Higher Game Prices Explored 66
An Anonymous Reader writes: "Next Generation has a feature interviewing a dozen or so developers, publishers and analysts on the new $60 price for games. Generally, publishers are positive, developers are skeptical and analysts are mixed." From the article: "The next gen world is considerably more complex - and prices for titles that deliver on pushing this complexity will definitely reflect that. We couldn't deliver the type of consumer experiences we're delivering in Full Auto as an example, on an existing machine. Hardcore gamers probably remember that $59 retail price points are not that unusual. Going back to N64 and as far back as the 16-bit generation - there were cartridge based games, some with battery back up that routinely cost $59. Those price points were to cover the larger cost of goods - in the next gen world it's to afford better artificial intelligence and technology, which I believe delivers better value to the consumer."
Better news... (Score:5, Funny)
Oh, wait...
Interviewing the wrong people (Score:5, Insightful)
Maybe they should interview some consumers and see what THEY think of the new pricing of these games...
Re:Interviewing the wrong people (Score:5, Interesting)
Re:Interviewing the wrong people (Score:2, Insightful)
Comment removed (Score:3, Informative)
Re:nothing new (Score:1, Insightful)
Pick up an aging PC or console gaming mag and just look at the prices, which don't even have inflation factored into them.
On the flip side, it's a hell of a lot cheaper for the publishers to actually produce the physical copies of these
Re:nothing new (Score:3, Insightful)
Re:nothing new (Score:2)
That was some of the best use of gaming money that we ever did. We played that thing just about every single day for months.
No figher since has ever really captured that same feeling. Not Tekken, Dead or Alive, Guilty Gear, Soul Calibur, certainly not Street Fighter One BillionX2 Hyperturbo+++ Extreme-a-rama, etc. Too bad really.
Re:nothing new (Score:2)
Nowadays, sequels are expected because the originals never seem to be good enough. If they released 1 very good Tekken game for the entire life cycle of the console because it was that good, the price would be locked at $49.99 permanently. But no... they'd rather do a cheesy Tekken 4, decent Tekken 5. Why not just skip them. There is going to be a Tekken 6
Of course publishers are positive.... (Score:5, Interesting)
There's a reason why I only buy a game or two a year... I can't afford to keep up.
I'm off to the used game store.
Wing Commander 2 (Score:3, Interesting)
Wait for the bargain bin.. (Score:4, Interesting)
Re:Wait for the bargain bin.. (Score:2)
Otherwise, it just means you don't want to wait for the game and are willing to drop $60, $70 or...?
Re:Wait for the bargain bin.. (Score:1)
The company buys the software (except for contractors), not the employee.
Also, in my experience many games never drop in price (usually niche console games, especially on the Gamecube and GBA). Some stay at 60 Euros for years and only drop when the retailer decides that copy will never be bought (and some retailers w
yeah 60 dollars, more complex. BS! (Score:5, Insightful)
The fact is the line that "The next gen world is considerably more complex - and prices for titles that deliver on pushing this complexity will definitely reflect that."
Yeah I really think the next Need for Speed game really has the same level of complexity that Xenogears (the original) and Gran Turismo have. the fact is that if you priced games by complexity it'd be easier to tell who did the most work.
The reason why the game world is going in the crapper is every other game that is released is a sequal of a lousy first game, or a rip off of another game, or worse a port of a game from a different version (console to console, Console to PC, Pc to console.). I liked Half Life 2, Morrowind, UT2004, and Doom 3, but I don't need Big Mother Truckers 2, BloodRayne 2, or Fantastic 4.
I love most of GTA, but Mafia was aweful, Driver is terrible, and True crime just sucked. Yet all those have sequals coming? And let's not fail to meantion all the RPGs that fell short, all the racing games that just arn't needed, and all action games that is just mindless violence.
And let's remember all those games started on the PC ported to the Xbox (or bought for the Xbox) and then brought back to the PC? Deus Ex was an excellent game, the sequal? restricted. Morrowind at least was done right, Halo had a lofty goal (3 different playable races) until it became part of the Microsoft family, and Splinter Cell? I remembered that game when it was just called thief.
There's too many crap games that try to be different but end up being the same old crap. Of course let's not also meantion those ultra short single player games that get all their points from Muliplayer? And half the problem is these reviewing sites that never rate stuff under 6.0 Let's be honest. Out of the last 12 monthes, there's been some good games but there's been a LOT of bombs. Why arn't I seeing Reviews that are at least honest about that.
The end problem is this. Instead of spending more money to get named actors or named properties, like movies do (which have also fallen) why don't they spend the money making the game better or tighter, no one wants to play a movie based game if it's just movie scene, gameplay, movie scene, harder gameplay, movie scene, if the gameplay is only "hard" because of crap controls.
Re:yeah 60 dollars, more complex. BS! (Score:1)
Prequels? (Score:1)
There's a Fantastic 4? I thought Fantastic 3 was crap
Likewise, where can I find Five Degrees of Separation [imdb.com] or Ocean's Ten [imdb.com] or Apollo 12 [imdb.com] or Six [imdb.com] or The Magnificent Six [imdb.com] or 47 Hrs. [imdb.com]? If the Mega Man and Street Fighter (J) games can go to zero, then what about the movies Air Force Zero [imdb.com] or The Zero [imdb.com]?
Read More... [rogerdarlington.co.uk]
Re:Mafia sequel? (Score:1)
You MUST be joking. (Score:3, Insightful)
Let me guess: you've never created a game, or held a job in the industry, have you? Otherwise you'd recognize the above as patently absurd.
Trust me, designers most certainly do *not* have it easier. Even with middleware tools like renderware & havok, and with design tools like Phototoshop, Maya, and 3ds Max, it's still an unbelievablly work-intensive process to create content for a state-of-the-
Re:yeah 60 dollars, more complex. BS! (Score:2)
Wow! All but one that you like are sequels (unless Morrowind is a sequel to something); and apparently all that you hate are sequels (except I know that Fantastic 4 is not the 4th in a series).
Re:yeah 60 dollars, more complex. BS! (Score:1)
Let me get this straight... (Score:2)
If that's true then fine. Better quality games cost more. Contra should cost more than Ragnar.
But I doubt that this is how things are going to turn out. There are still going to be plenty of crap games, and they're going to be $60. So rather than price the game according to it's value, it's just "we get to charge more for our games!"
Maybe Sony/MS/Nintendo is raising the price
Re:Let me get this straight... (Score:1)
Re:Let me get this straight... (Score:2)
Re:Let me get this straight... (Score:1)
I could just bitch about pricing... (Score:3, Interesting)
Re:I could just bitch about pricing... (Score:2)
Well, except this can only go so far... if EVERYONE resigned to buying just used games, then there wouldn't BE any used games at all.
I think we all know where this whole situation is going to end up: Companies will still be pressured for deadlines and all the other stuff that's limited them in the past, they'll still spend the same amount of m
Re:I could just bitch about pricing... (Score:1)
I wasn't reffering to EVERYONE switching, merely a large enough percentage to reduce their overall sales and profits significantly.
Online play with used games? (Score:1)
but I'll instead just turn to the used videogame store.
But watch as you can't go online with the game because either 1. that serial number has already been activated, or 2. almost all the players have moved on to the sequel.
I'd pay 120$/game... (Score:2)
1) Cause me to wait longer to buy games (eg: even if I *think* I'll like it, ill wait a few weeks to see what my non-biased friends think instead of listening to supposed 'non-biased' magazines who get kickbacks.)
2) Cause me to wait until a mediocre game hits the bargain bin.
Shrug, t
Re:I'd pay 120$/game... (Score:2)
Sadly, whether people like it or not, they're just going to end up buying it anyway. I doubt they could alienate their customers even if they tried.
It comes do to quality... more often the lack of (Score:1)
Re:It comes do to quality... more often the lack o (Score:1)
Procedural art (Score:4, Interesting)
We've already reached the point where the cost of art assets is a greater limiting factor than hardware capabilities when it comes to graphics. I believe procedural generation will step up to the challenge and rescue the industry. Procedural terrain, buildings, and plant life are basically solved problems. Wil Wright's Spore is making a credible attempt at procedural animals. Our eyes have such high standards when it comes to the human form that I doubt we'll ever have completely procedural humans, but a number of games now have just a handful of human character graphics and parameterize features such as jaw width, cheekbone height, obesity, etc. to create combinatorial variety with a minimum of artist man-hours.
The beautiful thing about procedural and parameterized art is that they can be open-sourced in a meaningful fashion. There's currently a lot of free/public-domain game art out there, but not much of it helps. The art requirements for games are too idiosyncratic. With parameterized/procedural art you can fit random art from the internet to your needs a lot more easily. Parameterized art is re-usable art, which means less duplication of effort within the community. The collective art output of the indie gaming community will then be able to create games of similar graphical quality and content depth as commercial AAA titles.
So yes, high game prices are a good thing.
Fixed costs versus recurring (Score:3, Insightful)
Reasoning that better games are more expensive and should therefore be more expensive to purchase is a faulty argument. Games should be priced to maximise profts; PROFIT = SALES x (PRICE - COST OF MANUFACTURE) - FIXED COSTS. The fastest way to grow profit is to grow that first term, either through increased sales, higher prices or lower cost of manufacture. Fixed costs generally pay for themselves in increased sales.
The hard part here is that Price is generally inverse related to Sales. That's basic economics. Cost of manufacture is generally out of the hands of game developers, because there's certain minimums you must provide consumers and standard interfaces you need to comply with. So developers and publishers are basically left with a tradeoff between fixed cost and sales x price. Advertising, awesome new graphics, particle effects, those are all fixed costs.
Re:Fixed costs versus recurring (Score:2)
More expensive hardware = more expensive product.
More expensive software = more products need to be sold to make a profit.
More expensive cartridges were JUSTIFIED through this simple fact. If it cost an extra $7 for the extra RAM (most) gamers were willing to accept a $5 or $10 price increase. But if its a price increase because of software changes, people just cannot justify the price increase.
Re:Fixed costs versus recurring (Score:2)
If anything, games should be cheaper. (Score:1)
Re:If anything, games should be cheaper. (Score:3, Insightful)
DRM copy protection systems on games do not prevent piracy. It just annoys the people that buy legit copies... Unless they buy the copy and then download the crack.
The solution is simple.. (Score:1)
Death to The Games Industry Part 1 [escapistmagazine.com]
Death to The Games Industry Part 2 [escapistmagazine.com]
Games are not Homogeneous (Score:1)
But lets say that 50% of every bottle of milk was spoiled. When it cost 5$, you accepted this fact that it might be spo
OK, so somebody explain the $20 2kGames price. (Score:2)
Was that a loss leader in expectation of eventual market domination, or did those titles actually make a profit? I haven't seen anything definitive either way.
I get that the development cycles are getting nastier, but if you could make a better football game
It doesnt make sense (Score:2)
Burnout Revenge for Xbox2: $60
These are what stores are telling us theyll cost, so it is subject to change, but even so... wtf?
What exactly... (Score:2)
As far as I can tell, it is exactly synonymous with 'price'. This means that the second word conveys no meaning whatsoever, and so is a waste of everybody's time.
Remember, kiddies. Friends don't let friends speak like marketroids.
Re:What exactly... (Score:1)
"Price point" can refer to a rough figure. For example, Apple waited until 2005 to release an MP3 player at the $100 price point. The iPod shuffle compares with MP3 players of $80-$120 or so.
Price = how much money you have in your wallet right now
Price point = how much you're willing to spend on a product
Re:What exactly... (Score:1)
Price point [wikipedia.org]
It's just a local maxima for profit in a given price range. A price of $3.00 rather than $2.95 can cause a greater drop in demand than going from $2.90 to $2.95 for instance.
Scan of 1995 flyer (Score:2)
http://www.hardforum.com/showthread.php?t=949302 [hardforum.com]
They're Canadian prices, but the prices typically adjust to about the same.
Re:Scan of 1995 flyer (Score:2)
Silly Rabbit! (Score:2)
$30 is hard for me to justify (Score:2)
I remember when PC games were $20-$30. Test Drive (and Test Drive II: The Duel), Starflight (and Starflight II), flight simulators from various vendors were fantastic finds. Many of the older classics, like King's Quest, were in that price range too. There were small teams, 1-5 people mostly with very little marketing costs. Those games were worth the money. Today's games eventually make it down to those prices, and it turns out that I'm pretty happy waiting for them. By that time, my computer can han
Re:$30 is hard for me to justify (Score:1)
Colecovision (Score:2)
Long before this, the Colecovision had a marginally decent port of Zaxxon, and it cost $50. This was a time when I was earning about $14/week from my paper route, and "regular" games were $19-$29.
As far as loading crap into the cartridge, I believe some of the later Atari 2600 cartridges had their own processors in them, and used the base console as little more t
Next-Gen Games Are Going to Cost $50 (Score:1)
http://www.gamespot.com/news/2005/09/06/news_6132
I know it's no confirmation but that's still good news for me considering I haven't seen any official words saying next-gen titles would cost any more.
Wonderful... (Score:1)
What I find interesting is that I'm hearing this generally out of the console gaming crowd, not for the PC. Sounds to me like they're just hyping this up to maximize their profits. If SquareSoft could release their later Final Fantasy games at $49, games which spanned over several discs and are among the more expensive games developed thanks to the huge development staffs and times, yet still apparently turn a healthy profit, I don't see
Re:Wonderful... (Score:2)
For one thing, Final Fantasy games are already well into the black before they even leave Japan. The reason they can afford the high development costs is that they sell ridiculous numbers of units. So, Square Enix
N64 (Score:1)
You can afford more games now than 15 years ago... (Score:2)
What's changed in those 15 years or so? Our wages/salaries: in nominal terms (not adjusted for inflation), these have risen on average.
But game prices have not.
So, the *real* (inflation-adjusted) price of buying a game has actually decreased since the old days. That is, what might've been a $30,000 salary 15 years ago is, after adjusting
only makes sense for the first couple of weeks (Score:1)
Publisher's get too greedy imagining dollar signs and don't look for the sweet spot on price as much as they should. I go through about a 50 pack of DVD-R's every month, and don't buy that many games or movies. But the last time I was next to the $5.50 bargin bin at Wa