The Deadly Dollar of Eve Online 64
The Escapist this week talks griefing and griefers. One of their features delves into the down and dirty economic wars in Eve Online. From the article: "Having transferred the money and placed their trust in these virtual business proposals, the investors realized that they had been duped, but could do nothing to rescue their lost capital. The scam tolled 480 million ISK (EVE's currency), which is almost $1,000 in meatspace money."
Re:The Escapist is a Pain in the Neck, er, Eyes (Score:1)
Re:The Escapist is a Pain in the Neck, er, Eyes (Score:2)
awesome phrase (Score:2)
That's just fabulous.
Just because the laws of physics say I can shoot (Score:1)
Re:Just because the laws of physics say I can shoo (Score:5, Insightful)
Re:Just because the laws of physics say I can shoo (Score:5, Insightful)
This is what really sets the game apart. You have so many choices in how you want to accomplish your goal, and so many of the possible avenues require player skill instead of character skill. The game is brutal, it is ruthless, it is unforgiving. But when you truly succeed at something in this game, you are deserving of respect.
As much as I would hate to be on the recieving end of what they did, I have to respect GHSC for pulling off what they did. How many times do you hear of MMO players dedicating over a year of prep work to one goal? That is a LOT more patience than your verage gamer demonstrates.
Same Old Story (Score:3, Insightful)
I mean, I see stuff like this article, and they always tro to comment on the "bigger issues" behind the actions. But I've read 5 million "why do griefers do it" articles, and really, it is boring. There aren't very many shockingly great conclusions. When someone cause trouble it's because they are having fun doing it and there are no concequences, end of story.
But what I would really like to see, would be a publication that had articles like the mentioned "the great scam" or whatever it was called.
That was a great read for me, and it is often why when I am interested in a game I will lurk in forums looking for player experiences.
So I'd like to read about the particulars of certain games. I want to hear about how a group stole a dreadnaught in eve online. I want to read about the plague in wow. I want to read about a newbies perhaps unusual playing experience. Perhaps I could hear in detail how a group of battlefield 2 players swept around a map and were cleaing up at every angle.
I really just like hearing about what people are doing in games, and doing well at. Not just a factual breakdown, but with a little embelsihment to make it more personal then a list of events. Really that one linked article is the perfect example of how I'd like to see lots of gaming situations narrated.
Most every gaming article I see has to be some persons attempt at the sociology of gamers, or how gamers make money (but never give too many details), or a thousand other things that would relate to a "mainstream" audience.
I really would like to see some writing about games that does a great job describing the emotions we all feel as players when we are sitting around accomplishing things in our games. I want it to drag me in to make me feel like I'm actually accomplishing those objectives with the player.
Wishful thinking perhaps, but I just thought I'd get that out there.
Re:Same Old Story (Score:2)
agghh my eyes (Score:2)
Re:agghh my eyes (Score:1)
Roleplayers and Time (Score:4, Insightful)
For them to spend a year planning and executing the infiltration, assassination, and thefts shows that they were in it for more than just "getting" the target and her corporation. In my experience in other games, griefers tend to use the power/influence they've accumulated working alone or with random strangers to kill/loot/annoy other random strangers for that moment of glee they get from their target's anguish. It's more about showing their power than it is about personal gain, since they usually target much weaker opponents.
The Guiding Hand was hired to do a job, in game, and they did it, in game. Yes, they also found a way to make it easier for themselves (the article mentions that it's much harder to assassinate a character through purely military means), but it took a year of their time. What they did proved that they are talented in-game manipulators and assassins, and ensures that they'll not lack for lucrative contracts in the future. They spent their time on acquiring in-game resources for themselves by the best means possible, taking them from others who had spent their time gaining them.
For the players of the members of the target corporation (Ubiqua Seraph), this was probably a very upsetting experience. Characters (people) they thought they knew had betrayed them. Would the Guiding Hand members act like that in real life? Most likely not. Would they act like that if real life were like EVE Online's universe? Likely. The Ubiqua Seraph players will probably have real trust issues, if they made that all too common mistake of assuming that your online opponents' characters are your online opponents.
Re:Roleplayers and Time (Score:1)
We feel that the emotions involved with losing something of value is just as important as gaining something of value, it makes a very immersive experience. There have to be lows to make the highs more enjoyable. PvP allows us to achieve that.
The Guiding Hand players (and even the scammers from the earlier escapade aka "The Great Scam"--the long write-up by one of the pa
Original (Score:5, Insightful)
As to the scam itself? Bloody brilliant. But in an age where suddenly there's a SERIOUS time commitment to make that amount of cash, and theft causes SERIOUS anger in people, it makes me wonder how long it will be before the government tries to get involved. I mean, how is cash in a game different from any other nonphysical thing which you can be busted for stealing?
The funny thing is that after he got it all, he gave it to some noob and deleted his character, since this was this guy's way of "beating" the game. Which I guess makes sense in a game that places so much importance on the all mighty credit.
Re:Original (Score:4, Interesting)
That's interesting, but I can see it seeming a little unfair. Essentially he performed a huge corporate theft/assassination, and then
It seems like these games (esp Eve, which is more realistic and cruel than most games) are simulating a reality where reincarnation and an afterlife are guaranteed. You're not really role-playing a character just like in this world, you're role-playing one in a world where if it dies, the motivating force behind the character can be put into a new character. Or at least has a heaven to hang around in and do more fun things.
How would people behave differently if they knew for a fact reincarnation was real, and unrelated to past behavior? It'd be fascinating to see a game that directly worked with these concepts of what happens when your character dies, assuming you In Real Life represent the soul.
No, no, you got it all wrong. (Score:2)
They are two completely separate things.
Re:Original (Score:4, Informative)
IIRC, The Guiding Hand Social Club did no such thing after they completed that contract. I could be wrong though.
Re:Original (Score:2)
This is exciting stuff (Score:2, Insightful)
Retribution (Score:5, Interesting)
I personally believe sams have their place in PvP, but not so much PvE games.
In Ultima Online (back when everything was "unconsensual" as the article states Lord British saying) if someone scammed you and you knew who they were you had a chance of taking revenge on them at least by killing them.
I knew a guy that scammed my coworker back in 2000 (or was it 1999) and he took it personally. My coworker had a house and somehow this guy actually hacked his account with a trojan that he sent him on ICQ since he was supposedly a friend online and cleaned out his house and since it was obvious that it was the file that he had sent him he knew what the other names he played with.
We spent many a night just showing up and following him around. Out of the blue when he stepped out of the town we would kill him. We turned him in for macroing several times and even had someone make a character just to join his guild that he was in to mess with him.
When he was in town we'd have throw away death robe theives to steal from him and even run up to him naked with DP (deadly posion) daggers and hit him to make him die in town (even though the guards would halberd us at the same time)
After a while, we might have made it over excessive given the retaliation harrasment we gave him, but with player justice we took things into our own hands rather than letting the GMs handle it.
In a PvE environment this is really impossible since players do not have any other ways of retribution other than reporting the offending player.
However, the down side of player justice is that if you weren't in a guild or were just a poor player compared to the rest you don't have much chance of retribution. Secondly, I think often times player justice would often kill the wrong player or people that were supsect of scamming or being pks.
In a simulated world scams are just an extension of the theiving and player killing and perhaps is a legitimate strategy (although I would disdain anyone who would scam anyone in a game). However, you still have to balance that out with what the player base will tolerate in the terms of 'greifing'.
Re:Retribution (Score:1)
Re:Retribution (Score:1)
Re:Retribution (Score:2)
Re:Retribution (Score:1)
Wait a minute! (Score:3, Funny)
Seriously, thats a lot more lucrative than I thought the market in EVE was - 480M ISK is not THAT hard to come by.
Re:Wait a minute! (Score:1)
Re:Wait a minute! (Score:1)
Old Story (Score:2)
Re:Old Story (Score:1)
RTFM. Although the article references this old tale in comparison, the bulk of the article is about a recent scam.
Home shortcut takeover? (Score:2)
I'm not sure which is worse: My confusion, or admitting to having read the article.
Re:the escapist (Score:1)
I agree, just like football, or chess, or ANYTHING (Score:1)
Re:I agree, just like football, or chess, or ANYTH (Score:1)
Re:I agree, just like football, or chess, or ANYTH (Score:1)
Re:EVE sounds worse than RL. (Score:1)
Back then a significant problem was in letting newbs into your corp. Is it a throwaway alt of somebody who is looking to rip you off? Or is a legitimate player who will be an asset for your organization.
I was hoping that the devs would add an account lookup fea
Re:EVE sounds worse than RL. (Score:1)
Re:EVE sounds worse than RL. (Score:1)
This is why I quit EVE, and play Warcraft (PvE) or Tenkaichi instead.
Re:EVE sounds worse than RL. (Score:2)
By extension, those who derive glee from killing hookers and cops also play Grand Theft Auto. In which case, there is a Jack Thompson on Line 1 whom would like to speak with you.
Repeat after me. It is a computer game.
Clarification (Score:3, Informative)
Re:Clarification (Score:3, Informative)
The Truth about the "great scam" + clarification (Score:2, Informative)
The "Great Scam" was pretty much entirely fictional, an entertaining story written and inspired by a much more simple scam where someone got investments, paid 50% on top back for a while and then ran off with all the money once he got some publicity and massive investments.
Quote from thread: "Haha, oh Nightfreeze. You wonderful "goon", people still think your piece is real."
Re:The Truth about the "great scam" + clarificatio (Score:2)
I'm not an Eve player, though my friends and I did contemplate it pre-launch.
Absolutely terrible to be on the receiving end, mind you.
What I've not seen anywhere (and I haven't looked very hard) is what was the post-heist response of Mirial to her downfall.
The real psychological effect must have been depressing. Try explaining that one to your shrink!
any links ?
Re:The Truth about the "great scam" + clarificatio (Score:1)
Misleading example. (Score:1)
Frank Abignale they ain't.
I am a member of Ubiqua Seraph (Score:3, Informative)
And in reality it only set the corp back a few months. We are happily functioning now just as well as before the robbery. And as Guiding Hand's original statements indicated that they believed it would be a mortal blow (they specialise in griefing corps out of existence), we are quite happy to flaunt our recovery to them. I would also note that the amount lost was high for a theft, but was about average for the amount of ISK damage a good merc corp can cause through combat.
Guiding Hand are great roleplayers, and good at what they do. But they are terrible braggarts.
Not the biggest eve scam ever (Score:4, Informative)
http://www.mmodig.com/?p=155 [mmodig.com]
RTFA (Score:1)
Re:Not the biggest eve scam ever (Score:1)
"The Great Scam" Was entirely fictional, the article goes on to talk about the GH-SC Heist, thread starter focused on the wrong part of the story.
Eve is for adults (Score:2)
I'm an alliance leader and CEO of a corporation and one of our war enemies was the controller of a corp thief who struck. As we were set up to effectivly handle losses from our general access low level modules and ammo hangers the impact wasn't so high and it invites the possibility of striking revenge against the enemy in question. Awesome way to spend
Not the worse thats happened.... (Score:1)