Imperfections In Rise of the Imperfects 24
Game Girl Advance has an intriguing screed from an EA designer who has a lot to say about what went wrong with the Marvel title "Rise of the Imperfects". From the article: "When you make games for a living, sometimes you play games for fun, and sometimes you play games for research. If you're not playing Marvel Nemesis for research, there really isn't much point to it, I'm afraid. This game shows a lot of signs of being forced out the door before it was ready, which is a fairly common trait of the first game in a new genre for a developer. I'm going to step through my impressions of the game: what didn't work, what did work, and what I'd like to see expanded upon and improved if EA or Nihilistic ever tries to do another fighter in a similar mold (which I wouldn't be opposed to, honestly)." Shocking to see such honest talk from a member of the developing company.
Of all the games ... (Score:3, Interesting)
Re:Of all the games ... (Score:1)
Re:Of all the games ... (Score:2, Insightful)
I have to take issue with this. Just because you don't read about it, or it isn't done for public consumption, doesn't mean it doesn't happen. Most games I've seen worked on begin with a clear idea of what to do differently from before, what went wrong on past projects, etc. (Which isn't to say that mistakes aren't repeated, even by people who know what they're doing.)
Regarding this specific story, it might be
Re:Of all the games ... (Score:1)
Does anyone even work in the EA marketing dept.? (Score:3, Insightful)
Re:Does anyone even work in the EA marketing dept. (Score:2)
I'm going to venture a guess and say: the fact that tons of people still buy games that are just as you describe.
Re:Does anyone even work in the EA marketing dept. (Score:3, Informative)
I don't see why reviewers are hating:
Re:Does anyone even work in the EA marketing dept. (Score:1)
Re:Does anyone even work in the EA marketing dept. (Score:1)
Re:Does anyone even work in the EA marketing dept. (Score:2)
Why is a candid report so newsbreaking? (Score:5, Insightful)
Having freelanced on and off for a couple of gaming companies, I've honestly felt that the American gaming industry has been unhealthy for a while - young boys making prurient games for young boys, with only the occasional break-out title that's appealing to a more diverse audience. Not that I'm against a little prurient fun now and then, but any objective visitor to E3 will quickly realize the fanboy infatuation and shallow flashiness alongside very little constructive cultural presence (not to mention very few women outside of skin-tight clothing).
This is the problem with an industry that's engaging in design-by-comittee. Back when all it took was six or seven guys in a garage to create a video game, real innovation was easy. Now with games approaching or surpassing major motion picture budgets, you have tight-fisted executive boards that are terrified of anything outside of the mainstream, and rely heavily on tried-and-true rehashed sequels.
The well-known fanboy corruption of the video game media has contributed to this culture for a long time now, and only recently are we starting to see a little stabilization in both video game exposure and video game reporting. It's a little embarrasing that an article like this should be remarkable for it's candor, as opposed to being the norm.
Re:Why is a candid report so newsbreaking? (Score:1)
'eh' (Score:2)
As far as the game itself, yeah, it sounds like pretty standard slapdash game producing. The commercials are the type I hate, with all FMV and no game play. Show me what the game looks like! But yeah, mirroring of charac
To each his own. (Score:3, Insightful)
Maybe it's not what he was hoping for, but that's not the same thing as being a failure.
A little background. (Score:3, Informative)
http://www.andrew.cmu.edu/user/bkj/ [cmu.edu]
Good 1 day rental (Score:1)
Definition (Score:2)
A long monotonous speech or piece of writing.
It's a new word for me. Maybe it's new for someone else.
Bad reviews from normally bias reviewers. (Score:2, Insightful)
The controls are more like a beat-em up action game (like streets of rage
Spelling/Grammar Nazi at Your Service (Score:2)
"a lot", not allot.
The controls are more like a beat-'em-up action game ... than like a fighting game. Comparisons always use "than" . "Then" is for sequences and causation.
"The thing that allows" -- subject and verb should agree, and later in the sentence the thing is a fact, singular.
"lacking"
one character's move list
The thing that showed me just how bad this game is was the IGN review of it; when IGN (normally very producer-biased) gives an E