Dreadnought Demos Released 192
John Callaham writes to tell us that Gamecloud is heralding the latest release from Torc Interactive and AMD. The latest demos for the upcoming FPS, Dreadnought, have been released. The first is strictly a gameplay movie while the other gives a comparison between the game running on a 64 bit processor (which it was ultimately designed for) and a 32 bit processor.
AMD64 (Score:5, Interesting)
Simple (Score:5, Funny)
one word: porn
Re:Simple (Score:5, Funny)
Re:Simple (Score:3, Funny)
hehe, i bet not the new 1080p true HD videos you can download, my xbox cant do them... ermm i heard you could download them, and that an xbox wouldnt be fast enough, thank goodness for the 360...
Re:Simple (Score:1)
Re:Simple (Score:2)
That's three words.
Re:Simple (Score:2)
Re:AMD64 (Score:3)
Re:AMD64 (Score:2)
Yup, you got it.
The XP filled in for about two years as AMD's value line. Now that XP production has stopped, AMD has retired the Socket A platform. The Sempron (Athlon 64 on socket 754 with less cache) is the new budget processor.
The Sempron fills the $140 and less market, and the Athlon 64 socket 939 is priced above that. Due to the fact that AMD holds the performance crown, this will no
Re:AMD64 (Score:5, Interesting)
MPEG2 is tough on a CPU, but within the capabilities of current processors.
AVC / H.264 / MPEG4.10 is much harder. Doing 1080p AVC is beyond the capabilities of most current processors, and is certainly not do-able with other stuff going on (e.g. a MythTV PVR, recording a couple HD streams simultaneously, transcoding another, while viewing one.
AVC, or future codecs, will require either much faster CPUs, hardware acceleration, or both.
Re:AMD64 (Score:2)
if you mean high def mpeg2 (1280x720 and above) though, you're right that current cpus can play it more than easily.
on a 2ghz a64, it doesn't take more than 40% of the cpu time.
AVC or mpeg4 part 10 is ridiculously overtaxing on cpus. and apple's quicketime7 is horrendously slow at playing them back (on x86 windows). try mplayer or VLC, they're far more smooth and take up a lot less cpu for the same content. though 1080 files won't play
Re:AMD64 (Score:2)
It won't. All that 64bits has to offer, really, is in memory addressing schemes for things like databases and data intensive apps. Outside of that floating point operations will remain floating point operations, and as such, an FPU for a 64 bit chip can easily be 'mounted' on a 32bit chip as well.
Unless you're into integer operations, 64bits makes practically no difference - in theory. Now if AMD chose to m
Re:AMD64 (Score:5, Funny)
Windows Vista
Re:AMD64 (Score:3, Informative)
Re:AMD64 (Score:2)
and in 2 years when you want to upgrade, for 6-700 bucks you can upgrade to the then high performance system.
that's one of the reasons i prefer x86 systems. you cannot buy off the shelf mac cpus and motherboards. and you're tied to apple's prices. a good OS doesn't make up for these shortcomings. that and gaming is virtually a windows-only thing.
"get a console" i hear you say.
not in good conscience, i reply.
i canno
Re:AMD64 (Score:5, Interesting)
Really? When was the last time you played a silly game like Mario Kart DD on a 9' (yes, feet, not inches) diagonal HDTV projector with a bunch of your friends on the couch on your PC?
While you may PREFER PC style gameplay, and the games can be (emphasis on CAN be) technically superior, it doesn't mean one or the other is far superior in general terms. You may consider superior to be high framerates and resolutions. My friends may consider superior to be locally shared gameplay experiences (not over the internet) and ease of use.
Me? I can appreciate both sides of the coin. The platforms are so different that they can hardly be compared, aside from the crossover titles, which although growing, are not the norm.
pc games are also cheaper at launch (i just saw a new game, black and white 2 for sale at 37 bucks) whereas to this day halo 1 for the xbox is still 20 bucks. the halo pc version now costs like 10 dollars less than 2 years later whereas it debuted for 35
Wow, you pick the one of the few titles that Microsoft actually keeps at a high price to milk for all its worth. I rarely buy games that are over $20 for any of the consoles, and most of those are barely 6 months out. It's no different from the PC world. Just take a look at pricing for The Sims. Not the sequel. The original.
in the end, pc gaming is only a tiny bit more expensive or on par. and a computer is far FAR more useful and versatile. that and for the time being, it is free from Digital Handcuffs and you can truly access and own your property.
Please do the math for me for this one. Please compare the price of the console to the equivalent hardware you would buy for a PC at that time, because I have a hard time believing any of that. And digital handcuffs? You do realize that almost all PC games have copy protection on them, right? You can break it, but you can do the same thing with consoles too. And when do you not OWN the game? Microsoft can't revoke any license you have for a game. They can't send a signal down to your xbox saying, "HE CAN NO LONGER PLAY THIS GAME ANYMORE".
a computer is far FAR more useful and versatile.
Obviously. But as you said, the ones that can play games to the level you describe are far out of reach of most normal consumers, most of whom don't want to play on their computer anyway, and even if they did, they would balk at spending over $500 on a computer these days. A $500 computer isn't going to get you very far in high end gaming unless you start adding some heavy duty stuff to it.
true... but you don't see companies still making ps1 games or dreamcast games. those systems are still very capable.
no, to say that gfx aren't important would mean we would still be on a lot older hardware. current consoles can do absolutely everything next gen can do except for a few extra special effects.
What a joke. Do you know how many people still play dreamcast and ps1 games? Ironically your comment is much more akin to the PC world. Most games are coded for much lower standards than the cutting edge, and have options to turn on the eye candy at higher levels.
Here's a hint. It MOSTLY all about the gameplay. Take for example in the PC world. What's the most popular in terms of bestselling game ever? Everyone knows the answer, and it has nothing to with graphics. Or PC power. While there will always be graphic whores on the console and PC side, what makes the games worth playing is the gameplay. I have a feeling, however, that you only care about graphics. And just so you know where I am coming from: I have a VERY high end PC and a whole slew of mac, since I work in video. There aren't many games that I have to turn down to 1280x1024, and even then I can run most anything with 16x aniso and 8x aa at 30+FPS. What do I play the most? Pla
Re:AMD64 (Score:2)
What I was referring to was that your gam
Re:AMD64 (Score:2)
Spoken like someone who's never seen it in action. Putting aside the expensive upconvertor I have, it would still look good, and the upconvertor becomes less necessary when next gen stuff brings along 1080p - way above what your typical 21" will do. That's kinda what the whole LAN thing is all
Re:AMD64 (Score:2)
This is what proves to me you have no idea what you're talking about. Look up what 1080p is resolution wise, then come back to me.
Re:AMD64 (Score:2)
Re:AMD64 (Score:2)
Re:AMD64 (Score:2)
I doubt anyone is doing that to poor little excel.
Remember it can only handle 65k rows... Oh and then it crashes.
Excel dealing with a 4G spreadsheet is like a squirrel wrestling a SUV...
Re:AMD64 (Score:5, Informative)
So, yeah, for the average gamer, office worker etc you're right. Who needs the speed,, but there are plenty of people out there who can't get enough CPU power :)
Re:AMD64 (Score:2)
I'm guessing you don't do any writing for them, given "you're" inability to tell the difference between "its" and "it's."
Re:AMD64 (Score:2)
Seeing as you're keeping score, I also used the expression "to it's(sic) knees" twice in one paragraph as well. Oh, plus there were two commas after the word speed.
Re:AMD64 (Score:2)
Using a general purpose CPU for this kind of work is like using your hands to remove a rusty bolt, just not the right way (tm).
We are finding ORDERS of magnitude less rendering time using such technology, and much lower equipment costs.
Re:AMD64 (Score:2)
Eh?
Scenario 1:
Each farm node is a dual processor machine with a crap video card and 2G of RAM, and your 3D app either has unlimited netrendering (no license cost) or you've got a rendernode license on it for your current renderer ($800-$5000 per machine)
Scenario 2:
Each farm node is a dual processor machine with a horribly expensive Quadro FX video card and 2G of RAM, and you have to buy a new Gelato license for each node ($1500, or $3000 for interactive seats with Sorbetto), a
Re:AMD64 (Score:2)
Re:AMD64 (Score:2)
Re:AMD64 (Score:2)
Think for a moment about the fact that a Gelato rendering node is MANY times faster than CPU rendering, therefore either saving you significant amounts of waiting time (which is expensive, unless you think people work for free), or saving you from having to have many many more nodes, which is also a significant cost in equipment, licenses, and support.
IF you are doing your rendering on a single node, then it is quite obvious that you are not
Re:AMD64 (Score:2)
-Nano. (not affiliated with orion in any way, shape or form)
Re:AMD64 (Score:2)
I think the CPUs are the fastest available, but obviously we haven't maxed the RAM out like you guys have :) We're a small shop with a 200 CPU farm, mostly Intel boxes, but we're starting to eval AMDs, and we're seeing similar performance results to you. In fact I'm so impressed my next home workstation will be an AMD machine, the first time I will have bought non-intel.
1700 proc farm, huh? I love it. Crank every setting to 11, by the time you've closed the sub
Re:AMD64 (Score:2)
yes, amd's power consumption still sucks comparatively, but they're slowly getting better.
and tbh when you compare xeon to o
Re:AMD64 (Score:2)
I
Re:AMD64 (Score:3, Interesting)
Re:AMD64 (Score:3, Interesting)
Re:AMD64 (Score:2)
The reality is that 64-bit processors simply run games slightly faster than the same processor in 32-bit mode. This minor speed boost DOES NOT JUSTIFY higher detail via more doodads, higher poly models, higher res textures, more shaders, or anything else.
This is just an extremely shady promotion, where most gamer
Re:AMD64 (Score:2)
Re:AMD64 (Score:2)
I was surprised that my original post got modded up to "Interesting". It was meant as a somewhat tongue-and-cheek comment so I would have expected a "Funny" moderation.
AMD is using a video game to push it's 64 bit technology. They could have chosen from a variety of types of applications to showcase this technology but in th
64 bit _Really_ necessary? (Score:5, Informative)
# uncompressed normal maps allowing for higher texture quality and greater detail
# significantly higher number of particle effects (e.g. more flames, more steam, more smoke, etc.)
# persistent decals (e.g. bullet holes stay on walls and don't fade away over time as in 32-bit)
# post-processing effects (e.g. screen glows)
# more pixel shader instructions (the adrenaline vision mode is built upon and replaces the base lighting shader to produce the effect)
*****************
there's the rundown on the 32bit vs 64 bit changes.
now, call me an idiot if you will, but none of those really smell like something they couldn't have done in 32 bit - which makes the 64bit vs. 32bit comparision TOTALLY FRIGGIN USELESS unless you're a phb or something. mostly it just seems like they assume 64 bit system to have more memory and a faster graphics card tied to it.
Re:64 bit _Really_ necessary? (Score:5, Insightful)
Seriously, this looks like a pile of BS. Unless it was running on full CPU (which is stupid and not sensible for real-world situations), the differences between those screenshots should be handled almost entirely on the GPU. The difference between 32 and 64 bit shouldn't really affect a lighting effect like that. As for the texture resolution, that's pretty much memory bound...
(Not to mention that the graphics in these screenshots are not "advanced" by today's standards. It's pretty ugly.)
Re:64 bit _Really_ necessary? (Score:4, Insightful)
that's fucking bad marketing, I'm not about to install winxp64bit just to get better graphics from a game that intentionally looks ugly on 32 bit - I'm just going to skip the whole game.
shame on you amd and torc.
Re:64 bit _Really_ necessary? (Score:1)
Re:64 bit _Really_ necessary? (Score:1)
Re:64 bit _Really_ necessary? (Score:1)
Re:64 bit _Really_ necessary? (Score:5, Funny)
Re:64 bit _Really_ necessary? (Score:2)
Is it just my imagination (Score:2)
64 bit... Uhuh... (Score:5, Insightful)
No compression for textures? Cards with 512MB are the hot things now, and there's not really a good use for it. With 32 bit addressing, we can address 4GB of memory. That's what? 8 times what's currently available on anything less than a ginormous SGI simulation center? Yeah. 64 bit doesn't help us there, not even in the long term.
There's not a graphics card alive that's going to need 64 bit addressing to render literally billions of particles, and there won't be for at least 10 years, barring some extreme advances, or the use of alien technology (teehee). Same with decals, even if you "only" had memory to store the location of 512 million of 'em, there's no way the system will handle displaying even a few thousand all at once.
Glows? Unless they need 64 precision math done on the CPU (which they don't), yeah, non-issue. Consumer GPUs are limited to what? 24 bit plus alpha? Same for pixel shaders, this has nothing to do with the CPU in almost all instances.
So yeah, for games, as with most general purpose computing, this is pretty much useless. What's really sad is that they've rallied around arguments for their 64 bit push that are essentially limited by the decidedly non-64 bit GPU. Brilliant.
Re: (Score:4, Interesting)
Now because of the extra bits, and because it's a FP representation, you get much better colour, highlights, and shadows. Though the output is ultimately the same resolution, you don't have the clipping problems you used to, and you don't have errors that add up to incorrect colours.
Both nVidia and ATi have a bunch of demos that'll show you this, if you like. Any Radeon 9 or X series or GeForce 6 or 7 series will handle it.
However none of this is relivant to a 64-bit CPU. This can, and does work great on a 32-bit CPU. It's all internal to the GPU. Even if the CPU needed to do some work as 64-bit CPU would be irrelivant as only the integer unit is increased in size. FP units have been larger than 32-bits for a long time, current CPUs generally can handle up to 128-bit FP numbers, depending on what you are doing.
So you are correct, all fluff as far as the CPU is concerned.
Re:64 bit... Uhuh... (Score:2)
Technically, yes 32 bits permits an up to 4GB address space.
The problems comes when you throw in memory mapping, virtual memory and protected memory.
For these to work efficiently you need to have an addresse space which is way much bigger than available physical memory.
Quick fast expla
64-bit is really necessary. (Score:2)
Then it splits that 2 GB again, not in the most optimum fashion, for: code, libraries, stack, read-only data, heap, read-write data, etc.
What you have left is probably less than 1 GB unless you juggle things around with some horribly complex hack that isn't likely to work with the next Windows release.
I have no doubt that a game could use more than 1 GB of data. Well, there you go. The 32-bit game will need to comp
FPS without destruction? (Score:2, Funny)
So blowing away bots at will isn't the aim of this game ... I find that a bit hard to believe.
This extract makes it sound like Sherlock Holmes :)
Re:FPS without destruction? (Score:1, Funny)
The Intro: You play a Special Forces operative sent to investigate, and if necessary...
The Game:
Re:FPS without destruction? (Score:2)
Uh-oh (Score:1)
Dot dot dot (Score:1)
Re:Dot dot dot (Score:1)
Bah. Seen it all before (Score:1)
Re:Bah. Seen it all before (Score:1)
Re:Bah. Seen it all before (Score:2)
Admittedly though, no FPS in history has ever released a demo before, so this is pretty important news.
gameplay videos are .exe files.. nice (Score:2, Informative)
Re:gameplay videos are .exe files.. nice (Score:2)
Take down this advertisement. (Score:1, Flamebait)
So, what kind of video card will this run on? (Score:1)
Hopefully not this [3dlabs.com].
-:sigma.SB
Re:So, what kind of video card will this run on? (Score:2)
oh slashdot, you card (Score:4, Informative)
What about Serious Sam? (Score:2)
Re:oh slashdot, you card (Score:2)
Even in this article alone, there are a few posts referring to the superiority of AMD64 processors in production environments: Slashdot [slashdot.org]
More bullshit (Score:2)
The only difference between the 32-bit and 64-bit versions is that they have disabled a lot of features on the 32-bit version. There is no reason why they could not look the same.
Pure marketing BS.
Is it just me... (Score:1)
I am referring to these screenshots:
http://amd64downloads.filecloud.com/dreadnought.a
Dreadnought = Nuke Missle Cruiser?! (Score:3, Insightful)
The Admiral Ushakov is an old Soviet Kirov class nuclear missile cruiser which disappeared in the Barents sea 4 years ago and was believed lost at sea with all hands. It reappeared off the coast of Iceland recently and is believed to have fallen into terrorist hands and is being used to carry out bio-weapon research.
1) Fer crying out loud. A "dreadnought" used to mean a kick-ass battleship, not some whiny little cruiser.
2) If we can't find one fucking cruiser for 4 years with the satellites we have now, China deserves to kick our ass. (Or, just look it up on Google Earth.)
3) OK, if a cruiser DID fall into terrorist hands and is parked out in the middle of nowhere: send a sub, sink the boat and move on to the next problem. (Unless you've seen one too many Steven Seagal movie, I guess...)
4) Enough, already, my brain hurts!
Re:Dreadnought = Nuke Missle Cruiser?! (Score:2)
Apparently your "brain" hasn't realized yet that THIS IS JUST A GAME! Most games, including Doom/Quake, are even more implausable, but I don't see people whining about that.
Re:Dreadnought = Nuke Missle Cruiser?! (Score:2)
Re:Dreadnought = Nuke Missle Cruiser?! (Score:2)
In the 64 bit version, the Dreadnought is renamed the S.S. Cocktail Napkin With Doily Fringe, the sub was stolen just 4 days ago, and they can't sink the sub without first rescuing Steven Seagal's daughter and some hapless kittens.
I'm just wondering, though, what part of "nuclear missiles" don't meet your threshold for "kick ass?"
Re:Dreadnought = Nuke Missle Cruiser?! (Score:2)
what part of "nuclear missiles" don't meet your threshold for "kick ass?"
I don't have a problem with the nukes...it's the fact that they're being launched from a little girlie boat. On second thought, WhyTF would terrorists bother to "research bio weapons" when they have a cruiser full of nukes?
Re:Dreadnought = Nuke Missle Cruiser?! (Score:2)
LOL (Score:2, Insightful)
Secondly, it is a big fat load of bullshit. Others have pointed out the obvious.
Thirdly, why the fuck is AMD teaming with these people? Hmm. If you were betting your company on the jump to 64-bit, what would you be
"movie" = worthless .exe file (Score:2)
Re:"movie" = worthless .exe file (Score:2)
Have you tried Wine?
Re:"movie" = worthless .exe file (Score:2)
Re:"movie" = worthless .exe file (Score:2)
I doubt anyone's going to read this, but try downloading the MacOS X Bink player [radgametools.com] and opening the EXE with it.
I played one of the old Half-Life 2 Bink videos on my Linux machine like that a while ago, so I presume it'll work in a similar manner...
Re:"movie" = worthless .exe file (Score:2)
FireFox AdBlock extension... (Score:4, Funny)
.exe is a movie container format? (Score:4, Informative)
Please tell me... (Score:2)
Chris Mattern
Re:They spelled 'armour' correctly in the HUD. (Score:1)
I would prefer it was 'it's own OS' like Quake3 so that if you had a 64 bit processor but not WInXP 64 bit, you could still take advantage of the 64 bit code.
Re:They spelled 'armour' correctly in the HUD. (Score:3, Insightful)
The example you're looking for is pretty much ANY complex game ~95/96 which still required you to launch it off a special dos bootdisk. It was these games that had their own video drivers, their own sound drivers, their own protected mode kernel, their own task management, their own memory allocation routines, etc. An older example of this phenomenon is Doom (the original one)
Re:They spelled 'armour' correctly in the HUD. (Score:2)
~85/86 where the dos bootdisk games, such as Pacman, Tapper, Kings Quest 1, and Styx. these games actually were their own os, since they had to handle keyboard interrupts, draw graphics to a video
Re:They spelled 'armour' correctly in the HUD. (Score:1, Informative)
Re:They spelled 'armour' correctly in the HUD. (Score:2)
DOS4GW was a 32-bit extender (read: it provided some normal 32-bit kernel-like functionality under DOS, sorta). I never had anything DOS4GW actually work correectly under Win95, since Win95 by itself a 32-bit extender of sorts. Some DOS4GW versions were able to knock out EMM/HIMEM/VM86-monitors, but they certainly cannot break out of real 32-bit system.
Re:They spelled 'armour' correctly in the HUD. (Score:2)
Re:They spelled 'armour' correctly in the HUD. (Score:2)
Cool...
http://quake3.delphigl.com:8080/viewsvn/source/co
Realism. (Score:5, Interesting)
Still, I've always been interested in playing a game that effectively encompasses all of a relatively small area, rather than meandering through small parts of a huge area. Quite a few pictures of the Kirovs are publicly available, and if they study other ships (retired destroyers, battleships, etc), they should be able to create a very believable environment, with all sorts of mundane curiousities to explore. If the entire game really takes place on this ship, notwithstanding the fact that it's dimensionally nearly as big as an Iowa class battleship, it should lend itself well to that sort of game design. Being on a ship also offers some fun. For example, they could change the weather and sea states throughout the game (how about throwing a grenade in a 40 knot wind?). I thought the varying weather was one of the nice subtleties of Enigma: Rising Tide (although that's not an FPS).
Of course, it could end up simply sucking like most other games out there.
Re:Appropriete OS (Score:2)
That's what it says in the article. Windows x64 for 64 bits, and presumably regular Windows for 32 bits.
Re:Explain (Score:1, Informative)
Re:Explain (Score:2)
Re:Explain (Score:2)
Re: (Score:2, Funny)
Re:Dell Keylogger? (Score:1, Informative)
http://www.snopes.com/computer/internet/dellbug.a