
J. Allard Predicts Disappointment at 360 Launch 125
Eurogamer has an interview with J. Allard about the 360's imminent launch. Among other things, he admits that some people will be let down by the console supplies when it goes retail in Europe. From the article: "We decided we're going to take a little bit of heat on allocations, frankly, in all the territories rather than take a lot of heat in one or two territories. So, we're not saying Europe comes four months later, we're saying Europe comes now, but with that combining it with the physics properties of the silicon means we're going to have some disappointment in terms of what we can provide to retail and ultimately to the consumers this year, but that's okay, because we want to get the market started. We want to get started on a worldwide basis, we want to do the right thing for gamers, for our publishers and for consumers."
More dissapointment for publishers (Score:1)
Re:More dissapointment for publishers (Score:4, Interesting)
It's funny, because the third party developers are the only thing keeping people on Windows. In the business world, people buy the platform their application runs on. Until recently (the last 12 years or so) that was SCO UNIX, VMS, DOS, OS/2, DG/UX, Digital UNIX, or HP/UX. End users didn't care which. They bought the one their application ran on. Now application vendors are under the false assumption that if they don't write for Windows, nobody will buy their product. At this rate, that may end up being true... even for Xbox.
Re:More dissapointment for publishers (Score:5, Interesting)
As much fun as most
Microsoft make significant effort in providing SDK's and development resources (knowledge bases, code samples, easy to use libraries) to developers, they are also pretty up front about their plans for the console - if you are sceptical compare them to Sony or Nintendo who are being at best very elusive about their consoles, and in Sony's case telling outright lies about it (just as they did with the PS2).
It's true I find Apple's information a lot more useful (probably knowledge base aside, but it's the developer documentation I'm usually most interested in), but at the same time I find Sun's information a lot worse (it's wonderful if all you care about is re-writing all your existing applications in the latest version of Java - otherwise it's enough to make you want to never develop anything that runs on Solaris, on purpose, just to spite them). In this respect MS are not The Great Evil, they are doing a perfectly competent job.
As much as I prefer Mac OS X (or even just any Unix system) for 'Serious Applications', there are a whole bunch of things (games development particularly) that are a lot easier to do on Windows than any other platform due to the libraries, SDK's and documentation provided by the vendor.
In the business world, people buy the platform their application runs on.
That's true for a comparatively small set of specialist software (on the server side, at utilities companies (power/telco/etc), and for things like financial traders) but not for the vast majority of systems, which are traditional (very dull) desktops.
They run Windows because they always have, everybody else does, and MS Office (particularly Outlook) runs on it - and because it also runs a bunch of other applications they also use (be that Sage, Visio, Visual Studio, MS Project, or whatever floats their boat).
It's a collection of reasons, and if one application on it's own stops being available, people will either stop using it and switch, or if it's really vital to their business, they will by a additional systems dedicated to running it only for those that really need it (and either give those people X11 software on their Windows system so they can access it, or just give them a second desktop).
Now application vendors are under the false assumption that if they don't write for Windows, nobody will buy their product.
That's essentially true though, because if they don't write for Windows most there customers will just switch to an alternate product, rather than switch OS on all their systems (because that would require switching all their other applications too, and IT staff with new skill sets and putting up with lost productivity and additional expenditure of switching to a new system).
If their product is the only one in the market - or is regarded as best by a significant margin - they will have the option to survive for a time with a much smaller user base (though this is almost certainly just a long, protracted death as they won't be able to put enough resources into new development to stay competitive in the long run).
That's the best case likely scenario though, if there is reasonable competition then they will simply die very quickly (probably within 5 years) as everyone jumps ship. It's a lot easier to switch a single application vendor than switch all your desktops, your server infrastructure, your IS/IT staff and all your other software.
Re:More dissapointment for publishers (Score:2)
That may be true, but not making nearly enough consoles (which effectifely caps your developers sales) and seemingly being okay with that is pretty bad.
What I was talking about regarding Microsoft and their developers had nothing do do with documentation or programability, or quality of the platform... It's that if you write a successful application, you're practically guaranteed to have Microsoft come ou
Re:More dissapointment for publishers (Score:1)
You're an idiot.
Please shutup in the future.
How marvellously refuted. I'm convinced by your persuasive argument that my own years of experience of using Microsoft development tools (as much as I prefer Cocoa) has been some sort of bizarre dream.
Yeah, Microsoft and there stupid XNA [microsoft.com] and directx [microsoft.com] is so much less easier to use than manually optimising for individual vendors unique hardware, even when (like Sony [1]) they dick you aroun
What a weird interview! (Score:5, Interesting)
Re:What a weird interview! (Score:1)
It could happen.
Well, I tried to RTFA (Score:5, Insightful)
"It's the best game that's ever been created"? I'm sorry, but your credibility just dropped to 0. I've played it, and it's a good game, but I can name 10 games I certainly enjoyed more off the top of my head (Hmm, Zelda : OOT, Goldeneye, WoW, Ico, SM 64, KOTOR just to pick some at random). I doubt you'll find any actual game critics who would name it in their top 5, let alone their favorite ever game (we are *not* counting single platform "unbiased" magazines/fansites that only cover Xbox). Hell, the rather unreliable Gamerankings doesn't even have it in their top 10.
The best PR requires at least a modicum of truth. Total out and out bullshit makes you look like an idiot Mr Allard, and I stopped reading your interview right there.
Re:Well, I tried to RTFA (Score:2, Insightful)
"If independent sales figures show that Microsoft topped or exceeded $125 million in sales, then "Halo 2" would definitely count among the top five best-selling games in history for first-day sales, said David Riley, senior manager with The NPD Group."
Re:Well, I tried to RTFA (Score:5, Insightful)
After playing "Enter the Matrix" for 2 weeks, I was ready to return it and IT made a ton of money as well.
There's tons of good games that sold VERY poorly.
Re:Well, I tried to RTFA (Score:3, Insightful)
Re:Well, I tried to RTFA (Score:2)
Especially if it's the only game your platform's got. ;-)
Re:Well, I tried to RTFA (Score:1)
There are still hundreds of thousands of people that play Halo 2 over live every week, and it's been nearly a year. While that doesn't make it the best game ever, it does suggest that it's definitely a really good game.
Re: (Score:1)
Re:Well, I tried to RTFA (Score:2)
Or, that the rest of what's on Xbox Live doesn't have the mass draw appeal of Halo 2, nor the already tried and true strategies and other such that people have built up over the past 10 months.
This seems to be more of the case. Other games come out, they get a little XBL hype... then pe
Re:Well, I tried to RTFA (Score:3, Informative)
J Allard is welcome to his own opinion on what the best is, and you are welcome to yours. He is not "wrong", any more than I am "wrong" in thinking the color blue is great!
MOD PARENT UP (Score:2)
Re:Well, I tried to RTFA (Score:3, Insightful)
Re:Well, I tried to RTFA (Score:1)
Re:Well, I tried to RTFA (Score:3, Interesting)
I think you need to work on your reading comprehension skills. He didn't say anything "incorrect" or "untruthful."
Re:Well, I tried to RTFA (Score:1)
Re:Well, I tried to RTFA (Score:2)
So, if a publisher came out with Goldeneye tomorrow, you would go buy it? Or, would you think, "Oh my god, that looks like crap, and it plays like crap!" Personally, the first thing I would say is, "What? No on-line multi-player?"
He didn't say, "The best game at the time of it's release."
Really...go play Goldeneye. Don't sit there and remember how much fun it WAS, judge it for what it IS.
Re:Well, I tried to RTFA (Score:3, Insightful)
it doesn't have the best plot.. it doesn't have the best action.. it doesn't have the best multiplayer(no network coop either)..
worth the wait? nothing is 'worth' the wait - not with games anyways, with release dates slipping and so forth the better question is: is it worth the money at the time of release? I don't think halo 2 is worth buying, lot's of pc fps's are b
Re:Well, I tried to RTFA (Score:1)
Re:Well, I tried to RTFA (Score:2)
Let's try:
DNF will be out in 2009 ... for the X-box! ... for the X-box!
Daikatana was the greatest game ever
Yeah, I think it kind of works... Mum, I found a new meme!
Re:Well, I tried to RTFA (Score:1)
Nice Headline (Score:5, Insightful)
Re:Nice Headline (Score:3, Funny)
I predict disappointment for J Allard at 360 launc (Score:4, Interesting)
Even though it is by no means a scientific measure, I have talked to many XBox owners and it doesn't sound too peachy for Microsoft; most of them say that they think the 360 is cool but they have no plans to purchase one. The most common comment I have heard from XBox owners is that the XBox already produces 'good enough' graphics and it isn't worth $500 to upgrade their system.
Re:I predict disappointment for J Allard at 360 la (Score:2)
Re:I predict disappointment for J Allard at 360 la (Score:2)
Re:I predict disappointment for J Allard at 360 la (Score:1)
Re:I predict disappointment for J Allard at 360 la (Score:2)
You can take my comment with a huge grain of salt, because I have no inside info or anything. But:
I suspect later revisions to the DS will drop the GBA cartridge support. The newest Gameboy-micro already dropped older Gameboy support. So spending a lot of time working on clever GBA button-remapping features probably isn't worth Nintendo's effort, which would be better spent trying to get as many people upgraded to DS titles (like with all the old Gameboy and NES titles re-made for the GBA).
Re:I predict disappointment for J Allard at 360 la (Score:2)
Only place that i know that has them [gamestop.com]
Yeah Right. (Score:5, Insightful)
Lower supply, increase demand. Those who said "I'll wait a month or two to buy an XBox360", are now thinking, "Oh man, if I don't buy it NOW, I may not get it for a long time, I better get in line today for one".
They could even be completely lying, say supply is "Low", but don't provide any real numbers as to what "Low" means, and then get people lining up and "Low" could mean "Have enough for everyone", now they have a much nicer launch, plus they can say "Sold out!" which drives people even more to want one.
Tell someone they can't have it, or may not be able to get it, and all the sudden their wallet is open. Say we have over-stock on XBox360's, and people take their time getting to the store for one.
Re:Yeah Right. (Score:1)
Re:Yeah Right. (Score:2)
You're mostly right, this is a strategy that has worked wonders for many, many companies in the past. Usually this happens when there is no direct competition for the product -- whether because of innovation, branding, or product timing. Whether it's Cabbage Patch Dolls, Collectible Card Games, or gaming consoles, artificially induced scarcity wo
Re:Yeah Right. (Score:2, Insightful)
I don't know how many people this accounts for, but I'm sure its some significant pe
Re:Yeah Right. (Score:2)
Re:Yeah Right. (Score:1)
Well... (Score:2, Interesting)
Maybe quarter2 will be good time to buy and I think many people feel the same way
Re:Well... (Score:2, Interesting)
You know it's shipping simultainlously for the PC, and that it has what could arguably be called it's most important feature (The construction kit and the ability to load third party modules created with the kit) on the PC exclusively, right?
Of course if it's like TES3, the other important feature that will be PC only is the ability to patch.
Re:Well... (Score:2)
Moral of the story? Wait.
Re:Well... (Score:2)
Re:Well... (Score:2)
The choice seems pretty clear to me.
Interview w/out the fat (Score:5, Insightful)
Eurogamer: What was the hardest part of getting to where you are now? The hardware or the software?
J Allard: Both.
Eurogamer: How many units do you think there will be available for launch?
J Allard: No comment.
Eurogamer: Has the launch proved harder than you expected?
J Allard: No.
Eurogamer: Are you worried that this is going to overshadow your message because the media's going to talk about lack of stock?
J Allard: I hope not.
Eurogamer: Can you be specific on the launch line-up, because it's still kind of ambiguous what games you're going to launch with the console.
J Allard: The ones that are done!
Eurogamer: Can I press you on that? Can you say with conviction which ones?
J Allard: No.
Eurogamer: What are you hoping for?
J Allard: All three of the first party titles to be there on day one.
Eurogamer: Are you saying these three key titles might not be ready for launch?
J Allard: Yes.
Eurogamer: Does that keep you up at night, the fact that you know you can't guarantee these three key titles from you, and other key titles from other publishers might not be there for launch?
J Allard: No.
Eurogamer: Would you risk putting a game out that was almost finished?
J Allard: It's up to the publishers, you know, it's happened before.
Eurogamer: Do you feel X05 was a success?
J Allard: Yes.
Eurogamer: Can you tell us a little more about Xbox Live Arcade?
J Allard: We're going to have 15-20 games this holiday.
Eurogamer: Can you list any of those?
J Allard: No.
Eurogamer: It'd be nice to see some retro titles on other systems, available on Live Arcade maybe?
J Allard: Maybe.
Eurogamer: What about the Xbox Live Market Place stuff? It's intriguing...
J Allard: It is intriguing.
Eurogamer: Is this very much a publisher lead thing, or is Microsoft Games Studios going to be doing experimental stuff as well?
J Allard: Both.
Re:Interview w/out the fat (Score:1)
J Allard: The ones that are done!
ROFLMAO
Re:Interview w/out the fat (Score:2)
Re:Interview w/out the fat (Score:3, Insightful)
When reporters interview politicians or market droids who give answers without content, it would be great if the reporter would follow the interview with a summary similar to what the parent did. A few embarassing summaries might prod the interviewees to give more substantive answers. Better yet, they may cancel the interview. Who wants to read an interview that has no content?
I predicted this (Score:2)
I posted on this a while back, and predicted a shortage, especially in the upcoming holiday season. I thought, and still think, this could be somewhat artificial so Microsoft can roll it out under way-too-high prices under the auspices of "rare" goods (anyone remember the Cabbage Patch Dolls?).
So, they create an artificial shortage, whip up crazed demand, sell way over price through the holiday season with the additional wallop of great sales afterwards from all of the parents who weren't able to get the
Re:I predicted this (Score:1, Interesting)
Re:I predicted this (Score:1)
If the unwashed slashbot wisdom is true and the consoles are sold as loss leaders to drive game sales, where the actual profits are, what possible reason would there be to artificially restrict the number of consoles
Re:I predicted this (Score:2)
That's a big if. We know they sold the Xbox at a loss, but it would be a stretch to say it was a "loss leader," since they didn't have a chance in hell at making up the loss through games and accessory sales. The pile of cash they burned is mind-boggling. You've got to assume, though, that they're in this to make money in the long run. If the Xbox losses were tolerable to get them into the console mark
Re:I predicted this (Score:2)
Re:I predicted this (Score:2)
Odd word choice... (Score:2, Interesting)
Anyone else find it odd that Mr. Allard separates the two and thus implies that they are not the same thing? Not a sermon, just a thought.
Re:Odd word choice... (Score:2)
It doesn't fit with the people I know who have purchased the console, but oh well.
Re:Odd word choice... (Score:4, Insightful)
Re:Odd word choice... (Score:1)
Or maybe he's just being redundant and not really paying attention to what he's saying.
Silicon in short supply (Score:4, Funny)
I'm glad to see Microsoft continues to follow in Apple's footsteps.
Worldwide release? (Score:1)
Re:Worldwide release? (Score:2)
So if you want it this year... (Score:5, Funny)
Thanks MS. Yet again.
Bill
Re:So if you want it this year... (Score:2)
Man, you guys are really desporate. How's that "Xbox is a failure" rhetoric you guys repeat to yourself every night working out?
Re:So if you want it this year... (Score:1)
Good luck with that,
Bill
Re:So if you want it this year... (Score:1)
Re:So if you want it this year... (Score:1)
Re:So if you want it this year... (Score:2)
Not surprised (Score:2)
Ehh... misleading title (Score:2)
I reall
Re:Ehh... misleading title (Score:4, Interesting)
I know dozens of gamers (including myself), and lots of Xbox owners. I know *one* person planning to buy a 360 on release day. Everybody else is either waiting for some good games to come out, or expecting a price drop when the PS3 comes out, and is planning to wait until then.
If you really want one that badly, I expect you won't have too much trouble walking into a Wal-Mart on the 22nd and picking one up.
We want your money (Score:1, Troll)
Damn, no toilet paper, I'll just use this 100$ bills here
At least Europe... (Score:2)
Re:At least Europe... (Score:2)
eBay? (Score:2)
Paranoid comment of the day: What would keep M$ from secretly selling these on eBay for an extra $200 or $300 to all those people struck by the shortage...
Re:eBay? (Score:1)
Logistics?
Can you say... (Score:1)
Do some research (Score:1)
The right thing for gamers and consumers isn't to release something with a shortage of available machines. Part of me wonders if it's an artificial shortage... Hype it up, make people want it, then make sure everybody knows there aren't enough of them to go around world-wide. Hope that the people on the fence will rush out to get it, just in case there aren't many of them availab
Hell, I'm ALREADY disappointed myself (Score:1)
Re:Hell, I'm ALREADY disappointed myself (Score:1)
Their one-and-only MMORPG (slated for a distant December 2006 release, no less) will be in 480p with no support for voice chat. What exactly is the point of this, anyway? If I wanted to chat on an MMORPG with a clunky keyboard, I could do it *now* on my PC
For one thing, games that run natively on commodity PC hardware tend to be more finicky about what video, audio, and even CD drivers they run with than games for a major console, which has fixed hardware. Microsoft will have to improve the reliability
High Demand and Marketing (Score:1)
Same old story (Score:1)
The more uncertainty MS can spread about supply shortages, the better to get the masses all riled about about having to find one for little Junior this holiday season.
Good (Score:2)
Re:Good (Score:1)
You should try living in Australia then! Notice how our release date is "early 2006"? That means March at the earliest. And it's like that for pretty much everything. Hell, the PSP was only released in Australia on September 1. Yes, that's right. Six weeks ago tomorrow.
Re:Good (Score:2)
I've seen the prices you're charged for computer gear -- it's really a lot worse than over here. In Norway, the price you pay for computer parts and consoles is not too bad, though still something in the range of 50% above the going rate in the US. I bought a Nintendo DS and a Nintendo SP from the US in june for less than the asking price of the Nintendo DS alone when it was eventually relased in Europe earlier this fall.
Re:wait for it ..... weeee haaave MARKETING SPEAK! (Score:1)
Re:wait for it ..... weeee haaave MARKETING SPEAK! (Score:3, Funny)
Thank god fanboys (Fb) have an electrochemical weakness which causes them to be attracted to all things new and shiny.
For some odd reason.... (Score:1)
Didn't compute for me either (Score:2)
Thus, claiming that the "physics properties of the silicon" will lead to initial disappointment is not very credible.
Re:Didn't compute for me either (Score:1)
Yes and IBM were supposed to deliver 3Ghz PPC's to Apple over 18 months ago.
Re:360 Has bigger problems - Blu-Ray... (Score:1)
Re:Release Precedence (Score:1)