How To Move Games Beyond Geek Culture 43
The Lost Garden offers up a post theorizing how to break out of the circle of games by gamers for gamers. The current self-delusional state of mind, the author posits, is why the industry is having problems attracting parts of the mainstream audience. From the article: "We need take a step back and introduce some systems thinking to understand the dynamics of the industry. If we blame the publishers or the programmers or the consumers or the designers as individuals, we gain little understanding of the issue and manage to create a lot of denial, hand wringing and hurt feelings. The truth is that most individual actors in our industry are doing what they think is best. The result may be a degenerate system, but the individuals are operating with a clean conscience. There is absolutely no paradox here. Ultimately, I'm not concerned by individuals doing their jobs poorly. My concern is that they are fixating on an insignificantly tiny market when a much larger one awaits. By blindly devoting their efforts toward the current market, we starve the market expansion process."
Gaming's potential "place" has limits (Score:4, Insightful)
From the article:
It's this kind of wording, thinking, angle of viewing the world (i.e., highly interdependent ecosystem that is the natural consequence of historical starting conditions., wtf?) that illustrates the niche characteristic of the gaming community. Not many others think of interdependent ecosystems (especially talking about games), nor natural consequences of historical starting conditions.
I have some loves in my life: classical music; bicycling and bicycle racing; and ping pong (yeah, I know, table tennis... and for the record I have a 1600+ rating in table tennis).
All of these loves I often wondered why the rest of the world didn't see with my passion. I got busy with committees, tournaments, advertising, evangelizing, etc. To no avail. For the longest time I didn't "get it". But maybe older and wiser I do -- all loves are not for all people. Maybe that's what makes it such a cool world.
Games is a niche world. It's a pretty cool world, but it's a niche world. It's a challenging world, but it's a niche world. I've mastered many games, but never owned any (other than what came for free with a computer).
Good luck to the gaming community, but I don't think the issue is making gaming attractive to the universe, gaming looks like gaming, people know what it is. A different selling approach may show a momentary blip in the usage and participation in games, maybe even an increase of some demographics, but the equilibrium is pretty close today to what it will probably likely be later. That's not a bad thing, it's just a thing.
Oh, and as not to be flamed for singling out games... consider: (as some other niche markets unlikely to garner larger markets)
These are all interesting in their own right, just unlikely to become world dominant.
You make an excellent point (Score:1)
Here is a prime example: A female friend of mine was heavily into "Myst" when it came out. She didn't really play computer games before that. And she doesn't really play computer games SINCE that time either!
Myst is an excellent example of a "blip". It got the at
Re:You make an excellent point (Score:1)
Re:Gaming's potential "place" has limits (Score:1)
Re:Gaming's potential "place" has limits (Score:2)
Wait... (Score:1)
Screw the non-gamers, and make games for gamers.
Re:Wait... (Score:1)
The basic point is that where money and entertainment is concerned, either you are a gamer/fan/watcher or you are not. If you are, they (EA/Fox) know they "have" you and are focused on getting the attention of the people who aren't watching or playing.
Re:Wait... (Score:2, Interesting)
My dad, for example... I recall back when all me and my brother had was our Atari 2600, and later our NES... we would play all the time... and ocasionally when my dad had some time he would play with us. Now with the PS2, Xbox and Gamecube, the games and controls are too complicated for him, so he rarely tries playing games... but im sure he wo
Why should we even start now? It's unevitable! (Score:1)
It has already happened (Score:4, Interesting)
That has changed.
In just overheard conversations from some of the younger generation of gamers, playing games is no longer the stigma it used to be. Kids talk about games openly. They bring Gameboys to school and play them openly during breaks. And while there will always be the too-cool for that groups, it's no longer just the geeks wearing glasses.
Just look at the growth of the gaming industry. Geeks are everywhere, true, but there's not enough of us to support the huge market that exists now. Others are buying and playing games.
It's only going to grow as home internet connectivity is approaching ubiquious. While gaming with friends used to be limited to those in your neighborhood, or those whose parents could bring them over on occassions, now it can be done both in person, and online, and peer pressure and the "do what they're doing" adolescent mentality will cause it to grow further.
Re:It has already happened (Score:1)
Re:It has already happened (Score:2)
Re:It has already happened (Score:2)
And like you said now I see a ton of kids on their computers playing games and its "ok" for whatever silly social rules kids have.
But man, it sure is tramatizing to love something you can't talk about for fear of retaliation. Still to this day I have trouble talking about it outsid
Huh? (Score:5, Insightful)
Re:Huh? (Score:2)
Ping Pong qualifies as niche. Video Games? Video Games are as common a hobby as watching DVD's.
I'd mod you to +6 intellectual smackdown (Score:2)
Um, yeah... (Score:5, Insightful)
Right, because no one is buying those X-Box 360s or Playstations. They're just sitting in the store unsold. It's so sad.
I can't believe this wanker referred to the Tragedy of Commons. Comparing anything to the ToC practically screams "I want to be an important thinker! Really I do! Please! I am serious! I have Big Thoughts!"
Gaming is already huge. Show me ten males under the age of 21. How many of them have never played a computer game? Zero. How many do not own a PC with games on it or a console? Perhaps one. Yeah, games are so not mainstream, right...
Granted, there are some games that are not mainstream - but tactical simulations, the Operational Art of War, play-by-email Diplomacy, etc. are never going to appeal to a wide audience.
If we could get out of our cultural rut and design games that appealed to them, we could make money.
So go do it already, instead of sitting around getting high with your high school buddies philosophizing ad nauseum about the "decline of the gaming industry".
Biggest. Wanker. Ever.
Re:Um, yeah... (Score:2)
Actually, correctly referencing the Tragedy of the Commons is a rather good sign; I think elementary game theory should displace any number of traditional high-school courses as it is the best possible answer to "what is this math good for, anyhow?". Game theory is directly applicable to the full gamut of
Re:Um, yeah... (Score:2)
Re:Um, yeah... (Score:2)
To quote myself from the blog's comments. (Score:2)
There are tons of people making non-gamer games. The Sims. The Movies. Everything at Popcap. Zillions more here:
http://www.escapistmagazine.com/issue/8/15 [escapistmagazine.com]
Your article's proposals are so good, hundreds of entrepreneurs are already doing them, and have been for years.
If "non-hardcore-gamers" are not buying... (Score:2)
I don't think I aim for that (Score:2)
Of course, I'm a geek, so I'm biased. But I recently heard a marketing theme from Sony - they're aiming at the "Urban Nomad", which encompasses the underground racing culture, hip-hop, and extreme sports, and the sort of people who like those things.
And it seems to me that a lot of games these days have those sorts of themes. Lots of macho mili
mainstream is NOT the term we're looking for here (Score:2, Interesting)
Games made by gamers for gamers ... (Score:2)
Most games certainly are not "Games made by gamers for gamers" but games made by programmers that play games that are superviced by product managers that think they know gamers.
The result is a compromise of what the programemrs got through, the product managers wanted and the marketing sold.
Look at World of Warcraft. The artwork, and all the programming behind it, is awesome. The product is adictive, but if you think abiout it, complete shit.
If you are a gamer you are adicted and p
Re:Games made by gamers for gamers ... (Score:1)
Don't Miss The Point (Score:2)
The point is not that the industry is bad, wrong or not successful.
The point is that it could do a lot better than it is. There's more room for growth in game genres that aren't traditional.
Two examples - Myst and The Sims. These easily outstrip sales of games like Doom and Half-Life. They appeal to a wider audience.
Another example - those animal hunting games. Now, I hate those games, but I see them as bringing non-gamers into the fold and
What is wrong with games by gamers for gamers? (Score:2)
I want to play games by people that know games and know what hardcore gamers want. You don't h
Re:What is wrong with games by gamers for gamers? (Score:2)
Somewhere in the 90s the industry grew in capital and decided to sell the same shit sequel every year.
Re:What is wrong with games by gamers for gamers? (Score:2)
Yeah but I mostly don't play those games ;)
:(
I tend to play the one or two inovative games that new companies produce before going out of business because they planned on being a massive success.
My Knee-Jerk Response (Score:1)
Re:My Knee-Jerk Response (Score:1)
Anyone know what it was, btw?
Re:My Knee-Jerk Response (Score:2)
Re:Wake up game industry... (Score:2)
Point 2) video game rental is still around for console titles, at least until Sony tries to kill it.
Point 3) who says the militaries of the world aren't using COTS gaming technology right now? But how many gamers are there, and how many military PCs do you think there are? The same for business, architecture and education: games-based products may have a niche there, b