Gavin Carter Discusses Elder Scrolls 185
Conspiracy_Of_Doves writes to tell us Brett Thomas over at Bit-Tech recently interviewed Elder Scrolls producer, Gavin Carter. From the article: "The size, scope and sheer graphical grunt required for Elder Scrolls 4: Oblivion requires gigahertz of processing power to run, good bandwidth to update and expand, and gigabytes of hard disk space to store. Things that a console didn't really have...until now." The interview takes a look at the development with respect to the two different platforms, PC and Xbox 360.
so no xbox 360 core? (Score:5, Insightful)
XBox 360 core dosn't have gigbytes of disk space.
Re:so no xbox 360 core? (Score:2, Offtopic)
And interestingly, the original did as well (8 Gb hard drive, i believe).
Re:so no xbox 360 core? (Score:2)
Re:so no xbox 360 core? (Score:2)
1) I did read the article I linked to.
2) I am aware of the core system and it's specifications
3) I was not attempting to disagree with the great-grandparent post, but merely amending it with all the relevent information.
It's very likely that Bethesda software will simply require people to have a hard drive. Several xbox 360 critics say the core system is pretty much useless. Either you have the money to buy the silver, or you just don't have enough money at all.
Re:so no xbox 360 core? (Score:3, Insightful)
Whose bright idea was it to fragment a game console into sublevels?
Re:so no xbox 360 core? (Score:3, Insightful)
The same company that's selling about 37 different, ambiguously-named versions of its next operating system.
I really think the gaming industry is headed for another crash. I was pretty young during the original one, but I remember a few things that seem suspiciously familiar now.
Coleco had at least three expansion modules for the Colecovision, none of which ever got used except the Atari 2600 "adaptor" that cost as much as a standalone 2600.
Re:so no xbox 360 core? (Score:2)
Re:so no xbox 360 core? (Score:2)
Re:so no xbox 360 core? (Score:2, Insightful)
Re:so no xbox 360 core? (Score:2, Insightful)
http://www.cad-comic.com/comic.php?d=20050914 [cad-comic.com]
Re:so no xbox 360 core? (Score:2)
Re:so no xbox 360 core? (Score:2, Informative)
I realize the article does specifically say "hard drive" space, but I figured everyone here knew better than to take these interviewers too literally.
Re:so no xbox 360 core? (Score:2)
Re:so no xbox 360 core? (Score:2)
Re:so no xbox 360 core? (Score:2)
What was good enough to ship is what you'll have to live with forever. One of the main pluses of buying the PC version of Oblivion is that (hopefully) the most agregious bugs will be fixed by the time the first expansion rolls around. That's basically the way Morrowind played out and the XBox people just had to do a lot of stupid shit [beyond3d.com] to work around bugs and broken quests.
Re:so no xbox 360 core? (Score:2)
Seeing as how so many tout the stat that only around 10 percent of Xbox owners are on Live, I'd say that downloadable content didn't really wind up being all that much of a thing. A bit before it's time, perhaps.
Re:so no xbox 360 core? (Score:2)
It's about the size of the game (Score:2)
On PC, though... (Score:1, Insightful)
And the TESCS - thats just a must have. I made the mistake of playing this on Xbox first, and while it rawked, I wish I could have modded it. It would have made an already ridiculously deep game even better. I nearly bought it twice so I could mess with the TESCS, but I got into WoW instead.
Re:On PC, though... (Score:2, Informative)
Re:On PC, though... (Score:2)
Name one. Just one. Don't post here unless you know what you're talking about. Now go tell everyone how good your daddy's job is.
Re:On PC, though... (Score:2)
Besides that there is the point that the X360 GPU sits right on the northbridge which gives it priority access to main memory. Instead of at the
Re:On PC, though... (Score:5, Informative)
Re:On PC, though... (Score:2)
Re:On PC, though... (Score:2)
Re:On PC, though... (Score:2)
* - Only for those with HDTV of course.
Re:On PC, though... (Score:2)
Re:On PC, though... (Score:2)
Alas, Daggerfall had them rolling about laughing at the graphics, especially the Killer Rat in the first dungeon. To think I spent more hours on DF than MW - and almost enjoyed it more. If it weren't for the bugs I'd st
Re:On PC, though... (Score:2)
Re:On PC, though... (Score:2)
Funny. I think the other way around. I like having a machine that can play games written two years ago at screaming-fast framerates.
Since the subject of the discussion is the Elder Scrolls series, the big advantage of waiting until last Ch
Comment removed (Score:5, Insightful)
Re:I got old too soon (Score:5, Interesting)
My brother and I actually downgraded our gaming machine from a modern (at the time) video card to two 3DFx cards in SLI (it was designed for Glide) so we could play U9 without it crashing every 5 minutes. Then it only crashed every 20 minutes.
Not to mention being so incredibly awful that it actually made us yearn for the days of cheap sprite graphics and dungeon running in Ultima 5/6/7. Or even Ultima 4. Almost Ultima 3. Not "Avatars in Space" Ultima 2, and not "Glorified Nethack" Ultima though. And I don't think anything will ever make me yearn for the spell casting atrocity of Ultima 8 (and the sad fall of Dupre).
I admit it. (Score:3, Funny)
There I said it.
Re:I admit it. (Score:2)
Very very cool. Unfortunately the implementation of
Re:I admit it. (Score:2)
Still thought the ending was a bit weak.
For the record, I retured Ultima 9 to my local EB games. I didn't even have to explain myself.
Re:I got old too soon (Score:2)
Re:I got old too soon (Score:2)
I console myself with the thought of how amazingly good the games will be when I retire and can start to enjoy things like that again.
Plus even if I can't afford to play it full time, I'll be damned if I'm not going to wander around in Oblivion just for the sake of enjoying whatever I can.
Re:I got old too soon (Score:5, Funny)
Definitely the game for RPG fans with busy lives.
Re:I got old too soon (Score:2)
Re:I got old too soon (Score:2)
Jeez, I'm over 40 now & I played Morrowind to DEATH. Completed Neverwinter Nights, Baldur's Gate, Icewind Dale 1&2 (including all the addons)
You're just not trying hard enough ;)
One other thing (Score:5, Informative)
Re:One other thing (Score:1)
Re:One other thing (Score:1)
Re:One other thing (Score:2)
Re:One other thing (Score:2)
The bottom line is that I recommend running it under DOSBox. Both the floppy and CD-ROM versions run fine under the latest CVS (the CD-ROM version has problems in DOSBox 0.63 and may even be unplayable even with tricks)
Re:One other thing (Score:2)
386/25 MHZ, DOS 5.0, 4MB RAM, 25MB HD Space, VGA graphics card, Mouse, Soundcard (Ensoniq, Aria, Roland, SoundBlaster, Ultrasound).
Looks more like DOS than Windows to me. DOSBox [sourceforge.net] may eventually (as in DNF eventually) have [decent] Windows support, but it's not there yet.
2q 2006 (Score:3, Interesting)
Re:2q 2006 (Score:2)
Re:2q 2006 (Score:2)
I still don't get the X-box. I've played Halo, and it's probably OK when played on t
Re:Bethesda's Spy-games (Score:2)
The word Daggerfall alone strikes fear into anyone who tried to play it. This is the kind of game Bethesda would publish if Microsoft(?!) didn't turn their trash away.
For morrowind at least the PC users got patches, granted it really took a full 6 months until the expansion came ou
Language Police... (Score:1)
This title was the "System Seller" (Score:5, Interesting)
Without Oblivion, XBOX 360 has no real "system seller".
No Halo? no Oblivion? Perfect Dark Zero could be cool, but I don't
see nearly the same level of excitement for it.
I think this is going to have a huge impact on the bottom line
for initial Xbox sales.
I don't know about everyone else here, but for me the first Xbox
was about Halo and Morrowind.
Re:This title was the "System Seller" (Score:2)
Re:This title was the "System Seller" (Score:2)
Re:This title was the "System Seller" (Score:2)
Re:This title was the "System Seller" (Score:2)
Halo had a HUGE following before it was released. And it had an even bigger following than that before it was announced to be xbox only (ie before Bungie sold out). That's because Bungie made the Marathon series of games.
Everyone knew what kind of game Halo would be, too. Marathon on steroids.
Can we say the same about Gears of War? Not really, because it's a new franchise (in the way Halo wasn'
Re:This title was the "System Seller" (Score:2)
"Halo's E3 impressions was absolutely abysmal"
Not really;
"The press on this game was some of the worst I've ever, ever seen, calling it a "turd" would be one of the better previews I've heard."
Bullshit. Link me to one preview which said that, from one of the bigger gaming sites. Halo was pretty much universally praised (even if I thought it was a crap FPS).
"It was NEW in that it was a completely new IP with an all new engine"
Re:This title was the "System Seller" (Score:2)
There are all kinds of games that have hype but don't live up to it. Microsoft and certainly the guys and Bungie had no idea the game would be as successfull as it turned out to be. I remember some talk about how it was a dissapointment that Halo was not coming out on PC. I remember that the EARLY screenshots were impressive. I also remember that by the time it was ready to roll out everyone was burned out on t
Re:This title was the "System Seller" (Score:2)
What the fuck is wrong with people on slashdot? Just because people are interested in different games than you, they're ignorant?
At launch, racing games are always a system seller. But as time goes on, they're the first games ditched for the next wave, and nobody ever looks back at them.
I guess that's why GT3, GT4 and PGR2 all tanked.
Jesus, how can people spew shit out of their mouths without being awa
Re:This title was the "System Seller" (Score:2)
What makes you so sure that Oblivion is anything mroe than a prettier Morrowind?
What I find funniest is you bring up the most generic, carbon copy sequels up in your argument. NBA 2k6, Call of Duty, Project Gotham Racing, these are titles that are churned off the programming assembly line after being produced by marketing research tailored to what will cause people to open their p
Re:This title was the "System Seller" (Score:2)
Re:This title was the "System Seller" (Score:2)
On another topic, my experience with Morrowind was rather depressing. I started out playing it hoping for an improvement on TES2. At first, I thought I'd got it - it certainly improved on the graphics side. But I'd say the gameplay is *worse*. The fighting system is clunky and far t
That's nothing (Score:4, Insightful)
Re:That's nothing (Score:2)
Re:That's nothing (Score:2)
Re:That's nothing (Score:2)
bugs (Score:3, Funny)
Translation: We're really looking forward to releasing an unfinished game and (perhaps) patching the bugs as you find them.
Re:bugs (Score:2)
Oh, that's an Elder Scrolls tradition. Or have we forgotten Daggerfall Of The Perpetual Patch?
Interesting Thoughts on Threading (Score:2, Interesting)
Gavin Carter: Oblivion will absolutely benefit from a multi-processor or multi-core PC architecture. These improvements have largely been driven by our optimizations for the Xbox 360 hardware. We have built a dynamic thread management system that manages processor load by our specific direction and by priorities. Portions of physics, AI, loading, audio, and rendering tasks can all be moved to different threads to keep the overall load balanced. The net result for the end user is a smoother experience.
I
Re:Interesting Thoughts on Threading (Score:2)
Now the problem is that you need to ensure that you can get a static view of the world when you begin a new iteration. So that
Man, that Xbox 360 must be cool (Score:4, Funny)
From TFA:
Man, a generation above current PC's! So what has it got?
or is this standard journalists who don't understand quoting people who don't understand?
Re:Man, that Xbox 360 must be cool (Score:2)
How many people actually have multiple cores (be they in single-processor or multi-processure units) in their home desktops? Given the prices, and the timeline in terms of availability, of dual-core CPUs right now, I'd figure it's not that many. How many of those people have more than 512MB of memory? Again, probably much fewer than you'd think when
Better graphics, yay.. (Score:2)
Re:Better graphics, yay.. (Score:2)
Re:Elder Scrolls (Score:5, Funny)
And for all of the dirty D&D geeks out there, I already have a boyfriend.
Re:Elder Scrolls (Score:5, Funny)
Ah, but one must ask, are his D20s big enough for you?
(And there goes my "always respectful" track record.)
Re:Elder Scrolls (Score:1, Informative)
If I comment on this, it might damage your ego.
And considering the sales for Morrowind, one might be inclined to think there are a lot of dirty D&D geeks out there. I mean, it was released in at least three different versions and had two expansions, on two platforms. This must mean something.
Re:Elder Scrolls (Score:5, Funny)
Possibly. But remember, it's not the size that counts...
(Just digging my well of depravity even deeper, aren't I?)
Re:Elder Scrolls (Score:2, Interesting)
Re:Elder Scrolls (Score:2)
Re:Elder Scrolls (Score:5, Funny)
So stating "I already have a boyfriend" only indicates to the rest of us that you're looking for a geekier one than you already have.
Re:Elder Scrolls (Score:2)
She was giddy last night after viewing all the demo videos and she's only ever played one video game. Of course, that game was Morrowind, and she played a lot of it.
I'm just wondering what sort of upgrades I'm going to have to do to see this at its best.
Re:Elder Scrolls (Score:2)
"I'm just wondering what sort of upgrades I'm going to have to do"
I've got some emails from pfizer that I could forward you if you'd like... they seem to know a lot about upgrades there in Kalamazoo, MI.
Re:Elder Scrolls (Score:3, Funny)
Re:Elder Scrolls (Score:5, Funny)
Re:Observations (Score:4, Funny)
My dog does that. What kind did you get?
Re:Observations (Score:3, Informative)
Re:Observations (Score:2)
The tech still needs some work.
Re:Next-Gen, Riiiiight. (Score:2)
I'm not sure what the output on the 360 is, but it is likely designed for 1040i or some other HD format. And running 1024x768 is a good deal more realistate. Throw in full screen 8xAA and other standard goodies, and its understandable why cloth physics would get dropped.
That said
Re:Next-Gen, Riiiiight. (Score:2)
For typical console purposes, standard definition is 640x480.
Microsoft has been advising X360 devs to target 16:9 720p (1280x720), and downsample to 480i for non-HD TVs. I have a feeling 1080i will be supported on X360 about as well as it was on the original XBox. (Do we really need X360's power for another Dragon's Lair title?)
I agree that, with a kick-ass PC, the X360 version would be a waste. As long as they learn from the mistakes of Deus Ex: Invisible War, and not dumb down the PC version to the c
Re:Next-Gen, Riiiiight. (Score:2)
Re:Next-Gen, Riiiiight. (Score:2)
It's interlaced so you get every other row on each pass (odd rows one pass, even the other) and get 60 passes per second.
Mycroft
Re:Next-Gen, Riiiiight. (Score:2)
I'd say that 60 fps is mostly only useful for fast-response twitch sorts of games, like racing games, shooters, and the like. Other games, like RPGs, adventure games, etc, would look perfectly fine at 30.
Re:Next-Gen, Riiiiight. (Score:2)
I'd say that 60 fps is mostly only useful for fast-response twitch sorts of games, like racing games, shooters, and the like. Other games, like RPGs, adventure games, etc, would look perfectly fine at 30.
If I had mod points I'd mod you -1 WTF.
Frame rate have no
Re:Next-Gen, Riiiiight. (Score:2)
Re:Next-Gen, Riiiiight. (Score:2)
As I've said many times on slashdot and other places, is that the difference is with film, each frame is everything that happens in a 1/24th second. With a game, you're getting sixty snapshots/second, or however many. Like a strobe light.
Which is why 3dfx tried to introduce their T-buffer. And why I was delighted to see, in screenshots for DOA4, engine-added motion blur.
Welll... yeahhhh! (Score:2, Interesting)
Im.
Re:Next-Gen, Riiiiight. (Score:4, Informative)
The game has many novel features. First, every single NPC in the game has its own life cycle including eating meals, working, sleeping, idle activities (note that I said idle activities, not just idle actions such as those in Far Cry). This enhances the 'immersion' factor, which was a VERY big part of Morrowind. Oblivion takes place over a fairly large amount of land (the # of sq. mi. is at Oblivion's website), has a weather system, open-endedness that Morrowind had (feels a lot like Fallout in the sense that you have lots of stuff to do other than the 'main quest').
The physics engine is awesome even without cloth physics. Trees, grass, arrows, etc. If you look at one of the gameplay videos here [ign.com] you will see a demo where the player character fires arrows into a bucket hanging from the ceiling or something, and the bucket sways and the row buckles etc. from the arrows hitting it. You can then walk up to the bucket, and you will notice that depending on how the arrows penetrated the wood in the bucket (angle, force, etc.), the bucket is tilting or perhaps moving slowly to a stop. When the player character removes the arrows from the bucket, the bucket moves to reflect each arrow you pull out, taking a different 'tilted' position or whatever as per physics. I don't know about you, but the job they did in modifying Havok is pretty damn good.
Graphics: you have to be retarded if you think the game is just bloom effects. First, you might have noticed the large number of textures and colors in the world (in the cities for example). Graphics = technical quality (engine) + artwork (textures). Second, the tree generation (I believe they are using Speedtree like Gothic and Unreal 2007) is awesome, it actually feels like a forest instead of a few scattered trees with few leaves on them. Lastly, you may have noticed that the shader effects are present almost everywhere, whereas in Morrowind they were (mostly) confined to the water. There is soft-shadowing, self-soft-shadowing, and a host of other effects you would want in a tier-1 game as well.
Sound: If you check out the videos I pointed above, you will hear some of the same songs that were in Morrowind. These songs are extremely well done, and conducive to the atmosphere of the game. Oblivion apparently has many more songs now, as expected, and an awesome all-star cast of narrators that really make characters come through more realistically.
For those who enjoy games like Baldur's Gate, Fallout, or really any of the Black Isle works, Morrowind and Oblivion are a must-play.
Re:Next-Gen, Riiiiight. (Score:2)
CAPTAIN PICARD OF TEH STARSHIP ENTERPRISE!!
Yeah, that's right. He does the voice work.
And if I play this game anything like I played Morrowind on Xbox, the moment I see him it's going to be a shelaly to the back of the head. Bring back Kirk!
Re:PC/XBOX360 simultaneous development? (Score:2)