Best Buy vs. The Game Makers 197
An anonymous reader writes "CNN's excellent Game Over column brings word that Best Buy has begun selling used games in select locations as part of a test program. If successful, all of the store's 700 stores could begin doing so in the not-too-distant future. Not so happy about this are developers, including Epic's Mark Rein, who resurrects his 'no used game sales' argument, saying 'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.'"
Maybe some competition finally (Score:5, Insightful)
Re:Maybe some competition finally (Score:5, Insightful)
Re:Maybe some competition finally (Score:2)
Re:Maybe some competition finally (Score:2)
I'm betting because of things like that more companies will be moving over to the MMO subscription mode
Re:Maybe some competition finally (Score:2)
Re:Maybe some competition finally (Score:2)
I'm not worried about them moving to a subscription- it won't work. People won't pay a recurring fee to play their games. MMOs make money, but they're a tiny segment of the overall gaming population. Xbox live is the closest to that idea for normal games, and only a small percentage (far less that 25%) of Xbox owners subscribe to it. Going subscription wou
Re:Maybe some competition finally (Score:2)
Customers play a game for a limited amount of time. Then they either put the game on the shelf (unlikely to touch it again) or they sell/give it to someone else.
Those that sell/give it to someone else keeps the support commitment for that CD key alive longer than the typical customer that stops playing the game and puts it away,
Re:Maybe some competition finally (Score:2)
Re:Maybe some competition finally (Score:2)
This adds up to a tangible amount per person. If 25% of users are playing resold copies, that IS a large extra expense that wouldn't normally be there.
Think about this; the stores pay 10% for a used game, and resell it for 90% of retail cost. They're pocketing 80% of the retail value of the game, way more than they do with a retail game. Because the stores make so much more money
Re:Maybe some competition finally (Score:2)
yeah, you own the discs and other media.
i didn't know mark rein was such a corporate whore.
only a complete prick would complain about people selling their own property.
you want a cut of other people's sales?
why don't you "F*** O**", miserable piece of garbage.
"intellectual property" indeed.
Oh sit down in your corner. (Score:5, Insightful)
You already made money on the sale the first time. Regardless of your personal feelings about the issue you have absolutely no rights to money made on subsequent sales. I'm sure your opinion would change drastically if you were charged extra, on top of the sale price, for a used car.
Granted, you probably aren't buying used cars but you get the idea.
Re:Oh sit down in your corner. (Score:2)
Taking Epic's advertising money but then selling a similar product (the used game) that they make no profit on is ripping them off.
Re:Oh sit down in your corner. (Score:2)
The short answer is "don't buy advertising if you aren't happy with what you are getting". And you'll know exactly what you're getting, down to a third-party-audited study of how many people typically walk past your ad in a given spot in a given store. End caps and shelf placement are a competitive market, and if Epic doesn't want to pay for them, someone else certainly will. Su
Doesn't this happen a lot anyway? (Score:4, Insightful)
Re:Doesn't this happen a lot anyway? (Score:2)
that said, perhaps the game companies have some "business model" work to do, such as licensing vs. selling the games, implementing even more draconian copy restrictions, etc, etc. the reason that booksellers generally aren't getting "fleeced" by used book sales is because there isn't vast book piracy going o
Re:Doesn't this happen a lot anyway? (Score:2)
Re:Doesn't this happen a lot anyway? (Score:3, Insightful)
Oh, how horrible (Score:5, Interesting)
Yes, the only fleecing that should be done is first-generation fleecing, where the game developers and distributors get a good chunk of the money before the buyer realizes the game is boring and unplayable.
So why would someone be selling a game? Perhaps because it is no longer interesting to them? Maybe because it became boring to play after a few weeks? Whose fault is that? If the buyer can't even resell the thing without some sort of permission from the game company it sounds like there is less incentive for them to make a "keeper".
Umm... (Score:3, Interesting)
A.We're on the interet. You could be a homeless guy at a library for all we know. We don't want "Well, I used to work at location X". We want a link to a respectable web site that says what you just said.
B.) I'll certainly believe that Bungee gave Microsoft 15 for every copy of Halo 2 at its launch. But for a $20 game, like their "Platinum Hits" (or PS2's "Greatest Hits") 75% of the money
Is selling a used car wrong too? (Score:3, Interesting)
Mark Rein has a point about reselling Microsoft Office and how the MS legal department would attack voraciously, while reselling Halo is just fine.
Personally, I like finding older games I missed the first time around. The used game market simply isn't the same market as the new game market, and developers just need to get over it.
Re:Is selling a used car wrong too? (Score:5, Insightful)
I propose a levy for every car sale, so that the rightful creators of automobiles get their just reward.
Re:Is selling a used car wrong too? (Score:2)
Re:Is selling a used car wrong too? (Score:2)
Re:Is selling a used car wrong too? (Score:2)
Re:Is selling a used car wrong too? (Score:2)
I know a guy who works for Ford... he's only working 12 hours of overtime a week. He deserves better compensation.
Everytime some scumbag buys a 2000 Explorer, 5% of the purchase price should be given to Ford so they can pay their workers fair royalties for the work that they do.
Re:Is selling a used car wrong too? (Score:2)
You are going to have to spell it out, or give it up - because you have managed to convince someone in the past that you make credible contributions and now they are going to believe what you say (or at least believe that you believe it.)
Re:Is selling a used car wrong too? (Score:3, Interesting)
If 1 million people played a game for 10 to 20 hours before reselling it, even ignoring the time it takes to find the next customer, it would take 10 to 20 million hours (or 1140 to 2280 years) for all of them to play it.
If our game is on a standard compact disc, the original disc will long since have degraded (even if all 1 million customers were very careful, and got no scratches, and didn't accidently break it).
Even if we assume,
Yes, ford, gmc, (Score:2)
Re:Is selling a used car wrong too? (Score:3, Interesting)
Actually, the manufacturer has some ways of making money off a used car. Service and parts.
Here, we begin to see what the problem with Mark Rein's business model is. It's a small problem, really: the people supporting his software (the publisher supports it, not his company, his whining not withstanding) might have to support it for each person who buys the software, which in some universe cou
Re:Is selling a used car wrong too? (Score:2)
Possibly, but not necessarily. Do you take your car to the dealership for service after the warranty expires? Even then, the manufacturer isn't getting money because you chose their dealership. The simply get dealerships with more resources for supporting their warranties.
And again, unless you are going to a dealership you probably are not buying parts from the manufacturer. You're buying from the OE supplier.
Re:Is selling a used car wrong too? (Score:2)
Depends on a lot of factors. I tend not to, but a lot of people do.
Actually, it's a bit more complicated than that, though I think you've got it right. There's the bizarre price-fixing relat
Re:Is selling a used car wrong too? (Score:2)
Nice conspiracy theory. I'll give it 4 stars. It would be 5, but you didn't have any links to nefarious activities by auto makers.
You might know an awf
Re:Is selling a used car wrong too? (Score:2)
I take it all back, auto makers would never do anything nefarious.
You've never read about the various "counterfeit parts" cases? I don't pretend to understand all the issues, but the "fraud" asserted in a lot of those cases seems to be nothing more than "they tried to enter a market we happily control."
Re:Is selling a used car wrong too? (Score:2)
Counterfeit parts and non-OEM sanctioned parts are two different things. For instance, if you made a bunch of head lights and labeled them 'Genuine GM', you would be quite likely get sued. OTOH, if you made them to spec and marketed them as Justins' Miracle Headlights, they would have no reason to. Assuming there were no patent issues.
The company I work for has done extensive R&D on ABS systems. Currently they are doing an educational progr
Are they selling used PC games? Or just console? (Score:3, Insightful)
"Are they going to sell used copies of Microsoft Office and if not why not?," asked Rein. "Why is that Microsoft (Research) has no objections to you reselling a copy of 'Halo,' but if you try it with Office, they'll come down on you like a ton on bricks?"
That is one of the coolest things I've ever heard. And not really novel; why haven't I heard or thought of this argument before?
Though I'm not sure if it applies to this case. Is Best Buy selling used PC games also? The article is not clear.
Re:Are they selling used PC games? Or just console (Score:2)
It's FUD (Score:2)
Re:Are they selling used PC games? Or just console (Score:2)
NO ONE HAS A RIGHT TO TELL YOU WHAT TO DO WITH YOUR PROPERTY.
anyone who does is an obvious god damn shill and greedy motherfucker.
the above post has been cleared by the Family Values Association and is recommended for readers 15 years and under.
respecting copyright laws is like respecting satan. it'll work for a while but eventually you get wise to what's going on.
Re:Are they selling used PC games? Or just console (Score:2)
Don't we wish.
Options galore (Score:5, Insightful)
No used game sales? (Score:4, Insightful)
And annual rehashes of pre-existing content at full retail price isn't fleecing the consumers? Oh dear. I suppose you'd rather we consider ourselves as not taking ownership of the CD/DVD when we buy it from the store? Would you rather we saw your game not as an item we purchase, but as an experience that one can indulge in for a nominal fee just like those found on darkened street corners? After all, once we're finished with your underwhelming offerings, we would be stuck with something we can't get rid of.
Re:No used game sales? (Score:2)
I won't buy a used game anyway... (Score:3, Insightful)
Seriously. This isn't like the NES or SNES days. Who trades in games with JUST a disc?
What happened to the case? Where did it go? There should at least be that. The PS2/Xbox cases should be the most generic freakin cases in the world.
I'll take a beat up case, that's fine, but I'm not paying $5 under retail just because you have a disc. That's what chipped systems are for. Anyone can do that, and go play reburnable ISO's all day long as they get scratched. If I'm buying THE actual game, I expect a case at the very least. New cases are 50 cents a piece (or cheaper in bulk) for chrissake.
Re:I won't buy a used game anyway... (Score:2, Informative)
Re:I won't buy a used game anyway... (Score:3, Interesting)
gamestop/EB/generic gamestores sell used games as new.
they use shrinkwrap machines to package up used/returned games as new.
it's better not to shop those stores and buy it online, like amazon (even though amazon is evil they're big enough not to screw with their customers).
Counter-arguments (Score:4, Interesting)
This is the paper cited [ssrn.com], it's about used books but I wonder if the same arguments could be applied to used video games.
Data point (Score:3, Interesting)
What happens to the money? Without exception, I use it to buy another game. When someone bought my copy of "Ratchet and Clank: Going Commando" for about $15, every penny immediately went to the game industry when I used the cash to purchase "Ratchet and Clank: Up Your Arsenal".
Su
Death of the Game Store (Score:4, Insightful)
Re:Death of the Game Store (Score:2)
Re:Death of the Game Store (Score:2)
Re:Death of the Game Store (Score:2)
I don't think this holds up to actual economic analysis.
The Big Boxes will hire locally -- you don't think they fly in cashiers from Bangladesh, do you? -- and the economy is supported by having cheaper goods. With elastic demand curves, cheaper widgets mean people buy more widgets which boosts the economy. With inelastic demand curves, cheaper widgets means a decreased cost of living in the area, which is roughly equivalent to giving everyone in town a raise. Th
Re:Death of the Game Store (Score:2)
Re:Death of the Game Store (Score:2)
Re:Death of the Game Store (Score:2)
OH MY GOD, SAVE THEM! THINK OF THE CHILDREN!
mmm hmmm (Score:3, Insightful)
Uh huh. I can play this game, too: "By preventing the sale of used games and forcing customers to only be able to buy new games, Epic is fleecing everybody."
I'm growing concerned that a business with the expressed purpose of entertaining people is fussing over entitlements they think they have. It's bad enough that the RIAA and MPAA do it. "Those people with boom boxes are costing us money because other people who haven't paid for the music can ear it."
Online game purchases (Score:2)
At first glance, one would think that solves the problem. But even if we buy software online, downloading it rather than receiving physical media, aren't we still allowed to make a backup copy of that software onto removable media? Why wouldn't the first sale doctrine apply to software paid for, downloaded,
Re:Online game purchases (Score:2)
they will use technical means to prevent your lawful rights.
do you have 50k and several years of time to go before the courts and argue for your rights?
that's the dirty secret of 'DIGITAL DISTRIBUTION".
it is complete and utter control of what you buy, including but not limited to the right to sell your property (STEAM), monitoring and logging everything you do (STEAM) and being able to cut you off from your purchase on a whim (STEAM again).
for the slight convenience of not havi
No fleecing here (Score:4, Interesting)
Ok, having said that, I can see hwo this is potentially a huge blow to the already struggling games industry, at least as far as smaller develoeprs go. Right now there seems to be this boom or bust tendency with games, and if you don't hit one out of the park on the first try there's little chance of getting another shot. In addition huge development and advertising costs can be hard to recoup for smaller companies, and having such a major outlet as BestBuy resell used games makes it even harder for them to make those all-important first-sales.
As a consumer this also worries me, given the used games policy of GamesStop and EB (before it was bought out) we can probably expect BestBuy to buy abysmally low and sell insultingly high. I'm sorry, but when I know a business is making outrageous margins of upwards of 80% (I did RTFA but my personal experience has been that their margins are much better than the 40% quoted) on these used games it sickens me. Basically the consumer is getting shorted on both ends. Will BestBuy reverse this and actually keep used games margins more reasonable? Probably not. Although even a $5 difference in price between them and GameStop would be a blwo to GS's used game income, and I don't doubt BB has the clout and Money to start a price war, however I do doubt that they could overcome the greed of the high margins to truly start one.
In summary to a lot of rambling, I think this could possibly be slightly good for the used games consumer, bad for the games industry, but totally inline with supply/demand economics and doctrines of first sale. I want the games publishers to do well, but if their only recourse is to legislate against reselling of used games (or reselling w/o a cut to them) I have to draw the line, once I own it I can do what I liek with it, including getting ripped off reselling it to BestBuy.
Re:No fleecing here (Score:2)
Re:No fleecing here (Score:2)
http://www.npr.org/templates/story/story.php?stor
I'm sure they cry themselves to sleep on their mattresses made of money every night.
Re:Two things about your ramble (Score:2)
Okay Idea, Bad Execution (Score:2)
No. (Score:2)
I already tried. The reason they gave me was they couldn't resell a CD-R with just a printout of astalavista.box.sk
Stop with the flawed car analogies!! (Score:3, Insightful)
That said, I dont think publishers should have any say in what happens to a copy of a brand new game that somone bought. Nor do they deserve any of the revenue generated by the resale. But if they think that profits are being seriously impacted by second hand sales, that's just going to make them move all the quicker to Steam type DRM. Where 'one custumer = one sale' and transferring ownership is nigh impossible.
It's not that far off. Look how gamers have eaten up HL2 and Steam in droves and are begging for more.
Re:Stop with the flawed car analogies!! (Score:2)
Ok, lets look at something which is even easier to copy than games - music
Steam=Hot Air (Score:2)
Look at how gamers are downloading HL2 ISOs in droves and patching it to be Steam-free faster than you can say "Draconian DRM."
One-customer=One-sale is a marketing myth. It's not going to happen. Large crowds of people might accept it for one product, but larger crowds will find ways to circumvent any copy protection system. The more difficult it is to be a customer, the easier it is to be a pirate.
Pirac
Re:Steam=Hot Air (Score:2)
Hm, I don't know, but I honestly have to say that Half-Life 2 is about the only game ever about which I can say that all my friends (with the exception of non-gamers and Linux freaks without a Cedega subscription) bought. Really bought, via Steam or retail, as opposed to downloading? No one donwloaded the cracked version, even though many of them download every other game released on this planet "because". From my personal experience (this is not universal truth, remember) I would just say the Steam experim
Re:Stop with the flawed car analogies!! (Score:2)
And a better analogy still would be buying Harry Potter, reading Harry Potter, and then selling Harry Potter. Which is perfectly legal, oddly enough.
Unpopular Opinion (Score:2)
I also believe being able to buy used games is very important, as it enables consumers to buy legacy games that are out of print. But it is vital that developers make a profit, so that they are able to develop more games in the future.
I think I know the real source of his whining. (Score:2, Interesting)
But the idea that software makers exert any kind of control over used marketplaces is ridiculous. Best Buy doesn't sell used appliances because they actually age. But my Warcraft disc will pretty much be the same 5 years from now. Same with the DVDs and CDs. Publishers have to understand that this
Right of first sale, beotches! (Score:2)
I don't know what gives software developers the idea that they are somehow special because they have this unenforceable thing called an EULA.
If you buy a book and there's a EULA inside the cover that says you can't sell it to anyone after you read it, or your car has that printed on the dash, or you girlfriend has it tatooed on her stomach
Re:Right of first sale, beotches! (Score:2)
"US copyright case law supports that consumers cannot make copies of computer programs contrary to a license, but may resell what they own. This however is conflicting with both section 117 and 109, and the case law itself is conflicting depending on which circuit the case was heard in."
Looks like Lawyer food! mmm
Developer's best bet (Score:4, Interesting)
Nintendo has come to the realization that the best strategy against the second hand market was to make games that people want to keep. Most single player games outlast any interest the owner has in the game. Eventually, you've collected all the shines, beaten the final boss and found all the secret endings. Nintendo tries to add multiplayer to every game, whether it makes sense (Metriod Prime) or not (Pikmin 2). The other tactic they've taken is their Player's Choice games. Once demand falls off for a game, lower the price to 20 dollars. This pretty much destroys the used game market margins for the games in the list. For all I know, Best Buy could be trying to get their suppliers (Nintendo, Sony, Microsoft) to extract more cheap titles by threatening to sell used games. The test run would then be a method of verifying their estimated profits on the endevor. The used game market becomes a form of blackmail whenever wholesale channels can't meet asking price.
So basically, Nintendo's strategy is to trot out Miyamato to talk about innovation and quality, while quietly fighting the second hand market with every available resource. Whether they succeed on either front is an individual opinion.
Re:Developer's best bet (Score:2)
And Sony and Microsoft also have their own equivalent programs (platinum titles for the playstation, and I don't know what for the Xbox). And some games in player's choice aren't so cheap either, the main offender is the great game Super Smash Brothers Melee, which has be
Re:Developer's best bet (Score:2)
Re:Developer's best bet (Score:3, Interesting)
For what little I've dabbled with it I find online irritating, full of highly skilled jerks and also cheaters and I can't always tell one from the other.
"Couch" gaming is my favorite, keeping it social, knowing who you're gaming against. It's like a making love in a committed relationship vs. anonymous sex in a restroom.
Re:Developer's best bet (Score:2)
Nope, wrong on both counts. Even in the little town I stayed in(which had the highest prostitute to resident ratio of any place in the world I think, but I digress) there was a place where you could actually rent cds and a really awesome used/new video game store. You could buy used games on any system imaginable, they even had a (suprisingly) large collection of famicom games and a HUGE collection
Re:Developer's best bet (Score:2)
Bah! The consumer has rights too! (Score:2)
Well compete then (Score:3, Insightful)
I'm cheap. I admit that flat out. I have no interest in pay $40+ for a game, any game no matter how good. I have no interest in paying $20 for a junk game.
Go ahead, charge what you want for the popular games when they come out. Lower the prices when sales drop off. I'm in no hurry, I'd rather have a new game (on a disk that isn't scratched), than a used one, but not at your prices. If I knew the game was going to come down I'd wait, and you would at least get something from me.
Now maybe you don't want my money. Fine with me, I'll buy books instead, a paperback is a lot less than a game anyway. (Though in fact I'd pay more for books than games, but I'm weird that way)
When there is no option to get your products at a price I'm willing to pay, don't be surprised when I don't buy. This is basic economics, as price goes up, demand goes down. Apply the rules as you wish.
I Dissent. Ever see a used copy of Gamboy Tetris? (Score:3, Insightful)
However, the sale of used games most directly impacts 2nd and 3rd tier titles. Or at least, it the effect is much reduced for first tier titles.
If a game is worth keeping, it will likely be held onto. Many gamers like to reply games that they liked. But of a game turns out to be a less then perfect play experience, why hold onto it?
Good games that are sold as used are not going to sit on a shelf in a store very long, but mediocre games will sit for quite some time, be sold back soon, and will have a large effect on the total raw sales of a game.
Its pretty much impossible to buy a used copy of Tetris for exactly this reason.
END COMMUNICATION
Re:I Dissent. Ever see a used copy of Gamboy Tetri (Score:2)
Actually...no, it's not. I don't know how long it's been since I've gone into an EB or GameStop and haven't been able to find a copy of the original Tetris for sale.
Admittedly, I live in an area with a lot of game stores and an (at times) oversaturated market. Still, it's definitely out there, and it's affordable to boot - EB had it for under $10, last I checked.
Have your cake and eat it too! (Score:2)
I'm confused..... (Score:2)
Now though they'll happily sell used game software.
Am I missing somthing?
I used to manage for Best Buy (Score:3, Interesting)
This is a slick move that I didn't know was coming, it's the right move to make as BBY looks to penetrate the growing gaming market, and you can bet that more things like this will happen in that chain.
Fact: People buy used games. The smaller retail chains based on gaming earn most of their profit from the lure/sale of used merchandise. Need a second controller? Why not get it used? Want to try a game that you know is not great, but may hold your interest for a week? Why not get it used? Used sales happen. There is a market for them.
Fact: BBY is a publically traded company with a bottom line need to protect and grow shareholder value. So they are going to make moves that allow them to gain 40% more margin on product sales. That's good profits and good for the bottom line.
Fact: BBY is currently in a program that is targeting customers and adapting the stores to fit their needs. Doubt me? Do a bit of google on Best Buy and the Demon Customers that made headlines last year. The company is focusing on customers, meeting their needs, getting their loyalty, keeping their sales. Gamers spend money. Crazy video card upgrades, consoles, and games, games, games. Moving to a used games model makes sense. Sell the game, buy it back cheaper than you sold it, then sell it again for profit. Wash, rinse, repeat. It makes sense in the capitalistic world.
Fact: Traditional boxed sale publishers can gnash their teeth all they want, but they will not boycott Best Buy or another major retailer that has hundreds of outlets to push the 'new' boxes out in.
Bottom Line: It's good for pofits, will draw in more repeat customers who will buy used, new, and whatever else they see on the way through the store as they shop, and you have a winning prospect.
The largest hurdle I see here is getting the stores on a program that is adequate for showcasing the used games available, and getting the manuals and cases together when a purchase is intended.
It works easy at GameStop for them to keep the manuals, etc. at the counter, there are two of them tops in any given GameStop. At Best Buy you have a bank of registers so there is some convenience factor to work out... beyond that it is gravy.
Expect this to roll out, not to every Best Buy, but to a good number of them.
Seems legal (Score:2)
Digital distribution is coming (or here, HL2 fans) (Score:2)
Why would you sell your game to Best Buy? (Score:2)
Re:Transhumanism should render this moot (Score:2, Funny)
Re:Transhumanism should render this moot (Score:3, Insightful)
The only doubt I have of it is that the singularity may or may not happen in our lifetime and even then we may not have control of even if happens or not.
However, the singularity is inevitable if society continues on its present course. When technology can produce anything for the price of nothing then we start to see the affects of the problems of brick and mortar fighting the changes in the business methods. This will eventually lead t
It's beyond that (Score:2, Interesting)
By the way, I do know of transhumanism--and the movement is only going to grow. It's international, atheistic, and going to explode!
Re:Best Buy should not be doing this. (Score:2)
Support the Developers!
Re:Best Buy should not be doing this. (Score:2)
Developers developers developers developers developers....
Developers developers developers developers developers developers developers developers developers developers!!!
YEEAAAAAARRRGGGGHHHHHH!!!
(little bit of Howard Dean thrown in there for flavor...)
Re: (Score:3, Interesting)
Re: (Score:2)
Re:Best Buy should not be doing this. (Score:2)
they have no right to tell you what you can or can't do with your purchase.
mark rein is a greedy asshole. and all greedy assholes can go to hell.
that's the economy. if you can't cut it, then go file for bankruptcy.
Might I suggest instead (Score:2)
Re:Missing the Point (Score:2)
>support for the game after release. That means if you buy it second hand
>they still provide support for it. Support costs money.
So? If they feel it cost them too much, they can stop. If my toaster maker suddenly started to have support for it after sold, would that mean I could no longer resell it?
Re: What's going to happen is... (Score:2)
every year the copy prevention and DRM technologies are getting worse and soon PCs will be just as crippled as consoles.
the lawful paying customers are treated like crap while infringers get to enjoy the games without hassles like inserting the disc in the drive when playing, having to install destructive and intrustive copy prevention drivers like starforce and safedisc or having to buy completely crippled products like consoles which we are denied full access to t
Re:Supply and demand (Score:2)
there's much more to life than allowing greedy assholes to propser at customers' expense.
they don't want customers to have any control whatsoever over their purchases.
which is fine by me. i won't be making any more purchases from sobs like mark rein and company. and if all of them go STEAM, they can kiss my dull fleshy ass.