Majoring in Video Game Design 44
valdean writes "The New York Times has an article on how video game design is slowly but surely finding its way into mainstream academia. Whereas fewer than a dozen North American universities offered majors in game design five years ago, now that number is more than 100. From the article: 'Traditionalists in both education and the video game industry pooh-pooh the trend, calling it a bald bid by colleges to cash in on a fad. But others believe that video games - which already rival movie tickets in sales - are poised to become one of the dominant media of the new century.' Are video game design majors just slackers, or are they pursuing a lucrative and legitimate career?"
I designed a game in academia! (Score:2, Funny)
Lucrative? (Score:4, Interesting)
Plus, I'm not certain gaming companies are looking for game-related degrees. Instead, things like computer science, English, and business are often more desirable, depending on the position people are looking for.
Most important is the ability to demonstrate your talent. After my Neverwinter Nights mods were released, I got three job offers, one from Bioware themselves. My background is in biology education, of all things. Still, I'd be foolish to take a job in the gaming industry. Working as a developer in the healthcare industry has less stress and pays better. I prefer keeping my developer tendencies as a hobby.
Re:Lucrative? (Score:2, Insightful)
this is true. the college i just graduated from, Columbia (Chicago) [colum.edu] is just starting a game design major [colum.edu] this year that branches out of the interactive media department. while everyone is excited about it, the first thing most of the faculty will tell you is "This industry will eat you alive." It's disappoint
Don't completely give up hope (Score:5, Interesting)
Don't aim for making the next Unreal Tournament game or the next big RPG. Instead, consider making something like Bedazzled, getting a contract with Bioware making a module for thier Digital Download project, or signing up for a new development group.
You'll end up working long hours, have little job security, and paid a minimum wage. If you love that sort of thing, that's great. Before you get too gung-ho, you might consider working on a game for the fun of it. Few people have the sort of maniacal focus to debug day after day, work around the personality quirks of teammates, and the willingness to cut features to meet a shipping date.
I decided to take the safer route, working a steady job and having game development be my after hours hobby. It's fun and challenging, and I love having the creative freedom to do whatever I want. The world needs more wacky creative game designers, despite the challenges it takes to succeed.
Re:Lucrative? (Score:2)
And you beleived that? Apparently you've not played any EA games lately.
Re:Lucrative? (Score:1)
Re:Lucrative? (Score:2)
People who work in game development do it for the love of it.
Re:Lucrative? (Score:2)
Re:Lucrative? (Score:1)
Re:Lucrative? (Score:1)
I agree that the current industry probably only needs a few real designers. However, in the future, the programming aspects will be reduced and hopefully there will be some breakthroughs
Lucrative, yes -- also a crapshoot (Score:2)
On the other hand, having the right degree is becomming more and more important. I'm a tech writer with a resume that includes experience at some of the computer industry's leaders. But there are lots of companies that won't even look at m
Better than Film-making (Score:3, Informative)
Some video games contain the most innovative and brilliant code - think AI and shader routines. Not to mention some of the fantastic artwork, both 2D textures and 3D sculptures.
If people can study film-making at uni, why not game-creation? I'd argue some of the techniques needed for the latter are far more academic.
I posted this before, but... (Score:2, Interesting)
Re:I posted this before, but... (Score:1)
Although there are actual VG courses (Computer Animation and Special Effects, CASFX, and Interactive Systems and Video Game Design, ISVGD, are just two that i know of that are/were on at my old Uni), the content was either outdated, poorly constructed or badly taught - or a combination of the three, with other unsightly monstrosoties thrown in.
VG courses are the next big thing, an
How many designers do we need? (Score:4, Insightful)
Makes sense (Score:2)
I'm sure the degree will be more useful than a BA in Art Therapy, or some other nonsense. (Of course the people drawing pictures
Re: (Score:1)
Re:my alma mater did this (Score:1)
A good quote (Score:2)
Well said. Game programming is great stuff - for me, even writing a little DOOM utility [rubyforge.org] was a very rewarding task. I learned lots about Ruby bit-packing, bitmap formats, and so on. And it's a great conversation piece...
Wow... (Score:2)
Makes me wonder what the least-offered majors are...
It all depends (Score:3, Insightful)
To me, the best thing you can do is to get a CS degree and then come out of school with some major, game-related project to show off to people. I was lucky enough to get this experience through a job while I was in school. A lot of people won't be so lucky, so work on a mod or a tech demo or something.
The real think to remember is that there's nothing magical about working on video games. It IS a particularly cool job, but that doesn't change the fact that you are making software for a customer. Be smart, work hard, apply yourself and it will all work itself out.
Also play a lot of games, that always helps.
Re:It all depends (Score:2)
This is so true. I teach at a university and I have students work on game-related projects. But I always have to tell the students that they should remember that game design is not a subject of research of computer scientists. It is a subject of research for social and cultural scientists. If you want to build games, you simply have to learn to be a good computer s
Re:Design - different from the nuts and bolts (Score:2)
I love games... (Score:2)
If these kids going to video game design schools think they are going to play video games all day, they will b
Re:I love games... (Score:2)
Re:I love games... (Score:1)
Re:I love games... (Score:2)
Tech School (sorta) Scam... (Score:3, Informative)
Essentially, for the tech schools, this is sort of a scam. I heard straight from one of the directors... Mom and Dad bring billy to a tech school because they don't want his slacking-ass sucking them dry anymore. He looks at the programs offered... oooow communications... that sounds easy... and dull. Then he sees "game design" and BINGO he's excited, enthusiastic... he envisions making Grand Theft Auto XXII or whatever... mom and dad see their son enthusiastic about school for the first time... and the school tells them about how the game business is a multibillion dollar industry... it's a done deal.
But who's teaching these courses? So far, in this area, they have little to no teachers who can do this stuff. No one who's A) an industry vet and B) who would put up with the academic BS, and C) who has a masters degree (most of the best have no degree at all) and D) willing to do it basically for nothing pay wise. There are people who have A, B and D... and would be invaluable in teaching kids exactly what it takes... but with no masters, no dice.
From what I hear, most of the big tech schools simply had this decision to have a game program handed down from on high (at the corporate level)... "You shall offer this program... ENGAGE!" In some areas, this isn't too hard... in others it's darn near impossible due to a lack of game deveopment company representation. They don't seem too concerned (except for the individuals responsible for starting up the program).
A lot of kids are going to waste time in sub-standard programs until this works itself out.
Re:Tech School (sorta) Scam... (Score:2)
Well, no crap. There are some notorious for-profit tech schools that make their money on poorly paid staff training flunkouts. Still, some schools are recruiting designers and "industry people", thinking (rightly) that a rigorous curriculum with quality instructors will attract the best of those called to make games.
But you don't go into this field to make money, any more than people go into cinema (yeah, I had a film studies minor, thank you very much) to make money. Hmmm... But, well, video game criticis
I have a certificate in Game Design ... (Score:3, Insightful)
I don't know what the quality of these programs is like elsewhere, but at the school I got my certificate from, one class was taught by Jennifer Boespflug from Microsoft, and the other was taught by Hardy LeBel (on the Halo and Halo 2 teams).
So what did I learn? I learned a lot about the background of the industry (most of which I already knew as a journalist and fan), and I learned a lot about how much research a good game designer needs to do to make sure that they're really getting to the core of what will make the product resonate with gamers. But more than anything, I learned that I don't want to be a game designer.
I live right next to Full Sail (Score:1)
Gameing art schools (Score:1)
Little from column A, little from column B (Score:1)
going to college for the wrong reasons (Score:1)
Full Sail (Score:1)
First and formost (Score:1)
No college degree is going to give you that.
Game companies are looking for people that don't learn how to design games from a book or from a degree, they want those people that started designing games on an old TRS-80 in basic at the age of 6, text adventures and stick graphics. They want p
business is evil (Score:1)
1) supply and demand: there are lots of geeks who'd like to make games, so colleges are selling them degrees in it.
2) jaded, cynical business: encouraging point (1) above and offering subsidizing/donations/$$$ to college who do so is a good way for companies, like, oh, say, EA, to keep up their herds of programmers that they can abuse for 80 hrs of work a week until they break and then throw away. or, in other words, d
Game and Simulation Programming (Score:2, Interesting)
I haven't been at it long enough to determine whether the skills I'm learning are different enough from a less specific degree, but it is clear that the school isn't fooling around.
The same cannot be said of most of my classma