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Nintendo Businesses Entertainment Games

Revolution Roundtable 103

1up.com is running a piece talking to six professional game developers, where they discuss the possibilities and possible pitfalls of the Nintendo Revolution. From the article: "I don't think it will be difficult at all to make full length titles for the Revolution. First of all, Nintendo has hinted that they will provide an add-on for the controller that will mimic a "normal" controller, like the GameCube's Wavebird controller. Second, as long as the device is light, movement based input is not that tiresome. I have used a gyroscopic mouse for many years, and can successfully play many games with it. I would presume that games specifically tuned for the Revolution's controller will be easy to use for extended periods of time. As a bonus, gamers who play that long will end up with impressive looking forearms!"
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Revolution Roundtable

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  • Had to say it! (Score:1, Redundant)

    by Goalie_Ca ( 584234 )
    As a bonus, gamers who play that long will end up with impressive looking forearms!"

    On /. we all have forearms as big as "Ahnold".

    +5 obvious.
    • On /. we all have forearms as big as "Ahnold".
      Yeah, all us slashdotters have big forearms because we game a lot... yeah, that's it... gaming. Good excuse.
  • Gamers (Score:5, Funny)

    by JExtine ( 691267 ) on Monday November 28, 2005 @01:46PM (#14130995) Homepage
    "As a bonus, gamers who play that long will end up with impressive looking forearms!" I thought gamers already had impressive forearms thanks to some of the other activities they do.
  • by Schezar ( 249629 ) on Monday November 28, 2005 @01:59PM (#14131106) Homepage Journal
    Considering how well the DS has fared, despite initial bemusement or cries of gimmickry, I think that the Revolution has a good chance of making waves. Even I was skeptical of the DS at first. I bought it with the rationale that it would either be an excellent system, or that it would be so terrible that, years from now, I could point to it as my friends point to their ancient Virtual Boys.

    The DS is doing insanely well. It's practically flooded the PSP out of the market, and must-have games are coming out in droves. That touch screen isn't a gimmick: it's a whole new world of gaming. I know several people who consider their DS to be their primary gaming platform.

    Sony is coming late to the field with an expensive system and ill will from their DRM fiasco. Microsoft arrived early with an unstable, overheating, overpriced system and a mediocre launch lineup.

    Both systems are hellishly expensive, and many of their titles will overlap. I can't imagine that many people will bother to have both: the only real deciding factor is between Halo/Xbox Live or Final Fantasy n+1.

    The Revolution, however, will be massively cheaper and offer games that can't even be emulated on the other systems. Nintendo would have to go out of its way to ruin the launch.

    • by Pxtl ( 151020 ) on Monday November 28, 2005 @02:23PM (#14131371) Homepage
      Agreed. I love my DS. The DS is the first console that can really naturally play PC-style titles - the stylus is the ideal replacement for the mouse, so it opens the world to PC shooters and strat games. The Metroid Hunters demo is everything an FPS should be, without having to compromise the gameplay with slow movement and autoaim hacks like TV-console games do.

      The Rev will be my next console. While MS and Sony put out just another iteration of the same thing, Nintendo's branching out in a new direction with a proven ability to succeed in that direction.

      My only complaint is that the second stick will be practically _necessary_ for conventional gameplay - the wand on it's own is just a little too simple for most console-genre games.

      I'm looking forward to it.
      • by Phisbut ( 761268 ) on Monday November 28, 2005 @02:44PM (#14131598)
        My only complaint is that the second stick will be practically _necessary_ for conventional gameplay - the wand on it's own is just a little too simple for most console-genre games.

        But that is the whole point of the Revolution. We don't want EA to go and make yet another batch of traditional "console-genre games", we want a whole new breed of console genres. The "second stick" or whatever controller add-on one can plug in should always be secondary, or it should be as innovative as the wand. I'd really hate it if games required a regular controller to plug into the wand, and then only use the controller for regular gameplay.

        • Oh, I know - but a solid FPS game would be simple with something as simple a PS2-style second shoulder button. The rest is all there - move wand for aim, trigger/shoulder to shoot, thumb button + wand movement, for peripheral actions like switch weapons, reload, whatever. But no jump, or any other actions besides the basics because of the single trigger. Similar problems occur with Super Smash Bros.

          So as a result, I'm expecting that every developer besides Nintendo will simply expect you to have the sti
          • So as a result, I'm expecting that every developer besides Nintendo will simply expect you to have the stick in nunchuck configuration, which to me defeats the whole purpose.

            I don't see it that way. I'm sure there were some that had a grand vision for the single handed wand, but more practical heads demanded a little more control. The important thing is that the additional control the wand allows is not sacrificed in the "nunchuck" configuration.

            The "classic shell" will be the vehicle for the 3rd party sell
      • Do you mean the wand or the nunchuk attachment? I see the analog attchment as pretty necessary for traditional gameplay, but I don't consider 2 wands to be essential...
      • Nintendo's branching out in a new direction with a proven ability to succeed in that direction.

        I do not think that word means what you think it means. That's like saying that Ford is building a new type of vehicle, that is proven to succeed.

        • What it means is that Nintendo is being extremely innovative with the Rev, and they are very good at innovating successfully. Take the DS, for example. It's innovative, and it is/was successful.
          • Nintendo is being extremely innovative with the Rev, and they are very good at innovating successfully. Take the DS, for example. It's innovative, and it is/was successful.

            Past success in innovation does not guarantee future success in innovation. Remember the Virtual Boy?

            • by Anonymous Coward

              Remember the NES (Gamepad, D-pad)?

              Remember the SNES (Shoulder buttons)?

              Remember the N64 (Analog stick and Rumble)?

              Remember the Wavebird (First-party wireless)?

              Remember the DS?

              Nintendo has a long history of innovating and being successful in that innovation.

              The Virtual Boy is the "anecdote" that goes against the existing data.
    • I bought a DS not expecting much and after a slow start I was alittle disappointed, but now I wish they would slow down on game releases because I can't complete them fast enough!

      Plus when I show it to people at work, it's not to show them the touchscreen, it's to show them the awesomes games or online/muliplayer play. The touchscreen is just a tool to allow me to play games easier and it's a damn fine one at doing that. But it's far from the reason to go out and buy one of these things!
    • That touch screen isn't a gimmick: it's a whole new world of gaming. I know several people who consider their DS to be their primary gaming platform.

      And I am one of them. However, the touch-screen still seems gimmicky to me (and that's a Nintendo fanboy talking here). Even though I have played a couple of games that required the touch screen pretty extensively (Mario DS, Kirby Canvas Curse, and the wife is on Nintendogs), the two games I spend the most time with at the moment are Advance Wars DS and Mario

      • Simply having two screens is a big plus in itself, allowing for all the action to go uncluttered while the extra info is displayed on the secondary screen. Plus, I love how folding the thing instantly puts the game into sleep mode, which then makes for insanely fast "boot speed" when you take it back.

        Yeah, I completly agree with you on those points, being able to use this on the train, and shut it at anytime without fear of losing your place or the battery dying is a big plus.

        Although I find I do use the

      • Try out Meteos. I don't know how anybody could even THINK of using the buttons for it, even though it DOES technically support it. Using the stylus (personally I think the stylus is WAY too small, though there's not much you can do for it, and hence I use my TabletPC's big pen) is essential to that game. Honestly, I think that the only other control scheme that MIGHT work for that game would be a mouse, which would obviously preclude it being a console game, but the DS's screen works perfectly. Another
      • I am also playing the DS more than I play either my Gamecube or Xbox. I'm absolutely addicted to Advance Wars DS and Mario Kart DS. However, I use the touch screen for Advance Wars, even though it sounds like most use the d-pad.

        Personally, I don't mind that not every feature is used in every single game. Just because the touch-screen is there, doesn't mean that it has to be used. Same with the microphone. Even though Mario Kart DS doesn't use the touch screen, I find it to be one of the most enjoyable

      • Even if NONE of the games came out made much use of the touch screen I STILL think it isn't a gimmick. If nothing else I like the touch screen for the fact that it makes getting around in the games menus much easier and quicker.

        Also there is a lot more to the system than just the touch screen. Mario Kart DS and Castlevania DS are both GREAT games that make very little use for the touch screen, but both make great use of the dual screens.

        That's what I like about the DS. The fact that there are so many neat w
      • However, the touch-screen still seems gimmicky to me (and that's a Nintendo fanboy talking here). Even though I have played a couple of games that required the touch screen pretty extensively (Mario DS, Kirby Canvas Curse, and the wife is on Nintendogs), the two games I spend the most time with at the moment are Advance Wars DS and Mario Kart DS, and I only use the d-pad + buttons for both those games, never the touch screen.

        IMO the game that uses the touch screen the best has to be Yu-Gi-Oh! for the DS. S
    • Nintendo would have to go out of its way to ruin the launch.

      I think more accurately, the developers would have to go out of their way to ruin the launch. It seems to me that with the stale game market these days, developers would have to be tied up to keep them from flocking to this console.

      Just imagine the current proposal for a game now: "Ok, it's a [insert genre] game where you play a [insert catchy character type] who has to [choose: save, kill, defeat] this [choose: victim, enemy]."

      Now think about som
      • you know, i have seen this "two controllers for drums" thing float around for a while. i know it was in their "commercial" for the controller. and i consider myself a nintendo fanboy.

        that being said, playing a drumset is a lot more than two hands - it requires two feet as well. a drumset is a four-appendage instrument (unless you are that dude from Def Leppord), and a game based around such a thing would, to me, feel lame without some sort of foot controls.
        • True, but most gamers don't play drums and aren't interested in learning. A game where the pedals are played automatically would allow you to concentrate on the hands, and play far more impressive rhythms without having to be an actual drummer.
          • think about actually playing just your hands on the drumset. you end up with just playing a bunch of 8th notes the entire time. and anything beyond 8th note fills would be beyond most casual gamers. and for people who actually can play the set, not having pedals would be boring.
        • Tell that to someone who plays in a marching band. Just because it's drums, doesn't mean it's a drumset. It could be quads or quints. Or it could be most parts of a drumset, along with a foot attachment daisy-chained onto the nunchuk arrangement.
          • I went with what the controller video showed me, which is a dude playing a kit. I used to play in marching band, and i thought about doing that. but seeing as how most marching music would be beyond the average user, and couple that with the fact that air drumming gives you ZERO rebound, you are left with what? Flams and 8th notes? real exciting.
      • Now think about some of the game ideas you could have with the Revolution--just from the unique controller: Drums player (2 controllers for sticks), pilot games (tilt/turn the plane with the controller).

        But both of these things are perfectly doable with existing controllers! Or at least instead of buying a second Revolution controller, why not get a similarly priced drum peripheral, one actually designed to mimic the act more?

        That's the problem I see with the Revolution controller. A lot of people talk abou
    • by Iriel ( 810009 ) on Monday November 28, 2005 @03:44PM (#14132189) Homepage
      For all the nay-sayers that think the motion based control in Nintendo games is childish, gimmicky or stupid: They said the same thing about DDR. I'm married and have an 8-year old son, and my wife and I compete with our son's friends in DDR still.

      Suffice to say, you gotta drop the hardcore gamer image sometimes to rediscover what's fun. I can't wait to the NR game line up.
      • Suffice to say, you gotta drop the hardcore gamer image sometimes to rediscover what's fun.

        To me, the hardcore gamer is the one who enjoys innovative gameplay. Hardcore gamers enjoy quality games no matter what the platform is. People who only play Military Shooter 28 or Sports Sequel 50 Billion are not hardcore. Nintendo has never lost the hardcore gaming population; Sony and Microsoft have just excelled at building up the poser gaming population.

        Your point is well taken though. The folks pumping o

        • The folks pumping out generic game after generic game could learn a thing or two about what's fun.

          So could Nintendo. My GameCube is basically a very expensive paper weight because I couldn't find more than a couple games a year I even considered buying for it, which didn't also come out for my PS2. And why get anything for the GameCube which I could get for the PS2 instead since the GC controller was a nightmare and this way I can just stick the GC in the closet instead of having it waste an input on my T

        • Nintendo has never lost the hardcore gaming population

          They lost it when they lost the third parties about a decade ago. Unless your definition of "hardcore" only includes those with tons of cash to throw around.

          Rob
      • Y'know, speaking of DDR, this would be a great game with the Revolution controllers. One of the problems with DDR is it looks like you're doing that Irish dancing when you play -- it's all in the legs, and your arms can just hang down at the side. But what if you played DDR on the usual footpad but you had a Revolution controller in each hand. There would be on-screen actions for both your feet and your hands. That would be cool, and a better workout to boot!
    • Okay, while Matt Leone over at 1up gives us another "Ask the Devs" bit of speculation on the Revolution's controller, let's take the time to consider the real news.

      At one year in, people are treating as obvious the fact that the DS roundly trounced the PSP in the handheld wars. A quick glance at the sales figures suggests that this is indeed the case, but I haven't seen any full studies yet. Clearly, some nintendo nut has got to have the time to collate the hardware and software sales data, make some prett
    • I agree with your take on this, and I would like to add that no one should underestimate the price point issue as a major factor.

      Imagine three conversations in late 2006:

      Mr: I'm thinking about one of those new XBox360 consoles. I really like the online content since you don't like to play games with me, Stereotypical Wife- I will always have someone to compete with with XBox Live. There are also some very cool games coming soon for that system, like a Marvel Comics Multiplayer Online RPG and Madden 2007. It
      • While I agree with your point that price might make the Revolution very attractive(I've owned a PSX and PS2 and am considering switching to Nintendo next generation), I think your prices are way out. I'd love to see games at $30, but I don't think that's going to happen in the next generation of games. Aside from budget titles with low production values (some of which might be good, of course) it's already a given that the cost of games will probably increase. I live in the UK though so am a bit out of tou
      • Your Nintendo price predictions are a little optimistic, don't you think? $20 (ie less than the Gamecube controllers at launch) for that fancy gyroscope, etc. controller?

        And I'm not sure how you can ignore that the X360 right now is the benchmark when it comes to cheap new games. $5 for Geometry Wars Evolved, $5 for online enabled Joust, $15 for billiards, $10 for Bejeweled 2, etc. It's a pretty fanboyish argument to ignore Xbox Live Arcade while hyping Nintendo's virtual console feature (which we still lac
    • Comparing the two systems doesn't work too well if one looks at the cost of development. It takes a lot less money to develop for the DS because graphics are simple and low-res, which means art teams can be tiny, and since most of the games are for kids, it's ok to keep re-using sprites from old games. Also, what little 3D the DS can pull off is very limited, so one doesn't need several hotshot 3D programmers trying to get every last polygon and shader trick possible running at acceptable framerates. Handhe
    • I agree. The DS is insanely fun and has a lot of really good games. I am playing it now almost as much as my gamecube and xbox.

      My only complaint is the design of the DS itself. The buttons need to be a tad bit bigger and the whole thing needs to be a hare smaller, height wise (if the machine was open). If they just cut off everything from the bottom of the lower screen down, I think it would be a good size.
    • by Deliveranc3 ( 629997 ) <<deliverance> <at> <level4.org>> on Monday November 28, 2005 @09:06PM (#14134473) Journal
      Nintendo could mess things up pretty well with even slight flaws in their controller, if performance isn't up to snuff the lag will destroy them, if wireless conflicts are a problem that will kill them.

      Most critical is how accurate this controller can be, if it has poor quality tracking people will have to lower the sensitivity (Totally destroying the fun) or simply will hate the thing.

      But it's damn good to see that the biggest problems they're likely to have are technical which is how it should be, there will be killer games for this system the fps control scheme alone practically guarantees huge interest.

      And the DS is really a feather in their cap, it's not totally dominating (yet) but it's technical acheivements are increadible in how seamlessly it handles things that would be considered a problem in another system,two systems (GBA and DS in one), two screens, two cpus, and two control schemes. Brilliant, I love mine.
      • Regarding accuracy: They're using Gyration gyroscopes, which are pretty awesome. So unless they plug them in wrong or something, or screw up the position sensing mechanism, the Revolution controller should be significantly more accurate than an analog stick, while not being quite as precise as a mouse (because you're not braced against a desk, not because of the technology).

        As for wireless conflicts... is that really a likely issue? Wireless technology seems to be pretty good these days. It seems everyone h
    • I think you've forgotten exactly what was gimmicky about the DS. It wasn't the touch-screen, though there were fears that that would end up being a gimmick too, but the dual screens. You know, the reason why the thing was named the "DS" to begin with? And that has indeed turned out to be a gimmick.

      As for the DS' success, it is in a much different situation from the Revolution. Not only was it first to market ahead of the PSP, but it already had a virtual monopoly behind it, so third-party developers wer
  • by astroblaster ( 600838 ) on Monday November 28, 2005 @02:58PM (#14131736)
    From TFA:
    Karthik Bala (Vicarious Visions): "... It could be the system in the bedroom with the HD-based system in the living room..."
    Two words: rumble pak.
  • Time to develop? (Score:4, Interesting)

    by FadedTimes ( 581715 ) on Monday November 28, 2005 @03:04PM (#14131802)
    It sounds a lot like these developers haven't even seen a dev kit for the revolution. Which to seems odd to me if we are going to see a system in roughly 6months, and the 3rd party dev's don't have the dev kits; then how are they going to have decent launch titles? Maybe they need to interview developers who are going to have launch titles, but maybe big N has these people locked down on what they can say about the new system.
    • The CPU was just finalized and delivered to undisclosed dev studio's. I do know of three games in development right now so developers are working on some form of basic hardware.

      One title is a racing game that IMO looks every bit as high quality as PGR3 and based on the popular "Test Drive" series.
    • I remember reading that the IDE was the same as the GameCubes and that they built a (wired) Revolution controller for the GC development machines. Developers can/have been building games as GameCube games with the new controller last I heard, and will "simply" just have to bring it over to Revolution dev kits and start using all the extra graphical and computationa; capabilities. So, as I understand it, you start working on your game and just have textureless low poly count models for placeholders as you ge
  • "So tell me again, why is it your right hand is so much more developed than your left?" *cough*
  • "As a bonus, gamers who play that long will end up with impressive looking forearms!"

    And tennis elbow!
  • by HappyCakeOven ( 900863 ) on Monday November 28, 2005 @03:37PM (#14132106)
    impressive looking forearms... I think we're overlooking one of the revolution controller's biggest disadvantages. Before all we had to worry about was a bad case of Nintendo thumb. Now what? Carpal tunnel syndrome? Tennis elbow? A sprained shoulder? Will I have to get Tommy John surgury to play MVP 2007??
    • It's been brought up, many times. The answer is that we really don't know yet, and can't really tell until we have more data. A lot of these recently noticed (medical research speaking) injuries are do to the very cramped nature of inputs our hands have been forced upon in modern times.

      It's entirely possibly that naturally waving one hand and pushing one or two buttons in a 2' range will result in less injuries than unnaturally cramping all ten fingers to reach all 10 different buttons, t
    • Before all we had to worry about was a bad case of Nintendo thumb. Now what? Carpal tunnel syndrome? Tennis elbow? A sprained shoulder? Will I have to get Tommy John surgury to play MVP 2007??

      Gosh, it's a good thing all previous human activity has been limited to a tiny range of motion for our thumbs and forefingers. What would our early ancestors have done if they couldn't kill antelope with their B button? Now that we're really pushing the limits, who knows what kind of muscles we'll develop? Maybe some

  • by rAiNsT0rm ( 877553 ) on Monday November 28, 2005 @03:46PM (#14132201) Homepage
    Everyone keeps referring to the quick Nintendo video showing the exaggerated motions with the new controller. They weren't real. They were just that, exaggerated motions to better illustrate the new controller.

    The fact is that all reports point to being able to use it resting your arm with minor motions, just like current controllers. Sure some games will allow for the dramatic sword fights and whatnot... but it is no big deal. Think about it... have you ever played tennis or ping pong? No massive forearm strength is needed, plus the game has built in pauses to rest.

    There are many more examples, but for christ's sake even if you are a geek I think you should be able to wave a 4-6oz. controller around for a couple hours even with no massive strain - we aren't talking about a cinder block here. If you are too weak to handle that, then it is really time to put the game console away and go excercise.
    • if you want to practice the feeling go do a couple of shooter arcade game. Tough these are a lot heavier. It's not like nintendo R&D are brainless. They have considered their controller and the possible problem that could come with this. They know better than us what they do and have surely tought about it more time than everyone of us.
      • They know better than us what they do and have surely tought about it more time than everyone of us.

        Yes. This is why no company has ever put out a bad product. Ever.
        • not like Nintendo have a big percentage of their product that can be call bad too
          • Please, do tell the "Big Percentage" of bad... I'll wait, and I'll even start you off with the Virtual Boy... oh, yeah, there really isn't that much over the *25* years of Nintendo. I would venture to say they have had less flops over 25 years than Sony and MS combined in about 10-15.
            • not like Nintendo have a big percentage

              I think you didn't understand, if there is something to say about nintendo is exactly the fact that so far they have been successful in nearly everything they did. Other than the virtual boy there is the N64 controller that was really cheap and easily broken, but this put asside, everything as been succesful so far with Nintendo.
              • Other than the virtual boy there is the N64 controller that was really cheap and easily broken, but this put asside, everything as been succesful so far with Nintendo.

                Yes, the N64 was a raging success that ensured their continued success dominating the home console market.

                Oh wait. No it wasn't.

                The Gamecube is widely heralded as one of the most successful consoles of all time!

                Oh wait. No it isn't.
            • What's everyone's problem with the Virtual Boy?
              Just as all other of N's systems, it was profitable.
              Moreover, every person I heard who actually owned one loved it and only some reported eye strain.
              It wasn't a "huge success", but it wasn't a flop either.
              • I own one, and I actually enjoyed it. I never had headaches or motion sickness or any of the usual bashes against it... it just didn't have many games. The funny thing is that when people come ove to my house they see it and want to try it because they've only ever heard stories... many of them think it is pretty neat. It's just more of a novelty than a serious system.

                I got mine from Kay Bee Toystores on clearance for $2.49 for the Virtual Boy and each game for $0.79... can't beat that.
    • If it's really a problem then maybe you guys should order one of those lightsabers from thinkgeek and start practicing.
    • There are many more examples, but for christ's sake even if you are a geek I think you should be able to wave a 4-6oz. controller around for a couple hours even with no massive strain - we aren't talking about a cinder block here. If you are too weak to handle that, then it is really time to put the game console away and go excercise.

      Amen to that. People often seriously underestimate what their body can do.

      I used to swordfight quite often, and people were amazed that I could stand in about a hundred poun

    • plus the game has built in pauses to rest.

      So did games on the Virtual Boy, if that's any indication.

      • Actually I meant in games like Tennis and Ping Pong in real life, the games are designed to give the players frequent breaks in the action. I didn't write it the clearest.

        When you are holding a real raquet and having to run and strike the ball with force no one complains that it is impossible to keep up for more than ten minutes... yet, somehow, to hold a couple ounce controller with no force or running involved is *outrageous* and no one could possibly do *that*. We really are a nation of candy asses... qu
    • I've been doing northern shaolin kung fu [schoolofshaolin.com] for a long time now. If there's anything I've learned, it's that even a half pound weight on your arms makes a big difference. I agree wholely with you that the average gamer should be able to handle 4-6oz of controller, seeing as we alread do, just most of us tend to not flail it about.

      Seriously, though, there could easily be an add-on that makes the controller 5 pounds and includes a work-out video. Maybe you'd get points for how well you could stick to the rout

  • "...gamers who play that long will end up with impressive looking forearms!" Will also enjoy spinach, and attempt to woo impossibly skinny women.
  • by Launt ( 685164 ) on Monday November 28, 2005 @09:03PM (#14134463)
    Everyone always seem to ignore the fact that all gamecube controllers will work on the Revolution. It is suppose to have 4 ports for Cube controllers. Save your wavebirds because you can use them on it. So there is no reason to worry about the funky Rev controller since you can use the Wavebird still. Thats a good thing since its about the best controller ever made. They will probably rebadge the Wavebird and sell it as a Revolution controller too just so there isn't much confusion.
    • Wavebird on the Revolution

      Unless they use the same wireless band and the Wavebird protocol doesn't allow for enough selectivity at the receiver.

      Everyone always seem to ignore the fact that all gamecube controllers will work on the Revolution.

      But will Nintendo allow the developer of a Revolution game to make the game use GameCube controllers exclusively, or will games that use the old controller be required to use only the GameCube hardware and come on an 80mm disc?

      • Good question. I read in an interview somewhere to not worry because you'll be able to play multi-platform games like Madden with the old controllers still. I sure hope we can use the wavebirds for new games on it and not just gamecube titles.
  • I think the claim of impressive forearms cause by repeated motion is unfounded. I've been doing that for years without any impressive resluts. As a matter of fact, it's only ended in shame.

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