Adventureland Creator Interviewed 17
MMOG blog Aggro Me has an in-depth interview with Adventureland creator Scott Adams. From the article: "I learned to program on mainframe computers back in the 1960s. Later I worked at a radar station downrange for Space Defense Command and at night I had access to the mainframe machine and the radar consoles. I programmed in a game of Star trek that used the radar displays as the output. You have to realize back in those days most input mainframes were done in batch mode or over teletype machines. Having a real time game running on one was a bit far out. This was long before Pong too, to give you some idea of the time frame."
... but this isn't about that. (Score:3, Informative)
Re:... but this isn't about that. (Score:3, Interesting)
First, he goes into great detail of how he uses multiple accounts and multiple characters simultaneously because he didn't want to deal with finding a party or having to try to do things in a party that wasn't perfectly rounded.
Then, he talks about his guild, and how he doesn't want selfish "me-first" people, but instead wants people who will give and help others.
I don't know. Making multiple accounts to avoid the
Re:... but this isn't about that. (Score:1)
Actually I do love the mutiple player aspect of EQ2. I frequently group up with guild mates and others in my hydra and also enjoy raiding with them. My hydra is basically done because, well I want to be challenged, and trust me running 4 characters at once is about as challenging as it gets!
Play 'em now (Score:3, Interesting)
Re:... but this isn't about that. (Score:2)
Re:... but this isn't about that. (Score:1)
Somebody stop him!!!! (Score:3, Funny)
Ladies and gentlemen. This is the man with the finger on the button. God help us all.
oh. (Score:1)
Re: (Score:2)
The Count (Score:2)
say yoho (Score:1)
5 characters!?!?!? (Score:1)
Is EQII so simple as that?