BusinessWeek Interviews Miyamoto 59
TecnaDigit writes "This week, BusinessWeek Online features a short but sophisticated interview with Shigeru Miyamoto. Mr. Miyamoto discusses the past, present, and future of gaming (concerning both his games and games in general) as well a few interesting tidbits of his personal life." From the article: "Whether it's a new game or a sequel, we want anyone to be able to play right away. That's why I think Rubik's Cube was so brilliant. I saw it for the first time at a toy convention in Japan in the early 1980s. The moment you see a Rubik's Cube, you know you're supposed to twist the pieces. And it's beautifully designed. Even if you've never handled one, you want to pick it up and try it. And once you do that, it's hard to walk away until you've solved it. "
Error in linked article (Score:4, Informative)
his Super Mario Bros. -- the world's hottest-selling game ever -- was the first with a scrolling screen, which expanded the playing space vertically, not just horizontally
End quote. I don't believe Super Mario Brothers ever scrolled vertically. Perhaps my copy was defective. Or maybe they're talking about 2 or 3...
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Other tidbits (Score:3, Informative)
There was multiscreen vertical travel, but that was through a pipe or vine. One screen disappeared and the new horizontal level on a new vertical plane appeared. Always thought it would be neat to have a version with the same levels but you could go to the left.
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But then everyone would go back and get the hidden green mushroom after the pipe before the hole. Where's the fun in that?
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Oops!
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If it was not Super Mario 64, which one was it then?
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As I asked just a little earlier, if Mario 64 wasn't the first, which game was?
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There where quite a few 3d console games that where earlier, the SNES and Genesis with the 32x could do rudimentary 3d graphics, Starfox is a good example, and the Playstation came out over a year before the N64. I'm sure there are even earlier 3d console games depending on your definition of 3d. Mario 64 is considered a seminal 3d platformer, even though there where some games like Jumping Flash and Clockwork Knight out before
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A Legend (Score:5, Interesting)
I know, I sound like a fanboy here but this is the first time in a long time that I've been really excited about video games. It felt like this generation of consoles weren't anything we hadn't seen before - just brighter colors, flashier logos, nothing really new. I'm thinking that the Revolution is going to feel significantly different.
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Preparing for the Next Revolution (or 3 or 4?) (Score:2, Interesting)
From TFA:
I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that.
Unless he meant the Virtual Boy [wikipedia.org], I wonder what he has in mind?
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All in all, virtual reality and a roomwide projector seem like possibilities not too far off.
Imagine it, you're playing Metroid Prime and look at the wall behind and get the crap scared out of you by a monster that was sneaking up on you.
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I dunno... Sounds neat if you have an empty room for gaming and hang a projector on the ceiling....
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I thought that would mak
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http://www.digg.com/technology/The_future_of_the_
Maybe he means handhelds? (Score:1)
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If you saw Nintendo's video of the controller, than you may remember the part where the two kids were using thier controllers like flashlights. What if you're wall was the screen (easy enough.
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Now, imagine using a lot more positional transmitters so you have precise position information on the "wands", anwhere in the whole room. Now give each player a VR headset with similar positioning.
At that point, you effectively can create and position 3D objects within the room that players can walk around and maniupate with the wand. This can be used for FPS/deathmatch titles, or ju
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Re:Really, I don't think it matters now (Score:4, Insightful)
No, the only thing Nintendo has abandoned or stopped doing is playing Sony's game. They're going for the same market and more and they have their sights set on the #1 spot, only they're going after it from a different angle. I think it's refreshing to see Nintendo thinking up a completely new and original mentality to use in approaching the next generation of consoles to match with whatever new and original content they come up with this time around that the other guys will no doubt copy next time around.
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The GameCube was almost that product
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I think it's more like this:
Nintendo wants to win being the smart, nice, fairly attractive brunette that ends up in a meaningful, committed relationship with someone who shares a mutual love; Sony and Microsoft are the false-blond sluts with breast implants and whoreish outfits trying to get the attention of any slobbering sack of testosterone who walks by, and end up married with 2 kids to
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So you're saying the best course of a
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Honestly, all the theoretical numbers, the teraflops, the floatingpoint-operations-per-second's, it mean's nothing. Well okay it means somthing, but remember the GCN launch? Nintendo didn't go into the nitty gritty about the hardware because the consumers don't need to know. Developers don't even need to know. Why? Theoretical limits are just that: theoretical. When Nintendo released benchmarks of the GCN, did they do what the ps2 and xbox did, for example releasing a polygon-per-second count of just rendering nothing but flat triangles? No. They released numbers based on what you could achieve in a game, with AI, sound, texturing etc, i.e. realistic numbers. The hardware platforms are so different, that one measure means virtually nothing. Sure, the PS2 can kick all the consoles and pretty much any PC at flat polygon fillrate, but it has pretty shitty graphics compared to the gamecube (metroid prime, or for a crossplatform example, RE4)
Nintendo is simply better at engineering things anyways. The GCN had something like a 400mhz cpu, and probably the lowest "numbers" of all the consoles, yet it is equal to the xbox (well, some parts not so much (shaders), but other things its better at (particles is a good example, but thats based on a lot of factors, namely its FP performance)) It's also in a much smaller housing, and doesn't sound like a windtunnel like the xbox. How did they manage this? They engineered it better. Microsoft took PC parts, threw them in a black box and called it a days work (hell, the controllers are USB, the connection has just been physically changed to not fit into normal USB slots)
Sony and MS are going for the whole shebang, all of digital entertainment. Sony has their music and movie divisions influencing it, and their consumer tech (mp3 players etc) all fighting to make the ps3 a super DRM convergance machine. Microsoft has their Windows Media Centre to sell, and whats to be the software king (things like their music store, the xbl store etc) What does Nintendo want to do? Make games. Their online model doesn't have a music store. It has demo's you can download for your DS. Old school roms you can buy (please let them be cheap) etc etc. Nintendo is focused squarely on games. The Revolution won't be a multimedia powerhouse. I doubt it'll play DVD's out of the box. Nintendo is appealing to developers, by offering them a new (awesome) method of control, but letting them use the old one (the classic controller shell) if they are too afraid. The devkit enviroment is supposedly nearly the same as the GCN, which if you've ever programmed for a console (I did a bit of DS) you know is a very good thing. The PS3 and xbox360, with their new architectures supposedly are hard to develop for (and to add to that, the current devkits for the ps3 are supposedly horrid, typical Sony style)
So, is Nintendo backing away from competition and trying to find a niche market, or find a new group of consumers? No. Although they still want the new consumers, they want the old crowd too. They just are more focused on the gaming aspect of consoles than their competitors, which I believe will let them win out in the end.
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That said, though, how each company designs and marke
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Yup, a lot of folks don't realize that even though Nintendo isn't considered top dog anymore (in terms of console market share, etc.), they still make a hefty profit, due to shrewd strategies like you mentioned above.
On the other hand, you've got Sony who almost seems to bully developers (a platform that's hard to design for, lack of documentation, etc.), simply because they know they have an enormous user base
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Re:Really, I don't think it matters now (Score:1)
What's wrong with ladybug on the Coleco? I'd probably say that MouseTrap is a better game for the Coleco though. The first time I read your post I thought you were claiming the 2600 was superior to the Coleco, but my misunderstanding.
But look, I think what you desire is gameplay (and posibly of the pick up and play variety). And thus I suggest you buy a DS. Get Warioware (Touched! or the original)
The Genius of Miyamoto... (Score:4, Interesting)
It all makes since now. I understood the part about it being like a remote to provide a familiar control method for non/new-gamers, but the intention of making something people won't be ashamed of and hide away when not in use is pure genius. I have remotes lying all around, but stow gamepads away in a drawer, even though they're wireless.
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You heard it here first! (Score:2, Funny)
- It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that.
Nintendo's next console: the holodeck!
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Especially if it came with authoring tools for your own personal enviroment
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If only... (Score:1)
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Software Makes the Machine!!! (Score:2, Interesting)
Case in point the NEC Turbografx-16 (aka the PC-Engine), possibly one of the most successful game consoles in Asia with a game library exceeding 800+ titles "failed" in the United States. This is because the company released only the more average or mediocre titles in the US instead of the more groundbreaking titles that made the system a success back in Japan.
disturbing... (Score:2, Funny)