Console Launches Good And Bad 87
Another interesting feature from 1up: rundowns and scores for console launches from the last twenty years. From the article: "The DS, on the other hand, is hardly the system one would have expected from its launch. The system's U.S. debut was a dull thud, with the one truly notable title being a port of Super Mario 64 with compromised control and jaggier graphics. (It also popularized the lamentable concept of "launch windows.") Chalk this up to the fact the developers only learned about the system's existence half a year before its debut. Fortunately for early adopters, the system has gone on to accumulate a killer lineup."
Re:pager.offset=? (Score:1)
Still, pretty good article.
Re:pager.offset=? (Score:2)
Re:pager.offset=? (Score:2)
Meh... / Xbox 360 launch (Score:4, Insightful)
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Anyway, I think the Xbox 360 launch is very impressive, in that as someone living in the UK we're getting at about the same time as everyone else, and not six months (or more) after the first area to get it. Of course Microsoft doing this does seem to mean that the 360 will be in such short supply just about everywhere, as they've got three big launches simulatenously, with the possible bonus of new technology teething troubles. (I don't buy the "It's all marketing" stuff, the rumours make it sound like Microsoft are having problems getting enough of they systems together in time to me, it just sounds too bad).
The lack of much info on what the launch software lineup is going to be is rather disturbing, although as the article points out, few console launchs actually have that many games, especially for the first launch (remember that North America and Europe usually get the consoles after Japan, so a few more games will be ready compared to the Japanese launch). Although of course, some of this is from Microsoft's rush to get the console out of the door. I guess the lack of announcement about launch games is Microsoft trying to get as much time as possible for games to be completed, but I think with about a week to go it may be getting to the point where it's impossible to actually manufacture and distribute a game in time for the launch.
Re:Meh... / Xbox 360 launch (Score:5, Insightful)
Yup.
1up.com seems to be pretty awful in general though, so I suppose it's par for the course; the real question is why do they get referred to so often on Slashdot?
Re:Meh... / Xbox 360 launch (Score:3, Funny)
"Posted by Zonk on Sunday November 13, @12:39PM"
Bingo.
Re:Meh... / Xbox 360 launch (Score:3)
Re:Meh... / Xbox 360 launch (Score:3, Insightful)
Sure he posts lots of drivel, but this is Slashdot. That's Situation Normal.
Re:Meh... / Xbox 360 launch (Score:3, Informative)
Re:Meh... / Xbox 360 launch (Score:2)
Re:Meh... / Xbox 360 launch (Score:2)
Because, drivel or not, 1up regularly has interesting or semi-interesting articles that arent your standard review/preview/newspost. When was the last time IGN or GameSpot did something similar to this?
Re:Meh... / Xbox 360 launch (Score:5, Insightful)
Completely, and most of them are utter bullshit.
I truly believe that, like films or music or a lot of other things, you need the passage of time to judge the quality of any console launch. True, part of the equation is the excitement generated at the time, and the organization of the logistics, marketing and promotion, but the whole purpose of a launch is to start selling a system (duh) and often the particular strategy being used takes some time to play out. To at least some extent, it's pretty meaningless if you have a launch that generates a lot of hype but not much in the way of sales (i.e. Dreamcast).
So, there's that. But some of these scores are also completely ridiculous on their face. The DS landed with a "thud"? It sold as many units its first week as the PSP! The PSP's the one that only sold half the units produced.
Anyway, you can't take any article like this too seriously because they're specifically written to generate discussion like this - controversy is the goal. But this list does seem particularly ridiculous.
Re:Meh... / Xbox 360 launch (Score:2)
Rob
Re:Meh... / Xbox 360 launch (Score:3, Interesting)
Re:Meh... / Xbox 360 launch (Score:2)
I disagree. (Score:1)
What the hell (Score:2, Insightful)
Re:What the hell (Score:3, Interesting)
It's a mixed bag. The textures aren't filtered as nicely as on the N64, but the polygonal edges are anti-aliased giving it a nice crisp look. Also, the characters are more detailed etc. SM64's a great game on the DS. Okay, I've played it before, but it wouldn't take long for anybody to realize that it's a very good 'play on the go' game, mainly because of it's 'small portions but many many servings' mentality.
Re:What the hell (Score:1)
But I agree, I loved the Mario 64 on the DS. Almost had me considering buying a DS just for that game.
I remember the NES release (Score:2, Funny)
More opinion than fact. (Score:5, Insightful)
Anyone who ever tries to call any console a success or any other console a failure (beyond being immediately branded a fanboy) will ignite whatever medium used into arguments about how Nintendo profited on the Gamecube, Microsoft didn't even want to with the Xbox, and how Sony dominated.
I can already hear the weapons being armed.
Re:More opinion than fact. (Score:3, Insightful)
Re:More opinion than fact. (Score:1, Insightful)
Come on, surely nobody seriously believes that the scores a system or game gets from the mainstream press reflect anything but what they've been paid to promote it, do they?
Re:More opinion than fact. (Score:2)
I just wish all news would try harder to be fair. I don't mind that you are a Sony, Nintendo, or Xbox fan, just don't go out of your way to slight people. This is small beans. When you look at the real news, they play the same game with Liberals playing the part of Nintendo.
Re:More opinion than fact. (Score:2)
I wrote a comment on Dan Shoe's (EGM Editor) 1up Blog how EGM was biased against Nintendo. Shoe claimed, of course, that they were not. I then pointed out the cover of the magazine that showed the PS3 in really big font, the 360 in smaller font, and the Revolution in the smallest font. He said that it was not because they were biased, they just think Nintendo doesn't appeal to its readers. Sounds biased to me.
But 1up does have more unbiased articles on game co
Re:More opinion than fact. (Score:1)
Reviews are mostly opinion? (Score:2)
Rob
on what basis is there star rating (Score:4, Funny)
Re:360 - Worst Launch Ever (Score:5, Informative)
I can say without out any hesitation that the 360 launch is the Worst Console Launch
Really? Consider the following:
Atari Jaguar - Launched with 4 games (one of which was originally coded as a tech demo), the 5th game came out SIX MONTHS LATER.
3DO - With the Jag launch so badly blown, how could 3DO not take the world by storm? By pricing the damn thing over 3x higher than it's most expensive competitor. Doh!
Sega 32X - Launched with NO games (OK, I'll admit some arrived later that week). Who could forget this classic usenet post? [google.com]
Atari Lynx - Launched a vastly superior handheld shortly after the orginal Gameboy. How did Atari screw the pooch? By pricing it WAY too high, and launching only in two cities! (NY and LA)
Atari 7800 & Sega Master System - Either of these systems could have launched into the empty North American marketplace before the NES and won by default, but both manufacturers were too wimpy to even try.
NEC TurboGrafx-16 - Anybody remember the launch hype for this platform? No? That's because NEC couldn't market their way out of a paper bag. (Well, at least not in North America.)
Atari XEGS - But hey, at least NEC did a better job than this one!
(Damn, you'd never guess I'm an Atari fan by looking at this list.)
Oh really? (Score:2)
Is that why this post [slashdot.org] gave it a 5/5?
I'd say you're more likely to be right since the TG16 didn't fare so well, but I do remember being pretty interested in it -- until I heard about the SNES.
Re:360 - Worst Launch Ever (Score:1)
Are you mocking Johnny Turbo! you're not even human!
Re:360 - Worst Launch Ever (Score:2)
It's a shame, because if it had played it's cards right I'm sure Amiga could have become a major console player like Sony.
Um wait (Score:5, Insightful)
Re:Um wait (Score:2)
Re:Um wait (Score:2)
Either that or they made the Daikatana error , or as Public enemy would say "Don't believe the hype , its a sequel . as an equal can I get this through to you"(had to) .
The SpikeTV awards a complete joke , except they are not funny
Re:Um wait (Score:2)
A lot of people are excited about the Xbox 360, so why can't 1up say they think things are going well so far?
Re:Um wait (Score:2)
Re:Um wait (Score:3, Insightful)
"the Dreamcast launch was a huge success" (Score:2)
Re:"the Dreamcast launch was a huge success" (Score:2)
Re:"the Dreamcast launch was a huge success" (Score:2)
Proof positive that 1UP is just as myopic as most of the internet - it's an international medium, guys! Only once in the whole article (the DS launch) do they clarify that they are speaking only of the North American marketplace, and in fact at one point (the NES segment) they actually claim to be talking about the world at large!
wtf (Score:2, Interesting)
Re:wtf (Score:1)
Console Releases... (Score:5, Interesting)
NES - (4 Stars)
The Nintendo Entertainment System (NES) came about not long after the bottom fell out of the US gaming market. Atari, Colecovision, Intellevision, and even Commodore were flooding the market with subpar game titles because in their minds quantity = profit, but today we know that quantity is no where nearly as important as "quality". The NES gave us quality games that were better than some of the title on many of the exisiting, and extinct gaming platforms.
Gameboy - (2 Stars)
When it first appeared most people weren't all that certain about the Gameboy. The green/blue LCD screen was very hard to see, and its initial release wasn't too spectacular. As more and more games were released and the handheld became more and more popular that is when the system really took off, but it wasn't until it had been on the market for a few years.
Turbografx-16 - (2 Stars)
Its sad but I have to give the launch of the TG-16 a small score. The TG-16 known also as the PC-Engine in Japan, during its day was the #1 Top Selling system in Japan. It had a vast and innovative library of cartridge and CD-ROM based games, but mismanagement and lackluster marketing on the part of NEC eventaully killed the system before it even had a chance to make an impact in the US. The TG-16 is technologically superior to the NES and the PC-Engine had a library of truely spectacular games, but NEC failed to bring many of the more innovative titles to the US. They should have, could have, done much better.
Sega Genesis - (3 Stars)
The Sega Genesis was an overall success for Sega, by far it was their most successful console in the company's history. It wasn't all that technologicall superior to systems like the TG-16 and later the SNES, but during its day the system did well. The launch of the Genesis saw a lot of activity, but some of the first generation games for the console were subpar. It wasn't until a year later that some really impressive games started appearing. The Genesis was also the first console to offer games that broke the 8 megabit barrier.
SNES - (4 Stars)
The Super Nintendo Entertainment System was almost as big a success as the NES but it fell slightly short. Their saving grace was the inclusion of Super Mario World which incorporated nearly every special effects feature the hardware could do and wasn't all that bad a game either. We also have the SNES to thank for the existance of the Playstation. Nintendo first made a deal with Sony to develop a CD-ROM addon for the SNES, but the deal fell through and Nintendo got in bed with Phillips and their CD-I technology. That also failed to show anyting, but in the meantime Sony was hard at work using what they learned from being burned by Nintendo to develop the Playstation. The SNES provided us with the first true 3D graphics games like StarFox, FX Traks, and Doom which used the SuperFX chip. The SNES not only had great graphics but its Sony designed sound chip forever changed the world of console game music. I still load up a SNES emulator to listen to the soundtrack of Final Fantasy II (Final Fantasy IV in Japan).
Sega Saturn - (1 Star)
This console had problems from the get go. Sega didn't have all of the developer support they needed to keep a steady stream of new games coming to the market, and their development tools were also lacking. Many game developers found the dual processor architecture of the system too difficult to work with. It wasn't until the system had been out for two years that really great games start to appear, but it was too little too late to save the system.
Nintendo 64 - (4 Stars)
Critics blasted Nintendo for not using the popular CD-ROM format for the N64, but they followed SGI's recommendation that CD-ROMs would be too slow for the system. That would later come to haunt Nintendo as one of their most important developers, Squaresoft, jumped ship and began work on a game for the Playstation. That game was Final Fantasy VII, a
Re:Console Releases... (Score:2, Interesting)
NES - (5 Stars)
The commercials were way ahead of time. The gold zelda cartridges was unbelievable.
Gameboy - (2 Stars)
The black and white screens were difficult to market. They were smart to advertise against those tiger electronics handheld systems that played 1 game only like pinball or race cars.
Turbografx-16 - (5 Stars)
They marketed the hell out of the 1st generation of games. That was the problem. Their
Re:Console Releases... (Score:2, Informative)
I too will give 1 more star than Lynx. But fuck, this thing had an aliens game and that was it.
Not quite, it also had Jeff Minter's Tempest 2000.
Re:Console Releases... (Score:2)
The gold zelda cartridges was unbelievable.
Yes, but it wasn't a launch title so it had no impact on the system launch.
Turbografx-16 - (5 Stars)
They marketed the hell out of the 1st generation of games.
Really? Not in my neck of the woods. I barely heard about the TG16 until Bonk was released. Perhaps their launch marketing was only targeted at the top end markets?
Re:Console Releases... (Score:2)
Sega Saturn - (1 Star)
Shortest marketing life span I have ever seen. Their marketing guys went to lunch and never came back.
In japan, Sega had the most awesome marketing guys working for them during the Saturn/Dreamcast era. They made the legendary Segata Sanshiro campaign [overclocked.org] for the Saturn.
It was protagonized by a Judoka, called Segata Sanshiro (a pun on a famous Judoka called Sugata Sanshiro), who traveled through Japan, pummeling kids who were playing baseball, or dancing, instead of playing with their Sega
Re:Console Releases... (Score:1, Informative)
SNES only destroyed Genesis towards the end of its lifetime, when Sega was too involved with Sega CD, 32x and eventually Saturn and Nintendo was coming out with excellent games like Donkey Kong Country. Before that, Genesis outsold SNES just
Re:Console Releases... (Score:5, Insightful)
People still make the mistake that "if it hasn't got sex or violence, it must be for kids". But games aren't like those toys that say "ages 3-6", which a 10-year old will probably find too simple and boring.
This guy [slashdot.org] said it better than I probably could.
Retrospect isn't always 20/20 (Score:2)
Gameboy (5 stars) : Launched with Tetris, singlehandedly sealing the Gameboy in the realm of gaming history and handheld dominance. The sheer number of Tetris clones will attest to that. On top of that, this was back when black and white TVs was still the norm for the average citizen having a monochrome screen in a HANDHELD was frikin amazing.
Playstation 1 (1 star) : The PS1's launch games were either overhyped, com
Re:Retrospect isn't always 20/20 (Score:1)
He's talking about the launch/marketing, not the quality of the actual games. You say they're overhyped, that to everyone else means it was heavily marketed, and it was successful. Sony came from outside the entire market and conquered it overnight. Sounds like a successful launch to me.
Re:Retrospect isn't always 20/20 (Score:2)
Gameboy (5 stars) : Launched with Tetris, singlehandedly sealing the Gameboy in the realm of gaming history and handheld dominance. The sheer number of Tetris clones will attest to that. On top of that, this was back when black and white TVs was still the norm for the average citizen having a monochrome screen in a HANDHELD was frikin amazing.
(Emphasis added.)
B&W TVs being in the norm for the average citizen? Uh, no. Game Boy was released around 1990, not 1975. How old are you?
Re:Console Releases... (Score:2)
I still think that the DS should've shipped with minesweeper and solitaire built in. I still play those games from time to time.
Hey everyone RTFA! (Score:3, Informative)
Re:Hey everyone RTFA! (Score:2)
You're right. They made so much noise about comparing the launches I completely missed their definition of "launch." From TFA:
"the system's launch library (the liberal definition of launch, which lets it encompass a few months)"
Maybe it's just me, but IMHO the launch encompasses far more than just the system's initial game library. It also includes marketing hype, distribution, and to a lesser extent build quality. And I also fe
Actual Figures (Score:2)
http://biz.gamedaily.com/features.asp?article_id=
where it can be seen that the DS and PSP are damn close in terms of US sales, and the DS is miles ahead for Japanese sales.
Re:Actual Figures (Score:1)
examine why the PSP is dominating America, while the DS conquers Japan.
Then a bit into it, they give some real numbers:
Total DS software sales at the end of June were approximately 4.1 million units, with total PSP software sales coming in at about 2 million. Hardware sales paint a similar picture. 2.7 million DS units have been sold in Japan, and 1.56 million PSPs
But then they say that the situation is reversed
So... (Score:3, Insightful)
Do I have that right?
Re:So... (Score:1)
Re:So... (Score:2)
The upshot is that if Sony loses money on each PSP sold (which I've heard is the case), then each of their 1.5 million hardware units is actually multiplied by a negative number, not by $250. How do you think the numbers would look if the GGP had taken that into account? Or let's do the same math,
Re:Actual Figures (Score:2)
Show some numbers with PROFIT per unit, and then we can talk.
360 dud launch (Score:2)
The best company with the worst console botch... (Score:2, Insightful)
Re:The best company with the worst console botch.. (Score:2)
Nah, you're remembering things wrong. Sega and Nintendo already fought the "kiddy vs adult" console wars, back in the early 90s. The Genesis was the "mature" console, and the SNES was "just for kids". Remember, while the SNES had MK,
Re:The best company with the worst console botch.. (Score:1)
Yeah well the other 90 million people that owned playstation one compared to N64's mere 30 million disagree'd with you. Before the N64 Nintendo had alost the entire video game market, the NES sold over 60 million units world wide, and the super nintendo was