Industry Folks Talk Underrated Games 167
A topic we've touched on several times in the past here is discussed in the answers to another of Gamasutra's Questions of the week. Underrated games are the order of the day. From the article: "Natural Selection by Unknown Worlds is an outstanding work combining FPS action and RTS strategy elements. NS has gained a great following, but it has been overshadowed by success of Counter-Strike. The game play of NS naturally draws players to work together. I have always found the teamwork in NS better than most other FPS network games. The variety of classes in Aliens and Marines provides a lot of depth of play to experience. The RTS elements in the game were beautifully put together." I've always been partial to Shiny's Sacrifice , a weird little First Person RTS title where you play a mage that summons all of your units. Any titles that you think didn't get the attention they deserved?
Marathon... (Score:5, Insightful)
Re:Marathon... (Score:2)
Re:Marathon... (Score:2)
Re:Marathon... (Score:2)
A better argument is that Marathon was underrated because Marathon 2/Infinity for PC generally received mediocre reviews and didn't sell all that well.
Re:Marathon... (Score:2)
It's funny because it's true.
Re:Marathon... (Score:2)
Re:Marathon... (Score:2)
Re:Marathon... (Score:2)
Wonder what ever happened to that game...and has it come out yet for the Mac? (/sarcasm)
Re:Marathon... (Score:2)
Disappointingly, yes [apple.com].
Re:Marathon... (Score:2, Informative)
Fact: Halo development started on PC and stayed there exclusively for about a year, until Apple got their 3D shit together. No work was done on Mac Halo until about two weeks before that MacWorld Expo, when Bungie began porting their PC build to the Mac.
-Matt
Re:Marathon... (Score:2)
Cripes!
Next you're going to dispute the reasons behind the Microsoft purchase, when we all *know* it was a sell-out specifically designed to irritate Bungie's loyal (and oftentimes rabid) Mac fan-base.
I really must play Marathon again. For some reason that game really captured my imagination back in... 94-95 I think. One of the all-time great games.
Re:Marathon... (Score:2)
Your facts and insight are not welcome here!
Re:Marathon... (Score:5, Insightful)
Look at how advanced Marathon (1994) was:
1) 3D world where you can look up and down (hey, at the time it was impressive.)
2) Weapons that didn't extend through your stomach but instead were held in a realistic manner.
3) A story so deep that, over a decade later, it's *still* being dissected at marathon.bungie.org and other sites. Not only that but it was clever and had excellent writing.
4) Civilians you had to rescue, security drone allies. (Again, at the time it was impressive.)
5) Designed to be moddable. You could drop in any combination of physics files, map files, sprite files, sound files and music files. You could use the art from your "kill Barney" mod with the sounds from your "Simpsons" mod without using an editor. Marathon 2 even had a nice GUI to select which mod you wanted before you started the game.
6) Multiplayer over LAN
7) Team games with many different game types.
8) Real-time voice communication during multiplayer.
9) Marathon 2 is the first FPS (I'm aware of) to use ambient sounds in the 3D world instead of a musical soundtrack.
10) Probably a half-dozen more I'm not thinking of.
They were great games, seriously great.
I'm a wanna be indie so (Score:5, Informative)
http://www.gametunnel.com/ [gametunnel.com]
http://www.madmonkey.net/ [madmonkey.net]
http://www.indiegamer.com/ [indiegamer.com]
Re:I'm a wanna be indie so (Score:2)
Barney's Hide and Seek (Score:2)
Re:Barney's Hide and Seek (Score:2)
One game that got very little press (Score:3, Interesting)
Another game that may have gotten press back when it was going strong but kinda fell off the face of the Earth was Descent. I remember playing Descent 2 online a lot. It's a shame that it kinda died.
Re:One game that got very little press (Score:5, Insightful)
Re:One game that got very little press (Score:1, Offtopic)
Oh well, that's what I get for living in a cave.
Re:One game that got very little press (Score:1)
ah, you're assuming that I read the "press".
Yes, shame on him. This is Slashdot, how can he expect you to have some idea of what you're talking about? We all make wild over-generalized claims based on our own ignorance here. What rock has he been living under?
Re:One game that got very little press (Score:3)
Some actual underrated games would be Blast Corps, Rocket: Robot on Wheels, R-Type Final, and even Feeding Frenzy; great games that no one seems to have ever
Re:One game that got very little press (Score:2)
Re:One game that got very little press (Score:4, Insightful)
Re:One game that got very little press (Score:2, Interesting)
Re:One game that got very little press (Score:2)
Once you've managed to find a friend willing to let you have it, do check out some of the additional resources available for the game since 'abandonment'.
Check out FS2_Open at this site [indiegames.us]. As the parent points out, the source was opened some time ago, and there are Windows {binary and source for VS.net, I believe}, Linux and
You're not the only one... (Score:1)
May be start a club???
Descenters Fight Club
The first rule of the Descenters Fight Club is...
Ohh well that's the reason we don't notice it !!!
Undying (Score:4, Interesting)
Re:Undying (Score:2)
Re:Undying (Score:2)
From memory, I'd think it would still hold up almost perfectly... I think the graphics would be more than acceptable on a modern system. Those of you who haven't played it yet would most likely enjoy it. Worth finding.
I can't believe it didn't sell. Wow.
Kingdom Under Fire (Score:1, Redundant)
I admit that the lack of frequent save points kinda sucks, but it's a great RPG + RTS + Action. Good story lines, too.
Old Favorites (Score:5, Informative)
The Guardian Legend (NES)- the first game to combine an overhead shooter (shmup) with a 3/4 RPG. Interesting puzzles, excellent controlls, and one of the deepest adventure games of it's time.
Rygar (NES) - combining 3/4 adventure with a sidescrolling action, this was one of the few NES translations that was *better* than the arcade version (don't remind me of Double Dragon *sob*). The PS2 Followup was an excellent sequel, God of War before GoW existed, but suffered from a horrible storyline and the worst voice acting ever.
Crystalis (NES) - a 3/4 overhead Action/RPG that was the first true Zelda-Killer, it was one of the greatest achievements of the 8-bit era to go unnoticed.
River City Ransom (NES) - the original Brawler for the NES, the depth of which was quite impressive considering the weak storyline.
Phantasy Star 2 (Genesis) - The greatest RPG of it's time, Final Fantasy be damned. A rich storyline in a futuristic setting, several worlds to explore, and a cataclysmic epic with a truly satisfying conclusion.
Actraiser (SNES) - The unique hybrid of Sidescrolling action and RPG/RTS was constantly changing to keep from getting stale. One moment you're marching through a forest on your way to slay a boss, the next you're building roads and accepting gifts from worshippers, then you're back in a forgotten pyramid. Also one of the most underrated soundtracks, with one theme in particular that sounds very similar to Brian Adams' "Hazard"
and finally
Tetrisphere (N64) - One of the greatest puzzlers ever created, this underappreciated gem was the first to bring Tetris to 3D in a form that I actually enjoyed. An awesome techo soundtrack; smooth, slick two player action, and simple rules that reveal a complex and engaging system made this one of the best Tetris games of all time.
Re:Old Favorites (Score:2)
If you're a girl, I'd marry you. If you're a guy...I'd marry you.
It's sad I haven't seen much more than such recollections of these games. Judging from the quality of the selections, I gotta see this Crystalis you speak of. Looks promising [google.com].
Re:Old Favorites (Score:2)
Re:Rygar (Score:2)
Instead of listing games that didn't get their due, it seems like you just listed a bunch of good games that nobody has thought about in a while (save Guardian Legend and Tetrishpere, perhaps).
Re:Rygar (Score:2)
What I did was list a bunch of games that I've always held in my favorite games list, but never see mentioned when people talk about the classic RPGs or Adventure games. Zelda was a great game, sure, but Crystalis took it to the next level.
Re:Old Favorites (Score:2)
Re:Old Favorites (Score:2)
Rob
Re:Old Favorites (Score:3, Interesting)
First, it looked really bad. No backgrounds for battle scenes, no pseudo-3D dungeons, everything looked ugly and indistinctive. It's hard to believe it ran on a far more powerful system, since it looks like it's the other way around. And the music was not memorable, except in the sense that, after so many years, I still remember how bad i
Natural Selection (Score:3, Interesting)
Re:Natural Selection (Score:2)
Re:Natural Selection (Score:2)
This has less to do withthe game and more to do with the players. CS requires team work, with it your team rules all maps. But unfortunaely it has a sea of 12 years olds insting on camping so while the team loses every roudn he at least has a 3:1 kill ratio...
Re:Natural Selection (Score:2)
Whereas I can still stand the wallhackers/aimbotters I encounter in Counter-Strike, (Source, or 1.6), the advantage you get with solely a wallhack in NS is incredible, and has made me stop playing that game.
I have to agree that, with the limits the HL engine has, they create a unique and breathing environment which perfectly incorporates FPS and strategic play.
I think Unknown Worlds also recently announced they
Re:Natural Selection (Score:1)
Re:Natural Selection (Score:2)
Smaller Online Games (Score:3, Interesting)
Legacy Online is no longer in existence, but basically imagine the flipside to SimCity. You are a company that builds the housing in the residential zoned areas, builds the stores in the commercial areas, and builds the factories to supply your stores in industrial areas. It was very interesting, and if I were teaching an economics class, playing this game would have been required material. It made you understand a lot of market concepts, such as your company actually wanting the minimum wage to be higher because it gave your customers more cash to spend at your stores. You couldn't just raise wages on your own, because the effect of just one company was next to nothing, so it just raised your costs. Very interesting stuff.
ATITD [atitd.com] is a non-combat MMORPG. If you play games to "pwnxxorz n00bz," it may or may not be for you. But if you prefer PvE, it has a free trial and it's worth a try. You only need to play it for a few hours to realize that the crafting systems you herald from WoW or other MMORPGs are pure crap with no thought put into them.
Heard some much... (Score:1)
I'll ditto that. (Score:3, Insightful)
Re:Heard some much... (Score:2)
Re:Heard some much... (Score:3, Informative)
Presentation
The characters in the game are very stylized, with anthropomorphic animals running about everywhere alongside humans. This gives the game a very "kiddie" feel at first glance. The voice acting is very well done and after a few hours of playing the game you will find yourself genuinly liking the characters after enjoying their banter and interactions.
Gameplay
The gameplay has a strong
Re:Heard some much... (Score:2)
No, it was not. It was obvious from the first cutscene that the Alpha Sections were corrupt. The leader of the Alpha Sections is a giant ugly Mussolini, and the Alpha Sections logo is the kind of spiky, angular affair you'd expect from the Third Reich. At no point did the game even attempt to convince you that the Alpha Sections were good, so when Jade finally exposes their true agenda (collaborating with the DomZ to enslave the people of Hillys) it is so
To me it felt half-done. (Score:2)
I'd point out that you can beat the game with about 4-5 hours of work, tops. It has 3 large dungeon-style areas, and a dozen or so sub-levels that are interesting. Now, if it had double the number of large areas, and a proper second-half to its story, I'd say it'd be right up there. Add in skipable cutscenes (I really, really hate being forced to sit through repeated screenings), and remove some of the other minor nits, and you have a solid game
Re:Heard some much... (Score:2)
If they had finished it with a satisfying conclusion and more than 3 or 5 or so dungeon environments it would have been much better, but the game ends before they have even told the story, leaving the pinnacle of it's gameplay at the first half hour (you'll get immediately wrapped up in it within
Re:Heard some much... (Score:2)
Is it good? I guess. But i
MUDs (Score:3, Informative)
Re:MUDs (Score:2)
Re:MUDs (Score:2)
The problem (Score:2)
I just need a online database so I can find people with similar likes/dislikes, chances are if they share my optinion of X, Y and Z, maybe I will look at their fav.
Shiny (Sacrifice), Planet Moon (Giants), Lionhead/Bullfrog(Magic Carpet/B&W) do some good stuff, but like any developer they can often lay an egg.
Not being underrated is a matter of timing, just like a movie release.
Moonbase Commander (Score:2, Informative)
Unfortunately, it was limited to 4 players via IPX. Gamespy allowed you to play it over the net, though. If you have it loaded and open Gamespy, there will always be that ONE other person who has it installed and will beg you to play it with them.
VGA Planets (Score:3, Informative)
Re:VGA Planets (Score:1)
Ah, too bad MajorBBS/Worldgroup is fading away. It hasn't quite faded yet. I still know of one that's been running for over 15 years. But it's about to close. That machine holds the odd distinction of being the oldest computer on the Internet that's never been hacked, despi
Hooray for Plok! (Score:2, Informative)
Re:Hooray for Plok! (Score:2)
As noted in the article, you could throw your legs and arms and the cartooney style [google.com] was very weird:
It was also, as you said, a very hard game but I did complete it in the end.
Re:Hooray for Plok! (Score:1)
Tribes 1 & 2 (Score:1)
Tribes 1 would have recieved several GoTY awards, but it was overshadowed by Half-Life. Tribes 2's release was plagued by lots of bugs and patches, and many of the T1 vets didn't like the "new stuff".
Both games were also very easily modded, (there was amazing freedom and ease, but secure so there was almost no hacking) and I actually started learning how to program by modding and tweaking a server I ran off my
Re:Tribes 1 & 2 (Score:1)
Re:Tribes 1 & 2 (Score:2)
The main reason being that you don't have to be online or with friends to play Half-Life.
There's nothing wrong with an online-only game, but this requires players to be worthwhile. In addition, these players need to be welcoming to newcomers or the playerbase will eventually be choked. (In particular, a lot of Tribes servers had a mod to kick players out of weapon selection if they were holding it for more than ~10 se
More underrated games... (Score:4, Insightful)
The ZX Spectrum [worldofspectrum.org]hosts a tresure trove of games that are mostly unknown outside of Speccy strongholds. Ultimate (which later became RARE) released a whole slew of games during the eighties which were innovative, fun and often offered types of play which have never been recreated on modern platforms. Attic Attack, Knight Lore, Jetpack, all classics and worth looking up. Plus games like School Daze ( set in a school, Take Two's Bully sounds suspiciously like a remake of this), Fat Worm Blows a Sparky, Knight Tyme, Lords of Midnight, Target Renegade, How To Be a Complete Bastard, too many to name.
The Snes had tons of really great RPG's many of which have only become playable to no japanese speakers thanks to fan Translaton patches. Titles like Bhamut Lagoon, Seiken Densetsu 3 ( the real sequal to secret of manna), some weird ones like Wedding Peach (bloody nuts but oddly fun) and Sailor Mood, plus some stuff that had wester releases but never took off like the Adventures of Spike McFang and Terranigma.
Atari classic I,Robot has got to be worth mentioning, the first true 3d game, released in 1983 in the arcades, sank without trace, but was at least a decade ahead of it's time, Starfox seemed to borrow a lot from this game.
To me however, the most underrated game of all time has got to be Gunpey. Appearing on the Bandai Wonderswan, both game and console were developed by the legendary Gunpei Yakoi, the man responisble for the Game and Watch and The Gameboy. A stupidly simple puzzler, its really worth looking for. You can get both console and game for next to nothing on Ebay, why this never got a western release I'll never know but it's a lot of fun.
School daze/Bak 2 skool. (Score:2)
Battlezone (Score:3, Interesting)
I refuse to believe Battlezone [mobygames.com] ever existed. I mean, the thing came out in the dark ages of 1998 and that thing had everything. RTSing and FPSing and ninjaing and hovertank racing and Cold War cliches. Nope, such a great concept obviously never existed.
Or maybe it did exist, it was just that it was too far ahead of its time and most people just forgot about it.
Oh, wait, it did exist, I have the game box and manual and CD and all other stuff right here. ::blows dust off the box:: Hmm, now if only I had Windows around to try this one out, maybe I could install it on QEMU... ::browses through the computer part drawers and can only find a Windows 95 OEM CD:: No wait, I cannot touch this artifact of evil, looks like the verification has to be done later!
Re:Battlezone (Score:2, Interesting)
Re:Battlezone (Score:2)
Too bad they dropped those "cold war cliches" in bz2 and the mobility of the bases. Made the setting feel much more alive because the main base building became nearly as much a "recurring character" as the carrier ships in the old wing-commander games.
Everybody who liked bz and has bz2 should definitely check out that "forgotten enemies" mod, it feels a bit more bz1 than bz2 imho (can't say why)
Re:Battlezone (Score:2)
I have BZ2, but never got around to playing it. I'll try that mod you mention when I have a chance.
Re:Battlezone (Score:2)
Re:Battlezone (Score:2)
Re:Battlezone (Score:2)
That's all very good, but what about pirates? Did it have pirates?
No game can claim to have everything without at least a token nod to action on the high seas.
Re:Battlezone (Score:2)
if i had to pick a "most underrated sid meier game" i'd probably chose alpha centauri (and colonization as a close second of course), not because of lack of fame but because of lack of fame relative to the other civs despite of being the best.
Quarantine! (Score:2)
Re:Quarantine! (Score:2)
Double page filled with red and two windshield wipers, and the slogan "If you've got the RAM, we've got the pedestrians."
But otherwise I think Carmageddon was better.
Obligatory link to... (Score:5, Informative)
Obscure games (Score:2, Interesting)
Re:Obscure games (Score:1)
Battlezone (Score:2)
RO (Score:2, Informative)
Re:RO (Score:1)
As an NS Player (Score:2)
This game is amazing but it doesn't have any of the elements that you'd expect from an FPS.
Basically you build and build and fly and fly and just kind of wander around occasionaly shooting marines or aliens.
In recent betas the Aliens have become nerfed, it's sad but true.
I advise people to download it and try it out against bots on one of the excellent Marine Trainer servers low pressure good people to learn with and it's a ton of fun.
I keep waiting for i
ToeJam & Earl (Score:3)
The original is possibly the coolest game on the Genesis. 25-level, whacked-out, randomly-generated two-player gameplay with very meaningful co-op. (The developers considered it a two-player game with a one-player option.) More importantly, it took all the important lessons from Roguelike games. It fits the Roguelike description, in fact, much better than Diablo and Diablo II.
TJ&E III: Mission to Earth (the X-box update) messed up by making everything pre-identified from the start, by discarding the "stacked" level structure (meaning falling off was considerably less meaningful and never useful as it was sometime in the original game), by putting in mini-games where none were needed, and by riding its "funk" theme a little too hard, turning an extremely silly game more like Hitchhiker's Guide mixed with George Clinton into something that seemed like it actually wanted to be from Da Hood.
Somewhere I have an issue of Play magazine where they interview the guy who was the voice of Earl, and it's almost scary how badly he got the character wrong; he is NOT some kind of urban warrior-type, he is a big friendly alien without much going on upstairs and whose pants periodically fall down!
More importantly, a game with innovative and subtle gameplay is better suited to something weird and whimiscal than something that markets itself to a subculture that is sometimes seen as unduly confrontational. For all people complain about Nintendo's "kiddy" games, this is one lesson no one's ever had to teach them.
But um, yeah. The original game was aces.
Re:ToeJam & Earl (Score:1)
Re:ToeJam & Earl (Score:2)
Re:ToeJam & Earl (Score:2)
Re:ToeJam & Earl (Score:2)
One Of My Top 10 And Underrated. (Score:1, Informative)
Where the hell is Planescape: Torment (Score:2)
Re:Where the hell is Planescape: Torment (Score:2)
The Longest Journey.. (Score:3, Interesting)
Not even Grim Fandango was quite as good as TLJ.
They're working on a sequel, Dreamfall. It'll be a preorder for sure.
I don't know if it's really underrated, but I hardly ever see anyone mention it. I'm not sure it sold all that well. It's really a shame... what a wonderful experience it was. A great, great ride from a master storyteller.
Rise of the Triad (Score:3, Informative)
System Shock 2 (Score:2)
And sacrifice is a great game. If you ever wanna multiplay, email me!
SubSpace & NetWar (Score:2)
I also remember having fun playing NetWar. But that died and went away forever.
Re:Natural Selection (Score:2)
Give me an example of another game that conforms to this 'archetype'?
Re:Underrated games (Score:2, Interesting)
The team from Fallout went on to make another of my favorites, Arcanum. Same style and more character customization.
Thanks for the link, I will check it out when I get a chance