Philips amBX: For Ambient Gaming 91
JamesO writes "Philips has announced amBX, a technology which is said to extend the gaming experience out into the real world.
amBX, developed by the Surrey based Philips amBX Group, is a technology that will take gamers a step closer to a full sensory experience, with amBX enabled games providing gamers with the ability to use light, colour, sound, heat and airflow in the real world during gameplay. The technology uses a scripting language to enable games to send signals to compatible hardware such as lights, fans, heaters, and even furniture. This means that in a game the lights in your room will match up to the environment you are gaming in. E.g. Green for jungle and blue for the ocean. Strobes of while light could simulate a lightning storm and a burst of air from a fan could make huge jumps feel more realistic." Finally, my master goal of a game called "Bacon Fryer" can be brought to the level I've always: wafts of pork smell in the air, grease burns on your hands for bad flipping. And just wait until you have to pour the grease out of the pan!
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But seriously... mood lighting (wether in color or 'white')
my 2 cents.
harryk
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http://en.wikipedia.org/wiki/Ccfl [wikipedia.org]
PWM Pulse Width Modulation
http://en.wikipedia.org/wiki/Pulse-width_modulati
added value? (Score:1)
Basically, a few LEDs and some analog electronics will lead to a bill of material of roughly $10 for the Ambilight feature.
The TV is sold for quite a bit more than $10 over the one without the funky LEDs.
I for one, welcome our ambient (and rich) overlords from The Netherlands...
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Yes, that's exactly what I want, Gallagher, the movie.
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Further cost (Score:2)
why spend the money? (Score:2, Funny)
Re:why spend the money? (Score:2)
I really wish this thing had smell-o-rama. You could both feel and smell the zomies breath in you neck.
Re:why spend the money? (Score:2)
If there is one thing that I DON'T want on my PC or TV, it is a smelling device. Can you imagine playing an online game and your room is saturated with the smell of geeks who last showered 2 weeks ago? Hell no, that's nasty!
Re:why spend the money? (Score:1)
Can you imagine playing an online game and your room is saturated with the smell of geeks who last showered 2 weeks ago?
Well, it's not like these geeks look like geeks when you encounter them on WoW. So don't expect the device to transmit your opponents' actual smell.
And that smelling device might help you to fight the geek-smell in your basement...
Re:why spend the money? (Score:1)
Welcome Headaches! (Score:1)
I suspect I'd try to tune it out (Score:5, Insightful)
Re:I suspect I'd try to tune it out (Score:3, Insightful)
Writing this from hospital after playing Ambx Doom (Score:1)
-Eric
If F.E.A.R. wasn't scary enough... (Score:2)
Great for games... (Score:4, Funny)
...but what happens when trojan horses and viruses take control of these peripherals? And will I be able to integrate it with web pages or email? I'm sure the pr0n industry will be all over this....
Re:Great for games... (Score:3, Funny)
Re:Great for games... (Score:1)
Poster: I'm sure the pr0n industry will be all over this....
Say no more, say no more...
Re:Great for games... (Score:1)
Yet another reason to piss off the spouse (Score:1, Funny)
"Stop flickering the damn lights!"
I guess I need to learn how to dodge rocket launchers better.
Re:Yet another reason to piss off the spouse (Score:2)
I think I'd be more concerned about the rockets, myself. They do that thing where they explode and take your limbs off and stuff. Ouch.
Costs. (Score:1)
Also if they all used bluetooth you could have a lot of fun with your neighbours if they had such technologoy
Re:Costs. (Score:1)
Yes, it's well known that fans, lightbulbs, and USB cables are priced out of reach of the average consumer.
Interesting immersive technology ... (Score:1, Funny)
What next? A piston driven pugil stick attached under your desk, so that whenever you get shot it rams you in the gut? Let's not mention the amBX enabled chair with built-in knives to make those fighting games more realistic. Playing Soul Calibre could leave you in hospital, and let's not mention Mortal Kombat!
Re:Interesting immersive technology ... (Score:2)
Heh. I've been playing Budokai: Tenkaichi lately. I'm struggling to envisage the kind of peripherals one would need to have a really authentic Dragonball combat experience, but they'd probably fall foul of strategic arms limitation treaties...
Re:Interesting immersive technology ... (Score:1)
Re:Interesting immersive technology ... (Score:1)
Morpheus: Your mind makes it real. Neo: Whoohoo! Mouse, bring on the Woman In The Red Dress!
PORN!!!! (Score:1)
Bloody hell... (Score:3, Funny)
Doom 3 (Score:1)
Re:Doom 3 (Score:2)
Turning off the lights in the room makes the game easier to see. You probably mean setting the lightbulbs to maximum intensity.
Re:Doom 3 (Score:1)
Ohh, good game idea.. (Score:2)
I do think that this is a neat thing though - there's a Plasma TV out on the market that has these side lights (they point to the wall the TV would hang on) which change color to match what the majority of the screen is viewing. It seems really gimmicky at first, but it's actually pretty cool. I popped in a movie that had outdoor shots on Mars, and it was neat because the whole area got the redish mars look. It helps set
Re:Ohh, good game idea.. (Score:5, Funny)
Well, you can play a remarkably realistic Grand Theft Auto simulation for the cost of a bent screwdriver - but I wouldn't recommend it. The force-feedback is a bit
1/10
Re:Ohh, good game idea.. (Score:2)
Have you tried GTA: Detroit? The level designer must have turned the police off.
9/11 changed everything for you, evidently (Score:2)
Lordy. Is it possible for any living, sentient being not to have understood that the "frying bacon" thing was meant as:
They said irony was dead, but I didn't believe it until now. Hopefully you're quoting some incredibly lam
Re:9/11 changed everything for you, evidently (Score:2)
You can try to pull some great hidden meaning out of it. Obviously, he was trying to be funny. I thought it was really nerdy and stupid; thus my comment. It was my opinion and this is a message board of opinions and comments.
Ohh the
For TVs too (Score:2)
My somewhat cheaper night-time gaming solution is to have a desk-light switched on and pointing at the wall. It means I can actually see the keyboard in dark sections! (Inse
Hey, now we can get the home version of... (Score:1)
Where's our smellovision? (Score:1)
But color, light and sound are pretty well covered with virtual reality HMDs already, considering you're fully immersed.
I did a lot of research before buying one a few months back. Here's the current "best one" (according to various metrics and studies) based on quality/price among stereoscopy fanatics:
http://www.emagin.com/html/consumer_products_produ ct.htm [emagin.com]
Now all we need is smellovision!
Re:Where's our smellovision? (Score:2)
Great. . . just what i needed. . . (Score:1)
. . . then I get a great light show when my computer goes up in flames!
Re:Great. . . just what i needed. . . (Score:3, Funny)
How does this differ from your current nightly computer experience then?
(yeah, I know you were fishing for this type of response)
Re:Great. . . just what i needed. . . (Score:1)
USB furniture ?! (Score:5, Insightful)
"ambFarCry requires at least two ambPalmTrees to run. Go back to the store, punkass!"
We already have force-feedback controllers that either suck, or are poorly utilized by developers/designers. Now we're going to have a buttload of props that all suck, and take designers' attention away from the actual gameplay even more than the current orgy of ultra-excessive graphics and gee-whiz sound.
Re:USB furniture ?! (Score:2, Insightful)
This is because of patents [rampancy.net]...
Re:USB furniture ?! (Score:2)
I can hear it now (Score:2)
There's a dead body on the ground. The suspect is being walked towards a police van between two touch looking cops. His last words before they slam the door on the rest of his life...
"But I thought it was all a game!"
In Half-Life... (Score:1)
3D screen (Score:2, Interesting)
CSS (Score:1)
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Actually, it could help visually-impaired people (Score:4, Interesting)
I suggested that you could also use a couple of big lamps. A blind person could feel the heat of a lamp when it was switched on. I then suggested creating a Thief-like game, which would play in a world of blind people with monsters that could see infra-red. So, when you would be in the full light (you would feel the heat of the lamps), you would be invisible, but in the dark (lamps off) you would be highly visible. Combine this with 3D-sounds, and a pad which would represent walls in the environment by raised buttons (which she already had available), and IMHO you can create a challenging, story-like game for the visually-impaired.
The point is, of course, that people who can see well enough don't need more than what they can see on a screen, but being able to address other sensory inputs may open up the world of computer games to people with certain disabilities. But the games need to be designed around the extra gadgets, and the gadgets should not only be used as an enhancement.
Re:Actually, it could help visually-impaired peopl (Score:2)
Philips? (Score:2)
Sentry gun! (Score:2)
single vs multiplayer (Score:2)
Sex Toys (Score:2)
Sensory-enhanced sex toys!
-kgj
This will only be as good as.... (Score:1)
I imagine the experience will be a few steps below going too Disney and watching "Honey I Shrunk the Audience"
Whoa (Score:1)
We've seen this before (Score:1)
Both of these techologies required special hooks to be used within the game code. It's worth noting that DigiScents went out of business and Color Kinetics does not seem to market Surround Light any more.
I still have an iSmell T-shirt from the 2000 Game Developers Conference. Heh.
Re:We've seen this before (Score:2)
Just one word. (Score:2)
This thread is useless without light, colour, ... (Score:2, Funny)
It's funny you know... (Score:1)
Sims cooking fire! (Score:1)
LED Lighting will prevail (Score:1)