EA's Conquest of Origin 51
amitlu writes "Allen Varney wrote about EA's conquest of Origin in the Escapist this week. He covers much of EA's departure from its original values, and even has some quotes from the Garriotts, including, '[CEO] Larry Probst was often not supportive of the things I was doing, but I respect Larry because he was always clear, rational and consistent in his lack of support'"
EA not as good as /. (Score:3, Funny)
Re:EA not as good as /. (Score:1)
Interesting tidbits from the article (Score:5, Interesting)
Upon being willfully acquired by EA, Origin was able to expand greatly, but they did so under their own guidance, and did so poorly. They doubled their staff and projects, entirely with inexperienced people. Many of these new projects failed, and this wasted a lot of money. Not a great way to begin a business relationship. That's when EA started to get involved in Origin management... I would too, if I had acquired a company and they started to be abusive and careless with funding and resources.
Origin barely paid enough for people to live on. EA brought their salaries up to competetive levels. The downside, the author puts it, is that this made it less of a 'cultural, hobbyist' thing and more of a business. But is not a business what they were trying to run? Paying your people a pittance - poverty level, as the author claims Origin paid most it's employees (except for it's star employees, who were paid in excess) - is not something to be proud of. I know for a fact that EA today still pays fairly competetive wages. I also know for a fact that the 'sweatshop conditions' no longer exist, at least at the studio I'm familiar with (which was the one being mentioned in the original blog that started the whole scandal). But Origin was doing that, AND paying poorly, years ahead of that.
The author seems bitter that EA insisted that projects actually stay on schedule. Origins habit of letting projects run until they were done, without clear schedules, is probably what led to them running out of money... the fact that they paid their people poorly explains why they lasted so long to start with.
The MMORPG industry was practically spawned by Garriot, who got the approval for seed funding in the budget for Ultima Online straight from the CEO... nobody at the company really had any understanding of what the game was (and rightly so, this was a totally new genre), but when the 50,000 beta testers volunteers signed up, EA threw full muscle behind it.
Sounds like EA saved the company, and tried to turn it from a playground into a business. Yes, there were poor decisions made - on both sides. But Origin would have been dead years earlier. It looks like it was a culture clash... had Origin not screwed things up on their own earlier on and needed hand holding when they expanded faster than they were capable of, maybe they would have maintained more indepedence.
Re:Interesting tidbits from the article (Score:5, Insightful)
I wrote that Escapist article. The problem with EA's management of Origin wasn't that EA insisted EA adhere to a schedule, but that EA tried to schedule every game as if it were a sports game. My article ran long and so I had to cut quite a bit for space. One point I wanted to make, but had no room for, was that EA routinely rotates its studio managers on a one-year cycle, which accommodates its successful sports game schedule. For the kinds of games Origin made, though -- games that required several years to realize -- this proved disastrous. A new manager (with his own personal agenda) would arrive late in the year, cancel projects and order layoffs, start a new slate of projects, order new hiring, and then a year would go by and bam! the new manager would arrive and start the cycle all over again.
This is not "EA insisting Origin adhere to a schedule." This is a fundamental disjuncture between the corporate HQ's philosophy and the Origin approach.
Re:Interesting tidbits from the article (Score:2)
I apologize if I'm asking a dumb question, but why was your article cut for space at the expense of clarity when, to the best of my knowledge, The Escapist is 100% digital distribution?
Was it because of the graphic heavy design of the site? I appreiciate their desire to have a website where the pages are as lovely as theirs are, but if that was the case - isn't it the very definition of form over function?
Re:Interesting tidbits from the article (Score:5, Interesting)
Sorry, I misspoke. I should have said "cut for length," not for space. The Escapist pays by the word, and so the more they published, the more they would have to pay me. They gave me a target length of 3,000 words, which is presumably what they budgeted for; in the event, the article was nearly 3,600 words.
Re:Interesting tidbits from the article (Score:1)
Re:Interesting tidbits from the article (Score:1, Offtopic)
Re:Interesting tidbits from the article (Score:2)
I actually don't appreciate the web design of the Escapist at all -- I find it unbearable to read articles there. It is a perfect example on how a magazine layout is a total waste and a huge mistake for a web publication.
I wish they'd change that soon. They seem to have interesting articles. But at least one less reader because of their lack of understanding of web design.
Re:Interesting tidbits from the article (Score:2)
It's not EA's resp
Re:Interesting tidbits from the article (Score:1)
Two questions (Score:2)
And...
Do other game companies offer a toll-free support line? I have NEVER seen one. But then again, I never felt the need to call tech support for a game....
Re:Two questions (Score:1)
Re:wtf ads? (Score:5, Insightful)
Re:wtf ads? (Score:2)
The only thing that really bothers me is sites that become popular (and hence need lots of ads to support themselves), but don't bother to offer any subscription option so that people who are really interested can pay to get rid of the ads. It's really not all that hard. I imagine it's similar to setting up an ad account (assuming you get someone else to handle the financial aspects).
Re:wtf ads? (Score:1)
Re:wtf ads? (Score:2)
Re:wtf ads? (Score:2)
Mod abuse (Score:2)
Re:Mod abuse (Score:1)
The linked article as advertisements! BOOO! DOWN WITH CAPITALISM!!
Re:wtf ads? (Score:1, Informative)
Re:wtf ads? (Score:1)
Insight on how EA works (Score:5, Interesting)
I think this was a fairly well spoken article.
The problem with EA that this article reveals to me is that EA has mixed goals. EA wants to make the highest quality games and they want to make a substantial profit. So to make the high quality games they hire and purchase the top level talent in the industry. However after they have this talent they don't give them any creative freedom and put them on projects that they have no interest in because it makes business sense. One goal is standing in the way of the other.
This article is a good example of EA making a good business move to pick up a talented company that is about to crumble and them completely messing up on the integration of the company.
The example in the article was sending the people that worked hard on Wing Commander Online to work on UO2. Although technically on paper the wing commander online team should would well on UO2 the feel and inspirations completely change and the team looses all interest in making good games. The previously talented employees start to loose their passion for the industry and start feeling like they are working in a factory rather them an entertainment company. After that the talent is either lost though boredom and stagnation that leads to EA firing them or the talent just quits and moves to another company. Later when the former employees become successful again at a new company EA will look at grabbing their new company and starting the cycle over again.
If you don't know who EA got its image or how EA handle business I would say this entire issue of the extremist is worth reading.
Re:Insight on how EA works (Score:5, Insightful)
You'd think it would be intuitively obvious that the creation of games requires a 'playful' (for lack of a better word) environment rather than a business one (and vice versa). I guess this kind of explains the stereotype that the 'suits' ruin anything that's enjoyable. ;-)
Still Around (Score:1)
Re:Still Around (Score:5, Informative)
This is incorrect, assuming you mean Origin would still be an independent publisher. As I interviewed ex-Originites for the Escapist article, the theme that emerged was that by 1992 Origin definitely had either to find a buyer or go out of business. The company's position as a publisher was unsustainable in the changing market.
It is certainly possible the right buyer (i.e., someone other than EA) might have kept Origin largely intact in body and spirit as a studio, even to this day. But as I describe in the article, EA's internal politics, and its attempt to produce all games the way it produces sports games, made it impossible for them to exploit Origin effectively.
"Sleep is for the weak" (Score:5, Insightful)
This is a huge mistake and one that I have learned many times over. A programmer without sleep gradually looses so much productivity and is far more error prone as he goes longer and longer without sleep that it makes sense to make sure your programmers get their 40 winks.
I have spent three or four sleepless days working on a project, only to go home, get rested, come back, throw out everything I had done and go from scratch to finish within a couple of hours.
Lack of sleep can not only make you much less productive, but you can even become a net negative. Get your rest.
Re:"Sleep is for the weak" (Score:3, Insightful)
After EA, came two more great Wing Commanders (3 and 4), two lousy Ultimas (8 and 9), UO... and nothing more. No more Origin.
Me, I'd blame EA, although Origin certainly wasn't perfect (they were badly managed, and paid poorly, as the article says).
Re:"Sleep is for the weak" (Score:1)
Re:"Sleep is for the weak" (Score:1, Funny)
Re:"Sleep is for the weak" (Score:1)
Re:"Sleep is for the weak" (Score:2)
Don't stop at just the one article! (Score:3, Informative)
Expensive Floppies (Score:3, Interesting)
I can get 2 DVD-Rs or a DVD-RW (with change left over) now for less that a single 720K DSDD floppy back in the good ol' days.
Full Origin Photo (Score:2, Informative)
Re:Full Origin Photo (Score:2)
(or perhaps scscscfy.mp3
Re:Full Origin Photo (Score:2)
Where's my Crusader sequel! (Score:2, Funny)
"First, there was No Remorse..."
[stuff exploding]
"Then, there was No Regret..."
[guy running around on fire]
"Now... there's just No Reason!"
[silencer shrugs his shoulders, shoots a guy, and frolics off]
Re:Where's my Crusader sequel! (Score:1)
Re:Where's my Crusader sequel! (Score:1)
Origin brings back lots of memories (Score:4, Interesting)
I wonder how much... (Score:2, Interesting)
Re:I wonder how much... (Score:1)
-gary