Price Comparison Shopping in MMORPG 213
Mike writes "Whether you love it, hate it or are unaware of it the MMORPG secondary market, which deals with the trade of in-game commodities for real world cash, is here and growing. Some researchers suggest that this secondary market is likely to exceed the primary market (which is created by off-the-shelf game purchases and subscriptions)in years to come. But with so many vendors how do you know who to buy from, or even who your options are? Eye On MOGS is a search-engine come comparison/availability tool for the MMORPG secondary market. It was created by gamers, for gamers and as such we are very sensitive to the needs of those players who use the secondary market and the concerns of those who oppose it. " Not meant to be an advertisement - but I think it's a very telling sign when even the secondary market for games can have its own price compare engine.
great googly moogly (Score:3, Funny)
No url? No slashdotting? (Score:2, Informative)
Re:No url? No slashdotting? (Score:5, Informative)
To those of you who have paid real cash for items (Score:3, Interesting)
__
Rich My Way [richmyway.com]
Re:To those of you who have paid real cash for ite (Score:3, Funny)
Re:To those of you who have paid real cash for ite (Score:3)
I've also bought an account with a little startup cash and equipment (didn't use the characters) as a sec
Re:To those of you who have paid real cash for ite (Score:3, Funny)
Re:To those of you who have paid real cash for ite (Score:2)
Ok, it screws with the economy. I don't really see any way around inflation in the game, I don't think that's the biggest problem. As much as it irritates me to see someone buy their way through a game where I have played my way through, their choice I guess. I don't think that gold farming can screw an economy or unbalance game play very much because the best item
Re:To those of you who have paid real cash for ite (Score:2)
The players that buy in don't really stay that long, it's just a mild interest that they can afford and a b
Re:To those of you who have paid real cash for ite (Score:2)
Oh, good for you, now you've bought a level 60 character and can PK anyone you want. That makes it really fun for the rest of us who are trying to enjoy the game as it was meant to be played.
If you don't like the game, stop playing. Don't drag everyone else's experience down by being that guy who bought a high level character or enough gold for something and then turns around and PKs people he doesn't like just because he can because he was lame enough to pay
Re:To those of you who have paid real cash for ite (Score:3, Interesting)
He paid for the ability to skip dull content in favor of more entertaining stuff. Not how I'd spend my money... but live & let live, I say.
If the game companies were really smart, they would offer such an option themselves. There's clearly a demand for it.
I thought WoW finally got around the tedium of low-level grinding. There were all these quests and all this fun stuff to do, right at first level! Endless content! Woo-hoo!!!
Then I created my second human character, an
Re:To those of you who have paid real cash for ite (Score:2)
There is nothing stopping you going and doing the non-human quests to get our lowbie off to a start. There are 3 totally separate areas with separate stories for each level range. You may think 1-10 might be your 'home' area all over again, but you could quite easily go to IF on the tram and start 1-10 in the Dorf area.
Maybe when you have 6 Alliance charaters you can whine about lack of lowbie areas, but again, there's nothing to stop you playin horde for another 6 characters.
I don't need to defend the
Re:To those of you who have paid real cash for ite (Score:2)
Re:To those of you who have paid real cash for ite (Score:5, Insightful)
Re:To those of you who have paid real cash for ite (Score:3, Insightful)
Having played Everquest for years (up to a level 66 enchanter / level 56 druid) and WoW pretty much since it came out, I'd have to say that the issue is not that there is a part of the game that is unbearably dull. The truth is that the game really doesn't change much from low to high levels. I personally found the upper level raiding game to be incredibly b
Re:To those of you who have paid real cash for ite (Score:2)
The problem is it's so expensive, it takes long hours of grinding to get the money. This repetitive grinding is not fun, and Blizzard has occassionally taken out some of the more lucrative methods of getting this money, extending the grind even longer.
So in th
Re:To those of you who have paid real cash for ite (Score:2)
You see, people make money when they work, and thus, their time becomes worth a certain amount of money. If they determine for whatever reason that it would be a better use of their money to save them time in the game, and enable them to have something or do something in game, then it can definitely be worth it.
I think the reason people have trouble understanding why it would be worth it is because society in general is still hung up
Re:To those of you who have paid real cash for ite (Score:2)
Don't you hate that guy?
Now, picture that guy, but willing to pay insane amounts of money to skip past the beginning and middle parts of an online game, and then acts like he's actually earned his right to kill
Re:To those of you who have paid real cash for ite (Score:3, Informative)
Wow...sounds like you have some personal issues you need to work out.
Honestly..."that guy" is my little bro. And it used to be me when I was younger. And while I point out to him that he's not good just because he can cheat...ultimately, if thats what lets him enjoy the game and get what he feels is his m
Re:To those of you who have paid real cash for ite (Score:2)
What you have to realize is that we're talking about an illegal void-of-warranty. It's as bad as hacking in online FPSs.
Some people think it's a good revenue model. I disagree, but that's their business. I was playing a game called Achaea today, in fact, that lets you pay for in-game currency.
If that's how they're calling it, that's how they're calling it.
They have a set of r
Re:To those of you who have paid real cash for ite (Score:2)
The game won't bitch if I send 500g in-game to one of my low level characters and deck them in gear very few people at that low level will have. Yet it's only "cheating" if I give someone $X for doing the same.
You can argue about EULA and whatnot, but it's not the same "cheat" as hacking an online FPS, as you put it. Ever
Yes (Score:5, Informative)
The problem is, you get this sort of 4-tier market developing in-game. At any given point, there's equipment that's below average - which no one wants, average equipment - which is usually bland and a bit on the expensive side, but attainable, and twink equipment - usually slightly better than the average equipment, but ridiculously overpriced. The only people who can afford that equipment are either twinks, or someone who's buying their cash off eBay. The final category is quested equipment, which is usually even better than the twink gear at any given level, but takes much more time and effort to get.
So your problem, as a player, is that if you're new(er) to the game, and you want some flashy or high-end equipment, there's a good chance that it's not accessible, or will require significant time and patience to get via a quest model. Quite frankly, a lot of us don't have the time.
So, in my case, I've purchased money in-game before (in both City of Heroes and WoW, during the brief time I've played it). Sometimes, the developers skew too far towards their "work for it" ideal and forget that it's a game that's supposed to be enjoyable. So if you want equipment X, and the only way to get it is either via outlay of cash you couldn't possibly have at the level that gear is designed for, or to spend hours upon hours doing mostly unenjoyable questing for it, does it make sense to buy it? Depends. How much is it?
I make about $25/hour. Now, if I really want equipment X, and it's on eBay for $50, what makes more sense? Spend 6 hours farming/questing for it, or put another two hours in at the office and call it even?
Now, obviously, you can't do this with everything unless you've got a huge chunk of disposable income. But in some cases? It's a lot more convenient for a player to stick to his real-life profession and use the advantages it affords to help him catch up in game.
Re:Yes (Score:2, Insightful)
Re:Yes (Score:2)
Re:Yes (Score:4, Insightful)
Why do you pay money, and then pay more money, for a game that you enjoy so little that you actually consider staying extra time at the office to avoid having to play it?
Re:Yes (Score:2)
Think of a movie you really like, overall, but that has a really lame scene or two. Now, you'd rather those scenes not be there, and wish they could be taken out, but does that mean the entire movie is bad? Of course not. It's the same deal with MMOs; they provide hundreds of hours of enjoyable gameplay. But the scale of the games is huge, and when a quest comes along that sucks, it's not conceptually different than that bad scene in a movie, it just las
Re:Yes (Score:2)
So does that mean those Asian gamers getting sick/dead/mental from sleep deprivation playing 24hrs for days before their bodies pack in... are OverDosing on MMORPGs...
Re:Yes (Score:2)
Almost all high end equipment is Bind on Pickup (It cannot be transfered to another character) which preserves the status symbolism of these items, and so in that regard I could care less if the person next to me has a few tradable Bind on equip epic peices.
What is bothersome, ho
Re:Yes (Score:2)
Here's what I wanna know: Why do WOW players put up with this stuff? Why don't WOW players just PK all the gold farmers? I'm sure a large enough guild could really take a dent out of their economy.
Can you PK in farming areas, or what?
Re:Yes (Score:2)
I play on the PVP servers, and horde can only kill alliance and visa versa.
So for this to work, is to have the groups venture into each others contested territory, and molest the gold farmers unmolested.
Not likely.
Re:Yes (Score:2)
At level 60 I can generate enough cash to twink pretty much all I want, with the exception of ridiculously priced epic items.
Re:Yes (Score:2)
You don't really make $25/hour.
You make a small fraction of that after taxes and living expenses.
I stuff 1/4 of what I make into savings, and I'm considered reasonably well paid and very frugal. That would put me in the ballpark of actually working for $7/hour after taxes and expenses.
Other than that, I have no opinion about actually spending the money on MMORPG items, I'm just pointing out that $50 is probably a whole day of work less the cost of using your car that day, taxes, eating, sleeping, stu
buy now, buy later (Score:2)
The catch is that after about 5 more hours of gameplay, that dagger of super-killing is suddenly average equipment for your level. So to remain in gear that slightly better than the average user user, you need to add 2 hours of real work (the fifty dollars) for about every 5 hours of playing. This adds
Re:buy now, buy later (Score:2)
Really? I've generally found these games to be chat rooms with time-killing pastimes bolted on to them.
Re:Yes (Score:2)
Re:Yes (Score:2)
How much skill is involved in the combat - is it generally something like Baldur's gate, where you need to combine s
Re:To those of you who have paid real cash for ite (Score:2)
The first thing I bought was a Jedi account in Star Wars: Galaxies. I paid $100 for it and turned around and sold it for $1,000 on eBay a month later when I got bored with it. $900 profit and getting to play? Definitely worth it.
I've also bought gold in WoW - 2k gold for $75 bucks from some guy who was leaving the game. That amounts to about an hour at my day job and I avoided the endless boring as hell grind to get an epic mount and had
Re:To those of you who have paid real cash for ite (Score:2)
If you're PKing and killing other people's monsters just because you have a lot of gold, then you're cheating, and unfairly making the game less enjoyable for other people.
Re:To those of you who have paid real cash for ite (Score:2)
Re:To those of you who have paid real cash for ite (Score:2)
If they get to that higher level through no skill of their own, then they're cheating.
Even if they just camp in monster-infested areas, killing stuff for experience, that's still wasted experience you could have gained had they not killed the monsters you were able to honestly get to without cheating.
Any way you look at it, it's just not a fair way to do things. It's also illegal, and not designed to be in the game, much like aim
Re:To those of you who have paid real cash for ite (Score:2)
Its not a problem of the people. Its a problem of the game design, if the game was genuinely fun to play ALL the way through... so each dungeon/area/quest, and moster/enemy was something they enjoyed finishing off then theyd probably find less of this, as players would
Re:To those of you who have paid real cash for ite (Score:2)
The same question can be asked movie goers, or people interested in soccer games.
Was going there to watch worth it?
It's a matter of your tastes and preferences for entertainment.
Why are you so interested in what kind of entertainment people like?
Re:To those of you who have paid real cash for ite (Score:2)
Re:To those of you who have paid real cash for ite (Score:2)
License problems (Score:4, Insightful)
Re:License problems (Score:2)
Interesting way to view it...
Suppose I have an uber high level character. This guy is powerful enough that he can stroll right through the Quest for the +2 Dagger of Extra Niftiness without the slightest difficulty.
There are a lot of struggling newbies, however, who haven't a prayer of getting that dagger for a long time yet. One of them therefore approaches me and says 'if you will take your cha
Re:License problems (Score:2)
Re:License problems (Score:2)
Many such operations have claimed that, yes. But so far, they haven't been challenged in court, so it hasn't yet been determined whether or not they're actually getting around anything.
I suspect, however, that most judges have the good sense to understand the concept of, "If it quacks like a duck...." Just because they say they're selling their time doesn't change the fact that the people running su
Re:License problems (Score:2)
Re:License problems (Score:2)
>time for any reason,
Thus it is a good thing most civilized countries has sensible consumer protection law that forbids such termination of services at will for no reason (regardless what your agreement may say).
Re:License problems (Score:2)
>real-world money, since they own the IP.
What does IP have anything to do with it? And if it did in some way, why would they need the EULA?
Re:License problems (Score:2)
No, it is not. You reply with something completely irellevant. Sure, it is there you are not allowed to "sell". But that has nothing to do with IP as I said. The fact that their ToS is mixing up things doesn't make that any more or less right. So yes, it is there you can not sell, it is there they want to terminate your account if they find out, but again, it is because you agree to not do it, not because of anything remotedly related to IP.
>You would also most
Re:License problems (Score:2)
No, you have not sold any "IP". Unless you claim by doing so, Blizzard would no longer hold, for example the copyright to the game any longer if you sell a copy of their game. This is of course not true. Ownership of the copyright to a work is separated from ownership of copies of a work. You have sold copies of a work and that is perfectly legal in most cases. It is codified in various ways in different countries. In US I believe it is known
Re:License problems (Score:2)
RTFA (Score:2)
Not an advertisement? (Score:5, Insightful)
Not meant to be an advertisement? The only link in the story is the dude's name - which goes right to this search engine website.
If I were a politician, I'd love this (Score:5, Funny)
Re:If I were a politician, I'd love this (Score:2, Funny)
Re:If I were a politician, I'd love this (Score:2, Interesting)
This is the clostest link I could find. http://technology.timesonline.co.uk/article/0,,195 10-1612407,00.html [timesonline.co.uk]
"These retailers specialise in a practice known as "gold farming" or "mining". By employing cheap labour or automated tools, they pay players to gather gold and magic items within the game for little cost, then auction them in the re
Cory Doctrow's - Anda's Game (Score:5, Informative)
I wish I knew his ID on /. I'd add him to my friends... he is quite an extraordinary fellow.
Re:Cory Doctrow's - Anda's Game (Score:2)
Secondary market akin to the Matrix (Score:2)
It is as if you are sucked in by the game controller, rather than going in through the phone line.
Flawed gameplay (Score:4, Interesting)
At least to me. It takes away a part of the game where you just play to have fun.
Take a look at Everquest. Go with a party and you wont get the people who think "Wow, I'm going out to have fun with my friends bashing a couple of mean nasties". No you'll get the people who think "I wonder how much dollar I can sell this rare item for..."
It's just taken a turn for greed in games where they encourage or allow people to sell stuff for RL money.
That's why I love EVE-Online [eve-online.com] so much, not only do CCP (company who runs the game) prohibit ISK (the ingame currency) selling, but they crack down hard on those who sell. But I can actually be evil in this game and loot pillage and plunder, meaning if I find a macro-player I'll just take him down myself...
It's an ultra-capitalistic in-game world where there are no entirely safe-zones. Macro isk-farmers live a dangerous life since "pirates" [eve-pirate.com] (a class of players who live outside the in-game law to plunder very much like 17th century pirates) love to go after players who arent watching their client just sitting there macroing away.
You're a bit naive (Score:3, Interesting)
In fact, it's probably one of the most ebay-plagued games along with Line
EVE & CCP (Score:2)
Agreed. I'd certainly say it's the game worst hit by people buying in game currency. It has less players, but the impact is devastating, and noting that it's all on one server is a particularly salient point.
As you say, it's because of all costs ass
Re:EVE & CCP (Score:2)
In conclusion, I think you don't know what you're talking about first-hand, and are just making assumptions.
Re:Flawed gameplay (Score:2)
Re:Flawed gameplay (Score:2)
Re:Flawed gameplay (Score:2)
MMOBAY (Score:5, Interesting)
The best way to get there from here is with an OSS MMORPG. What GPL'ed (or BSD'ed or public domain, whichever OSS license) MMORPG is the most popular right now? One with smooth 3D animations and controls that any normal could use to navigate? A MMORPG network which a developer can join with their own server, which pops up their own domain into the common game map? Which has a simple scripting language to attach properties and behaviors to in-game objects created by players? And which can connect to a RDBMS (like Postgres) for realtime updates to object properties?
Re:MMOBAY (Score:2)
Re:MMOBAY (Score:2)
Re:MMOBAY (Score:2)
Re:MMOBAY (Score:2)
Given currency trends... (Score:5, Funny)
I used to oppose commodification until WoW (Score:4, Interesting)
From http://igxe.com/ [igxe.com] (I recommend them over IGE, they deliver much faster and have much better prices) I can buy 1000 Gold for $62.99. That is enough to buy an "Epic Mount" which is a vital part of End Game PVP. Or I could farm for the gold in game for about 400 hours.
Let's consider this very carefully. Let's say you have a shitty job as a waiter or something and make $10/hr (net). You could work your real job for 6 hours being bored and obtain you Epic Mount, or you could spend 400 hours being bored farming in game.
For me this is a no brainer as my time is much more valuable than $10/hr. This is why I don't make my own shoes either!
Re:I used to oppose commodification until WoW (Score:4, Insightful)
More availability of money -> higher prices -> need more money -> buy from gillsellers -> more availablity of money -> etc.
If FFXI it's got so bad that new players have basically no chance.. the inflation rate on Fairy is so ludicrous that you can see an item in the AH, go to farm the money and find it's doubled in price in a couple of days. There are so many people buying that they'll pay absolutely anything - and the gill sellers love this as they make more RL money, so they ramp the prices up as high as possible. Honest players can't afford anything any more, and newbies have no chance (the cash from the lowlevel quests that's supposed to get you started is now not enough to do anything with).
And we're not talking chump change either.. some of the more expensive items are being bought for $500 worth of gill... these aren't people with boring jobs paying $10 to get started - they're effectively buying their way through the whole game.
Re:I used to oppose commodification until WoW (Score:3, Interesting)
Speaking as a WoW player, I've noticed quite a bit of inflation. Nothing like you're talking about certainly - people just starting out on a server most definitely have a chance to score some cash, especially by playing the in-game markets themselves. There are global rare drops (weapons/armor that are really good for their level) that you can auction, which are comparable to dungeon boss drops (which cannot be auctioned). A good rare drop will sell for 20g just because it's rare.
Also, in my opinion, the
Re:I used to oppose commodification until WoW (Score:2)
The obvious solution is to limit the amount of gold in circulation then. There is two obvious ways to do this:
Re:I used to oppose commodification until WoW (Score:3, Insightful)
The root of the problem is that currency is constantly being produced, but it's being produced faster than it's destroyed. Every monster you kill generates some cash, but the only things that effectively 'destroy' money are 1) Mounts 2) Training 3) Repairs and 4) The limited number of useful things that NPCs sell. Everything else, you just sell right back to the gold farmer for that epic sword.
Trust me - if you're raiding MC or BWL there's plenty of money being destroyed in repairs. I'm up to 6 epics (tw
Re:I used to oppose commodification until WoW (Score:2)
Re:I used to oppose commodification until WoW (Score:2)
Some MMOPRGs like Guild Wars for example are not so bad. In 2-3 weeks you can have max level and top or nearly so items and be off to PvP on a level playing field (except for player skill).
Now games like WoW, Lineage2, DAoC and others are at the other end, and can take months, or even years for a casual player to reach the "fun" part of the game, or even playing 8 hours a day for that matter.
Luckily most companies are fig
Re:I used to oppose commodification until WoW (Score:2)
I have plenty of fun just playing the game. In WoW, I played to 45 as a rogue, and got bored. I had plenty of fun, I just didn't like the rogue's playstyle. Then I played a shaman to 31, and got bored again because I wasn't in a guild. Then, I got my girlfriend into the game, which has really made it more rewarding. We're going to take a warrior and a priest to the level cap (60), and are making fairly good progress. We'll probably hit it in a month or so. And we have 2 other sets of alts to keep us busy if
Re:I used to oppose commodification until WoW (Score:2)
Re:I used to oppose commodification until WoW (Score:2)
Which works out to being a very lucrative opportunity for non-skilled labor by Chinese standards.
Re:I used to oppose commodification until WoW (Score:2)
Perfect information is useless without scarcity (Score:2)
People who buy gold are crappy players anyway. (Score:3, Interesting)
Re:People who buy gold are crappy players anyway. (Score:2)
Just my personal opinion, but... (Score:2, Insightful)
Anyone who is willing to pay subscription fees and pay substantial sums of money for advantages in a video game needs to have their priorities checked. The fact that there are people making a living selling those advantages is just sad.
I mean, seriously, there are better games than MMORPGs out there. Games that don't require hours upon hours of grinding for experience and/or real money to even get you started playing competitively. Not to mention all the other things you can do with your money.
Never liked Gold buyers/sellers (Score:2, Insightful)
I could afford to buy gold, but I never will. Gold buyers and sellers apparantly
We should applaud this educational development (Score:2, Insightful)
Other Auction Price Information Services (Score:3, Interesting)
Auction sites like IGE offer affiliate programs, allowing gaming web sites to make cash by referring potential buyers. This may become the business model for Eye on MOGs and similar sites. Several sites have offered Everquest info for some time, including EQEcon [eqecon.com] and EQ Prices [eqprices.com], although I gather they're less critical since Sony opened its new "official" auctions at Station Exchange.
More downsides to RMT (Score:5, Insightful)
People argue against RMT in many ways, most of which have already been mentioned: People who buy gil are not as good of players, they haven't "earned" their gear. There are two I haven't seen mentioned yet:
1) Buying gil condones the unsportsmanlike behavior of the RMTs. Most RMTs are brutal in their tactics of obtaining their items. There are a handful of notorious monsters that appear only every few hours, or even up to 24 hours, that on my server, the RMT have monopolized. When the time is ready for them to appear, the RMTs are there, and will bully people out, use the other monsters to try and disrupt other players, stand around and make things difficult, and in some cases, use client hacks to make their chances of getting the claim when the monster spawns higher than the average user. All of these actions are against the Terms of Service of FFXI, but even when reported, Square-Enix does nothing most of the time because they did not witness it.
2) Buying gil reduces the value of that gil. This is a big personal pet peeve of mine, and something that isn't easily measured. Lets say you spent a month farming and earning 1,000,000 gil. You then go to the Auction House and try to buy an item that you've been wanting for a while. That item's last price in the history was 800,000. You try bidding 800,000, and you don't get it. So you bid 810,000 and you don't get it. You try 850,000... and you still don't get it. You realize that if you go up to 900,000, that's another hour or so of work farming for that gil, so you hold off, and hope it will come down in price and you'll try again later.
Now, think of someone who just paid $50 for that 1,000,000 gil. They bid 800,000 and nothing happens. They bid 850,000 and don't get it, then 900,000 and get it. That extra 50,000 to them is only $2.50, so why not? So now, they have the item, but damage has been wrought. Now, the last listing in the history is 900,000, so when the next person comes along who wants to sell that item, they will probably sell it for 900,000 not 800,000.
If you extrapolate that to every single item in the game, you get a horrible inflation effect, which is what has been happening. Granted, there are other factors causing it, but in the last two years, items have gone up in value by factors of ten, sometimes doubling withing the course of days. It makes keeping up very diffucult for someone who doesn't buy gil.
My bottom line: Please don't buy gil/gold/influence/whatever. It's bad, mmmkay?
I wrote an MMO Markets website crawler (Score:2)
World of Warcraft US Gold (WWGU) one hundred gold: $8.96
World of Warcraft EURO Gold (WWGE) one hundred gold: $12.27
EverQuest II Plat (EQ2P) one plat: $10.46
EverQuest Platinum (EQP) 10K pp: $4.52
Final Fantasy XI Gil (FFXIG) one million Gil: $14.87
Lineage II Adena (LN2A) one million Adena: $3.06
Matrix
Gaming Open Market did this best (Score:2)
But they had the right idea.
We need it made clear in law that private currencies are property and thus tradeable. You should be able to trade cell phone minutes, airline tickets, and anything else of value.
Let's see if I understand this (Score:2)
Click on Second Life. Click on Main Server.
Now, whether you look for all currency or all items it finds 0!
Doesn't sound very comprehensive to me.
You could but why? (Score:2)
Now if you could buy accounts with everything unlocked that would be worthwhile.
Re:Yet another mis-spelt headline. (Score:2)
Perhaps you should be embarrassed about your lack of reading comprehension
Unlike Magic the Gathering... (Score:2)
Compare this to an MMO where that axe of butt-whooping is definitely better than the normal axe you picked up at the merchant and you'll lose every time.
Guild wars is much like MTG, with even the most expensive items only giving a player a slight edge, rather than total dominance.