No Publisher Love For Darwinia 106
Next Generation has a conversation with the lead designer of the much lauded game Darwinia. From the article: "It sports astonishing graphics and original gameplay elements that weave their way around a decent story. Reviewers like it but, as is so often the case, publishers can't seem able to convince themselves it has anything other than niche market value. We spoke to Chris Delay about the frustrations and challenges of independence and originality..."
Highly recommended game (Score:4, Informative)
It's a shocking indication of the state of the game industry that no publisher will pick this up. It is a superb game, exactly the type that people are clamouring for at games keynote speeches and such like.
Someone needs to fire all marketing departments across the whole industry. What chance does the industry have to mature and develop if chances like this get blankly refused every time.
Re:Highly recommended game (Score:5, Insightful)
This industry reinvention has made it very difficult for most marketers to handle a good product, because they can't find the right people who don't want it.
Re:Highly recommended game (Score:2)
Now that's a load of bollocks if I ever saw one... or a very stealthy sarcasm-laced line.
It's just like saying "I'm an used car salesman, I sold junk all my life, but now I'm having trouble selling these brand new non-polluting high-power low-price machines I just got".
Re:Highly recommended game (Score:3, Insightful)
Not exactly like that. Because these games, like it or not, are not desirable to the "unwashed masses" that own a console for the sole purpose of playing the newest annual incarnations of EA's sports franchises. Okay, maybe not literally to that extent, but you know I'm speaking of the infamous "MTV demographic" that didn't bec
Re:Highly recommended game (Score:1)
Re:Highly recommended game (Score:3, Insightful)
Do you see a vast discrepance here ?
Note: currency intentionally left blank.
Re:Highly recommended game (Score:5, Insightful)
Same with marketers. We all know "under ten dollars" means "$9.99", because that's what it ALWAYS means. Why don't they just say "ten bucks"? Because people always round down. $9.99 looks like $9 to most people, so it seems a whole lot cheaper than $10. Look at gas stations; a gallon of gas isn't 2.87, it's 2.879, because people don't count that last 9/10 of a cent. But they still pay it. That's what marketing is all about. You manipulate the world to make people think one thing and pay another.
Nobody is complaining that the miniature blender isn't worth an extra dollar, or that the gallon of gas isn't worth the extra penny. They're complaining that someone is trying to trick them, which is precisely what is happening. We're wise to it. We don't *fall* for the trick. We just perceive that a trick is being played, and we don't like it.
So when we can't see the trick, it doesn't make the marketer look honest and forthright. It just makes us feel increasingly suspicious, because we know marketers play tricks, and if we can't see what the trick *is*... chances are we're about to get screwed.
Fool me once, and all that.
Re:Highly recommended game (Score:4, Funny)
When I first noticed a friend back in my High School days make this mistake I was absolutely amazed.
Ironically enough it was for a PC game purchase.
The Price was something like 46.99 and he rounded down to 40!
Myself, I usually ALWAYS round up because of sales tax. e.g.
I think of 42.99 as 50. After a 7% tax it almost is 50.
It's funny because there are so many analogies one could use to show how ridiculous this practice is.
1: "Why do your reports show 0 patients?"
2: "Because they're all amputees"
1: "Hi boss."
2: "You're late. We were supposed to meet at 12:00"
1: "Sorry I had to clean out my car. I just
rounded down. It's still 12:59, what up?"
1: "May I have your credit card number?"
2: "Ok, 4000000000000000"
1: "I'm sorry sir but that credit card number is not valid."
2: "Hmm, did you enter the expiration date? it's 12/00, rounded down as uuuussuuuall."
1: "Thanks for bringing those parts over"
2: "No problem."
1: "Hey where's the distributor cap?"
2: "Meh I couldn't fit it in the box so I just rounded it down, you know, because it makes so much goddamn sense."
Re:Highly recommended game (Score:2)
It's not a universal, mind, as you point out yourself. But it is quite common, and exceedingly easy to get caught in the truncating trap.
Re:Highly recommended game (Score:4, Interesting)
They've gotten great PR for themselves, and they are able to sell their games directly from their website at essentially 100% profit. They don't NEED retail!
If they ever go out of business, they should be able to land a sweet game job, save up some cash and do it again. They've earned quite a reputation.
If I were them, I would just keep doing what I was doing.
Same as music (Score:3, Insightful)
So don't expect any of the larger publishers to buy a truly original game. They're not staffed by gaming *FANS*, but by 9-to-5'ers who have no personal love for the genre. It's a job.
In any event, forget publishers. It's 2005, self-market online. If you need help, use
Re:Highly recommended game (Score:2)
Awesome game Profitable game (Score:2)
Once you make a game that's awesome for a certain type of people (let's stereotype "Slashdotter" here a bit), you're pretty much locked in that demographic.
Publishers hate niche products, even if they would be embraced by 90+% of that niche and a bit of the "neighbouring" ones... it's just not "profitable enough" for them.
On the other hand, the fact that the game is so small (and has no shred of decent copy-protection) makes it a prime candidate for "
Re:Awesome game Profitable game (Score:1)
http://store.introversion.co.uk/product_info.php?
MfG Lobosch
Re:Awesome game Profitable game (Score:3, Interesting)
The reason behind my personal opinion of "do it shareware" ? As I said, a game that's FULL VERSION at around 30 MB and has no copy protection... what's there to stop you from downloading it ilegally other than your consicence ? I'd rather see them get 20 shareware donations of 5 euro average than sell 3 copies for 30 euros each.
Re:Awesome game Profitable game (Score:1)
Q:What exactly is wrong with this question?
A:It assumes that listening to your conscience is a bad thing.
Re:Awesome game Profitable game (Score:2)
Re:Awesome game Profitable game (Score:1)
that's odd... (Score:1)
Re:that's odd... (Score:3, Informative)
Re:that's odd... (Score:1)
It's still odd that they seem to be doing OK here but can't get a US publisher.
Re:that's odd... (Score:2)
Re:that's odd... (Score:2)
Re:that's odd... (Score:1)
Wow... (Score:2)
Re:Wow... (Score:1)
Re:Wow... (Score:1)
It reminds me of this very very old game that came out, where you could browse your filesystem in a hovercraft or something. And you would shoot down viruses that were trying to infect your files (It was called "Virus" I think). It was fun because the game would use actual filenames from your h
Re:Wow... (Score:1)
This is what we have been waiting for (Score:3, Insightful)
Everyone has been waiting for an successful game to be developed and distributed independently. Well, here it is (maybe...)! I sincerely hope they can get distribution in the US market without a publisher, and possibly show the way for other developers. In time this can create a new development and distribution model that does not rely so heavily on marketing and fiscal-year concerns.
And this is new? (Score:4, Informative)
The next-gen 360 and PS3 aren't going to help matters either. The development costs and efforts are going to be big risk and no one is going to stray much from the center. This is a loss for all gamers everywhere.
I get bashed for saying it, but these two consoles need to fail and fail big. If they are massive successes the game industry is going to become even more fractured and broken. They are doing nothing but perpetuating the core problem of the industry, and amazingly making it worse.
I am hoping Nintendo can buck the trend, not out of fanboyism or love for Nintendo, because I would say the same of any company that was taking their stance in this new console war.
Re:And this is new? (Score:2)
Re:And this is new? (Score:2)
The other key aspects are the return to a simpler/userfriendly controller which will ensure massive audiences and market for these smaller dev's to shoot for. The lower system costs. The fairly standard platform (we know it will be the same
Re:And this is new? (Score:2)
Re:And this is new? (Score:2)
Sony was nothing more than sour grapes over Nintendo's decision not to purchase the technology, and their attempt to beat them by brute force and numbers o
Re:And this is new? (Score:2)
Re:And this is new? (Score:1)
Re:And this is new? (Score:2)
Re:And this is new? (Score:2)
Re:And this is new? (Score:1)
Re:And this is new? (Score:3, Insightful)
Re:And this is new? (Score:3, Informative)
Re:And this is new? (Score:1)
Stated perfectly. I've said it for years, and you can't imagine how many times on boards i've been fl
TRON nod (Score:1)
Re:TRON nod (Score:2)
Why? Because its not risky enough (Score:4, Informative)
Darwinia isn't going to be a blockbuster. It's interesting, but it hasn't had the press scores and coverage that publishers leverage for their piece of shit "like metal gear with more buttons". The good news is that Darwinia can be self-published quite easily. They won't ever score the big contract with Wal-mart, but there's plenty of publishers who regret that once their stock languishes on the shelf.
Re:Why? Because its not risky enough (Score:2)
Ok, the first part is insightfull, but this part is utter crap:
>'It's interesting, but it hasn't had the press scores and coverage'
Really?
Read:
http://www.darwinia.co.uk/exposure/index.html [darwinia.co.uk]
- PC Format: 90%
- PC Gamer: 90%
- PC Zone: 84%
- IGN.com: 88% (8.8 out of 10)
- Others, never dropping below 70% (7/10)
Read:
http://www.darwinia.co.uk/exposure/webreviews.html [darwinia.co.uk]
- All but three reviews scored the game at 80% or higher (some gave it 100%).
- The scores that were not o
Re:Why? Because its not risky enough (Score:2)
Re:Why? Because its not risky enough (Score:2)
Whoa funny. PC Zone, PC Gamer and PC Format alone hold about 98% of the UK PC mag market for games. They are not 'obscure' by a long shot.
As for 'general coverage', Darwinia has featured in Edge, a few UK newspapers, had a spot on TechTV (or whoever owns it now), and been part of keynote speaches by some very large figures in the gaming world.
The sad part is, most of the coverage has been UK based. Introversion haven't managed to convince anyone that it is worth publishing Darw
Re:Why? Because its not risky enough (Score:2)
Publisher? Or PC publisher? (Score:3, Informative)
Re:Publisher? Or PC publisher? (Score:2)
Newsflash: Stupid decisions lead to non-success (Score:2, Insightful)
Stupid decisions:
Re:Although it might be feeding a troll... (Score:3)
1. # ALT+TAB to switch between units.
The unit are programs... It's the most logical thing to do. To terminate them is to hit Control+C just like you would in a Unix terminal. Oh my... A game that actually acts like a real world computer system.
2. Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".
I bet you don't use mouse gestures in other programs either. Like... Um... Firef
Why begin by insulting me? (Score:2, Insightful)
The unit are programs... It's the most logical thing to do. To terminate them is to hit Control+C just like you would in a Unix terminal. Oh my... A game that actually acts like a real world computer system.
That'd be a wonderful idea. If it worked. On my system, at least, the real taskmanager pops up, I change out of the game, ok? Is that hard to understand? I probably wouldn't if I closed all other
Re:Why begin by insulting me? (Score:2)
It's as if you were complaining about the fact you had to run and jump in Mario Brothers game series as it were the "main positive feature" of the game.
Look. The game is retro and is supposed to look like that. I downloaded it on a whim one night and found myself really enjoying it to a point where I bought it. I
Re:Why begin by insulting me? (Score:2)
During the last days, feelings are running high concerning games vs. publishers, so tensions are to be expected, I guess...
Re:Why begin by insulting me? (Score:2)
Re:Why begin by insulting me? (Score:2)
How do you switch out of the game, for that matter, if you can't use alt-tab?
Re:Newsflash: Stupid decisions lead to non-success (Score:2)
Point #3 - I like it, if you want to inform the developers that you don't like it, post on the forums [introversion.co.uk] instead of on slashdot. You can also rebind the keys, IIRC, but I can't remember if the mouse is configurable.
Graphics - Introversion are a 4 man team. They tried realistic graphics, decided that they couldn't do them well enough, so instead decided to go for the retro feel
Re:Newsflash: Stupid decisions lead to non-success (Score:2)
Mouse gestures are kind of annoying, yes. I didn't much care for it with Black and White, either, mainly because it was too easy to call up the wrong thing or just have it not recognize your gesture
Re:Newsflash: Stupid decisions lead to non-success (Score:1)
I never experienced that problem myself, but I haven't tried the windows version
Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".
I would expect that they were attempting something, you know, new with this game. The last thing I wanted was a C&C clone.
Navigation. WASD only + mouselook and up+down via QE or mousewheel, which works the wrong way around for me. Does
I agree (Score:2)
Regarding #4, I don't mind the retro look, but I could do without the aliasing and screen tearing. (I tried the Linux demo. I don't know if the Windows version is any different in this respect.)
I could also live without the occasional
on startup.
Also, the interface doesn't work well for us dvorak users. WASD isn't exactly intuitive on dvorrak, so I use the arrow keys. Unfortunately, the right ALT doesn't work, only the
Re:I agree (Score:2)
Newsflash: Get a Hint (Score:3, Insightful)
While I deeply appreciate their try to run on different platforms and have to admit I dislike anything remotely like RTS, I have a few points to note, stupid decisions, ultimately leading to me not suggesting someone give Darwinia a try, let alone pay 20 bucks for it.
If you have a bias against RTS games, wh
Bad website, no cookie (Score:2)
I looked at it a while back. It wasn't clear from the website exactly what the game was. Quoting from the game guide:
Re:Bad website, no cookie (Score:1)
I really hate it when a game website gives actual information that actually gives you a sense of the mechanics of a game. I demand buzz words!
Re:Bad website, no cookie (Score:2)
Re:Bad website, no cookie (Score:1)
I'm sorry, but use some common sense. A commercial game, released in 2005, and sold in high street shops (in the UK) is not going to be limited to Windows 98.
You also say that you have the Windows machine set aside for gaming; unless you have a lower-end mach
Re:Bad website, no cookie (Score:2)
I never saw it in shops. I saw it mentioned somewhere and looked at the website. There's nothing on the website to suggest it was released any later than, oh, '99 or so. It looked like some random shareware game released in the late '90s, and not a particularly good one at that.
My main machine is a mac. Apparently Ambrosia have a mac port, but the main darwinia page doesn't mention that anywhere.
And it's not as though I spent hours investigating it. I heard about it, looked at the webpage, decided that
Re:Bad website, no cookie (Score:2)
What site did you look at?
From darwinia.co.uk's front page:
Download Demo
for Windows, Mac OSX and Linux
Oh, look! Mac!
>It looked like some random shareware game released in the late '90s, and not a particularly good one at that.
Not a good one? From about 20 or so reviews, the *average* score is a 8.5; the most popular score, however, seems to be somewhere around a 9.
As for the date...
Re:Bad website, no cookie (Score:1)
I'm going to assume you live in the US here (apologies if I'm wrong), in which case I imagine it's easier to miss Darwinia (if you'd seen it in a shop, you'd know about it - GREEEEEEEEEEEN), but on the demo download page (I assume this is where
Re:Bad website, no cookie (Score:2)
And how about trying it before bitching about how lame it is.
There are some publishers out there... (Score:2, Informative)
Re:There are some publishers out there... (Score:1)
What about Steam? (Score:2, Insightful)
With that odd Kung Fu game coming out on Steam in just a few weeks... assuming that works out as planned, would it not be a viable option?
Re:What about Steam? (Score:1)
Re:What about Steam? (Score:1)
The only problem with Steam I ever had was when reformatting my drive - I backed up my GCF's, and restored them in the same directory format... but the new Steam exec's had changed the installation, so I had to re-download all my games again. But even that wasn't a big of a deal, and not any different than if I hadn't backed them up at all.
What's so wrong with Steam? It's a very convenient distribution channel.
Re:What about Steam? (Score:1)
Then you have the problem that Steam is Windows-only. Darwinia is multi-platform. Linux users wouldn't exactly be a fan of this model of distribution...
Of course, one of the main points of annoyance with HL2 - that is, having to have an Internet connection to play yo
Re:What about Steam? (Score:2)
Like I said-- it could be resolved now. Bu
Fie! (Score:3, Funny)
Nevermind.
Oh Crap (Score:3, Funny)
Great, sports, so how long until EA negotiates an exclusive license?
libstdc++ incompatibility on fedora core 4 (Score:2)
Unfortunately, fedora core 4 uses libstdc++.so.6. I installed compat-libstdc++-33-3.2.3-47.fc4.i386.rpm, though, and everything was fine. It looks like it might be a fun game, though the interface is cumbersome and the units don'
Superlative Linux Gaming Experience. (Score:1)
Man, what a great time it was to download the Darwinia demo install script, run it, and play it on Linux.. I'd been keeping an eye on this game (I'm a huge llama fan) while they got the Linux demo ported, and I just want to say: superlative job.
I would say games on Linux are waaaay ahead of the competition for ease of use, if Darwinia is an example. The darn thing just ran, and I played, and
It may not seem remarkable to you young-uns', but there was a time when such ease of use gaming in Unix
If you Can't Get Mainstream Publishers.... (Score:2, Informative)
Try some of those that are more 'indie friendly'. Garagegames, Mstrix games, Dreamcatcher, JoWood(well, maybe not them).
I think its a good idea to give a bit more love to the smaller publishers, be integral in their growth and see where that leads interms of financial success and noteriety....
Re: (Score:2)
game simply not 'fun' ? (Score:2, Insightful)
Re:game simply not 'fun' ? (Score:2)
I've played through the game, and some of the later levels are quite challenging, and of course, fun
what about internet distribution (Score:1)
Re:what about internet distribution (Score:2)
http://store.introversion.co.uk/ [introversion.co.uk]
NeoThermic
Re:what about internet distribution (Score:1)
bought boxed version for linux (Score:1)
It worked first time, was interesting, different and engaging.
Perfect learning curve, envolved the longer you played and well worth the money.
Its a pity that HMV will rack it up as another windows sale
And the retro winks really added to the experien
I feel depresed. (Score:1)
Darwinie its a absolutelly brillant AAA title. If publishers dont want to help this title, we hare doomed. Only absolutelly CRAP will get distributed
The industry, Publishers and Micro-Funding (Score:1)
The fact is, many general level gamers are pretty apathetic these days and don't really want much originality or want to stand up and offer support to smaller developers, forcing them to assume huge financial risks or pro