The ESRB Bites Back 60
Next Generation has an interview with ESRB president Patricia Vance, who is not taking the criticism of the Board lying down. From the article: "There are people who just don't believe in self regulation. They don't believe that an industry can regulate itself, even though there are plenty of examples of successful regulatory bodies out there, including the film business."
Re:I believe in self-regulation (Score:1)
Mind you I'm not trying to be particularly argumentative, but blanket statements don't really lead to productive discussion, examples do.
Re:I believe in self-regulation (Score:2)
The game was marketed from conception to release as an adults-only product, unsuitable for children. Yet when the Canadian authorities officially classed it as adults-only (so it could not legally be sold to children) there was a court case to get the decision over-turned.
The logical conslusion, to my mind, is that the publisher wanted it to be legal to sell the game to children because they wanted children to buy it.
It was a ridiculous situa
Re:I believe in self-regulation (Score:2)
Was it just the publisher of Soldier of Fortune that brought the court case together, or was it the industry itself? Maybe the ESRB, the EFF, or their Canadian equivilants did it, because the ratings system as it existed was already in place, and there was no need for further rating?
There's also a difference between 'Mature' games, which I believe Soldier of Forture was rated, and 'Adults Only' games. Mature carries the conotation that it's violent,
Re:I believe in self-regulation (Score:2)
Anecdotal evidence (which is all I have) is that only a minority of parents exercise enforcement of age ratings. And children who are not allowed to buy adult games can still get hold of the games by borrowing them from a friend, playing them at a friend's house, etc.
The situation as it stands at the moment (with self-regulation that doesn't regulate) is that marketing a game as not-for-children is a great
Re:I believe in self-regulation (Score:2)
That's the parents fault then, not that of the publisher/developer.
But then again, I'm not the developer/publisher for Soldier of Fortune, nor am I their marketing department. So I can't tell you that no, they were not specifically trying to g
Re:I believe in self-regulation (Score:2, Interesting)
Which brings us to another point which is that the parents should be paying attention what their children are playing, watching, and listening to. My manager at work has a 13 year old son who has a playstation 2 and an xbox. She keeps an eye
Re:I believe in self-regulation (Score:2)
Really, while I know that San Andreas isn't a kids' game, does it really belong in the same category as Battle Raper?
Re:I believe in self-regulation (Score:3, Insightful)
At least where I am, plenty of retailers have a policy on this, but there is no actual law about it.
Re:I believe in self-regulation (Score:2)
Though I agree with you. The industry, while I think the ratings are accurate, seems incapable of keeping mature games out of the hands of minors.
Re:I believe in self-regulation (Score:2)
Self-regulation is oooohhh so much better than government regulation thus far.
Re:I believe in self-regulation (Score:2)
Let's look at the game rating system in the same light as the movie rating system. We have the 'AO' games. These arguably cover NC-17 which
It all boils down to.. (Score:1, Flamebait)
Jack Thompson would say that the kids who got shot at Columbine weren't raised by shit parents, the kids who did the shooting were.
Hillary Clinton would say it takes a village to raise a child.
Do parents really have the right to decide what is appropriate for their kids? Is it ok if they decide alcohol consumption, drug use, pornography or physical abuse are appropriate? Where's the line between what is "up
Re:It all boils down to.. (Score:2)
Yes, all of this is up to the parents, which is why any adult (society consider only adults to be parents) can buy those things and offer them to its child. The sale of those articles to minors is restricted, but what parents offer
Re:It all boils down to.. (Score:1, Offtopic)
Re:It all boils down to.. (Score:2)
the kids who shot up columbine did it because they were fucked up kids not because they played video games. if violent video games caused kids to be killers there would be a rise in homicide rates among young teens at school, but there is no such rise linkable to the invention and wide-spread appeal of video games
Re:It all boils down to.. (Score:1, Troll)
He has more impact on the Hill than you do, that's what.
Re:It all boils down to.. (Score:2)
Re:It all boils down to.. (Score:2)
And that impact is in jeopardy. As you know, The National Institute on Media and the Family has distanced themselves [livejournal.com] from Jack Thompson.
When he also attempted to attack Penny Arcade, readers sided with the Comic Strip instantly because of their much more professional persona (because they tactically controlled their use of profanity and insults much more than you-know-who.) The general reply was a suprising quantity of letters citing very specific
Re:It all boils down to.. (Score:2)
These are the kids who they say trained on Doom, right?
Doom [imdb.com] (the game) was released in 1993.
The ESRB [esrb.org] was founded in 1994.
Columbine happened in 1999, but has it been determined whether Harris (18) or Klebold (17) acquired the game, if he bought it, it was bought for him by a parent, or if it was pirated?
Until that is determined, I don't want to hear anything about ESRB self-regul
Re:It all boils down to.. (Score:2)
Re:It all boils down to.. (Score:3, Insightful)
I was just under the impression that they didn't want any sort of violent anything produced. Ever.
A child raised (raised meaning 'brought up by their parents') to believe that violence is ok, and then being taken away from said parents is worlds apart from 'stopping video game makers from creating a video game with any sort of violence'. I'm all for the first one; if a parent can't raise their
Re:It all boils down to.. (Score:2)
Re:It all boils down to.. (Score:3, Informative)
You are right. They don't give a shit whether or not adults want to play the games; they feel that the games are an affront to their god, and should not be created, period, end of story.
A parent raising a kid the wrong way, and developers making viol
Re:It all boils down to.. (Score:2)
Where do you get this stuff from?
or the jocks that made their lives living hell,
That was my initial reaction, but it's the easy way out. They didn't just kill jocks, they killed anyone they could.
Re:It all boils down to.. (Score:2)
Go read some of Jack's diatribe against the video game industry. If you listen to him, he's on a mission personally given to him by his god to go erradicate all the sinners in the video game industry. He's just the pointman and most vocal one of them, but from reading interviews with the rest of the anti-Video-Games people, it's pretty much the same sentiment: They are personally appalled at what these games are, so these games should not exist. It's not 'they shouldn't be
Re:It all boils down to.. (Score:2)
Re:It all boils down to.. (Score:2)
Re:It all boils down to.. (Score:1)
I looked at porn when I was a kid, i have an aversion to drugs and excessive amounts of alcohol, and would probbly never hurt anyone unless they
Re:It all boils down to.. (Score:1)
Thinly Veiled (Score:2)
Re:Thinly Veiled (Score:2)
Re:ESA != MPAA (Score:2)
MPAA isn't a good arguement to use (Score:2, Troll)
Re:MPAA isn't a good arguement to use (Score:1)
Re:MPAA isn't a good arguement to use (Score:2)
Re:MPAA isn't a good arguement to use (Score:2)
Suppose Buena Vista Home Entertainment were to get wind of this and, instead of immediately sicking th
Re:MPAA isn't a good arguement to use (Score:2)
(no hidden referrer links, just trying to link to a corroborating site.)
Re:MPAA isn't a good arguement to use (Score:1)
Regulate Sales As Well As Content Creation (Score:4, Insightful)
The game creation industry might do everything right, put warnings on the labels and carefully ensure that their game doesn't exceed the rating they want to put on it, but if the sales staff at the local shop hand out copies of Doom III to ten-year-olds, then the rating system is completely in vain.
There should be a crackdown on the sales of games to minors too young to meet the rating age requirements. Enforcing that system at the point of sale would do a lot to help strengthen the image of the gaming industry.
Also, a strong rating system at point of sale means that if little Timmy goes off the rails because he played Quake 47 too much, then the parents can be asked who bought the game for him. If he can't have bought it, then...
And the content creation industry itself could do a lot to avoid being targeted. The hidden content revealed by the Hot Coffee mod was a truly stupid thing to do in many ways. If it's not part of the game, don't ship the content. Shipping sexual content in a video game, even hidden away and requiring a mod to uncover, will raise an army of parents screaming "think of the children" faster than Jack Thompson claims harassment when someone criticises him.
The industry has an image that it needs to protect. A bad image means that at some point it will be regulated from outside. If you don't mind that so much, imagine Hilary Clinton and Jack Thompson appointing a board to regulate game content. That's a worst-case scenario, but it's all about public perception.
Re:Regulate Sales As Well As Content Creation (Score:2, Insightful)
When I was 12 I sure as fuck didn't have $80 to blow on a game whenever it suited my fancy.
And frankly, after I my department store [Zellers, like Walmart only Canadian, less evil, etc] aapron to sell towels and home electronic bullshit I think I was old enough to play GTA [though the cool GTAs were not out yet at that time...].
I encountered more grief from parents yelling about s
Re:Regulate Sales As Well As Content Creation (Score:2)
You missed my point. I know that video games aren't nearly as harmful as they're portrayed, but the image they have is pretty poor outside of gamers themselves. Making the industry *look* better is important right now, even if the changes are only cosmetic. The "think of the children" lobby is pretty strong, and antagonising them will only hurt the game indus
Re:Regulate Sales As Well As Content Creation (Score:2)
The basics of it is that video games represent our frustrations. So many things in life are annoying "just because". You get income tax, then the bank dabs on it to deposit [e.g. teller fees] then you buy things and pay tax, then you have to tip the fucking waiter [where's my tip when I write a line of code
Re:Regulate Sales As Well As Content Creation (Score:2)
The California law, as far as I can tell, doesn't even tell me who "they" are. Nor does it clearly tell me how "they" will judge the content. Can I have "them" judge the content before I release the game? Or do I just release the game and hope that "they" don't find the violence too hard
She couldn't say the truth (Score:2)
Re:She couldn't say the truth (Score:2)
The talk now is about criminalizing the sale of 'M' rated games to kids.
That opens the door to a debate about the marketing of these games and the integrity of the ratings system, in much the same way as the design and placement of tobacco adds brings into question whether the industry is undercutting the warning labels printed on pack
Re:She couldn't say the truth (Score:2)
That is correct. However, the difference between the 'M' and 'T' ratings is generally considered to be the quantity of red pixels - this is the actual problem why the ESRB doesn't have a great reputation among players. As an example, compare Star Trek: Elite Forces to Operation Flashpoint. One
why are parents so good at... (Score:2)
Blows my mind.
Question (Score:2, Insightful)
You don't get to have it both ways, mom. If your kid is playing an inappropriate game, ask yourself what you did to prevent it. It should be something better than "I expected the manufacturer..." if you want to have any credibility.
The ESRB is trying to do something that parents are too lazy to do for themsleves. Wh
Re:Question (Score:1)
At least be fair to the situation. When it is a movie, you (as a parent) can actually view the movie ahead of time if you wished. But the rating system on movies serves the purpose in this scenario of allowing the parents to make the decision based on the rating. Not because all parents are lazy.
For a game, the expectation is somewhat the same. The issue is that most parents probably don't realize there is a rating on h
Re:Question (Score:1)
Yeah, um, no. This is bullshit, and you know it.
The current movie rating system is a group of individuals using their subjective opinions as a standard. It IS NOT IN ANY WAY a useful tool for measuring the content of a movie. The fact that you were fooled into thinking otherwise shows it does a damned good job of clouding the truth.
As a p
Re:Question (Score:1)
Namely, the idea that "Other people are responsible for knowing what themes I do and do not approve of my child being exposed to, and for acting to enforce my will, even if it will cost everybody extra taxes to enforce the violent video games ban to minors."
Another prevalent idea: "Other people are responsible for my actions, and for preventing me from being exposed to any games which might give me the idea of shoo
A little from Column A, a little from Column B (Score:2)
Enforce the ratings as they are now. Not 17 yet? Then you can't buy GTA:SA without your parent/guardian there. If they decide you can handle it, they can buy it and give it to you (just like anything else). It's up to parents to decide what's right for their children.
This goes for all retail outlets, and money isn't always an issue. My imaginary child might not have $50 to blow on a game all the time, but you can buy Manhunt used for $12. It's
Oh, yes! Self-reg works! (Score:2)
If the names Enron, Arthur Andersen, Global Crossing and Morgan Stanley don't mean anything to you, get over to Wikipedia and learn about self-regulation in action.
Of course, if you live in California and have ever paid an energy bill, then you know a little something already about allowing capitalists to govern themselves.
As for the ESRB: who could possibly take it seriously? It's just a PR front to hold off those who get queasy over the idea of children playing mass murder