The History of the Game Controller 142
1up.com has up a feature going through the history of the game controller. Starting in the dark ages of the PDP-1, the article moves all the way up to Nintendo's mysterious Revolution controller. From the article: "And when will Nintendo tip its hand? All we know at this point is that the Revolution will be backwards compatible with GameCube controllers, so at the very least the system will support all the functionality you're used to. But apart from that, will the controller feature a built-in touch screen and microphone, like the Nintendo DS? Is it just a box of brain-wave-reading goo? One thing is for sure: if history is any indication, there's no telling what the game controller we use twenty years from now will look like. And just as long as there's no numeric keypad, we should be okay."
Revolution Controller being revealed Friday (Score:2)
Re:Revolution Controller being revealed Friday (Score:1)
Nintendo and controllers (Score:5, Insightful)
The D-pad was pretty popular. I've seen one on just about every major console controller since the NES. The same goes with shoulder buttons that were added on the SNES controller. And then they reinvented the analog stick for the N64. That one also seems popular now days.
Consider this part from the article: Nintendo had long shrouded the controller for its upcoming Nintendo 64 hardware in secrecy. Developers working on games told stories of having to put the controller
As is now widely known, the controller that Nintendo revealed at its Japanese trade show featured an analog thumbstick. After the failure of the Atari 5200 controller, analog joysticks were basically taboo in the video game industry. But Nintendo's thumbstick differed from previous designs in two important ways. First, it wasn't actually analog. Analog joysticks like the 5200's had too many moving parts and were prone to breaking. Nintendo's stick was digital, but provided enough levels of sensitivity that the distinction was moot. Second, Nintendo's stick worked just like a D-pad: you weren't gripping the handle but pushing it with your thumb.
And by showing off the new controller with a polished (but not complete) version of Mario 64, Nintendo showed the killer app that made the thumbstick more than a gimmick. Sony and Sega saw the writing on the wall: next generation meant 3D, and 3D meant analog. They immediately set out to create analog joysticks for their consoles. Sega actually moved so quickly on their design that they beat Nintendo to market in the US (though not worldwide).
Perhaps now you'll get over the paranoia that Nintendo has been displaying towards their controller. While the controller for the Xbox 360 is more or less set in stone, Sony might still have enough time between now and the launch of the PS3 to "borrow" Nintendo's designs.
Nintendo has been doing a lot of innovation with respect to controllers. So far they really haven't let me down. I'll trust whatever it is they're doing with the Revolution controller given the past record they've had.
Re:Nintendo and controllers (Score:2)
Re:Nintendo and controllers (Score:3, Interesting)
I know a lot of people don't like the way that Nintendo's analog sticks have these octagons underneath them, because it feels restrictive, but I personally prefer it, because I know where absolute left is, where absolute up-left is, etc.
Best control goes to... (Score:4)
Or as I'd call it... (Score:2)
...the Saitek P880 [saitekusa.com] with two more shoulder buttons. And vibration.
Dunno about you guys, but said P880 is the only controller I use (my old Sidewinder gamepad and joystick both catch dust now).
TFA put that in the side column, first page, as if companies don't steal [google.com] now...
Re:Best control goes to... (Score:1)
Never mind those stupid button names hat
Re:Best control goes to... (Score:2)
Keep my analog sticks in the lower position please.
Re:Best control goes to... (Score:2)
Re:Best control goes to... (Score:2)
That's the beauty of the DS2. Your hands are almost held vertically without twisting your wrist, and your thumbs are between the D-pad and the analog stick (but more towards the stick) when you're in the neutral position. Abominations of controller design like the original Xbox controller and the Dreamcast controll
Re:Best control goes to... (Score:2)
If I let my hands relax completely, the XBox controller can slide right into the curled gap my fingers and thumb make. My palms don't even come close to facing up.
I do agree that the original Xbox controller was a horrible, horrible thing. Worse than the PS2 even. That's why I didn't even consider getting an XBox. Last year I noticed that the controller in the
Re:Best control goes to... (Score:1)
Re:Best control goes to... (Score:1)
Re:Best control goes to... (Score:1)
Re:Best control goes to... (Score:1)
Re:Best control goes to... (Score:1)
Re:Best control goes to... (Score:2)
And no analog triggers is pretty annoying.
Re:Best control goes to... (Score:1)
Re:Best control goes to... (Score:2, Insightful)
Re:Best control goes to... (Score:2)
The "Duke" XBox controller isn't nearly as bad as every gaming site says it is, though. I find it quite usable for extended periods... what's really stupid is that they got such a bad rap that nobody makes them anymore, so if you prefer the "Duke" controller, you can't go out and buy a new one, you just have to hope one's up on Ebay. (And yes, there are
Re:Best control goes to... (Score:4, Insightful)
Sorry, but the DualShock controller (you do know that it came out for the original PlayStation first, right?) gets to go down as one of the worst controller designs in history. Half of this is because the original PlayStation controller is the second worst controller design in history.
Let's start off with the d-pad. Good d-pads allow you to simply rock your thumb in the direction to move the pad. Does the Sony controller? Nope! You get to slide your thumb around!
Secondly we have the shoulder buttons. A single shoulder button works, the double ones just made the controller INSANELY awkward to hold. Most games just ignored the L2 and R2 buttons since they're next to impossible to press while holding the controller in a natural position. Most players I know just stick their fingers between the L/R1 and L/R2 buttons to allow them to kind of slide and press, which allows them to hold the controller without awkwardly having their middle fingers extended.
(Try this. Hold out your hands, palms facing each other, like you're holding a controller, and try to press a button with your middle finger. Feel how your ring fingers want to move with it? With the PlayStation controller, you needed to use the ring fingers to support the controller. If you didn't, you were left with your pinkies to support it.)
Finally we have the set of four buttons on the right. Are these set up properly, as buttons along two concentric circles based on the ball joint of the thumb? Nope. They're laid out in a grid. (And, as you mentioned, this would have been the PERFECT place to add an extra two buttons to get rid of the L2 and R2 buttons.)
Most games only use Square and X. Triangle and Circle get dumped off as rarely-used controls, because they're practically impossible to press at the same time as any other button!
And that's just the base controller. Now lets add the DualShock. The DualShock takes that horrendous basic design, and dumps two analog sticks onto the controller. (And adding force feedback, but they COULD have done that with the normal PlayStation controller.)
Are these analog sticks placed such that they rest at the thumbs' neutral position? Nope! They're placed at around 30 degrees, and pushed in.
As an added bonus, the analog sticks are buttons, too! Yes, you can push on them to get L3 and R3. Those buttons are rarely used, though, since trying to press down at an already awkwardly placed analog stick is just the height of foolishness.
Sorry, but the DualShock controller does not get the position of "best controller", but it does get a prime position in the Controller Hall of Shame.
Re:Best control goes to... (Score:3, Interesting)
You don't know much about what you're talking about, apparently.
You say L2 and R2 are such horrible buttons because of their placement. And then directly following that, you say your friends found a way to not bother with it.... You don't NEED your fingers on the buttons at all times, especially if (as you say) you aren't using the buttons very often.
Go play SSX, you know the PS2 launch title or one of its' sequels. It makes use of every shoulder button, and it is easily one of th
Re:Best control goes to... (Score:2)
one is the retarded ass four button fake d-pad, the moment the nintendo d-pad patent expired sony should have been rolling d-pad controllers off the assembly line.
the other problem is the symbol'd buttons, especially since they named the shoulder buttons l1 l2 r1 and r2 defeating the only possible benefit of symbol labels which could be cultural neutrality between japan, usa, and europe. but even that is weak since most of the game-playing
Either you or your hands must be insane (Score:3, Insightful)
Well, controllers are learly a very subjective matter, but since you so nonchalantly hand out awards, I'll do the same myself and thus officially give you my "most insane person on slashdot" award. The PS2 controllers are extremely unergonomic. They give me the cramps. Weird shape, no actual, real, usable analog shoulder buttons (which are great for racing games), stupid symmetric analog sticks which makes using the left analog stick even more cramped, all the buttons look the same (so no primary/secondary/
Re:Either you or your hands must be insane (Score:2)
I agree with you, when I frist played the PlayStation I was amazed with the buttons "names". It is simply stupid, how are you supposed to explain someone how to play: "press the box button to punch and then the circle button to run", when it is a thousand times simpler to say "press A to run, B to crunch" or whatever, also It is easier to memorize a letter than a "box", and if someone wants to tell you to quickly press one button, wi
Re:Best control goes to... (Score:1)
Re:Best control goes to... (Score:2)
And for games that require super-precise control, Dual Shock sucks even more. Super Monkey Ball played great on a Gamecube (the game even featured a controller calibration option on that platform), but the PS2 version is almost unplayable on some levels.
However,
Re:Best control goes to... (Score:2)
It does make the game unplayable, though.
Metal Gear Solid uses the stick's sensitivity well, as does Katamari Damacy.
Re:Best control goes to... (Score:2)
Why stop at the PDP-1? (Score:4, Interesting)
Re:Why stop at the PDP-1? (Score:2)
Re:Why stop at the PDP-1? (Score:5, Insightful)
Re:Why stop at the PDP-1? (Score:2)
Re:Why stop at the PDP-1? (Score:2)
I really miss the SpaceOrb (Score:4, Interesting)
The ASCIISphere was a version which existed for the PS2 playstation
http://playstation.video-game-store.info/B00001ZU
Some information on this controller,
http://www.mindflux.com.au/products/spacetec/sorb
Old review.
http://www.joy-stick.net/reviews/other/orb360.htm [joy-stick.net]
Closest to current support you can get, as in enthusiast who moved it to XP/2000
http://www.planethardware.com/spaceorb/ [planethardware.com]
Re:I really miss the SpaceOrb (Score:3, Interesting)
Yes, it massively sucked.
While the concept is cool- the excution was very poorly done- there was no way to tell how much force you where applying to the thing in the games that it did work with.
This was espically true for the up / down, yaw & pitch movements.
eh, I wonder what I did do with that thing...
Am I the only one... (Score:5, Interesting)
...who noticed the "original Sega Saturn pad" [1up.com] has the Playstation logo? (Here's what seems to be the actual one [google.com].)
Re:Am I the only one... (Score:2)
Re:Am I the only one... (Score:2)
The one pictured on the 1up site is a pad that Sega released very recently. I have one of these PS2 pads, and it's spot-on. It feels exactly like the real Saturn pad. Great for shooters and fighters.
The D-pad sucks (Score:4, Interesting)
Dispite what they say, the D-pad is retarded. Tell me how many arcade games had D-pads? Why do you think that is? Joysticks still rule.
I friggin hate thumb controls. Yeah, lets take the most clumsy, one directional (ie. weak in all other directions) finger and control everything with it! Pfffft... this is why I haven't gotten into and played console games since the mid-eighties when I switched totally to computer and arcade games. That's still mostly all I play. I do have recent consoles but they all suck (save a few games like DDR that don't use the ass controller).
Re:The D-pad sucks (Score:1)
The only other console I've bothered buying was the Dreamcast, and that was because I got bored one day. I never did find a good stick I liked for that console that could do it all, although there were a few that came close.
Re:The D-pad sucks (Score:1)
I think the real issue here is that all 3 consoles only have one main controller design (the XBox has two, but they're quite similar fundamentally, one is just less atrocious than the other). Why can't Sony, Nintendo, or Microsoft
Re:The D-pad sucks (Score:2)
Re:The D-pad sucks (Score:1)
Re:The D-pad sucks (Score:3, Insightful)
People get used to using second best kit and don't know how to use the good stuff. Old console kids think that the DPad is some sort of awesome gaming setup. Playstation generationers think that the dual shock, one of the worst controllers ever, is actually one of the best. Old school PC gamers think that the people who are using wasd and mouse for fps instead of cursor keys are crazy kids.
Re:The D-pad sucks (Score:1)
Obviously every one else is wrong and your shitty bulbuous red-knobbed phallic lap stick is the king of the hill.
Obviou
Re:The D-pad sucks (Score:2)
As you have elequently pointed out the joystick is also a rich source of sexual innuendo. This alone makes it superior to the DPad.
Re:The D-pad sucks (Score:2)
12 buttons an a second directional controller is more of a problem. You might need to do something mad like put the joystick on a table and use your other hand for the buttons.
The biggest problem with using proper joystick for "modern" games is cost and not usability. Not every console game can ship with its own massive contoller like steel battalion. Not everyone wants to buy an arcade style controller for beat 'em ups.
Re:The D-pad sucks (Score:1)
Re:The D-pad sucks (Score:1)
The Dreamcast one messed me up because the joystick wasn't straight. If you pushed it directly up from how you were sitting, it was actually off to one side (the right I think) a bit. I never got used to it.
I've got a "Real Arcade Universal" that I picked up on sale at Gamestop when I was playing a lot of Soul Calibur 2.
Re:The D-pad sucks (Score:2)
Uh... You have four other opposable fingers on each hand?
I'm not saying thumb controls are the best possible solution, but in what way does a thumb have less freedom of movement than your other fingers? It's got one less knuckle, so it can't curl all the way back on itself... Other than that, I look at how far I can move my thumb independently side-to-side versus my other fingers, a
Re:The D-pad sucks (Score:3, Interesting)
What I meant by my comparison is that the thumb sucks compared to using your hand/wrist/arm like with a joystick or mouse. I can quickly and extremely accurately snap my hand to specific positions whereas trying to do the same thing with just your thumb and its limit
Re:The D-pad sucks (Score:2)
Re:The D-pad sucks (Score:1)
Relevant Google search (Score:1)
Also, starting with the dual shock, adding the two buttons mentioned by another poster, adding the center xy-axis control and z button from the N64 controller for alternate hand grip. (I liked the N64 controller for race games like Crus'n USA), buttons for the lower three fingers of both hands with the standard grip, controller tilt sensors, removal of the 'analog' button that switches the controller between digital compatability mode for old games and a
N64 credit... (Score:4, Insightful)
As for
Say what you will about the Sega Dreamcast, but can we at least admit that its standard control pad was a carnival of screwups?
I think that's a huge stretch. Maybe for fighters it could've used more buttons (though I hate 6 similar buttons), and possibly a second analog controller, it brought in good analog triggers, and the VMU was really really nifty...I wouldn't be shocked if future controllers get little screens builtin at somepoint.
Re:N64 credit... (Score:2)
Even then, I've noticed that focussing back on the controller too often is not good. The example would be with the GBA/NGC for Zelda: Four Swords.
I found that it took me a second or two to get used to the difference in brightness and focus.
Re:N64 credit... (Score:2)
Wrong. PS3 supports 7 controllers out of the box.
Re:N64 credit... (Score:2)
i would trust Microsoft before i would trust sony. i don't even own and xbox nor do i particularly like Halo, but after getting fucked on a defective PS2, which sony refused to admit there was a problem with despite massive failure rates for the first generation of ps2's i will never again buy sony hardware.
Re:N64 credit... (Score:2)
Re:N64 credit... Sorry don't think so (Score:2)
Also I heard the N64 controller was a variant of a remake prototype 3D0 controller.
I'll have to modify my line about the N64 then, though could I say "succesful"? 3D0 was kind of a flop.
Wish 3D0 had made a proper sequel to Battle Tanx on a nextgen platform before folding...
Re:N64 credit... Sorry don't think so (Score:2)
Spice tins (Score:5, Interesting)
When the MIT guys were doing that fancy Spacewar controller, less well-financed colleges were making them out of spice tins [tias.com]. Poke a couple holes for a rheostat and a trigger button, and voila! That was the first game controller I ever saw.
Pretty damn long article (Score:5, Funny)
Jaguar 64 bit? (Score:1)
*sigh*
It's been over a decade, yet game journalists KEEP REPEATING THIS %*$#ING LIE. Yes, it was 64-bit. Multiple chips were 64-bit, along with some system busses. They called it 64-bit BECAUSE IT IS.
Re:Jaguar 64 bit? (Score:2)
Not in any way that mattered to a gamer. Correcting anybody on interals of the machine won't take away the fact that the machine's power was grossly exaggerated by Atari. If handed you my cell phone and called it a digital camera, you'd likely correct me by saying "No, it's a cell phone with a crappy ass camera built into it." If I were to say "But technically it has a CCD, so it's a digital camera!" you'd think I was a twerp. Ponder on that.
Re:Jaguar 64 bit? (Score:1)
And I would actually say that your cell phone can work as a digital camera - not a good one mind you, but it's there.
Re:Jaguar 64 bit? (Score:2)
That's the problem, iddn't it. What good is capability if it's never used? Meanwhile, they did have games like Somethingmoprh (I forget what 'something' was...) and Iron... err. Iron Soldier? (the big mech game) that were full 3D. Both those games relied on goraud shaded polys and used very little (if any) fully textured polygons. Both those games had a hard time maintaining 30fps, and to be honest, I don't recall the morph game going much past 20.
Re:Jaguar 64 bit? (Score:1)
Wow. You shore can count fast. I bet nothing gets by you. Nothing!
Re:Jaguar 64 bit? (Score:1)
Not that it makes it right, but gross exaggerations aren't limited to just Atari.
Sony: Polygon counts. Sega: the "Blast Processing" Nintendo: Revolutionary [reference.com]? Microsoft: Basically, anything they say.
What's important isn't the marketing hype. It's definitely the fun factor of the games. Some may call it a crappy ass camera, but everyone and their mom has a camera phone these days.
Re:Jaguar 64 bit? (Score:2)
Never implied that. The difference between Atari and Sony, however, is that Sony's systems clearly outclassed the other systems of the day. Jaguar owners felt ripped off. There's exagerrating and there's setting false expectations.
Re:Jaguar 64 bit? (Score:2)
And something tells me that you had a Jaguar and are still a little bitter about it... (Oh, and no single chip on the Jaguar was 64-bit. In theory, it could process 64 bits of data at once, if you were using every single processor in the system. Most games just used the 68000 var
The Revolution (Score:5, Interesting)
Kinda neet:
http://www.gyration.com/files/demos/Remote_web_Ge
Game Cube Controllers (Score:1)
I think the controllers of the future need to have better tactile feedback as well. The vibrate function is cool, but I think an analog trigger needs to have controllable bounce
Re:Game Cube Controllers (Score:2, Insightful)
Re:Game Cube Controllers (Score:2)
I actually am thinks about reshaping the controller with a dremmel because it looks void of electronics in the part sticking out causin problems.
Re:Game Cube Controllers (Score:5, Insightful)
When I hold the GC controller, it's designed so that I only need to press together with my palms to hold it firmly, leaving the rest of my hand free to move. Try doing that with a dual shock - doesn't work, your hand only contacts at one point so the whole thing feels unbalanced. The Cube controller can also rest prefectly balanced on my middle fingers - again, the dual shock can't. The drops for the L&R 2 buttons get in the way of me curling my fingers up to meet the bottom of the controller; It will balance if I straighten my fingers, but that requires me to let go of the controls. The only option is to grip the dual shock tightly with your fingers already extended across the controls. The Cube controller actually allows you to relax your grip without feeling out of control. (I would compare with an Xbox controller, but I don't have one.) I've seen a lot of people say, "My hands are too big for the cube", and I'll give em that...but bad ergonomics, or unplanned ergonomics?? Surely you jest, sir. The ergonomics on the Cube controller are a work of art.
Re:Game Cube Controllers (Score:2)
Actually, a lot of the buttons on modern controllers are analog. I know the right-side buttons on both the Dualshock and the XBox controller are analog, don't know if the cube has them too.
Re:Game Cube Controllers (Score:2)
The proud history of the numeric keypad (Score:5, Interesting)
Back in the days when PC XTs roamed the earth, the numeric keypad, in its arrow-key form, was the standard way to control direction using a keyboard.
The 'wasd' layout for directions came much later, around the time of first-person shooters. I don't remember whether it was Doom or Quake.
WASD = 2-player hack (Score:1)
Once the arrow keys came into their own, I beg
Re:The proud history of the numeric keypad (Score:1)
But there's always a case that can be made for any type of addition to a controller. Let's add a lasso rope to the controller so that some cowboy game will work.
Re:The proud history of the numeric keypad (Score:1)
None of them. It was a bit later, with Half-Life, that the WASD layout was popularized. Nowadays basically any FPS defaults to it for movement keys.
Re:The proud history of the numeric keypad (Score:2)
No more buttons. (Score:1)
Re:No more buttons. (Score:1)
I've gotten used to all the new fandangled controllers, but I think the main reason I can't get my non-techy wife and computer-illiterate friends to play video games with me is they are scared of the controllers with a dozen buttons on them.
Even if they only have to use the controller stick and two buttons, it's too difficult for most of them.
(course now I have the steering wheel and gas/brake pedal for my favorite game (GT4) and I let my non-tech friends use that... they have
Dreamcast controllers are bad? (Score:1)
Oh well, it's a dead system anyways, I'll just keep my two around and be glad we finally get consoles with decent texture filtering. (Yes, I mean you Playstation.)
Re:Dreamcast controllers are bad? (Score:1)
Re:Dreamcast controllers are bad? (Score:1)
I did have a moment of "how in the world can you use THIS" when I first looked at one, but now I have four of them sitting next to the TV.
Nothing wrong with numbers (Score:1)
GameRunner (Score:1)
Controller Family Tree (Score:2, Informative)
http://www.axess.com/twilight/console/ [axess.com]
The article just seemed a little too verbal when a good summary graphic could have guided readers that might not have a clue about some of those systems.
Numeric Keypad... please! (Score:3, Funny)
I hope they do include a numeric keypad. I'm an accountant -- I could treat it as a business expense and save some money on my taxes!
Now, if only Nintendo put out a green see-through visor as an accessory...
Re:Nintendo has all the ideas (Score:2)
Re:Nintendo has all the ideas (Score:2)
Like somebody said above, the PS1's Dual Shock wrote the book on control
Re:Nintendo has all the ideas (Score:1)
My favourite controller ever is probably the Xbox Controller S, or the Dreamcast controller, though the S needs the start/black and white buttons moving, and the DC needs more buttons. The 360 controller looks ideal to me.
Re:Nintendo has all the ideas (Score:2)
Yeah, it'll save Sony and Microsoft a few R&D dollars.
Re:Please, this is a nerd site. (Score:3, Funny)
I feel so dirty.
Re:Please, this is a nerd site. (Score:1)
Now I feel dirty...