A Boxless Industry - Digital Downloads 37
Next Generation is running an article entitled Gaming's Digital Future, discussing the reality that digital downloads are likely to be commonplace in the industry in the near future. Today they've polled publishers for their opinions, with developer and distributor opinions later in the week. From the article: "While the digital distribution of music took that industry by surprise, and Hollywood is still figuring out the best way to utilize digital distribution for movies; the videogame industry has embraced digital distribution as a new revenue stream for videogames new and old, at least on the PC side of the games business."
The end of the stores and the end of publishers (Score:5, Insightful)
What purposes will a retailer serve? From the article:
We believe that retail stores will continue to be a key distribution channel for games for the foreseeable future as consumers are still interested in the social experience of shopping to purchase their games.
I go to EB for the 'social experience'? Please. I don't think the other shoppers I run into there, much less the staff, are well known for their 'social skills.' It's not like you're ever going to meet a girl in there.I'd much rather set steam to download in the morning and it's ready when I get home from work.
Re:The end of the stores and the end of publishers (Score:2)
If you think programs would get significantly cheaper if they stopped selling them in boxes and made you download them instead, you're dreaming.
In corporate America, the savings made by cutting costs trickles down in this order: CEO's yacht -> upper management bonuses -> middle management bonuses -> wage increase for real workers ->
Your sig (Score:1)
Re:The end of the stores and the end of publishers (Score:1)
Never does this profit trickle down to those who earned it. I'd keep on paying full price if they'd feed the coders and stuff their fridges with Coca-Cola and/or Jolt, and quit making everyone work 90-hour weeks to meet arbitrary deadlines.
Find me one industry that's not hopelessly corrupt, and I will work there for the rest of my life!
Re:The end of the stores and the end of publishers (Score:1, Troll)
Less expensive than what? Than they are currently? LOL. If anything they will keep the prices the same and claim it's "ease" that you are gaining by this method. To them, it's ease of DRM and piracy containment that they are getting.
Re:The end of the stores and the end of publishers (Score:1)
The mere fact that you're interacting with a live person even if it's
"Will that be all for you?"
"Mmmph"
"You want to pre-order anything?"
"Mmmmph-mmmph"
"Alright, your total is $56.27"
Re:The end of the stores and the end of publishers (Score:2)
Re:The end of the stores and the end of publishers (Score:2)
Re:The end of the stores and the end of publishers (Score:1)
No, but I remember when they cost $70 to $80 with a much lower development cost than modern day.
Re:The end of the stores and the end of publishers (Score:1)
Re:The end of the stores and the end of publishers (Score:1)
a day late... (Score:2, Insightful)
Phantom (Score:1)
Ah, sarcasm, I can't get enough of it. ;) (Score:2)
Rest of the article quote (Score:3, Funny)
Re:Rest of the article quote (Score:2)
Digital downloads? (Score:2, Funny)
Smarter than RIAA? (Score:1)
I believe that if the price is reasonable, the downloads easy to make (Stored CC number or something), and available to children as well as adults (Quotas), it will succeed far better than the DRM attempts we have today.
I prefer boxes (Score:4, Insightful)
Re:I prefer boxes (Score:1)
Re:I prefer boxes (Score:2)
You can always fold your game boxes flat if you really need to save space. Most game boxes can be folded & unfolded without damaging them.
Re:I prefer boxes (Score:1)
Re:I prefer boxes (Score:1)
me, too (Score:1)
I don't need more boxes (Score:2)
They would have to cost a lot less than the boxed versions however. I might buy one or two songs on iTunes but, if I want an entire album I'll buy the CD unless I can save a lot of money. With new CDs selling at $14, you'd have to be able to buy all the music for $5 online to make it worth it.
Old Games (Score:1, Insightful)
Re:Old Games (Score:2)
then we could sell and trade games/software/etc for just the price of duplication/media/effort/time.
public domain, hehe, what a quaint notion.
C'mon (Score:2, Funny)
Re:C'mon (Score:1)
I think you mispelled Lame.
Another boxless industry... (Score:1)
hahaha
Beyond HL2 (Score:1)
I'll bite as soon as they can offer me a significantly cheaper product. Until then, I see no benefit to losing the physical media.
That has allways been my point (but no click..) (Score:1)
That's how it works for all other software titles
XP has an oem version, no stuff, just liscense.
for a fair
chunk of change cheaper (say that 3 times fast...)
Thats what I really want! Save money , save time, save the planet by not killing trees... etc!
-dw
Excellent (Score:2)
Currently the games market works like the pre-online book market - you need to be famous or spend a lot on shelf space in retail in order to make money. You also have to appeal to the widest possible audience of people who walk in from the mall. This leads to creative stagnation in the industry, and games that
Re:Excellent (Score:2)
but the real reason is always going to be DRM and Insidious Computing. they don't want you to have more control over a piece of copyrighted item than is absolutely neccessary. and that's why with things like STEAM, the smart people already are on to
Buying software online (Score:3, Interesting)
Okay, rant over.
As for downloading software, I've seen both ends of the spectrum. Steam, IMO, sucks hard. Downloads and patches take forever, and the decryption takes even longer.
Guild Wars, on the other hand, was a pleasant surprise. Buy your access key online, download the 90k client (which can be downloaded anywhere in case you want to show the game off to a friend or play during a long break at school) and you're playing within 10 minutes. Yes, it downloads the bare minimum to get you logged in and playing, then pulls down the rest of the content while you play.
I doubt very highly that I'll ever buy another Valve game, but I will be ordering Chapter 2 of Guild Wars as soon as it becomes available. The Guild Wars model (no annoying DRM, up and running in 10 minutes) should be blatantly ripped-off by everyone in the industry. It's elegant, simple, convenient and shows respect for the customer.
Okay, a little more ranting:
the last game that I bought in store was Splinter Cell: Chaos Theory. I brought it home to discover that the copy protection software isn't compatible with my drive, so I can't play it. Unfortunately I had to open the box to discover this, so I can't take it back, either. Ubisoft has ignored my e-mails so far (I even went so far as to send them postal mail, also ignored). I could have just downloaded a pre-cracked torrent for free but instead I got burned because I felt I should contribute to their company. So I'd much rather buy my software online if only to get around incredibly stupid copy protection schemes.