Epic's Mark Rein Expounds On The Revolution 115
nb caffeine writes "Epic's Mark Rein is shooting his mouth off again, this time bashing the Revolution controller and EA's management style. This seems to be a recurring theme with him." From the article: "I guarantee you there's going to be lots of people who say the whole reason for this game is this controller, we made the perfect game for the controller. And all it'll be is about the controller, and not necessarily a great game...I've heard EA and Activision make absolutely ridiculous statements about, 'Oh, it's going to take 30 million dollars to make a game and we need 300 people' - that's just a bunch of bullsh... They're just covering up for their own management and incompetence. Or mismanagement I should say."
Re:Troll (Score:1)
Single Console owners what a business is made on? (Score:5, Insightful)
Why do you have to make your business be only about those who own ONLY your console? That's like asking PS2 owners how many of them don't also own a gaming pc and saying it's hard for Sony to make a business on that percentage.
Re:Single Console owners what a business is made o (Score:2)
That's what I thought too, but there is the issue of cross-platform games. Odds are that most of those won't properly utilize the Revolution controller. Soul Calibur 2 did great on the Gamecube, but the next big cross-platform game probably won't do so well on the Revolution.
Re:Single Console owners what a business is made o (Score:3, Interesting)
For that matter, if more developers start making these types of games for next-gen consoles, it's possible that the Revolution version could be the version created first and then the PS3 and 360 versions are just ports with higher res textures/higher poly models. I'd imagine that'd make it a bit easier to go cross-platform instead
Re:Single Console owners what a business is made o (Score:2)
Except that traditional Gamecube controllers can be plugged into the Revolution, so cross-platform games can run exactly as well as they ever did.
Re:Single Console owners what a business is made o (Score:1)
Re:Single Console owners what a business is made o (Score:2, Insightful)
I'm having so much fun with my DS I'm going to have to try out the Revolution. The Metroid demo is just amazing, it works so much better than I expected. I'm very curious to see if they can make that TV remote like controller work.
Re:Single Console owners what a business is made o (Score:2)
This guy is an idiot (Score:5, Insightful)
That's just what I want to think when I am going to drop half a grand on a new video game console. Just fine is another way of saying, "nothing new." And that begs the question - why not just stick with the current XBox?
Another gem on the completely unscientific sampling method of who in attendance only owned Gamecubes: "Hard to make a business on less than 10 per cent,"
Nintendo is in the black. Sony and MS have not made money with the PS2 or the XBox. I would say that making a business doesn't have to be measured by market share - instead focusing on profitability. Nintendo profits. That's a good business.
Re:This guy is an idiot (Score:5, Insightful)
Re:This guy is an idiot (Score:2)
Re:This guy is an idiot (Score:2)
I, for one, agree with the GP.
Re:This guy is an idiot (Score:2)
Re:This guy is an idiot (Score:2)
In other news, the sky is blue. A RESULT OF THE COSMIC BLUE CONSPIRACY?!
Re:This guy is an idiot (Score:2)
Re:This guy is an idiot (Score:1)
Idea! An attachment simply connecting the Rev's controller to the bottom of a DS, giving you the pointing and touching! There are so many awesome ide
Re:This guy is an idiot (Score:1)
Re:This guy is an idiot (Score:2, Funny)
Last time I checked there where a whole lot of very good games on the GameCube and actually the best game (Metroid Prime) was among them. You see what I did? I stated my opinion as a fact and thus won the argument! Hooray!
Why is it that naive, idealistic comments get modded up, but harsh realistic comments get modded down?
I guess it's because the stuff you think is harsh and realistic is actually just wrong, as my opinion just proved.
Re:This guy is an idiot (Score:1)
Re:This guy is an idiot (Score:3, Insightful)
So, what is your idea of a decent game, exactly? And why are you convinced that all other people share your views?
Your question should more accurately read "Then why, when any games I like are advertised, it says Xbox and PS2 at the bottom but never Gamecube?"
If nothing on Gamecube looks interesting to you, then so be it. Just don't assume that other people won't find something there to like.
You're an idiot (Score:2)
Wrong. MS have lost $4billion on XBox, but PS2 is Sony's biggest earner.
Re:You're an idiot (Score:1)
Re:You're an idiot (Score:1)
Do you disagree with that?
If you do decide to reply, please save the insults. I made an error. It happens.
Re:This guy is an idiot (Score:2)
That is very true. Unfortunately Nintendo's profits don't mean shit to a 3rd party. 3rd party developers for both PS2 and XBox make fine profits--perhaps at Sony and Microsoft's expense. As long as there are giant companies that do so much more than games willing to take a loss on games for some long term goal you can't blame third parties
Re:This guy is an idiot (Score:1)
Re:This guy is an idiot (Score:1)
Re:This guy is an idiot (Score:1)
Re:This guy is an idiot (Score:1)
Hard to make a business on 10 percent? (Score:4, Insightful)
Re:Hard to make a business on 10 percent? (Score:4, Interesting)
Re:Hard to make a business on 10 percent? (Score:1)
Re:Hard to make a business on 10 percent? (Score:5, Insightful)
Don't get me wrong though, that 10% number is complete BS.
For the next generation, what this really comes down to is whether the Revolution controller is better for FPSes than the XBox/PS one. If it isn't, then his thinking is on track, as most gamers would buy the game for their other system, instead of the Revolution. If it is, then his reasoning is bogus and the game would be profitable on the Revolution (assuming that the Revolution sells well).
Um, yeah, Mark... (Score:5, Insightful)
You know that D-pad on the 360 controller you're holding? Nintendo did that. Vibration? Nintendo. Shouder buttons? Nintendo.
Just a thought.
Re:Um, yeah, Mark... (Score:3, Interesting)
Re:Um, yeah, Mark... (Score:3, Interesting)
I will give you that. My eyes STILL hurt from the Virtual Boy.
However, this is a complete reinvention of the way human beings interact with a gaming console. For Nintendo to fuck this up would be DEVASTATING. From the
Re:Um, yeah, Mark... (Score:2)
I agree, the only thing bothering me is the strain of holding my arm out for an extended period of time. I can't say for sure until I try an FPS with it.
Re:Um, yeah, Mark... (Score:1)
Re:Um, yeah, Mark... (Score:2)
Re:Um, yeah, Mark... (Score:2)
Re:Um, yeah, Mark... (Score:5, Informative)
For the love of everything good, Mattel made the friggin Power Glove. Not Nintendo.
Re:Um, yeah, Mark... (Score:2)
Re:Um, yeah, Mark... (Score:1)
Re:Um, yeah, Mark... (Score:5, Informative)
Rob was an investment. He was smoke and mirrors. You'll notice that they didn't sell it in anything but the first NES packages.
And, as someone else already pointed out, Mattel made the power glove, not Nintendo. The only alternate input devices that Nintendo provided for the NES were the Advantage and the NES Max, which were both good controllers.
--Jeremy
Re:Um, yeah, Mark... (Score:2)
ROB was smoke and mirrors, but did his job well enough to
Re:Um, yeah, Mark... (Score:1)
Re:Um, yeah, Mark... (Score:2)
Re:Um, yeah, Mark... (Score:2)
I'll give you ROB and the Virtual Boy, but the Power Glove was 3rd party. Nintendo had nothing to do with it.
The Virtual Boy would have done better but for 2 things:
A. They called it Virtual Boy, so people thought it was portable... it wasn't.
B. Red on Black makes my eyes bleed. But doing the same thing with a pair of LCDs would've been awesome! Too bad the technology wasn't there.
Re:Um, yeah, Mark... (Score:1)
Re:Um, yeah, Mark... (Score:2)
P.S. after like 5 posts of my ROB/robby and nintendo/mattel
hmm.. (Score:4, Interesting)
His comment on the FPS's I'm not so sure about. All the consoles currently handle FPS's relatively the same, the XBox trigger buttons may give it a slight advantage. As for the Revolution though, companies could make their own attachments for FPS's. The shotgun mockup from IGN is an example of something companies could (in theory) do. Hopefully game companies will take advantage of controller add-ons, but somehow I doubt it will be as magical and widespread as I hope. I'm worried that without the right addon for the controller the user will get a "magic wand" feeling with Revolution FPS's.
In the end I will side with the majority of the comments, and agree that he is just trolling anyways.
Bizarre Definition of Failure (Score:5, Insightful)
Rein then conducted a quick audience survey to find out how many people present owned a GameCube - and found that rather a large number of hands were raised.
He then asked everyone who also ate at McDonald's in the past week to put their hands down - and concluded that under ten per cent of the audience were Cube owners who hadn't eaten at McDonald's recently.
"Hard to make a business on less than 10 per cent," Rein said.
Re:Bizarre Definition of Failure (Score:2)
Re:Bizarre Definition of Failure (Score:2)
Okay, so I'm not so insightful.
Re:Bizarre Definition of Failure (Score:2)
Which is strange. I own all 3 consoles. If I want online play, I'll get the game for the xbox. If I don't care about online play, I'll get the GC version, because the graphics are indistinguisable from the xbox version and I love my wavebirds.
I don't own *any* crossplatform games for the PS2, or at least they weren't crossplatform when I bought them. They look like c
Re:Duck Hunt Revolution (Score:1)
I think you might want to rethink your choice of words.
And no, I don't think it's going to be uncomforable to use. It might be a little awkward having my arm extended for long periods of time at first, but I imagine I'll get used to it pretty quickly.
Re:Duck Hunt Revolution (Score:2, Informative)
Re:Duck Hunt Revolution (Score:1)
this opinion brought to you by... (Score:5, Interesting)
Epic Games today announced that its Unreal Engine 3 technology will be used in games from Microsoft's internal development team, Microsoft Game Studios ...
While no specific titles were mentioned, Epic confirmed that the technology will be used for "the next-generation Xbox platform." ...
"We are hugely excited that Microsoft Game Studios have selected Unreal Engine 3 for its next generation Xbox platform games," said Epic Games president Mark Rein.
Re:this opinion brought to you by... (Score:2)
For example:
In what must come as a relief to developers, Epic Games' Tim Sweeney was on hand to vouch for the PS3, saying it was "easy to program for" and that Epic had received its first PS3 hardware two months ago.
Re:this opinion brought to you by... (Score:1)
I put in 'Unreal 3' and 'PS3' SHOCK! Sony have licensed it as well! Its clearly a conspiracy against Nintendo...
If people actually read this article without seeing red everytime the guy says anything against anything youll find its blunt but probably for the most part true.
He slags of the prototype PS3 controller, why not when it was posted here there was a load of people sa
Gimick!?! (Score:5, Insightful)
Rein then conducted a quick audience survey to find out how many people present owned a GameCube - and found that rather a large number of hands were raised.
He then asked everyone who also owned a PS2 or Xbox to put their hands down - and concluded that under ten per cent of the audience were Cube owners only.
"Hard to make a business on less than 10 per cent," Rein said.
Who would listen to someone who has such poor logic skills? If he were to switch the systems around would he be saying "Hard to make a business on less than 15 per cent" (in reference to the PS2 or XBox) because that is the reality; if you throw in a gaming PC I bet the number would be under 10% for any system you choose. [And don't say that the PS2 has sold uber-billions of units more than the XBox or Gamecube, If you look at the number of PS2s that have had a new game (rented or purchased) played on them in the past 12 months it would likely only be 1.5-2 times as many as there are Gamecubes/XBoxes. This is because a lot of PS2s were sold as cheap DVD players, are only used by pirates, or have died from the famous disc-read error]
Any developer who is worth listening to should be supporting Nintendo (at least in spirit); at one point in time every new game style was just a gimick.
Grand Theft Auto was just a gimick
The Sims were just a gimick
Tomb Raider was just a gimick
Mario 64 was just a gimick
Starfox was just a gimick
Wolfenstein 3D was just a gimick
Super Mario Bros. was just a gimick
Donkey Kong was just a gimick
Pong was just a gimick
It is through time and refinement that a gimicky game becomes a whole new genre all to itself
Re:Gimick!?! (Score:2)
Hate to break it to you... but Tomb Raider still is just a gimick, the style of gameplay was done before, its just the boobies and the marketing that made it a sucess.
Re:Gimick!?! (Score:1)
Hate to break it to you... but Tomb Raider still is just a gimick, the style of gameplay was done before, its just the marketing of the boobies that made it a sucess.
Re:Gimick!?! (Score:1)
Go on, name an earlier title with the style of Tomb Raider.
Re:Gimick!?! (Score:1)
Re:Gimick!?! (Score:2)
Not even close. If PoP counted, then you might as well just say Pitfall Harry- or say that Space Invaders was the model for Doom. But none of those has a similar playing feel playing feel to Tomb Raider. (Mario64 isn't close either, of course).
Re:Gimick!?! (Score:1)
Re:Gimick!?! (Score:2)
I'm reminded of a quote that according to a quick Google search is from Carl Sagan:
Until I've actually gotten a chance to try the Revolution controller, I'm not willing to say it's going to work as a controller. Likewise, I'm not willing to say it isn't going to work. I'm d
Re:Gimick!?! (Score:1)
I've used it. Or, one like it. It controls my TV.
kidding!
That stat means nothing (Score:2)
Childish (Score:2)
I'm in no way a fan of EA, but but if they want to use 300 people to make a game that only requres 25, then let them do it. EA is one of the few companies who CAN do something of this magnitude.
It's going to be interesting to see what happens when the slew of revolution games come
Here he goes again.... (Score:1)
Really Mark? That never happens in the world of game technology, eh? People using technology for technology's sake, and still build a crap game. How many of the games that utilize your company's Unreal technology are clunkers? See: Unreal Technology. [unrealtechnology.com] There are some great ga
Troll? I don't think so. More like businessman (Score:3, Interesting)
But I think he's right, that in the beginning the controller will simply be a gimmick, much like Sony's Eye-Toy. Yes, it's fun and yes they are fun diversions, but these aren't "great games." They are party gimicks.
That's not to say the controller won't eventually be used well, just that launch titles will likely be gimicky.
Second of all, his comment about the 10% of Game Cube owners seems to be missed by everybody here. He has a valid point - if you own a Game Cube and a PS2 and an Xbox, yes you certainly have given Nintendo money, but you haven't increased their market share at all since you have negated that by buying their competing product as well. Since only 10% of the audience had ONLY a Game Cube, he's inferring that Game Cube has about a 10% marketshare. As a shorthand, it works. The same would be true if he did the poll for Xbox and found that only 10% of the audience owned ONLY an Xbox. These are competing products. They compete in the same market. If you own only a PS2 you are helping to boost Sony's marketshare. However, if you own all three, you aren't.
Also, I personally have no qualms with the existing Xbox controller (or GameCube controller) when I've used them, but if his comments about FPS sales are false, then feel free to disprove them. He said: "It [Xbox controller] works just fine for playing games, and it works fine for first-person shooter games, as evidenced by the fact that they sold more first-person shooters on consoles than anybody's ever sold on PCs." Show how this is wrong if you believe it is false. Obviously people don't much mind playing Halo on the Xbox or they wouldn't be buying it.
In the end, his comments aren't really controversial and the only "troll" as I see it is the OP he said he was "shooting his mouth off." He's a company exec. They prognosticate all the time. They compete with other firms. He may have better insight into the industry than any of us.
Re:Troll? I don't think so. More like businessman (Score:1)
It is not a matter of true/false, it is a matter of logical fallacy - it's a call for stagnation based on an appeal to popularity: The number of people usi
Re:Troll? I don't think so. More like businessman (Score:1)
I don't disagree that the Revolution controller could be better or that (in this VP's opinion) it could be worse. And perhaps he is saying there's no reason to improve the controller (that's not the way I read it). However, the way the article is written,
Re:Troll? I don't think so. More like businessman (Score:1)
100% incorrect. What FPSs outside of the Halo franchise has sold better on Xbox vs. PS2? People played Halo because is was amazing at the time, not because the cake pan sized controller was superior in any way, shape or form.
Re:Troll? I don't think so. More like businessman (Score:3, Insightful)
The same thing could be said about Generals in WWI. Just because this is your profession, may not automatically mean you know what the front line conditions are like unless you participate in it.
When he has actually played a Nintedo revolution FPS game using the controller then he may judge it.
You realize that joysticks were a gimmick (Score:2)
Steering controllers? Gimmick.
Analog thumbsticks? Gimmick.
Sure, it's DIFFERENT. And it might not work and then again it might and if you corner the market with it.. that makes you a GOOD businessman, which is not generally of the "me too" variety.
Horrible Businessman more like it (Score:2)
Re:Horrible Businessman more like it (Score:1)
Of course, they're the only ones who understand that if you want to make a profit, you have to sell something for more than you bought it. If I buy a banana for a dollar, and sell it to your for half a dollar, I lost money. It doesn't matter how many accesories and games I sell you for that banana, I still lost money on the banana itself. What's the point?
Re:Troll? I don't think so. More like businessman (Score:1)
IIRC, the only announced launch title for the Revolution so far is the new Smash Bros, which will almost certainly be more than a gimmick, given the quality and depth of the Gamecube version. Also hinted at as a launch title is the new Mario. Again, practically guaranteed not to be just a gimmick.
So I think that the gimmick argument won't hold up when we actaully see the games, given that we're
Or maybe not. (Score:3, Insightful)
Or maybe you missed it. The point against this point is that the 10% quote holds true for all consoles, since most households own more than one console by now. If he had asked his audience who owned an Xbox, and then discounted those who also owned either a PS2 or a Cube, he'd have gotten the same 10% result.
And yeah, you can play FPS with current gamepads. It's just that you can play them better with a key
Re:Troll? I don't think so. More like businessman (Score:2)
The real reason for the Nintendo bashing... (Score:4, Interesting)
Moron (Score:1)
What a blowhard... (Score:2)
The Revolution controller is a massive improvement over the current controller designs when it comes to first person shooters.
First person shooters are 3D games. That means that somehow, the player has to have access to a at least a 4D pointing device. They need to be able to move in two dimensions (at the minimum) to move along the ground, and they need a second 2D locator in order to pick an angle at which to fire. In total, you need tw
Re:What a blowhard... (Score:2)
The Revolution controller is a massive improvement over the current controller designs when it comes to first person shooters."
In my opinion, you're talking out of your ass. Have you ever considered that perhaps controller design has reached a point of mautrity? There's a reason that keyboards and mice are fundamentally the same as they were 20 years ago - the input device works, and it works well.
The problems with the Revolution controller are numer
Re:What a blowhard... (Score:1)
The keyboard and mouse do not fundamentally deter people from using a computer. Modern controllers do simply because they look too complicated to the layman. I think its pretty obvious what is more intuitive - rotating analog sticks to
Re:What a blowhard... (Score:2)
Speaking of blowhards... (Score:1)
Your description of the failings of any control system other than the Revolution controller is filled with such marvelously amusing hyperbole that I could not help but laugh. All these years I've been playing Descent, with it's 6D control scheme, I never thought to question the fact that what I was doing was impossible! To be fair I must admit that I needed to use a shift function or two to fit all of D3's miscellaneous functions onto a gamepad (although not with keyboard or KB/M).
As for mice, I
Re:Speaking of blowhards... (Score:3, Insightful)
Thanks for the brilliant comments, Rein (Score:1)
Re:Thanks for the brilliant comments, Rein (Score:1)
Why the game cube controller will sell millions (Score:1)
How insightful. (Score:1)
He then held up a first-gen XBOX and said: "This is an XBOX, and there's nothing wrong with it, it works the same as a 360. To hell with all this next gen crap, I'm sticking with this generation!"
His point is fundamentally flawed. If he believes the gaming experience can be improved by better graphics, then the same is true with an improved interface.