Sequels Turning Off Game Consumers 67
Next Generation reports that the constant trend towards game sequels is lowering interest among game consumers. From the article: "A weak consumer environment leaves us questioning whether sales will rebound sufficiently to drive growth for the full year. In particular, consumers appear to be indifferent to the proliferation of sequels, indicating a slow start to holiday sales and risk of continuing weakness." That, right there, is the problem with the PSP's library at the moment.
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The only good thing about FIFA is the club/player licensing; and that's of no interest to me as it doesn't cover the English lower leagues.
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Now the newer 2D Metroid GB games are great in my opinion, but I'm not overly impressed with their 3D offerings. I think they strayed too far from the formula there. Prime is an OK game, but I wouldn't have been happy spending more than $15 for it. Zelda did a good job of changing with the times IMHO and I enjoy each new game (even WindWalker). Personally, I thought Final Fantasy's jump to an MMO was an outright abomination.
Innovative gamplay is a double-edged sword. Straying too far will alientate some people, but staying too close to the formula not entice people to buy the newer product.
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I played the games from the genesis to the ps2, and there were continual changes - but there were several years that contained very little more than a roster update. I haven't played a Madden game in about 3 years, lost interest in tv sports mostly and the games were not good enough to enjoy for themselves.
These people are callow and have the need to insult others
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You need to read this [gamespot.com].
"Many of the unique gameplay features of the last couple of Madden games are missing; lots of missing modes--all you get is a husk of a franchise mode and online play; some unsightly animation and graphical hang-ups that
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Also, at least the GC version CAN Challenge plays.
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FF have juste a completly new story, completly new char, completly new world, slight to big change in the gameplay, slight to big change in the character rising system and a slight to big change in the graphics just to had a little more but nothing of importance. That is what kept FF on top.
Metroid have run too by changing completly the game style from a side-scroller 2D game to a FPS and kept the gameplay
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I thought the game was fun, but average. I don't hold it up on a pedestel. But nobody can deny that gamers agreed that it was a big enough improvement to shatter records. So it seems to contradict the rather poor article.
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It may have been a financial success, but it was quite the disappointment among my circle of friends. We had spent countless hours playing Halo LAN matches, so a lot of people were really hyped up for Halo 2, expecting that it would surpass the original in every way. But it didn't live up to its hyp
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There's really only so many sequels you can go through before this becomes inevitable. usually by number three, the dev team has either screwed it up, gone stagnant, or reached perfection. Number 4 is almost guaranteed to be stale, and it's time to move on to something else. NaughtyDog is one company that understands this. Bungie is going to have to be another.
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Exactly. Games like Grand Theft Auto 3, Mario 64 and Dune 2 are all technically sequels, but they were also revolutionary games which created new genres. Resident Evil 4 and Civilization IV are both sequels, but they're also by far the best games in their respective series and contenders for Game of the Year. A lot of games take a few iterations to really get everything right. For example: Pikmin 2, Fallout 2, Baldur's Gate 2, Master of Orion 2 and Space Empires IV. Ho
Another idiot (Score:5, Insightful)
But give us crap, and amazingly, we don't want to buy it. Many games recently have been heavy on graphics and crap on gameplay -- so great for an hour or two, but boring.
Re:Another idiot (Score:2, Insightful)
The problem with sequels by certain companies like let's say, oh I don't know, Electronic Arts, is that they take the exact same engine, change the levels around (sometimes), do nothing to the actual gameplay and call it a day.
I'm not talking about the obvious stuff like Madden, either. There aren't any sequels made by EA in the last ten years that are si
Re:Another idiot (Score:2)
What's interesting is to look ahead and try and think how developers can/might improve on today's hot games. Right now, I'm playing UT2004. I didn't get UT2003, simply because the demo didn't impress me as being much better in terms of gameplay than the original Unreal Tournament. UT2004 restored Assault and added several other gameplay types. The graphics (for me) were just a big bonus.
Future games will look better. It's
Sequels aren't inherently evil (Score:4, Insightful)
Re:Sequels aren't inherently evil (Score:2)
I wonder... (Score:3, Insightful)
Observation (Score:4, Informative)
There are 18 games [xbox.com] in the Xbox 360 launch catalogue. 14 of them are sequels. (11 of them are sports/racing games!)
Re:Observation (Score:3, Funny)
I haven't played it yet, but I doubt there's any Jar-Jar in it.
That's NOT the PSP's problem (Score:2)
The games developed for the platform specifically seem to be getting the best reviews - Lumines is a prime example, and is an excellent game.
Some commentary I've read tends to blame this on the push for the next gen consoles. Developers might be more likel
Re:That's NOT the PSP's problem (Score:1)
Why buy Liberty City stories when I can pick up the original GTA for like $10? It's old enough now to be just as fun to play again.
Re:That's NOT the PSP's problem (Score:3, Insightful)
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Correction. (Score:3, Interesting)
Madden, Final Fantasy, ad infinitum will continue to sell in mass quantities, so long as the designers don't churn out pure and utter crap (ie. creating a game that even their long-time loyal fans would hate).
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With the exception of a few classic franchises, successful movies don't do more than two sequels, and if they do, the last couple are straight-to-DVD. it's just not profitable to send those things into the theaters. Why? Well the only new audience you're gonna get for Police Academy VI are the kids who were too young to get into Police Academy V. Releasing sequels doesn't by itself get you much marketshare; sequels are a way to maximize income from a niche, but the "niche" shou
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A movie must have original content, storyline, often even core charcters and concepts, with each iteration. If it's "just more of the same" then it'll likely do poorly at the box office.
Games, however, are an entirely different critter, based mostly on their freeform, interactive nature, as opposed to the entirely passive and utterly linear movie-viewing experience. Games often c
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I'm not one to support FF but try playing crystal chronicles and telling me it's not totally different from the main timeline.
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Since when? Mana is a completely seperate series. The only connection between them is Chocobos and "Final Fantasy Adventure" on the original Game Boy, which was renamed and rehashed to piggy back the FF name in the US.
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We both read reviews about games, and probably hear the opinions of others who've played the game, before we make a purchase (ie. informed decision), as opposed to those who say "ooh, Generic Shooter 3: Extreme Edition, gotta have it!" when they walk into a sto
Plethora? (Score:2)
Bill: How many sequels?
Steve: Many sequels, many!
Bill: Steve, would you say I have a plethora of sequels?
Steve: Yes, Bill. You have a plethora.
Bill: Steve, what is a plethora?
One game to rule them all (Score:1)
Turns off new buyers? (Score:4, Insightful)
Re:Turns off new buyers? (Score:2, Funny)
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I haven't been on top of the DW/DQ series as much as I should be, but I know enough to know this ain't Final Fantasy. If I-III and IV-VI are any indication, VIII is a sequel of VII, in every sense of the word.
At any rate, when they gonna port V and VI stateside? They'd be perfect for the GBA at this point.
Re:Turns off new buyers? (Score:2)
This is not to say that there are not throw backs. You still have to save at churches and whatnot. They even have some of the original synthesized music. But it is not a sequel in the same way that most other mediums do sequels.
Re:Turns off new buyers? (Score:2)
Then came the PlayStation, which got Dragon Quest VII (released over here as Dragon Warrior VII, DQVIII is the first DQ game with the same name inside and outside of Japan) as well as a remake of IV. There were also
Movies? (Score:4, Insightful)
Halo sold well, Halo 2 sold better. GTA III sold well, GTA: VC sold better. Super Mario Brothers sold well, SMB 3 sold better.
As long as people buy sequels, sequels will be made. Let the creativity be done by developers that don't own properties, or have properties that have run their course (like Rayman). The problem of course is getting these people funding.
Re:Movies? (Score:2)
You're insulting good sequels
The Difference (Score:2)
Idiotic Analysis (Score:2, Insightful)
culture of "playing it safe" (Score:1)
Not just turning off consumers... (Score:4, Funny)
lets call them Weak-quels (Score:1)
"Sequels" or "Iterations"? (Score:4, Interesting)
By that definition, real sequels are a lot less common than iterations. Quake 4 and Doom 3 have a at least a passing relationship with previous games in the series, though in both cases I don't think the storyline continuity is a major selling point. Even Knights of the Old Republic II only pays lip service to the previous game. The Myst series, on the other hand, is very closely tied together, especially in the later games in the series where the events of previous games are tightly woven into the storylines.
It's all about marketing and sales. Publishers won't to release "Final Quest XII" if has so much tie-in to previous titles that it isn't accessible to someone new to the series. Even the hallowed Ultima series, which was very tight between 4 - 6, seemed to distance itself between titles towards the end, both in gameplay and storyline continuity.
Bottom line? I think "iterations" have more potential draw (Ooh, I liked NFL '05, and '06 is going to have *insert new favorite player here*!) and more potential drawbacks (Bleah, NFL '05 wasn't any better than '04, why would I buy '06?). Genuine sequels have to toe the line between too much continuity (scare away new customers) and not enough (turn off the loyal customers of the series). If that balance isn't just right, the sequel flops. All the publishers (_publishers_, not developers) really care about is what is going to sell, and iterative series are much safer investments. But maybe, just maybe, the general game-buying public might be starintg wise up to the fact that they've just bought the same thing for the 4th or 5th year in a row and realize it's time to start demanding more.
Nah, who am I kidding? Recent sales charts are all stacked with the latest Sims, Madden, Quake, Doom, and Battlefield titles and add-ons. Hell, I just picked up Sly 3 for PS2 and will probably pick up Dragon Quest VIII this weekend and FFXII whenever it comes out, too.
Best...game...ever (Score:1)
And no, TA: Kingdoms doesn't count.
Unfortunately (Score:2)
On the same line, assets from the previous game can be re-used. Art, game setting, engine, characters, etc. can be re-used (and maybe touched up some) for a cheaper cost than having to pay artist
Quack 4 is living proof (Score:1)
It's not so much that sequels are bad, its just when people don't innovate new ideas and revamp franchises is when I get a little ticked off with the same old rehash of an existing game.
Over the last decade, most companies have strived to make graphics updates to their popular games, and for a while, customers loved each new revision that offered slicker 3D graphics. But now, 3D graphics are not
PSP games selection is terrible...all sequels (Score:1, Troll)