

Review: Dragonshard 171
- Title: Dragonshard
- Developer: Liquid Entertainment
- Publisher: Atari
- System: PC
- Reviewer: Zonk
- Score: 8/10
In addition to the setting, Liquid also broke new ground with gameplay elements. While most RTS titles pit you against other factions in titanic battles, Dragonshard offers more than one way to play the game. On the surface of Xen'drik you build a fortress settlement and train up characters referred to as captains. These captains fill different character templates from the Eberron setting (artificers, rogues, ranged warriors, warforged soldiers, etc). Powerful captains attract soldiers which bolster your numbers while campaigning aboveground. There are several unique hero characters you can choose from as well, and these lead your captains in battle against opposing forces. The problem is that the only resource you can gather aboveground are the semi-ubiquitous dragonshards. Like every good adventuring party, you need gold to fund your conquests. In the grand tradition of D&D there is just as much gameplay to be had belowground as above. In the dungeon realm of Khyber, which runs beneath every level's map, monstrous creatures with hordes of loot await your blade's ministrations. By taking your captains belowground you leave the common soldiery behind, reducing the game to a much more traditional dungeoncrawling experience. Defeating these creatures nets you experience, which you can apply to captain types in order to level them up. In a nice circular fashion, leveled captains gain more followers. These soldiers don't count against the maximum number of followers you can control, and above ground your captains lead huge armies against your opponents. As you conquer more of the map above, you'll find new entrances to the Underdark and new opportunities for loot.
The result is a fun combination of traditional Warcraft-like combat and something more akin to Neverwinter Nights. The focus of game's storyline is very RPG, as well. A group of good-aligned warriors united in their worship of the Holy Flame seek three mystic seals which will allow them access to a giant hunk of Dragonshard. The powerful relic has affected the local lizardfolk population, changing them in substantial ways and providing the primary adversary for the Holy Flame's army. Aside from the goals you'll attempt to fulfill in acquiring the seals, quests you receive from characters scattered throughout the map give you opportunities to gain additional power and treasure. Items can affect your Hero's stats, and some quests can even open up new captain types in your base. The experience taken as a whole is very different than your standard cookie-cutter RTS, and the variety of gameplay ensures that if you get bored with one aspect of the game you can indulge in another activity to switch things up.Base building in Dragonshard is fairly unique as well. Bases are laid out into blocks of four squares, with a central citadel and a stout wall surrounding the buildings. Unit-building structures are built on each square. Once their training facility is constructed, captains can be trained and (if you have enough experience) upgraded to level 2. By building another of the same structure type adjacent to the original, you can train units more quickly and upgrade the captain type further. Beyond simply upgrading the captains, there are structures you can build in the square arrangement that will improve the statistics of adjacent unit structures. Placing a mana increase obelisk in an arrangement with priest and sorcerer producing buildings will allow your spellcasters to be more effective in combat. It takes some getting used to, but once you get the hang of putting together a base it's easy to throw one together fairly quickly. After you've ventured into the Underdark enough times to gain some sizeable wealth you'll have a base that resembles a small city, with monuments and buildings nicely blending together.
The visual look of the game is distinct, and quite attractive. Units are highly detailed, with lots of nice touches given to the captains and heroes you'll be leading. One hero has a cross hanging from their armor that swings as she runs, while the angelic Archons wield inner-lit lightning bolts. The lizardfolk are especially intricately designed, with spines and scale flaps all over the place. The world is equally beautifully rendered, with environmental effects aplenty and a deformable terrain adding to the experience of combat in a substantial way. The most dramatic way to see the terrain deformation is the infrequent impacts of dragonshards from above. The first time it happens, it's quite startling to see. The explosions of crystalline shards are heavy enough to knock your troops off of their feet if they hit nearby, and leave collectible shards nestled in impact craters in their wake. The downside to all this pretty is a drag on your rig. While I don't have a cutting edge setup, I can play Half-Life 2 with most of the shinies turned up. Just the same, a screen full of warring armies caused me slowdowns on a couple of occasions. Despite the slowdowns, Dragonshard is a dramatic game. The auditory environment is dramatic as well, with angry cries and clashing blades adding emphasis to the visual devastation. Heroes and captains have unique vocalizations and catch phrases. As with every RTS they get old after the hundredth time you've heard them, but until you get fed up and turn them off you'll enjoy their gusto. There are precious few cinematics in the game, with most plot elements being explored via cutscenes acted out within the engine. While this is a good way to show off the game's graphical power, it can make for some odd moments. Up-close, the running animations of the heroes looks decidedly awkward. Additionally, there are no animations for characters to turn in place. When a hero turns to address one of his fellows, he rotates in place like a cardboard cutout. It's distracting, but the cut-scenes move the plot forward effectively. While some of them skirt the line of hokey gaming patter, for the most part they do a good job of keeping you informed about your goals in the single-player campaign.The single-player mission is enjoyable, but re-playability is fairly low due to brevity. Multiplayer is where the game gets an extended life. Whatever reservations I have about the single-player are easily ignored when it comes to online play. The aboveground/Underdark gameplay makes for an even more interesting experience when other adventuring parties are thrown into the mix. In addition to probing the dungeons for treasure and experience, you have to fend off the opposing forces as well. This can be a tricky prospect if you've just put your party through a difficult boss battle. Beyond the basic gameplay, there are additional objectives that you can attempt to gain dominance. A capture-the-flag-like mode has you collecting artifacts before your opponent does, while another gametype requires you to take and hold places of power for a given span of time. Good gameplay is nothing without opponents, and I was very happy to have little problem finding folks to play against via the browser. The only catch is that you have to download a patch straight off in order to get online. A small price to play for the most entertaining way to play the game.
I didn't like this game at first. My knee-jerk reaction to this version of Eberron set me back, and the gameplay didn't jump out at me the way many other games have in the past. It's been a slow year for Real-Time Strategy, but after some time working with Dragonshard it began to grow on me. The base-building has a very different feel to it than your standard model, and the Underdark dungeoncrawling component is the perfect contrast to combat between massive armies. There are still elements that weaken the end result. The single-player game is very short, and confusingly while there are three races in the game there are only two campaigns. The game has occasional slowdowns, and the random Underdark spawn tables can make for overly interesting forays in the Multiplayer game. Overall, though, Dragonshard is well worth taking in if you're a fan of strategy games or the Dungeons and Dragons brand. Eberron is a fascinating setting, and I'm looking forward to seeing it realized more fully in future titles.
It's not that confusing, Zonk! (Score:5, Funny)
There are plenty of real-world examples. For example, consider the three races of Sunni, Shiite, and God-Fearing Christian, which are only engaged in two campaigns (Iraq and Afghanistan.)
Mod Parent Up! (Score:2)
My problem with those game: (Score:5, Interesting)
So the barbarians can activat their bloodrush, or the archers summon rats/bats, or the healers cast "hold" spells, but if you have a group of all ranged characters (like archers+healers), you cannot select those powers. You got to deselect the group and select a "racially clean" group. (instead of doing the obvious and just accept the the command only for appropiate units).
That way, to get the most out of the game, it becomes a "who clicks faster" competition, and frankly, if i want to measure up in that department, i play winter games on a c64 emulator...
Re:My problem with those game: (Score:2, Interesting)
Re:My problem with those game: (Score:2)
Maybe you want archers at 2 different places or something?
And even if you give up any kind of tactics for unittype quickselection, the battle will just be group1->activate power->group2->acticate power... ect ect.
I rather spend my clicks per second on actually doing something.
its like Warcraft3, only every unit is a mini hero. (with 2 or 3 different powers, mana that recharges, ect). There were about 15 times the firs
Re:My problem with those game: (Score:3, Insightful)
Who wants to be a general when you have to call up each man individually and tell him to throw that grenade already?
Re:My problem with those game: (Score:2)
It looks like the developers couldnt decide if they want to make a RTS with units and hero units that have powers, or an action RPG ala silent storm.
I think this game could have been awsome if it were a bit deeper(real experience, for example), but allowed to issue command while in pause.
It really
Re:My problem with those game: (Score:3, Insightful)
Re:It's similar to Warcraft 3 (Score:5, Informative)
Re:My problem with those game: (Score:3, Informative)
If you select a large group of units, tab will take you through the various unit types. You can also click once on their icon at the bottom of the screen to select that particular type of units. Double click an icon will select just that unit.
It really has a very simple interface, reminds me of Warcraft. Perhaps you should play the tutorial in future, before leveling complaints at the game?
Re:My problem with those game: (Score:2)
Add-On (Score:5, Informative)
Yes and this will be the add-on "City of Daggers - Sharn"
Psssst... (Score:2)
"Sharn, City of Towers."
In fact, Sharn has a whole book [wizards.com] dedicated to it, its personalities and quirks, and its vertically stacked and striated neighborhoods.
And then up the Lightning Rail a ways, you'll reach Wroat, Starilaskur, and finally, the crown jewel of the continent of Khorvaire, the Mournland. That ought to be a trip.
Definately worth while (Score:5, Interesting)
Re:Definately worth while (Score:1)
Re:Definately worth while (Score:1, Interesting)
Jaysyn
D&D Online is already in the works... (Score:4, Informative)
Re:D&D Online is already in the works... (Score:2)
Proof of inflated reviews (Score:5, Interesting)
Re:Proof of inflated reviews (Score:2, Informative)
Re:Proof of inflated reviews (Score:2)
No, no, no, in Dragonshard, it's only the Dragons that can be hard.
Re:Proof of inflated reviews (Score:5, Insightful)
Re:Proof of inflated reviews (Score:2, Insightful)
82 is an insane score for this game. I was in the beta, and I hated it. I wouldn't have done any further than I went, but I wanted to see the process through. Warcraft 3 is still better, even though it is somewhat dated, now.
Look at some of the real stinker games that came out, and what their metas are.
Then look at who pays most of those websites/magazines who
Re:Proof of inflated reviews (Score:2)
I hate to break it to you but if your idea of an RTS is C&C then you shouldn't really be throwing stones at anyone. The genre has moved onward though numerous vastly superior games, Age of Empires, Starcraft, Age of Kings, Empire Earth, Rise of Nations, just to name a few and continues to do so.
While it has it's place in history, C&C has not been a part of any serious RTS players library for a long time now.
If nothing else (Score:5, Interesting)
Re:If nothing else (Score:2, Informative)
Jaysyn
You can almost (Score:5, Funny)
Re:You can almost (Score:2)
Dawn of War: Winter Assault (Score:5, Informative)
Demo Available here: New Warhammer 40,000 Dawn of War Winter Assault demo [dawnofwargame.com]
I may pick up Dragonshard eventually too... but I imagine that with the little time I have available for Game Playing I'll have my hands full with Winter Assault.
Re:Also: Earth 2160 (Score:1)
Empire Earth 2 (demo [empireearth2.com]). Allows true co-op play, with two people controlling the same side. Lots of fun, and I'd never seen that in an RTS before (not that I play that many of them).
Three mystic seals? (Score:5, Funny)
> Flame seek three mystic seals
Warrior 1: "Ok, here, I've found the seals"
Warrior 2: "Ummm, are those... circus seals?"
Warrior 3: "How do they balance those beach balls on the noses?"
Warrior 1: "It's... mystical"
This was done before (Score:2, Funny)
Re:This was done before (Score:3, Informative)
Sure it was repetitive, but the RPG elements made the grind easier.
What I DIDN'T like is when I got close to the end of the game and a bug in spellforce made my savegame unplayable.
Re:This was done before (Score:1)
Everyone seems to be making comparisons between this game and various other games, but I think it is very unique. It certainly doesn't play like spellforce, lets say.
The actual PRG-ness in the game is very underplayed - sure, your characters level up, but it is a global leveling for all Captains of a certain type. Also there is no real inventory to speak of. The Underground section doesn't play like an RPG, but more like a smaller scale RTS with more unit micromangement required.
Re:This was done before (Score:2)
That said, I really like the game, but without the expansions, updating to newer patches breaks stuff... It's a neat game though. It's also a lot like Once Upon A Knight [KnightShift for everybody else] It's closer to how my kids play warcraft 3 but the community [mods, maps, etc] is a bit hard to find much of unless you speak good German.
Re:This was done before (Score:2)
What I would like to see... (Score:4, Insightful)
Re:What I would like to see... (Score:1)
Jaysyn
Re:What I would like to see... (Score:5, Informative)
NWN [bioware.com] and free server software [bioware.com]
Neverwinter Nights (Score:5, Informative)
It comes with a phenominal world-building engine and some of the community-produced content for it is breathtaking. There's some very talented world-builders and storytellers out there.
And the game can be played multiplayer with a DM.
Oh - and it runs on Linux!
DG
Re:Neverwinter Nights (Score:2)
CC3 is due real soon now.
DG
Re:Neverwinter Nights (Score:2)
Re:Neverwinter Nights (Score:2)
Try this then:
http://nwvault.ign.com/View.php?view=Modules.Deta
Google is your friend as well.
DG
You want Neverwinter Nights (Score:1)
Re:What I would like to see... (Score:3, Insightful)
NWN has a fantastic scripting system and a decent UI for creating modules. It basically provides a simulation engine where all creatures (and even objects) respond to various events (seeing something, getting attacked, etc.).
It's not the first.... (Score:1)
D&D + Warcraft = Suck
Jaysyn
What Is In the Second Picture? (Score:2)
Re:What Is In the Second Picture? (Score:2)
While I am not familure with this aspect of D&D there use to be a set of rules called "spelljammer" that had space flight.
Re:What Is In the Second Picture? (Score:2, Redundant)
Here is a better illustration of the craft:
http://www.wizards.com/dnd/images/ebw_gallery/8288 1.jpg [wizards.com]
In the game, the Holy Flame army uses the flying craft to get to Xen'drik, and move about the continent.
Re:What Is In the Second Picture? (Score:1, Informative)
Re:What Is In the Second Picture? (Score:2)
Re:What Is In the Second Picture? (Score:1)
Re:What Is In the Second Picture? (Score:2)
It was part of the "S" modules series which were all special in some way. For example the Tomb of Horrors [rpgnow.com] in which the players mainly fought deathtraps or the The Lost Cavern of Tsojcanth [rpgnow.com] which came with its own mini-monster manual for monsters found only in that module (at the time...)
Good
Re:What Is In the Second Picture? (Score:2, Informative)
Where's the role playing? (Score:4, Insightful)
I haven't played all that many of these games, because I became disenchanted with the whole genre long ago, but I have to ask... do any of these games actually provide any opportunities for role playing? That is, do you as a player have any control over your character's actions beyond those of a "choose your own adventure" book? Oh, sure, you can choose to go on or not go on side-quests, but beyond that the only results of your actions are whether you make it through to the ending, or at the most get one of a couple of different variations to the end.
For a canned game, where the only person involved is yourself, this kind of interactive fiction approach is probably the best you can manage... but even the "massively multiplayer" games seem to give you awfully limited opportunities for developing your own character with his or her own motivations and goals. And, after all, that's what distinguishes the role-playing campaign from the canned dungeon crawl whete the DM may as well BE a computer...
Try Out Fable The Lost Chapters (Score:1)
Or Morowind.. (Score:1)
Re:Where's the role playing? (Score:1)
Re:Where's the role playing? (Score:1)
Comment removed (Score:5, Insightful)
Re:Where's the role playing? (Score:2)
-Go to the mayor
-Go to the healer
-Go to the blacksmith
-Leave
What about:
-Go to the mayor
-Go to the healer
-Go to the blacksmith
-Go to the pub
-Go to the library
-Go to the fairground
-Go to the monastery
-Go to the cathedral
-Go to the carpenter
-Go to the stews
-Go to the alchemist
-Go to the recruiting hall
-Go to the clockmaker
Re:Where's the role playing? (Score:2)
Re:Where's the role playing? (Score:3, Informative)
In essence, it is what a lot of DMs want to see in a Roleplaying game. Yes, it is still bound by some restrictions - this is a computer game, last I checked everything on a computer at this time
Re:Where's the role playing? (Score:2)
That's a tactical-level choice, yes, but what if I want to opt out of the whole "combat" thing and have my character be an armorer or a research alchemist? I know Everquest has schemes where you can pretend to be a shopkeeper and sit at your computer typing buy and sell commands all day (or have a script do it for you), but that's seems to be
Re:Where's the role playing? (Score:2)
Re:Where's the role playing? (Score:2)
Neverwinter Nights, I guess? (Score:2)
It's a computer, until we have an AI that is nearly human-like in thought... we're not going to get true role playing on the computer, it's just how it goes.
===
If you're looking for character development in RPGs, stick with table top, old bean, you'll be much happier...
Re:Where's the role playing? (Score:2)
Blood & Magic (Score:5, Informative)
You're off by about 9 years. Blood & Magic [gamespot.com] was a D&D RTS based on Forgotten Realms that came out in 1996. Not a terrible game, but it wasn't near the top of RTS's even back then.
Re: (Score:1)
Re:Blood & Magic (Score:2)
Stronghold? (Score:2)
Released in 1992 according to the site. I was thinking of it and I had to do some searching to remember the name.
I loved this game when it came out and played it for many hours. It is not a modern day rts game per say, but it definatly was ad&d in real time.
So, you are right, this definently isn't new
Shoot the narrator, please! (Score:2)
Speaking of which, it took me two hours to get through the tutorials! It might be great for complete newbies but I just wanted to know what made
Re:Shoot the narrator, please! (Score:2)
Eberron Setting (Score:3, Insightful)
I think their core concept is that if you publish modules with one or two film noir-esque illustrations in each one, that somehow will make a roleplaying experience cinematic. (And no, it doesn't work.)
For a roleplaying system that actually, really, creates a cinematic feel to it, try out Feng Shui some time. There's a D20 adaptation for it (Google "Burning Shaolin"), but their core system is better. No dis on D&D, I play it a lot, it's just that they really missed the mark on this one.
Re:Eberron Setting (Score:1)
-- Dave
Re:Eberron Setting (Score:2)
Re:Eberron Setting (Score:2)
www.livingplanar.com
Slow year for RTS? (Score:2)
Every single one I've played has been a disappointment since then.
===
Until there is some sort of new concept in the RTS games put out on the market... things aren't going to change, either... it'll all just be rehashes of the same thing, over and over.
Re:Slow year for RTS? (Score:2)
Battle for Middle Earth was really uninspired.
I am waiting for Age of Empires 3, which seems like it might introduce some interesting twists (i.e. the home city, indian nations you can ally with).
Rise of Legends should prove interesting as well.
Slow year (Score:1)
Not the first Dungeons and Dragons RTS! (Score:1, Informative)
PS:T (Score:3, Interesting)
Eberron? donde? (Score:3, Interesting)
Re:Eberron? donde? (Score:2)
Someday, the Chronicles will be made into a movie, and then everything will be right in the world.
Yup. Eberron is an interesting setting, but with its trains (or lightning rails) and planes (sky wagons) I found myself longing for the high fantasy of Dragonlance and the Forgotten Realms. Those stories would have been nearly impossible if the companions had a train to hop ...
Re:Eberron? donde? (Score:2)
PnP quasi-RTS (Score:1)
And every weekend, I'd play out all the results from all the opposing minions.
Didn't work out, though. I didn't have the spare time required. But I did put together a bunch of pages [brew-masters.com] describing how it'd work, if anyone's interested.
Just another good RTS ..... (Score:3, Insightful)
I would ignore the 'first D&D RTS' claims - once you get past appearances its not much closer to D&D than Warcraft. And unfortunately the more magic etc you throw into such a game, the more micro-ing is required (personally I always find games with lots of magic + heroes etc initially attractive, but due to the inevitable micro-ing required for such games I tend to end up playing the more strategic games like Kohan longer). And the dungeons are just an excuse to lean the games towards creeping which inevitably makes the games more of a race.
But I would also ignore the 'another C&C clone' trolls. If its your kind of thing, its worth a play as long as you don't expect too much over existing RTSes. It is definately different, but its not D&D, and if you play any of these RTSes too much they inevitably all boil down to the same thing. Its inherent in the name _real-time_ strategy that time is of the essence, and thus micro etc becomes ever more important once the basic strategy+tricks are understood.
Anyone read the game's title as... (Score:2)
No, it's not. (Score:2)
Re:ok, a couple questions. (Score:3, Informative)
Re:ok, a couple questions. (Score:5, Funny)
From a LARPer?
Hi pot, I'm kettle, your black.
Re:ok, a couple questions. (Score:1)
Mind you that isn't enough to get me playing VtM, LARP or no
Re:ok, a couple questions. (Score:1, Troll)
(Teen angst is a big turn off)
(Especially if they are no longer teens)
Re:ok, a couple questions. (Score:2)
Of course, seeing one and speaking to one are two very different things. Most of us are intimidated by women enough when they're not holding a bludgeon.
Re:ok, a couple questions. (Score:1)
Re:ok, a couple questions. (Score:4, Funny)
Re:ok, a couple questions. (Score:2)
Re:ok, a couple questions. (Score:1)
I'm sure there's some LARPs that can be taken seriously but when there's some groups that post videos of their LARP fights on the web, it just makes me embarassed to be a human.
Re:ok, a couple questions. (Score:3, Interesting)
No gamer in existance and play all three (must pick two). You obviously chose LARP and Table Top, if you were even slightly interested in computer games over the last decade (and had internet access) you would know that RTS was Real Time Stradegy.