In-Game Ads Necessary? 90
GameDailyBiz is reporting on the increasing frequency with which real-world ads are being included in online game worlds and single-player titles. They discuss the possibility that, with the increasing costs of developing hit games, such measures may be a requirement. There also some callous examination of developer motives. From the article: "Right now, the fact that publishers are putting so much emphasis on multiplayer online play and replay ability is in some ways actually hurting their bottom line. While it's true that an excellent online portion of a title will move some additional copies, who knows how many potential future sales are lost. Whether gamers spent 100 hours with Halo 2 thanks to Xbox Live or 15 hours with Ninja Gaiden, both publishers sold their products for the same $50 MSRP.
What's Next? Ads in Magazines? (Score:2)
Won't advertizements in magazines turn off subscribers?
Let's hope the Science Fiction Book Club is never so tacky as to stick0 inserts in their books.
Re:What's Next? Ads in Magazines? (Score:2)
They sure as hell did for me.
For a science experiment: pick up a GQ magazine when you're in line at the grocery market and go through removing all pages with double sided ads. followed by putting a blob of black spray paint on the rest of the ads that are single paged. followed by cutting out any ads that are half or quarter page. take the remains of what you have and count the pages of content. i guarantee you no more than 30 pages.
Re:What's Next? Ads in Magazines? (Score:1)
Cutting those, I'd imagine a Maxim or Cosmo dips down into the single digits.
Re:What's Next? Ads in Magazines? (Score:2)
"You know what else you can read? SHONEN JUMP GRAPHIC NOVELS!!"
Re:What's Next? Ads in Magazines? (Score:2)
Re:What's Next? Ads in Magazines? (Score:2)
>you will be going to jail for science
Somehow the idea lacks the grandeur of Galileo's 'Eppur si muove' ("It is still a men's magazine")
WTF? (Score:3, Insightful)
No, replay ability helps a specific company's bottom line. I will buy games from company X because company X makes good enough games that I will play them often. How often can a company realisticly release top-shelf games? Probably not as long as it takes me to get through a reasonably lengthy game.
replay = less game sharing (Score:4, Informative)
Re:WTF? (Score:2)
Sure, but they can release crap sequels and expansions galore, which you won't buy if the original gameplay is good enough.
TFA = Company PR Advertisement (Score:4, Insightful)
"A solution looking for a problem."
The biggest problem I have with this article and in game advertising is the word publisher. The people making the game aren't seeing a dime of this money. Publishers look at games simply as money factories and are being shocked at the fact that recreation caters to the needs of those looking for recreation. It certainly does not cater to X Publisher's bottom line. That's great that Halo was a hit, good job on hitting a new market (xbox users) with a new product (an FPS that is accessible by the unwashed masses) and not having any competition while doing it. You are not going to be able to press the same dough out of the machine for release after release after release AND see an increase in profits each time.
Or maybe you will and the gamer population wants cookie cutter titles brought to you by BrandX(tm) and the people looking for innovation should just go throw themselves into a ditch and await the bulldozer.
Re:TFA = Company PR Advertisement (Score:2)
For the amount of moaning and groaning they do about how bad games are, yeah, I wish they would go ahead and throw themselves in a ditch. It's amazing they find any time to play games.
Business models (Score:3, Insightful)
I know it should be taken into consideration, all well and good, but at the same time, the people crunching the numbers in the first place should see how much money they can get (Best and worst case) and make their decision from there...
I don't think it's the publisher's fault to do this, pushing the studios in that direction is where MS is pushing, that's where they think they are going to get a lot of money from on the 360. On top of this, a lot of people are wanting to see multiplayer. Think about the target market here... Most of these people have a quite reasonable disposable income will have broadband....
If the studios don't make multiplayer games then so be it, for the amount of money, I am sure that someone along the lines has done the business models and figured it out.
I don't think this is one of those things that we really have to worry about. If someone is a moron and fails, then that's supply and demand really.
Re:Business models (Score:2)
Because it's available. At this point, for a game publishing venture, the question is more like "Why doesn't your business model account for income from online games?"
"the people crunching the numbers in the first place should see how much money they can get (Best and worst case) and make their decision from there..."
Not really. If they're planning products based on revenue potential in the market, they need to know the market. Th
Not everyone with the money can get broadband (Score:1)
Most of these people have a quite reasonable disposable income will have broadband....
Not everybody with disposable income has tens of thousands of dollars to sell their house in a non-broadband-serviced geographic area and move to a broadband-serviced geographic area.
Re:Not everyone with the money can get broadband (Score:2)
You've got to be kidding me. (Score:5, Insightful)
This is a joke right? When games first took a turn to online play, they sold boatloads. No one buys SOCOM for the single player missions.
The truth is, some jerkoff gaming exec has decided that they should be charging more for games that are played longer (due to online or replayability) and his manner of spinning it to the higher ups is by saying it's affecting the bottom line.
Behavior like that will kill the gaming industry quicker than "sequel only" business plans.
Re:You've got to be kidding me. (Score:1)
"Well, they use the product more - they should pay more for it, right?"
I can imagine lots of executive types not even pausing to think for a second before accepting that as an entirely reasonable idea.
Musta been small boats (Score:1)
Of course it isn't necessary (Score:5, Insightful)
It's just another money grab.
Re:Of course it isn't necessary (Score:5, Insightful)
In some cases, you're probably right that the team sizes could be a little smaller. However, things like photorealistic environments, physics, writing, and design are all complicated to produce. The more detailed the environments get, the more work artists have to do to make the game look up to snuff. The amount of time it takes has not scaled linearly with technology. Newer graphics engines are fairly big projects, and reasonable physics simulations aren't the sort of thing that you can crack off in a day.
On top of that you've got giant marketing budgets so that games can try and outsell each other before a copy is even pressed, and the realities of dealing with a global market.
There are lots of good games still made by small teams. However, most of the games that people want are definitely not small games with small budgets. Maybe that's something that's wrong with the industry. I don't know.
Re:Of course it isn't necessary (Score:2)
Re:Of course it isn't necessary (Score:2)
Re:Of course it isn't necessary (Score:1, Flamebait)
Lots of companies spend too much money to do what other companies manage for a lot less. That's not unique to the game business.
I'm not talking about games from before 3D became the norm. I'm
Re:Of course it isn't necessary (Score:2)
Also, I agree with you that's increased. I even said that the effort requirements have, for some genres, doubled. But doubling what is no longer a majority portion of your expenses just isn't as big a deal as they seem to be making it out to be.
Re:Of course it isn't necessary (Score:2)
Re:Of course it isn't necessary (Score:1)
Ha ha ha. All the Doom 3 enemy types have identical models. It's still the norm. In fact I doubt you could find a single-player-style FPS where every character is unique.
Just nitpicking, not arguing with your overall point.
Re:Of course it isn't necessary (Score:2)
It's getting harder to do it and get away with it. Even individual aliens have to be different. One of the big complaints about KotOR, if I recall correctly, was that there weren't enough different looking heads on the NPCs.
As games start to look better, people will nitpick the games about details like that a lot more.
Re:Of course it isn't necessary (Score:1)
Re:Of course it isn't necessary (Score:1)
Morrowind used very bad looking generic models for each race, albeit with several faces, and then
Re:Of course it isn't necessary (Score:1)
So here are three companies that are doing really well, making
Re:Of course it isn't necessary (Score:2)
Re:Of course it isn't necessary (Score:2)
RPGs are kindof the exception to the rule here. They've always required more content than every other genre. When I say "more" there, I don't just mean a little more either. The thing is that even though RPGs may count for a disproportionaly large amount of play time, they're a very *very* tiny slice of the overall number of online titles that are produced every year. These guys are talking about putting ads in
Re:Of course it isn't necessary (Score:1)
I wouldn't say 9 people is a lot less than 30. And I certainly wouldn't say that the difference between 9 and 30 people is an order of magnitude. Here is my reference. [gamers.org] Granted, the people that make up id Software are some of the brightest and most talented in the industry.
Re:Of course it isn't necessary (Score:2)
Still, the team size has tripled for a cutting edge FPS since Doom's time. Is there any reason to believe that it hasn't increased similarily for other game types?
I hear that EA has teams in the 200-300 person range these days.
Re:Of course it isn't necessary (Score:2)
And this is why developers are finding themselves in so much trouble. They spend millions of dollars giving in game polygons eyelashes, increased polygon counts, blinking eyes and freckles. None of it is really worth a danm though.
Case in point. Characters in Half Life 2. Expressive? To be sure. But lets take another example. Characters in Crash Bandicoot. More of less expressive than those in Half Life 2? Careful now!
Re:Of course it isn't necessary (Score:2)
I'm a Nintendo fan, myself. Great gameplay and story always trump cutting edge graphics in my book. It's why I'm glad I work where I do.
Re:Of course it isn't necessary (Score:2)
Re:Of course it isn't necessary (Score:1)
Re:Of course it isn't necessary (Score:1)
Surely if extra marketing spend doesn't pay for itself in the increased sales it generates then you shouldn't be spending it?
But then, marketing is like the vast, vast majority of all costs in developing and releasing a game; they are per title, not per disc. So
Re:Of course it isn't necessary (Score:2)
However, because these companies are out to make money, they're trying to reduce their risk when producing a game, so in-game advertising would certainly reduce any risks associated, while still allowing them to go balls-out on features and marketing.
Re:Of course it isn't necessary (Score:2)
Re:Of course it isn't necessary (Score:1)
Re:Of course it isn't necessary (Score:2)
Am I the only one [findarticles.com] who noticed Bawls [thinkgeek.com] in the fallout [gamespot.com] series?
To be honest I think it added a sense of "oh ya I guess that could be our future" to the game.
If done tastefully and correctly placement distracts less than having a can of 'cooko-cola' on the table rather than 'Coca-cola'.
Heck my first GTA hack was to put back in Real products [filefront.com] into the game rather than fake ones for Ads and Billboards.
Monkey punching (Score:1, Funny)
*going to punch a monkey*
What's the real problem? (Score:2, Interesting)
Now, let's say I'm playing Jade Empire and some guy holds a sign that tries to sell me some toothpaste.. okay, I suppose that might be feasable. As long as I can ignore it. Now, if it's some sort of pop-up ad? That would turn me off instantly. I would never buy a game that forced me to read an add. Unle
More Disturbing (Score:1)
Re:More Disturbing (Score:2)
Wait...what? (Score:1)
Re:Wait...what? (Score:2)
I remember actually wanting ads in a game once. (Score:5, Interesting)
There was a modding community out there endeavouring to recreate the TV hockey experience as much as possible. I'll admit, I patched my NHL '97 to have actual ads instead of the standard fake ones. Updated equipment skins, on screen scoreboard graphics etc. It enhanced the gameplay, because it made it more like real life.
Now, if you go back and watch NHL hockey from the 70's, you'll be shocked to see that the boards were ad-free. Today, you can go to any small town rink and there are board ads, and ads painted into the ice, and ads on the scoreboard, and ads in the urinals. There has to be a happy medium out there somewhere.
Re:I remember actually wanting ads in a game once. (Score:2)
See, there are $bajillions$ spent on advertising, and as far as I can tell, it's almost entirely wasted. When's the last time that you were flipping through Time magazine, and were struck by a full page laundry soap ad, and decided to try that new laundry soap *because of the ad?* Yet that laundry soap company paid probably $100,000
Re:I remember actually wanting ads in a game once. (Score:2)
I don't mind ads as long as they're not tracked (Score:2)
The original Jet Moto was a great example of this. A racing game which has billboards along the track and teams with real sponsors.
I won't play a game that's tracking which ads I look at and for how long. I don't play games that require online connectivity.
I also won't play a game where the advertising is in my face. I don't mind billboards, or other film-style product placement like a character drinking a Coke. Don't put banner ads on the menus or make me sit through a video before I play,
In other news... (Score:4, Funny)
In a test of a prototype product, a basketball fitted with the "AdSpeaker" hardware kept yelling "your game would be improved if you used Acme Basketball Pump to ensure proper inflation" every time we missed a shot.
I like _some_ of the in game ads (Score:2, Interesting)
Don't think it would work in fantasy MMORPGS like Wow though.
Rollercoaster Tycoon 3: Wild! (Score:2)
Effectiveness (Score:3, Interesting)
If the person already drinks MD, then he probably already has some, or is already planning on buying more. This isnt going to spur sales.
On the other hand, most people buy products from ads when they are introduced to the product by the ad. Are they going to be selling a new kind of vaccuum cleaner in Resident Evil 4?
Re:Effectiveness (Score:2)
Re:Effectiveness (Score:1)
Preaching to the Choir (Score:1)
As for the vaccuum cleaner, wasn't that the point of Luigi's Mansion?
I won't play the games that use them. (Score:2)
I don't like ads on TV, I don't like them on the sites I visit (though for some sites I have a paid subscription to get rid of them), and I sure as hell don't want them in the games I play. I find nothing fun or entertaining about ads.
These people should do a backflip into the lava.
Though I guess if you HAD to play a particular game that had the ads in it you could always just use yer firewall to block whatever site the a
Re:I won't play the games that use them. (Score:2)
Honestily this guy should have gone into renting business.
Not entirely new... (Score:1)
But if Master Chief drove a Ford in Halo 3, that would be the final straw that would make me break up with Bungie.
Re:Not entirely new... (Score:2)
Re:Not entirely new... (Score:1)
Ads in games, IF they make sense. (Score:1)
Sigh (Score:4, Interesting)
What I think will eventually happen is that eventually it will cause the industry (or part of it) to implode. The smaller developers will eventually be on a more even playing field as development tools become more powerful and cheaper. Its scary how much this is becoming like Hollywood, it really is. Of course its comforting to know there will always be those in the Indie world (developers/directors) who blindside us with amazing work for cheap.
Re:Sigh (Score:1)
Of course its comforting to know there will always be those in the Indie world (developers/directors) who blindside us with amazing work for cheap.
If I want to play indie games on a handheld system or on a system designed to connect to an affordable monitor larger than 19", which platform should I choose?
Re:Sigh (Score:1)
Re:Sigh (Score:1)
For your handheld fix, may I recommend a cracked PSP
New PSPs have firmware 2.50 which is not cracked.
or perhaps some PDA's.
Which entry-level PDA do you recommend for use with independent games? And will all games be of the touch screen type, or are there any PDAs with a decent D-pad?
Re:Sigh (Score:1)
Google disagrees. [google.com]
Re:Sigh (Score:1)
So far, all they've been able to do reliably on 2.50 is make the PSP crash. Based on the top 10 results from the Google query you gave me, the PSP 2.50 downgrader isn't finished yet. Talk to me again when homebrew displays "hello world" on a PSP 2.50.
Would discourage games that dont have a reason ads (Score:4, Interesting)
Splinter Cell: Chaos Theory (Score:1)
The level is a cargo ship controlled by terrorists in the middle of the ocean, and it's a dark and rainy night. Quite atmospheric. And right there at the beginning of the level, on the sides of the crates, are HUGE FUCKING INTEL GAMING ADVERTISEMENTS. They're
15 hours on Gaiden?? (Score:1)
You either spent 5 hours and got pissed off and quit or spent 100 hours STUCK.
Re:15 hours on Gaiden?? (Score:1)
Oh for fuck's sake... (Score:1)
Re:Oh for fuck's sake... (Score:2)
This is the exact problem (Score:1)
No, it is not OK to fill my games with ads just because companies want to grow their bottom line, they are a multi-billion dollar industry NOW. Instead, let's bring the focus back to FUN, and GAMEPLAY, and GAME DESIGN... you know, like w
Who cares? (Score:1)
I don't play games to experience 'reality'. If I wanted that I would turn off the game and go experience it. I play games as a temporary escape. That's what I'm willing to pay for. I think its safe to assume that on
Ads where appropriate are OK (Score:1)
So, when I see a billboard in an appropriate place in MxO, I don't care if it's for a fake product or a real one. If I'm blasting down the streets in a race game, who cares if an ad at trackside is for Spoonzoil