Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
Graphics Software Entertainment Games

18 Megapixel Game World Maps 46

Via Joystiq, some beautiful maps of old school game worlds as displayed on a wall-mounted series of displays. From the article: "The HEyeWall is a modular large-scale screen consisting of several rear-projection units for creating enormous high-resolution displays. The total resolution shown here is about 6000x3000 pixels (18 Mpixels). Alexander stands next to the display in these photos to give you an idea of the scale."
This discussion has been archived. No new comments can be posted.

18 Megapixel Game World Maps

Comments Filter:
  • How soon can I use this as my computer screen?
  • by kaptron ( 850747 ) on Thursday November 10, 2005 @07:15PM (#14003578)
    ...if you were able to look at one of those Zelda maps without immediately getting the theme song stuck in your head.
    • LOL. I did the exact same thing. He's got some pretty cool maps to look at - sure brought back some memories. What's pretty interesting is that how small (relatively) the world of Legend of Zelda actually was! It's amazing looking at each different area and trying to remember how the puzzles went. I imagined myself running thru the map, and I didn't even realize I was whistling the tune for the past 10 mins untill I read your post. Must be a rote thing.
    • The first thing that popped into my mind was that the maps looked really familiar. Didn't Nintendo Power have pullouts "back-in-the-day"?

      Dang, going to have to pull out the NES _AGAIN_!!

      • Nintendo Power had an issue that gave you a walkthrough and map for the first or maybe second quest in one issue. I forget which, I kind of think it was the second quest. Pretty neat.

        Don't pull out the NES, pull out the Xbox and play in an emulator. That way you can save state :)

    • Are you kidding? I didn't even RTFA and once I saw the word "Zelda" the overworld theme popped into my head.
    • Hahaha... So true... I read your post, then suddenly realized I'd been quietly humming it to myself as soon as I clicked the Zelda 1 map picture!
    • I guess there must be something wrong with me then. I've never played a Zelda game. I skipped the home Nintendo craze.

      Still, for a real fan of the game, these images would probably be great to have printed on bedspreads.
  • by blincoln ( 592401 ) on Thursday November 10, 2005 @07:32PM (#14003700) Homepage Journal
    When I think of game maps, I think of the printed ones that used to come in the box with most RPGs.

    I've got the giant Blood Omen map from the official strategy guide and Vvardenfell from Morrowind framed on my walls (and the absolutely enormous Mordor map that my sister got me a few years ago, although that's not really game-related).

    Waiting for me to pick up frames, I've got Might & Magic II (I seems to have been misplaced), the two Star Saga games, and a few others. I guess I like the idea of relics of a fictional world, as if part of them were made real.

    Nice display, though. He should put Zebes (the Super Metroid version) up on it.
    • by g-san ( 93038 )
      What's this printed stuff?

      It's all about cloth maps, like the maps that came with Ultima IV and V.

      Ahhh... the Apple IIe days...
      • Yeah, back when games actually came with loot. Tiny tools in Autoduel. Maps, coins, trinkets and multiple non-game-related manuals (the spellcasting books are still works of art) with Ultima. Infocom games gave you a veritible cornucopia of coolness (a 'Don't Panic' button, fluff, danger hiding shades, a microscopic space fleet, and other stuff I'm forgetting all came with Hitchhikers Guide to the Galaxy).

        We have several of the cloth Ultima maps mounted and framed and they look quite awesome. Hmm, I should
      • Yeah, the last one I saw was in NWN, I refer to it as the "offical neverwinter nights jizrag". Mind you, I've never used it for that (I promise) and instead it mostly covers up my webcam so it doesn't get dusty or used to watch me sleeping or something ;P
    • I had a huge map of Dereth from Asheron's Call back in the day.. that and the techtrees from Civilization II and Alpha Centauri. They make great wall hangers in any geek cave, even if you don't use them.
  • No one can touch the people of Figaro!

    I love that game.

    Oh... um.. nice maps, too. :P
    • To the un-initiated: The parent post is talking about a town central to the story line of the American version of Final Fantasy 3 for the super nintendo. Its called a different numbered version in the Jap. Version..
  • Looks like in a the Zelda 3 pics, he's holding a GameBoy up, with what I imagine is the same game on it. Nice!
  • I'd be more impressed if that display was made of colour ePaper. I mean, I know ePaper isn't designed for motion, but a wall-sized ePaper that you could change to have any game world map would be cool. Sort of like supergeek wallpaper.
  • by An Onerous Coward ( 222037 ) on Thursday November 10, 2005 @08:33PM (#14004060) Homepage
    When I was eleven or twelve, my brother and I sat down with our rented copy of Zelda 1, and proceeded to draw out a completely accurate world map, one screen at a time. We were playing it on our grandma's ten inch, black and white screen. It got really hard in the northeast corner of the world, where all those sword-chucking centaurs lived.

    Man, but those were good times.
    • My roommate's dad did this, on graph paper, and he still has the map. The wierd thing is his dad never really figured out how to use the controller. He would put it face up on a table and apparently type on it to play NES games.
  • Screenshot

    Gimp

    I can finally find the old Zelda dungeons without wandering around aimlessly for an hour.

  • Cheater!!!
  • Print out the image on paper, tape it together, and hang it on the wall of your dorm room.

    That's what I intend on doing with one of those, at least. Either one of the Link to the Past overworld maps or something from Chrono Trigger that I'll likely have to map myself (the Millennial Fair, maybe).
  • 18 megapixel? (Score:5, Insightful)

    by Max_Abernethy ( 750192 ) on Friday November 11, 2005 @12:40AM (#14005337) Homepage
    Not that I don't appreciate the subject matter, but it's a little odd that they should pick images with far fewer than 18 megapixels of detail in them to show off an 18 megapixel projector :)
    • If you combine hundreds of lower pixel images into a larger image without throwing away any information, you effectively end up with an image that has the number of pixels equal to the sum of all the smaller image's pixel counts. Hence they end up with a really high pixel count image.
    • It's not the best hardware demo for the projectors, keep the context in mind. The pictures are on a website for some guy showing off his game maps, not the site for the hi-res projector system. He was just looking to show a novel way to display the maps. Yeah, there may be a good bit of redundancy, but I don't think showing off the hardware was the point.
  • by jfisherwa ( 323744 ) <jason.fisher@[ ]il.com ['gma' in gap]> on Friday November 11, 2005 @01:59AM (#14005665) Homepage
    .. when they've mapped out Nethack.

    No, really. I'm stuck.
    • Psst! Don't tell anyone, but there's a SOOPER SEKRIT WAY to get nethack maps! Here's what you do.

      Take your modem. Dial up to somewhere. (The lower the speed of your modem connection, the easier this trick is to do.) Once you're connected, lift a phone on the same line and blow into it!

      Repeat as needed for more of the map.

      (Disclaimer: This may not actually produce a map of the nethack game you are /currently/ playing...)

    • To the ignorant: The reason the parent post is funny is because nethack generates its content randomly each play, so its impossible to map out something that is usable by more then the current player. It is also one of the many things that give it its replay value.

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

Working...