The Successes and Failures of the XBox 99
thegamebiz writes "Amped IGO continues its 'XBox Retrospective Week' with a great two-page feature breaking down exactly where Microsoft went right and wrong with the XBox. From the article: 'Both lists have included hardware and the acquisitions of developers, but both have ended by reverting to the big issue: games...No matter how many impressive technical specs are shoved down our throats we must remember one simple fact: in the end, it's all about the games.'"
Eh? (Score:4, Interesting)
Re:Eh? (Score:2)
I'm sure any third party games I pick up from now on will be XBox, too, but it took a while for me to buy it, and price was the biggest player (after all, you can pick up a GameCube with Super
Re:Eh? (Score:2)
Re:Eh? (Score:2)
My PC is for work; my consoles are for fun. I only play on the PC when a console version isn't available (right now, I only have Syberia, Syberia II, and Civilization III for the PC).
Re:Eh? (Score:2)
Check out Still Life or Indigo Prophecy.
Re:Eh? (Score:2)
Re:Eh? (Score:1)
Re:Eh? (Score:2)
Re:Eh? (Score:2)
The fact that they (Oddworld) are going to get out of video games alltogether made me cry a little bit.
To quote a bad song... (Score:2)
At least as far as Gabe [penny-arcade.com] & Tycho [penny-arcade.com] are concerned...
Re:Eh? (Score:3, Insightful)
Re:Eh? (Score:2)
Re:Eh? (Score:2)
They shouldn't have dropped the 2 A.I. games (Score:3, Interesting)
I told myself when I heard about the games coming out that I'd be sure to buy the system as soon as they did. Still haven't bought an XBox. Bought a PS/2 instead, after the first price drop.
Re:They shouldn't have dropped the 2 A.I. games (Score:1)
Re:They shouldn't have dropped the 2 A.I. games (Score:1)
Games... (Score:2, Flamebait)
To this day, I still dont understand the obsession with these games and how they manage to sell consoles. The most lauded console RPG in the last decade has to be FFVII, which I personally couldnt bring myself to finish. I played a handful of other J-RPG's on my PS2, and always came to the same conclussion, its always the same s
Re:Games... (Score:4, Funny)
To this day, I still dont understand the obsession with these games and how they manage to sell consoles. The most lauded console FPS in the last decade has to be Halo, which I personally couldnt bring myself to finish. I played a handful of other FPS's on my PS2, and always came to the same conclussion, its always the same story/characters across different settings with random and mind numbingly boring combat throw into the mix.
Im sorry, maybe its my age coming into play here ( im 30 ), but the dialogue and especially violence in theses games seem to be written to target a 12 year old. Plots from the games I played were well... um.... I suppose unique is a nice way to say it... non-sensical is probrably a more accurate way to put it. Then again, maybe its because I was raised playing mostly PC based FPSs so I have developed a different mindset and expectations then most console RPG gamers. Then again... I found Duke Nukem fun... but hey wait... I was what, 12 at the time? Makes sense.
So, as I said, I avoid the XBox exactly because I prefer games outside the FPS mode. Yet, I know im the minority here.
I trust you see my point.
Re:Games... (Score:2)
Re:Games... (Score:2)
I actually don't particularly care for either genre, RPG or FPS. My point was that any old wanker can show up and pontificate about his or her favorite/least favorite genre using almost exactly the same reasoning.
My point was to inspire you bottom-feeding troglodytes to avoid posting your crap opinions, but as your post proves, I was unsuccessful.
Re:Games... (Score:2, Interesting)
I have to say this is one of the reasons I'm glad that the Xbox and PS2 had somewhat different markets where they excelled: there are different kinds of gamers with different tastes. It's great that there's a console that had what you wanted. As for me, since I dig those Japanese games, the PS2 is what I have and I've never touched the XBox. All my American RPGs are on the PC.
Though I will let you know, I've always thought that people who played J-RPGs for the story or characters are nuts. I agree wit
Re:Games... (Score:1)
Did you play Grandia
Re:Games... (Score:1)
The way you put that is revealing to me. The implication of your statement is that the presence of such games - even if you never purchased one - would weaken the console for you. Presumably this is because you perceive that only a fixed number of strong titles are released for any console and therefore each game in a genre you don't play is bad ? I don't know if this was really true of the XBox or not, but if so it w
Re:Games... (Score:2)
In a nutshell, that is exactly true. JRPGs were the focus
Re:Games... (Score:2)
I too am very happy that the Xbox was NOT a home for many Japanese RPGs. It made a difference in the culture of the two consoles, and I also think it may have led developers to target a console based on the perceived clientele.
Games like Top Spin, Crimson Skies, Splinter Cell, Rainbow Six...those games interested me. And I think they did well on the Xbox, because of types of games they were, and the type of person who chose Xbox as their primary console.
Very rar
Re:Games... (Score:2)
This thread is absolutely crazy batshit nuts.
First of all, the games Splinter Cell and Rainbow Six were released for every gaming system under the sun, including PC, GBA and fucking cell phones, so they're hardly some kind of high-concept Xbox exclusive that gave people a reas
Re:Games... (Score:2)
All the games have come out on the Xbox...but they are always on the PS2 first. If you want GTA- you buy a PS2.
Now go check your release dates for Splinter Cell and Top Spin on the Xbox and compare them to the PS2...then check the ratings of each game at GameRankings.com. You will see that the dates, and the rankings, aren't even close. Xbox is the superior platform for those games.
Then go look at the PC version of Crimson Skies...and compare
Re:Games... (Score:1)
Re:Games... (Score:2)
And let's look at those release dates. Splinter Cell Xbox: 11/02. PS2: 04/03. GameCube: 04/03. That's pretty close, in my book, around 6 m
Re:Games... (Score:2)
At Gamerankings.com:
Rainbow Six 3 Xbox- 88% (pretty good)
Rainbow Six 3 PS2 - 72.1% (even lower if you take out the PS2 fanzines)
Rainbow Six 3 was another game that was essentially Xbox only (for the consoles).
And another game I liked.
Sure...go buy the PS2 version...it just isn't the same. Here is what Gamespot had to say about the PS2 version:
Re:Games... (Score:2)
Once again, it is the enhanced online play that differentiates the Xbox, not the game's genre.
The original posting suggested that "these types of games" - of which Rainbow Six was mentioned - were indicative of the Xbox's game library and people who liked those types of games tended to stick with the Xbox rather than the PS2. Several people in this thread were complaining about "all the JRPGs" available for PS2 and seem to think that the larger
Re:Games... (Score:1)
Re:Games... (Score:1)
ybox in the next six months. (Score:5, Informative)
SUCCESSES:
5. VIRAL MARKETING: Check
4. THE HARD DRIVE: Not the standard in all machines, which is major key to the original xbox. This might lead to a failure of the system.
3. XBOX LIVE: Check, all your box are belong to us! More invasive than before, even.
2. NORTH AMERICAN MARKET PENETRATION: Check, maybe, if the supply chain holds up.
1. THE ACQUISITION OF BUNGIE: Check, sorta, they are still there but without any radical or life changing games in the pipeline. Time to ressurect Marathon?
FAILURES:
5. THE "DUKE" CONTROLLER: The new controller is a lot different. Until I actually use it...
4. THE ACQUISITION OF RARE: This is going into the success column, I think, cause the new games they are working on.
3. THE CANCELLATION OF TRUE FANTASY LIVE ONLINE: Check, still not there. I'm sure they'll be working on MMO's for xbox 360 though. Hard drive required.
2. NO ASIAN MARKET PENETRATION: Without a massive games lineup change, I don't see this happening.
1. LACK OF GENRE VARIETY: On launch, the differences between xbox 360 games and previous gen games is so small, I think this is a major failure.
We'll see how the launch goes. Not much time left though...
Re:ybox in the next six months. (Score:2)
Re:ybox in the next six months. (Score:2)
Re:ybox in the next six months. (Score:2)
Re:ybox in the next six months. (Score:2)
Second to the S controller is the Gamecube controller, very sweet. Then the Dreamcast controller.
Any of the playstation controllers are horribly atrocious for
Re:ybox in the next six months. (Score:2)
Part that sucks, is the new controller seems smaller then the S. I hope its just the wierd
2 Pages? (Score:4, Insightful)
Re:2 Pages? (Score:2, Insightful)
Perhaps you'd find slashdot more enjoyable if they just put put the full text and every comment from all the articles on one big page. Then you wouldn't have to see any more of those ads that help support all this content that so many people participate in
Re:2 Pages? (Score:2)
My primary gripe with this article is that there just as much screen real estate devoted to advertising (both of the site itself and of its advertisers) than there is devoted to content. If you have to push that much extraneous content in to publish articles for free, then maybe you should consider another line of business.
Live should be the number one success (Score:2, Insightful)
If there is any lesson to be learned from the Xbox, it is that people like to play against othe
Re:Live should be the number one success (Score:4, Insightful)
I disagree. This isn't true for all people.
If I'm sitting at home playing a game, and someone rings the doorbell, I can pause the game while playing against the computer. Or if something else comes up, I can save and turn the system off.
You can't do that when playing someone else. (Well, it's not polite to, at least) When I'm playing an online game, I make sure I'll have no distractions and I'll be able to dedicate my time to at least one game of whatever I'm playing.
When playing single player, or against a friend sitting next to me, you aren't "stuck" finishing a game. I feel bad making others wait, and hate when people do it to me in World of Warcraft. So... playing against a human isn't always better, IMO.
Re:Live should be the number one success (Score:2)
Re:Live should be the number one success (Score:1)
You still don't get it. Why are we on Slashdot right now posting these messages? That's right I want to interact with my fellow dotters. I'm not just reading this stuff, I'm interacting with the environment. Same principle with XBox Live and online gaming. Kind of like, not every response to a topic is the same the second time around. Your typical Halo 2 or BF2 match is never the same no ma
Re:Live should be the number one success (Score:2)
You compare it to MMOs- mmos are a tiny market compared to gaming overall. Its niche software. The number of gamers willing to pay extra to play online is a
Re:Live should be the number one success (Score:2)
I prefer to play against the computer because I can turn the AI difficulty up or down as I choose, it rarely trash-talks me and like others have said, can be paused.
I play for fun. I don't care if I never get to be a great player. It's not about that for me, and I don't have the time to invest anyway. Halo is a
Re:Live should be the number one success (Score:1)
M$ just needs to buy Blizzard and be done with it.
These "successes" (Score:5, Interesting)
Re:These "successes" (Score:1)
Re:These "successes" (Score:2)
Re:These "successes" (Score:1)
Re:These "successes" (Score:2)
Yeah, you see there is this whole issue of a company losing $4 billion and counting to break into a market where everyone else must turn a profit to survive. The rules are different when you are a monopoly. What would be a good business practice for a non-monopoly can become illegal once you are.
Not to mention that anti-trust
Re:These "successes" (Score:1)
Re:These "successes" (Score:1)
Re:These "successes" (Score:1)
So it's ok for Sony (who you can say approaches being a monopoly in some of it's other markets) to do the same to Nintendo? Where was Sony in console gaming before the PS? Or would you prefer that Sony establish a monopoly in the console market? Give me a break, competition between two giants is good for everyone and the industry.
Re:These "successes" (Score:1)
Re:These "successes" (Score:1)
Re:These "successes" (Score:1)
Re:These "successes" (Score:1)
What are you calling dumping? It's not like the XBox was priced at a severe discount to the PS2. Dumping would be enticing new customers on price alone.
Re:These "successes" (Score:2)
Hint: It's not to beat Sony out the door, because Sony wouldn't be releasing the PS3 nearly as soon if not to keep up with Microsoft.
The Xbox 360 is designed to be inexpensive to build and sell at a profit. Even Microsoft can't afford to lose billions of dollars, especially now that they have to pay out their stash of cash as dividends. So they have to get the newer, profitable version out right away. That's also the only explination for
Re:These "successes" (Score:2)
Hint: It's not to beat Sony out the door, because Sony wouldn't be releasing the PS3 nearly as soon if not to keep up with Microsoft.
The Xbox 360 is designed to be inexpensive to build and sell at a profit. Even Microsoft can't afford to lose billions of dollars, especially now that they have to pay out their stash of cash as dividends. So they have to get the newer, profitable version out right away. That's also the only explination for
Re:These "successes" (Score:2)
I wish I could get actual numbers, but I can't because nobody releases them. I'd bet money though that the 360 only costs $450 to make in volume. Look at what's in it. Where does the money go?
Re:These "successes" (Score:2)
I wish I could get actual numbers, but I can't because nobody releases them. I'd bet money though that the 360 only costs $450 to make in volume. Look at what's in it. Where does the money go?
Lets assume yrou estimate is right (GDDR3 ram is expensive, so your estimate is pretty off). So microsoft spends $450 dollars to make the system. Now they sell it to wallmart/EB/Circuit city ect
Re:These "successes" (Score:2)
You can get video cards with 256MB of it at retail for under $100. The memory is *not* the most expensive component on those cards. You do realize that the difference between GDDR3 and older technologies (like regular DDR, DDR2 and GDDR2) is that they *simplified* it to make it cheaper to manufacture, right? The reason they don't use it for general purpose PC memory isn't because it's more expensive. It's because they hacked features out of it. It's tota
Re:These "successes" (Score:2)
There is no "standard markup". The markup depends on the product. Typically only "service" products have a markup greater than 100%. 25% is considered excelent for general retail goods. When the PS2 launched, retailers only made $2 in profit per sale. The wholsale price was only $2 less than the retail price. With Xbox, the wholsale price and retail price were identical... No profit. Stores sold them anyway, because margins are high on games and (especially) accessories. That's why st
Re:These "successes" (Score:2)
Worked retail? Yeah, because joe associate knows shit about how the company makes money.
Oh, and yes I've worked retail.
BTW, You're just plain wrong. "consumer electronics margins typically average 15%-20%, compared with 25%-30% in other categories [multichannelmerchant.com]".
Re:These "successes" (Score:2)
Oh, and yes I've worked retail.
BTW, You're just plain wrong. "consumer electronics margins typically average 15%-20%, compared with 25%-30% in other categories".
I have clothing merchants in the family the mark up is around 300%, as well computer retailers, the mark-up varies. Commodity parts are 5-10% while luxury parts like high end video cards are 20%-30%. Consumer elctronics varies as well, some products are 300% mark
Re:These "successes" (Score:2)
Anyway, the markup varies for consoles in the other direction. Just like how the manufacturers expect to
Re:These "successes" (Score:2)
If Microsoft were producing shoddy games, and cornering the market, and being willfully deceptive with their games division, you'd have an argument. But right now they're far from a monopoly, clearly some people must like their games because they're selling, and even though it's bankrolled by the monopoly that is Windows, it's not like Sony or Nintendo don't have the cash to compete, e
Re:These "successes" (Score:3, Insightful)
You almost answered your own question. Being a monopoly isn't illegal. Using your monopoly in another sector to force out the competition, thus granting yourself a new monopoly with a different product is. If it weren't, new businesses wouldn't stand a chance, and eventually we'd just end up with one big company that had a monopoly on everything.
Re:These "successes" (Score:2)
Which is fine, but I still must ask... and then what?
We know that Microsoft didn't become a monopoly overnight, but instead happened to become, through marketing and better decisions, the biggest computer company in the U.S. When they illegally destroyed Netscape (and Netscape put out Communicator 4.8) that was a criminal offense. Was it one when the market share wa
Re:These "successes" (Score:2)
Yes, because it was the Windows market share that mattered, not their market share in the browser sector. But the Netscape case is a bad example anyway, because it's way too complex. Good arguments could be made for why Microsoft wasn't guilty there too, and they were essentially convicted based on a technicality (bundling).
If Sony is also selling boxes at a
Re:These "successes" (Score:2)
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Re:These "successes" (Score:2)
The Xbox has kept sony from completely dominating the market. It's given Nintendo some more room to maneuver. MS has created a quality benchmark for
Re:These "successes" (Score:2)
It's hard to tell the difference. It takes years in court to tell the difference because you're prosecuting intent rather than reality. If there's some internal Microsoft memo or some other sort of proof that their intent was to distroy the competition in order to take over the market, you'd have a smoking gun. If not, and that w
Success is relative (Score:2)
From TFA: (Score:3, Interesting)
Having effectively unlimited funds doesn't hurt either. Unlike other companies, Microsoft had no exit strategy [xboxsolution.com] if the XBox tanked -- other than pouring more money into it.
I once told a friend that with Microsoft's cash reserves, they could pretty much afford to give away 10-12 million XBox bundles and still have a ton of play money left over. Even if each giveaway cost the company $500-$1000, it wouldn't deplete their cash reserves. What other companies could afford to do that??
Re:From TFA: (Score:2)
The article was posted in December of 2002. I guess the analysts were a bit off!
Not a bad article but... (Score:2)
Re:Not a bad article but... (Score:2)
That's why I said I was part of "that" vocal minority, not "a" vocal minority. Please read my comments before you reply to them :P