is still processing power that governs how many enemies can be on screen, and how intelligent they are.
Starcraft's system requirements included a Pentium CPU at 90 MHz. Throw in the fact that the Nintendo DS has hardware acceleration for tile and sprite displays, and you might be able to squeeze it into the 67 MHz of the main ARM CPU.
And then the screen lets you see more on the PSP.
In practice, you need to see enough to tell one type of unit or terrain from another. This was doable in Warcraft 1 and other RTS games of that era, which ran at 320x200 pixels, with 256 horizontal pixels used for the playfield and the rest for the status/command bar, part of which would move up to the top screen.
Bigger UMD allows more levels, more enemy types, in game voice, better music.
Current Nintendo DS games are up to 64 MiB in size. Starcraft was ported to N64, at a size of 32 MiB (256 "megabits"). How big was the spawn install of Starcraft for PC? Audio fidelity doesn't matter as much as it would on a console or PC title, as you typically don't use Sennheiser headphones on a handheld, so you can probably get away with some form of lossy waveform compression [pineight.com] on the audio.
An all around better gaming experience.
NOW LOADING is not gaming.
Point is, if you can't easily tell your units what to do, especially in the rapid clickfests of advanced play, the rest doesn't matter. True, good control won't save a bad game, but bad control will wreck a good one.
Re:The DS can handle Starcraft. Seriously. (Score:2)
It stands to reason that the PC version of StarCraft also used hardware accelerated DirectDraw, so this probably can't be counted as a reason to decrease the CPU requirements. Rather it would be neccessary to show that the ARM9 (I think?) is that much faster clock-for-clock than
Subpixel. (Score:2)
It stands to reason that the PC version of StarCraft also used hardware accelerated DirectDraw, so this probably can't be counted as a reason to decrease the CPU requirements. Rather it would be neccessary to show that the ARM9 (I think?) is that much faster clock-for-clock than the Pentium.
The ARM9 is not faster than the Pentium, but on the Nintendo DS you also don't have Windows 95 taking up RAM and CPU, and you don't have several layers of hardware abstraction within DirectDraw and the kernel to worr
Re:Subpixel. (Score:2)
I'm familiar with sub pixel rendering, but I've never seen it used in a game on a handheld console (or any console for that matter). I was not only concerned about text though. If you cut down the sprites to half size (or render them in 3D like the N64 port and render them at half size) that gets you to 320x240. I'm pretty sure mov
Re:Subpixel. (Score:2)
The entire StarCraft demo is 28MB compressed, and contains a heck of a lot. 64 to 96MB is way more than enough for the rest of the game if you're storing all the graphics and sound in compressed form and at one quarter resolution. The N64 version managed to fit the whole game into 32MB, if I remember one of the previous posts correctly. So certainly 64 to 96 megs for the D
Re:The DS can handle Starcraft. Seriously. (Score:2)
Primarily because Blizzard's coders aren't efficiency focussed. Total Annihilation was able to get much more out of much less CPU. The amount of work done by Doom2 is much higher than that performed by Starcraft, and Doom2 runs on a 386.
at a size of 32 MiB (256 "megabits").
MiB means megabits. You're looking for MB.
Current Nintendo DS games are up to 64 MiB in size.
If I assume you mean megabytes there, you used to be correct; that said, ther
Re:The DS can handle Starcraft. Seriously. (Score:2)
No, not so easy. Take away the loading screens and the PSP will have to resort to spinning the disc. That will drain the battery. The loading screens are a compromise for portability.
Re:The DS can handle Starcraft. Seriously. (Score:2)
Ahem. No, like I said, DISC CACHING is easy. The idea is, you load what you're going to want in fifteen seconds now, then spin the drive down like you would have. Generally there's no reason to fill RAM.
Re:The DS can handle Starcraft. Seriously. (Score:2)
MiB means megabits. You're looking for MB.
Mb or Mbits means megabits, generally used to mean either 125,000 bytes or 131,072 bytes. MB increasingly means megabytes as in 1,000,000 bytes. MiB means mebibytes, or binary megabytes as in 1,048,576.
there are a few games now at 128 MB
True, Nintendo announced that Nintendo DS titles may reach 134,217,728 bytes in size, but which titles are you referring to? The Pocket Heaven release list doesn't seem to have any yet.
[Real-time software audio decompres
Re:The DS can handle Starcraft. Seriously. (Score:2)
The biggest as of yet is actually 32 megabytes, not 64.
Meteos is 512 "megabits" [pocketheaven.com] or 64 MiB. So are Jump Super Stars, Splinter Cell, Kirby Canvas Curse, and the new Castlevania game.
It does when the difference is MIDI to CD quality.
Doesn't have to happen. Try listening to a GSM based soundtrack on a GBA, such as the music of Luminesweeper [jk0.org], and hear how serviceable cartridge music can still sound. At least it'll give the developers something to do with an extra 32 MB.
Load times are highly exaggera
Re:If you're so obsessed with "CD quality" music (Score:2)
People with fast loader, have bigger memory sticks
People who want to spend money to play Starcraft will buy Starcraft, which is cheaper than buying a 1 GB memory stick.
There are numerous [hotspots] around me that accept any wifi device
At how many dollars per hour, converted in either exchange rate or purchasing power parity?
[For a game's background music,] Id count MP3 as CD quality
At what bitrate, given the 2 cm speakers on a handheld and the noisy environment in which handhelds are played?
Re:Control is everything (Score:2)
So, you were saying?
Re:Control is everything (Score:3, Insightful)
No, it doesnt. 4 gigabits wouldve been beleivable, but 4 giabytes is a blatant lie
Maybe you should learn what you're talking about before you start calling people liars. It's a 20-bit addressing mechanism where the blocks are 4k. It's simple mathematics.
At a cost of $10 per 64 megabytes according to Matrix
No publisher will ever pay that much for a game that large
1) I said that's what the device c
Re:Control is everything (Score:3, Insightful)
Maybe you should quote what Nintendo themselves have, 1 gigabit. Your number is 32 times bigger than Nintendo's. Not plausable
4k blocks and 20 bits is clear as day [neimod.com]. Where are you getting your random numbers?
Given the cost is $10/meg, Id love to see where you got $2 from
A 64MB Matrix memory card will sell for about $10, Matrix said
Okay, that's a reasonable error to make, I guess. First, that's the wrong kind of memory
Forget about games... (Score:3, Interesting)
I'm not talking anything extremely fancy, but why are they taking so long with launching this sort of software? I understand that Nintendo wants to stay dedicated to gaming, but the lack of regard for their market is incredible. The DS itself is basically a powerful clamshell PDA. While it is a gaming machine, adding support for these features would have been trivial. It's like they went out of their way to make the system as gimp as possible. This I guess should come as no surprise, since it is Nintendo calling the shots.
While I do believe that gaming machines should be use to game with, I think that not including these sort of features is a terrible waste of potential. Imagine the kind of image they could have crafted for their system if they took the time to develop these tools for launch, or at least shortly after.
At least for me, one of the major selling points was the unit's wireless capabilities. The mere possibility that I could potentially have a portable web device that did AIM made me cream myself. The touchscreen for the device gives it a leg up on the PSP for input. However, I was crushed to hear Nintendo's statements of non-interest in any sort of PDA style programs.
I guess I'll be lucky to be getting a PDA-style cart, much less a much needed firmware revision. It would have been too awesome if they could have built all that shit in from the very beginning. It would have been way too cool to have a pocket console that could browse the web, sign onto AIM, and play awesome games.
Of course most of the features rest upon the ability of the user to be in an open wireless network. I've come to realize I'm in the presense of those more often than I'm not these days.
Well I guess I have to be satisfied with built in novelty chat client and an interface that can't even set the clock without rebooting the machine. I just hope that the wireless revolution they're planning on launching is well thought out and not a pile of novelty shit that most Japanese companies produce.
Re:Forget about games... (Score:2)
Re:Forget about games... (Score:2)
A game device is an input device, the DS, especially so. Two reasonable screens, a decent processor and ram, touch screen. Its crying out to be used as a web browswer, PIM even a Skype Phone (pushing it slightly). If someone could port NewtonOS to it they would really be o
Re:Forget about games... (Score:2)
Because the last time they tried that, it was a sales nightmare. Granted the Workboy required custom hardware, which a DS version wouldn't, which in turn totally changes the reasonability of such a device; still, Nintendo does not like to retake failed risks, even when the situation has changed.
While it is a gaming machine, adding support for these features would have been trivial.
Because of the w
Re:Forget about games... (Score:2)
Because the last time they tried that, it was a sales nightmare. Granted the Workboy required custom hardware, which a DS version wouldn't, which in turn totally changes the reasonability of such a device; still, Nintendo does not like to retake failed risks, even when the situation has changed.
I know Nintendo makes lots of stupid decisions, because, well it's Nintendo. But I highly doubt they'd be holding off on a simple application just because the nove
Suprised... (Score:2)
Next up is the AGI 'emulator' already out there for the GBA. this will play the first couple Space Quests and something like the first 4 or 5 Kings Quests, etc. REALLY clever design on the interface for it to work with the GBA. Anyways, this will work on the DS with a regu
Populous! (Score:3, Interesting)
AfterLife, SimCity x000. (Score:2, Interesting)
And the DS is a platform that cries out for the different variations of SimCity. No SimCity 4, though. It's starting to get that "EA owns me" feel.
LEMMINGS!!!! (Score:3, Interesting)
Re:LEMMINGS!!!! (Score:2)
Actraiser (Score:2)
The two screens could also be used to good effect by perhaps having the "action" and "sim" portions of the game occurring simultaneously (with the "action" on the top screen) forcing players to switch between looki
My list (Score:2)
For that matter, I'm very surprised Astraware and Popcap haven't been porting their Palm titles to the DS. The stylus is nothing new in gaming (heck, its just a one button mouse essentially), since Palm/PocketPC games usually involve the stylus. The DS is different with the two screens and the introduction of the stylus to the mainstream.
Regardless, Panel de Pon/Tet
Re:My list (Score:2)
Both are different from Diamond Mine/Bejewelled/Zookeeper because in those games, you can only move one tile one space to make your grouping of the three. This isn't the case in Yoshi's Cookie, and I don't think it's how Panel de Pon works.
Re:My list (Score:2)
Most developers for PC shovelhouses are absolute assclowns. That's why games like Jewel Quest lag on your pentium 4, when they would run without lag on the NES. Popcap doesn't have actual domain control over their games; they just publish what people sell to them.
Besides, writing embedded games isn't easy, especially for people who can't make trivial PC games perform.
Regardless, Panel de Pon/Tetris At
Myst (Score:2)
SRPGs (Score:2)
Just being able to see the area of affect without having to block out the playing field first would be great.
Mario Paint and Gameboy Camera (Score:2)
I think it would be a blast taking pictures of people/things and then drawing stuff on them like you can with photoshop and then transmitting them to other DS owners in the area.
Also, they could use the camera/wireless to do video chat. It would be like having a video walkie talkie.
Re:Mario Paint and Gameboy Camera (Score:2)
Nethack (Score:2)
Game & Watch, please (Score:2)
Re: (Score:2)
Re:Dual monitors? (Score:5, Informative)
We have to explain it *again*? Ok, but I swear this is the last time.
1) It's a portable console with built-in wifi. Yeah, sony has it too, and there is even better support for infrastructure mode on the PSP, but you know that's a me-too after seeing the DS.
2) It does not have a d-pad as it's main source of input. It has a stylus used on a touch screen. This is unheard of in the set-top console world, let alone for a handheld.
3) It has a microphone and a decent speech api which enables simple recognition. Again, even set-top boxes aren't there yet.
4) It has *two* screens. What the developer does with them is up to them, for better or worse. Name one system, ever, that had two screens. Some obscure arcade game? Possibly. A *console*? Never. A portable console? Why that sounds insane!
5) It still has good 'ol GBA battery life. This is arguably not 'innovative' but damn impressive.
6) It's still backwards compatible with the GBA. Not really innovative again, but come on, you have to give some credit.
You may not like these features, and I agree there have been some silly uses of them, but to not call nintendo innovative for trying this out is ridiculous. Many have already called nintendo's demise when the DS was announced.
**Disclaimer, I own every current gen set-top console, a DS, a PSP and a GBA. Try not to call me a fanboy. I know it hurts not to, but just try. If it helps, check my user name.
Re:Dual monitors? (Score:2)
The first major console to offer WiFi - and by major I mean "sold at Walmart" - as a standard feature was the Cybiko. The WonderSwan Crystal and the Game Park 32 also beat Nintendo/Sony to this particular punch, as did the Zodiac.
Depending on how you look at it, the Gizmodo might have - the Gizmodo announced it in its sta
Nitpicking (Score:2)
Gizmondo [gizmondo.com]
Gizmodo [gizmodo.com]
Because they're both gadget-related, it's really easy to slip up.
Re:Nitpicking (Score:2)
Re:Dual monitors? (Score:2)
Sony has a policy of "announce early, develop as we go." Nintendo has a policy of "don't announce until it's finalized." It's not surprising that Sony announced the PSPs features first. And even if the PSPs functionality was announced first, the DS was released first. So obviously they were both working on it at the same time, even if Sony announced first. Either that, or Ninty has really fast reaction times.
Most DS games use the d-
Re:Wrong approach (Score:2)
Well, there's two ways to look at this. Sure, they're ports, but having them in playable form on a portable console seems pretty innovative. Populous, for example, was pretty much unplayable on the GB. The DS would make a great system to play it.
Is it innovative? Not innovative like Pac Pix, sure, but still innovative in its own way.