Katamari Creator Wasn't Interested in Sequel 58
MTV Games, in a report on the Katamari sequel, reports that game creator Keita Takahashi wasn't slightly interested in making a sequel. From the article: "Suddenly celebrated for his originality, Takahashi would soon have to tackle the possibly contradictory idea of doing a sequel. He told his bosses at Namco several times that he wouldn't do one. 'But it came to a point where the company was willing to release a sequel without me,' he said. He discovered that the company's planned sequel seemed more like a re-release, primarily swapping Christmas graphics into the original game. 'That went against everything I wanted to do with Katamari,' he said. So he agreed to get involved. "
Meanwhile, at Nintendo Headquarters... (Score:5, Funny)
Re:Meanwhile, at Nintendo Headquarters... (Score:1)
They're way ahead of you, man...
Mario Baseball [ign.com]
After all, Mario does everything, right? Mario Tennis, Mario Golf, Mario Kart, Mario Party, Mario RPG...he's a doctor, he's a painter, he referees boxing and tennis matches, he lays down the smack in Super Smash Bros, he even teaching typing!!
...so why not a superstar baseball player? Whatevz... *sigh*
Re: Waiting for Mario (Score:1)
U.S.A.: I'm still waiting for Mario Bowling/Foorball.
Mexico/Spain: I'm still waiting for Mario Bullfighting.
U.K.: I'm still waiting for Mario Cricket/Rugby/Football.
France: I'm still wating for Mario Insult Foreigners.
China: I'm still waiting for Mario Tianenmen Square.
Osama bin Laden: I'm still waiting for Mario Kill the Infadels.
GWB: I'm still waiting for Mario Rapture. Hey, Dick, my controller doesn't work, and I pushed the red button over and over again. What?
Re: Waiting for Mario (Score:2)
Re: Waiting for Mario (Score:2)
As silly as you were trying to be, that actually sounds like fun. For instance, Wario and Bowser could be two of the mob leaders. Then all we need is a "hot mushroom" mod.
Re: Waiting for Mario (Score:1)
Re: Waiting for Mario (Score:1)
Well, I (We) Love Katamary Damacy! (Score:4, Interesting)
The gameplay is nearly the same (look and feel wise) but they have added new and different challenges and removed most of the annoyances that the first version had (getting stuck under objects or moving to slow when you were huge during eternal levels).
I enjoy the new soundtrack immensely and love the crisper and clear graphics they've added. It's basically the same damn game but 100x better.
Thank you for releasing a worthwhile sequel that was still true to the original! If you haven't played We Love Katamari yet, I suggest you do.
Re:Well, I (We) Love Katamary Damacy! (Score:2)
That said, I hope they don't make a Katamari 3. Part of the appeal of the game is in the uniqueness of it, and making sequel after sequel would kill the magic. Of course, since it was so successful I have no doubt there will be more. We'll get sequels and spin-offs until Dead or Alive: Beach Katamari 6 comes along, and then it will die a quiet death in the bargain bin, mourned
Re:Well, I (We) Love Katamary Damacy! (Score:1)
Sounds fun.
Sequels and Rock Stars (Score:2)
Re:Well, I (We) Love Katamary Damacy! (Score:2)
The problem, in fact, comes when the designers aren't content to just do that. They start rearranging things for the hell o
That sucks (Score:2, Interesting)
Though from the sound of it, the sequel was much better for the presence of Takahashi. Sad that he was pushed into it.
It always gives me hope to hear about teams like the group working on Shadow of the Colossus. A group that has apparently been allowed to wo
You can tell! (in a good way) (Score:4, Interesting)
Re:You can tell! (in a good way) (Score:4, Interesting)
They make me think of things like rolling up microscopic objects. Sure, the game is awesome when you get huge. But wouldn't it also be cool if you could roll up the whole world after starting at the subatomic level? Or perhaps setting stages in other times and settings. Like rolling up the battle of Waterloo. Or maybe a haunted house or something. The joy of rolling up new stuff in different places to me seems like it could just keep going in so many different ways.
Re:You can tell! (in a good way) (Score:3, Funny)
Keita Takahashi, is that you?
That'd be absofuckinglutely awesome. I'd love to see Napoleon yelling Sacre balls! GAAHH!! as he gets added to the rolling mix.
Re:You can tell! (in a good way) (Score:2)
More Katamari puns (Score:2)
So you say what you're looking for is Katamari Damacy plus Odama, then.
Don't you mean Katamari Odamacy? Or breaking the words in a different spot, what about Katamario Damacy? [deviantart.com]
On a different note (or arrow or gem or bar or whatever), what about Katamari Frequency [gamespot.com]? Or Katamarket Damasweep [wikipedia.org]?
Re:You can tell! (in a good way) (Score:2)
"There is a little man that we demand audience with. A tiny tiny little man, no bigger than you, well... perhaps a little bigger than you. Bring him to us at once, but i fear he may not come quietly. A pity."
Little Napolean would run from you (shouting "Sacre Bleu!" over and over again) while his forces shot at you with cannons, knocking pieces of your Katamari off and slowing your progress.
That would be awesome!
Re:You can tell! (in a good way) (Score:2)
Sounds like they psyched him out... (Score:2, Interesting)
Re:Sounds like they psyched him out... (Score:1)
he did it for the money. period. everyone do everything for the money. there's no such thing as integrity in this world.
He came up with this history so he can look good for some fans that take integrity as a reality...
well honestly (Score:5, Funny)
Re:well honestly (Score:2)
Mod Parent Funny® (Score:2)
no way.. (Score:1)
We need original games, I support independent gaming for this reason.
If Namco isn't careful (Score:3, Interesting)
Re:If Namco isn't careful (Score:2)
Remember in America a failure isn't critical to your career in some cases, Windows ME probably didn't get many people fired, in Japan a critical failure like that would likely have entire departments liquidated.
Re:If Namco isn't careful (Score:3, Informative)
Re:If Namco isn't careful (Score:1)
Re:If Namco isn't careful (Score:2, Informative)
Must admit he did a good job. (Score:2)
Too bad 90 percent of the articles is fluff, and almost none of it is about the creator. "Look people, People liked this game 'Katamari Damacy'" but what else should I expect from mtv.com?
From the "ideals are for suckers" book of business (Score:1)
Seems like a pretty good strategy for dealing with an idealistic developer who is letting his idealism get in the way of making kabillions of dollars.
"Well, you don't have to be involved, but left to our own devices it will happen at DisneyLand and play the It's a Small World After All theme constantly. Of course...if you DID decide you wanted to come on board and inject your special brand of creativity into the project...it might go better."
Dont forget... (Score:2)
It doesnt make any sense considering the DS is perfectly suited for this kind of game, but apparently it doesnt make sense that there is a PS2 sequel either, so there are obviously a lot of nonsensical ideas being put to action over at Namco.
Re:Dont forget... (Score:3, Informative)
Nice freakin' grammar (Score:2, Insightful)
Does that mean he was, instead, greatly interested in making a sequel?
On a side note, I just bought Katamari Demacy for my wife this weekend. We haven't played it (or even opened it yet), but based on the reviews, I think she's gonna dig it.
Re:Nice freakin' grammar (Score:1)
Gift ideas (Score:1)
"If you don't like it, I could always use it!"
Convictions against an uninspired sequel (Score:3, Insightful)
The fact that designers are willing to let go their ideals is one of the reason I think that games aren't being taken seriously as a form of expression/art. What are you trying to express if you're willing to put a sticker on it, put it out as a sequel, and say that it's better then the previous artistic expression?
I loved the original Katamari Damacy. The visuals, game play, and sounds were all just so different then the conventional video game. I saw the game as a breath of fresh air in a game industry that is growing stale.
In my opinion, contrary to previous posters, I don't find we love Katamari worth buying if you already own Katamari Damacy. The game play and concepts are exactly the same as the last game with a shiny new wrapper. You're still just rolling a ball trying to get it bigger in every level. They may add an additional theme for a level (you're not rolling a ball this time you're rolling a thin sumo wrestler) but that's the entire difference.
To me this sequel is about as much of an addition and improvement to the original game as Metal Gear Solid VR Missions added to Metal Gear Solid. It turned an original creative idea into a gimmick.
An alternative opinion (Score:2)
Re:Convictions against an uninspired sequel (Score:1)
Re:Convictions against an uninspired sequel (Score:2)
Personally, I think the new one is a lot of fun. Not a whole lot of innovation going on there, aside from the sumo wrestler and that *@&$*! fire Katamari level. But I'm happy to get my hands on more ways to roll that thing. That's not to say that the original wasn't perfect in its protean half-indie state - it was delicious. But when you can buy both for the price of a single ga
Re:Convictions against an uninspired sequel (Score:2)
Apparently we just never realized that this was happening in the original... because it didn't say it was loading. After the second time of hitting the mid-level loading screen, I realized that was why they had the king say things and point out the cones to the next level in the original. Because while it was loading, we were busy madly press
Re:Convictions against an uninspired sequel (Score:2)
Just because game designers let go of their ideals has nothing to do with games being taken seriously as a form of art. The only reason it gets less respect is that it is a new medium that a lot of people aren't familiar with. Painters might want to paint a certain style but that style may not put food
Re:Convictions against an uninspired sequel (Score:1)
Re:Convictions against an uninspired sequel (Score:2)
Sequels are not inherently evil, you know. The Godfather Part II is a masterpiece. The Three Musketeers had two sequels. And most of Arthur Conan Doyle's body of work were sequels to A Study in Scarlett. Those are just off the top of my head.
Re:Convictions against an uninspired sequel (Score:1)
Tell me would Arthur Conan Doyle's work be respected if in every novel he used the same plot devices. It Sherlock holms solved every mystery by talking to the exact same people and matching the villains shoe size to
Re:Convictions against an uninspired sequel (Score:2)