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BF2's Persistent Scoring More Harm Than Good? 55

jasoncart writes "Persistent scoring (where your score is counted from one gaming session to another) is the norm in MMORPGs, but using it in arguably less mature genres such as FPSs makes for interesting gameplay. " From the article: "The most prized asset for the competitive, ranking-sensitive Battlefield 2 player are the helicopters. These fearsome death machines are almost ludicrously overpowered, in the right hands. They feature a gunnery position with a nasty cannon (best for troop takedown), and TV-guided missiles (best for vehicles). The pilot, whose job is to grapple with the newbie unfriendly control system, and powerful engine also has access to a bank of effective-in-quantity missiles. Newbies inevitably do get hold of them sometimes, to disastrous effect - they are pretty difficult to fly until you get your head around the control system. I'm reminded of a driving school car around my way that says 'Everyone had to learn once!' on the back."
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BF2's Persistent Scoring More Harm Than Good?

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  • by Anonymous Coward on Wednesday November 09, 2005 @05:37PM (#13992492)
    People gathering around the planes/helos is nothing new. The persistant scoring allows for long term strategies as well as "best in the round" type goals.

    As for the disarray, I couldn't agree more. I'd be surprised if it took more than 6 organized people on a map of 40+ players to win a game of BF2.
  • by bateleur ( 814657 ) on Wednesday November 09, 2005 @06:01PM (#13992731)
    If spawn camping is "interesting gameplay" I really don't want to see dull gameplay. I'd be interested to hear someone defend this as anything other than weak game design.
  • Re:Huh (Score:2, Interesting)

    by Short Circuit ( 52384 ) * <mikemol@gmail.com> on Wednesday November 09, 2005 @08:24PM (#13993934) Homepage Journal
    Hm. Must be admins that keep kicking me.

    For whatever reason, sometimes, when I join a server, my teammates don't have the right uniform. Or the titles are red where they should be blue. (Yes, I'm aware of which team I'm on.) So I'll spawn, knock off one or two baddies who look like they're trying to cap the spawn point, see "mikemol6453 [teamkills] soandso", and realize there's something screwy going on again, and cope with it.

    And after a few minutes of playing, I'll get, "You have been kicked. This is usually the result of excessive teamkills or a successful kick vote." But it's happened when my score was positive, and I didn't get any notification of a kick vote.

    It's frustrating.

Perfection is acheived only on the point of collapse. - C. N. Parkinson