The Onslaught of Photorealism 72
Ant writes "Shacknews mentioned an article entitled 'Videogame Aesthetics: We're All Going to Die!'. In it, the author considers the pros and cons of the neverending push toward absolute reality in video game graphics (or at least the weird plastic look that people get confused with reality), and comes to the conclusion that all in all it's probably worthwhile. In the process, the author takes a look at several games that employ unique visual styles that are extremely successful without attempting any sort of photorealism." From the article: "The photo-real push is obviously important to many people within and surrounding the game industry, as demonstrated not only by the persistent trend in commercial development, but also by work such as the System Shock 2 mod Rebirth, which replaced some of the models with curvier versions, designed for more powerful machines than the original game."
Human Realism (Score:4, Interesting)
It's going to take increasing amounts of money and artists to handle all that extra detail though, I don't see any way around that, except through simplified scanning-in of real world objects and people.
Photorealism is overrated. (Score:5, Interesting)
Photorealism steals focus (Score:2, Interesting)
Photorealism is difficult and technically demanding, and doubtless brings out the nerd in many game producers. If they're not careful, other aspects of gameplay will be lost. Titanic was a visually spectacular movie, but could have been taken to a whole new level if James Cameron had thought of spending a couple of hundred thousand dollars on editing the script. I've been in a musical theatre production where the director spent 80% of the time working on the lighting and 0% of the time actually directing the chorus. Maybe something as technically demanding as a photorealistic game requires someone high up who doesn't know (or at least doesn't care) what a polygon is.