Gaming Industry Going Down? 108
Stefan Constantinescu wrote to mention an Inquirer article positing that the gaming industry is due for another crash. From the article: "Sadly, the gaming industry is in a self-imposed death spiral. Everyone is putting on a brave face, touting the latest v6 of a game that came out before most of it's audience was born. What was a fun hobby full of creative geniuses and their mad art has become a grey corporate parking lot. We are about to take that dive again, the industry is desperately trying to speed up the process with each passing day. Rather than take a step back, they are addicted to marketing plans and money men. It will kill them, and in a few years, good will arise from the ashes. It happened with arcades, it happened with the first wave of consoles, and is about to happen again. It is high time someone flushed the toilet that the games industry has become, it will do us all a world of good."
Please.. (Score:4, Interesting)
Re:Please.. (Score:5, Insightful)
Re:Please.. (Score:3, Insightful)
Quite a few. And just as with new properties they vary in quality. I quite enjoyed Call of Duty 2 and think that Civilization 4 packs some truly excellent interface design.
On one hand you could say these are the same old formula, on the other hand they are significant updates.
I think there is a place for updates of older games but we do need more innovation. Katamari was excellent because it was a unique gaming experience and had a unique sense of style and whimsy.
Good gr
Re:Please.. (Score:2)
Think back, back, back to the Nintendo or even the Atari days. Back when all games were apparently original and fun. Well of course they were all original, they were all NEW; but all fun? Really.
Did you ever encounter or (heaven forbid) play:
Journey Escape? - play the band, avoid the evil managers and photographers (seriously)
Hot Dog Maze? - play p
Re:Please.. (Score:1)
They weren't all great, it's just that we only remember the good ones. I wonder if that's what we'll think about the PS/PS2 in a decade...
Re:Please.. (Score:1)
Re:Please.. (Score:2)
It was fun for ten minutes. Even better, I passed up Contra to get that crap.
Re:Please.. (Score:1)
Re:Please.. (Score:1)
Re:Please.. (Score:4, Insightful)
Re:Please.. (Score:2)
Re:Please.. (Score:2, Insightful)
But if you break everything down and look at it in a different light, you'll see we're actually doing WORSE off than back in the NES days.
Back when the NES was the only console around, it had about a 1/3 household penetration. While sales of consoles and games today are WAY higher than back then, you'll find that in the end, the gaming households percentage actually comes to a little bit UNDE
Re:Please.. (Score:3, Interesting)
Think about it from the game makers point of view. First, the cost of making a game is constantly increasing. Graphics keep getting better; someone has to draw them. Everything has to have 3D graphics nowadays, someone has to model them (which is a lot harder than drawing 2D graphics). Every game has to have speech; someon
Re:Please.. (Score:2)
I too and developing a game in my spare time, a classic-style arcade shooter [darkicon.com], leveraging my personal experience as an artist helps with the graphics though. Nothing revolutionary, just a fun, simple kill-everything-and-try-not-to-
Re:Please.. (Score:2)
Sorry it took so long to answer; for whatever reason, my eyes didn't register that a followup had been posted :(.
The basic idea is to make a fantasy strategy game where diplomacy, both domestic and foreign, is more important t
Re:Please.. (Score:2)
Anyway, I can't wait to play it. Sounds awesome.
Re:Please.. (Score:2)
Military conquest is certainly a factor. An important factor, even. But it isn't the only factor; this isn't a game where everything ultimately serves getting a better and bigger army, this is a game where everything serves getting more influence :). But of course a big army is very helpfull.
Did the same thing happen with Arcades? (Score:2)
I'm not an industry person, that's just how I see it.
Re:Did the same thing happen with Arcades? (Score:5, Insightful)
I could care less what quality an arcade machine has over consoles, i don't care how much it cost for the store / movie theatre / arcade to purchase the machine. Keep arcade games at only one quarter per play, people will play often at such a cheap rate, like they did in the past. You would certainly make alot more money that way than off the odd person that likes to spend 4 bucks for 5 minutes of disappointment.
You'd think it would have dawned on all the arcade owners as to why people just stopped coming to their arcades so many years ago.
Re:Did the same thing happen with Arcades? (Score:3, Interesting)
People say, "Oh, well it was home consoles that killed arcades." Bullshit. That may have been a contributer, but it was mainly the fact that it now costs you a 75 cents a play for a game to kill you in under 2 minutes often times. Some arcades like Dave and Busters in st. louis are even worse.
When I look at the arcade today, I see two types of games. Games like tekken, where it costs 50 cents to play, and if you play against someone else, you will get ab
Re:Did the same thing happen with Arcades? (Score:2)
Who benefits from empty machines? If I was an arcade owner, I would make the games cheap enough that every one is being played at any given time. The only ones I would price at a premium are the newest games that are going to be constantly full. Nowadays you can't go to whatever arcades are left without $20 in your pocket. You will be cleaned out of this $20 within an hour. Make the games dirt cheap, increase your revenue by opening up a small food
Re:Did the same thing happen with Arcades? (Score:1, Troll)
You do? Seems kinda obvious to me...
Re:Did the same thing happen with Arcades? (Score:2)
Re:Did the same thing happen with Arcades? (Score:2)
Rob
Re:Did the same thing happen with Arcades? (Score:3, Insightful)
Having worked at an arcade for a number of years and played in quite a few tournaments, I can tell you what killed the fighting game craze. Broadband internet connections. Every gamer
Chicken Little (Score:3, Insightful)
Re:Chicken Huge-Ass (Score:2)
What Nintendo eventually brought to the marketplace was a console system with proprietary licensing that until that time was considered illegal. You had to have permission from Ninetendo to make NES cartridges. Had Warner employed such a legal tactic,
Re:Chicken Huge-Ass (Score:2)
There were dozens of companies making Atari cartridges that weren't threatened by lawsuits. As long as you didn't hire former Atari employees (or had a clean-room reverse engineering effort), you were OK.
About a year before the crash, anyone could buy a reverse-engineered Atari spec for about $20,000.
So, while there were some companies that paid licensing fees to Atari, m
Just like Hollywood... (Score:3, Insightful)
Re:Just like Hollywood... (Score:2)
Re:Just like Hollywood... (Score:2)
The problem isn't the suits, but the huge mass of moviegoers who don't want to take the risk. The business is just following their customers.
Strange Prediction (Score:3, Insightful)
I guess it's a valid thing to talk about, but look at where we are right now: Video games are actually semi-cool now - they're no longer limited to a nerd's basement, more people are buying games than ever before, and gaming is actually competing with Hollywood. Movies are boilerplate also, and nobody is preaching the impending doom of that industry.
Also the fact that games are becoming cookie-cutter has no bearing on this conversation. If you think that gaming is getting stale now, remember not THAT much has changed since the original Doom.
Re:Strange Prediction (Score:2)
You mean Wolfenstein 3d.
Re:Strange Prediction (Score:1)
Re:Strange Prediction (Score:1)
Re:Strange Prediction (Score:3, Insightful)
It has a lot of bearing on the conversation. The game industry is diving right in the crapper because the suits play it safe by releasing cookie cutter games year after year. How much longer do you think people are going to put up with Madden 200X, GTA random city, and all the other regurgitated crap that keeps
Re:Strange Prediction (Score:3, Interesting)
And I'm not saying that I wouldn't like some new kinds of game to play, but I think that the reason that the current games-types are popular and sell so well is because they are GOOD. They may be derivative
Re:Strange Prediction (Score:5, Funny)
I'm guessing 2010.
Re:Strange Prediction (Score:2)
I dunno, games were pretty damn cool when the Atari crashed. Pac-Man Fever was on the top-10 charts, and Pac-Man himself had a saturday morning cartoon. Also, the Atari seemed to appeal more towards famlies/people of all ages than the later consoles (such as the Nintendo and Genesis) did. You found a lot of adults playing Pong or Combat on At
On the money (Score:2, Interesting)
I don't see it (Score:3, Insightful)
Re:I don't see it (Score:3, Interesting)
But one point of the article that I agree with is a lack of creativity. Look at the following genres:
1) FPS
2) Strategy
3) RPG
4) Sports
5) Platform
6) Car Race
7) Flight/space sim.
How many games do not fit neatly into one of those categories? Very few. A few years ago, I
Re:I don't see it (Score:2)
Re:I don't see it (Score:3, Insightful)
That's like saying there's no creativity in books anymore because it pretty much all fits into fiction or nonfiction.
big media (Score:4, Insightful)
It's simply quantity (or eye-candy) over quality, just like television. How many reality shows are there, and how long have most halfway thinking adults been entirely through with that theme?
Good shows are really rare, and as we know, some great shows get cut after one episode if the numbers don't show immediately.
Even pimps run better business than big media.
Two games a few years ago that really stood out (and had huge sales, and even huger income/cost ratios) were Re-volt and Roller Coaster Tycoon. Both games were innovative, fun, and even pretty. But they didn't have million dollar rendered movie cut scenes, any advertizing, or big public rollouts.
The one upside to the downside in the game industry is that it forces some of us to re-enter the real world. There are plenty of fun things to do there.
Re:big media (Score:2)
Secondly, the vast majority of games, books, television, etc is crap. You think it'd be better if indie developers were in charge? I'd bet an even higher portion of the content would be crap. The same goes for TV and movies. Maybe it seems like there are all these good independent movies out and the main ones are all crap. But what you didn't see was all the independent stuff that was too terrible for even the most die hard art house movie goers to want to see. The difference i
Bad comma, no donut (Score:2, Insightful)
Seriously though, I don't think games are any worse (or better) now than they were five years ago. There's still cool, original stuff and there are still sequels. Plenty of games are still fun.
Re:no. it. really. isn't. (Score:1)
Compare and CONTRAST (Score:5, Insightful)
TFA is missing a couple key differences.
(1) Video games are not a nascent market, like they were with the 2600. The biggest market for video games has been playing them their entire life, and have the purchasing power to keep the industry afloat.
(2) PCs and consoles are more ubiquitous in the American home today. The potential market is larger.
I believe that the video game market will not crash. It may not be able to continue in its present form, with tons of high-stakes gambling on low-risk ventures, but the money will be there for the taking... but the terms of competition may change.
If I were a big-time game dev CEO (Ryan, you listening?), I'd be looking at creating an engine that could be used to create many games of different genres & styles... then I'd save on dev costs and be able to focus on content & gameplay. And, be able to license the engine for a long tail.
Re:Compare and CONTRAST (Score:2)
They analyze console growth, and figure that the growth of the industry has been consistant with population growth, and multiple console ownership. Additionally, according to a study by Piper Jalfray, the number of gamers in the male 10-14 bracket are spending less time playing games. The group of young boys that will be feeding into the 10-14 bracket is down 8-10% from previous generations, so the futur
Re:Compare and CONTRAST (Score:2)
I agree with you entirely, *but* there seems a lot of reluctance in the game industry to re-use engines. (Which a few exceptions; the Baldur's Gate Dark Alliance engine was used for several games, Unreal engines us
Re:Compare and CONTRAST (Score:2)
and to this:
"2) Developers generally want their own engines because they want to add their own features to make their game more unique."
Do they really? I doubt many game developers are very excited about their work. Maybe in the creation of sa
Re:Compare and CONTRAST (Score:2)
There are a lot of problems with using an off-the-shelf engine for anything other than what it was originally intended to do. On any engine, to get the kind of performance and RAM optimizations you need, you are going to tweak the living hell out of it. "Oh, we need these objects to be sprites abo
Re:Compare and CONTRAST (Score:1)
Then, the crash hit in '83. Perception swung from there's no end to the video game boom to the boom has busted almost overnight.
Re:Compare and CONTRAST (Score:2)
Actually, that's exactly what a nascent market is. When the 2600 was released, the market was tiny, with tons of potential for growth.
At the time of the bust in 83, the market was no longer nascent -- growth of the market would no longer carry sales. The industry needed to adapt well or go bust, and we know which happened
But, the console game industry is changing -- like subs
Re:Compare and CONTRAST (Score:1)
You mean like... id?
Revolution (Score:1)
Bitter much? (Score:3, Insightful)
Of course, who cares what this guy thinks? That's probably why he's so bitter... it's bad enough he's been working his whole life to become a writer, now suddenly his opinion is worth about as much as some dude on blog*.com...
I'll pay attention when more articles like this start originating from developers, project managers, and game industry execs. Oh, and when whole-dollar-sales of video games start to dip. Call me when all of that happens. Until then, can we ignore crackpots ? That'd be nice. Thanks.
Re:Bitter much? (Score:2)
For the record, game sales in Japan are shrinking.
The writing is on the wall. Sony and Microsoft are looking at dueling losses in the next generation, each trying to pave they way to what they see as the ultimate profits in the next next generation after their foes have been vanquished. How long can they both keep their respective business models? There is a tipping point to this game of corporate chic
Re:Bitter much? (Score:2)
Or not taking risks. I mean, despite the 'revolutionary' nature of the new controller, is Nintendo doing anything crazy and dramatic like spending tons of money developing truly cutting-edge hardware and selling it at a loss? No, they're not. That would be Microsoft and Sony, as you point out. Nintendo is taking the safe position, targeting a market they know well- people who play cute, fun games to
Re:Bitter much? (Score:2)
Neither of them really see a problem with making only a little money on their respective ventures when counted in terms of pure hardware sales, they both
Re:Bitter much? (Score:2)
Then again, I didn't believe anyone would buy a UMD movie for $20. I've been wrong before.
Well, people with money are funny that way... the HD content folks are looking ahead to a time when most people have HD displays in their living rooms. Over-the-air standard definition broadcasts *will* actually stop soon, HD disp
Re:Bitter much? (Score:2)
I have to say that this confuses about the HD media push. It is very likely that HD DVD and Blu-Ray players will still support standard DVDs. The big money boom of the DVDs was the replacement of VHS movies. The studios got to charge their customers again. If it is less likely for the customers to buy thier old DVD movies again, is there anything to be gained by a hard push for the media?
Also, I've he
Re:Bitter much? (Score:2)
Wow do I find that hard to believe... unless they're talking about DVD-ROM data read rates, and even then, they can't be that much slower, can they?
If it is less likely for the customers to buy thier old DVD movies again, is there anything to be gained by a hard push for the media?
I think they'r
No, not really (Score:2)
For the record, my first writing assignment was the Opteron launch, so you do the math, but about 10% of my life. If you start aspiring for the same goals, in a year and a half, you will be at the same percentage.
Also, I was a dev for the Atari Jaguar, project manager too. Guess that shoots down your other point. I'll let you keep the one on your head.
-Charlie
Re:No, not really (Score:2)
Thanks Charlie! That's the info I didn't manage to find in my google search on you... I can see how that'd get burried under your more recent writting gigs !
However, the reason I had looked for your gaming industry job history was to get a feel for why you're so bitter and down on the industry. *Jaguar* dev, of all things, no wonder you're bitter, I would be, too ! Hell, you've *earned* that bitterness, developing a great system to see it go down in fla
Haven't Bought Much Lately (Score:3, Interesting)
Admittedly, it's due in part to the glut of games out there. There's a LOT of games coming out weekly, and scant few are worth spending the money on. The last games I've bought myself are Shadow of the Colossus (my god, what a GREAT game), Burnout Legends (basically BO3 on the PSP), Burnout Revenge (mediocre improvements on 3), and that last Incredible Hulk game (lots of destruction, but who's still playing it?). There have been a huge swath of first person shooters out on the PC, action/adventure games on the console, as well as platformers (what are they up to now, Ratchet & Clank XIII?). But most make small improvements (at best) on existing games.
I'm also a fan of MMOs, and as such am more inclined to play ONE game for a much longer period of time than a game I can finish in a weekend.
I've been watching the next gen consoles with great interest, but to be honest none of the launch titles for the 360 really do much for me. I'm not a fan of sports games, which are the very embodiment of what is wrong with the gaming industry, and I can get Call of Duty 2 on the PC for CHEAPER than the 360. Project Gotham Racing 3 looks nice, but I have like three Gran Turismo games kicking around on my PS2. So what's the incentive?
Graphics? Ok things are looking much nicer, but there's no innovative gameplay out there anymore. The last really impressive console game was Colossus, and that's an "old generation" game.
It might be too early to tell. First batches of games for new console generations usually are the suck, until developers start getting ballsy with the hardware. But I'm hoping the industry doesn't bottom out before then.
Just my opinion.
Re:Haven't Bought Much Lately (Score:2)
Nice one! (Score:3, Insightful)
Article doesn't answer the real question.... (Score:1)
End of Cathedral, start of Bazaar? (Score:3, Interesting)
The market volume is there, the demand for games is unquenchable, the platforms are in very good shape and gettting better, so the only problem is actually MAKING the products without spending gazillions. And that problem boils down to one (and ONLY one) issue: manpower.
People will immediately object that game assets and development infrastructure cost a lot more than manpower, but my point here is that those things are only *symptoms* of the current problem and not central. You see, game assets only have astronomic price tags when you're licensing a blockbuster title from its blood-sucking owner (and we don't need any more of those), otherwise the cost of assets is simply that of the manpower and computer time needed to create them.
So, here's the most obvious and straightforward solution to the malaise in the gaming industry: knock down the cathedrals of the current games producers, and put game component and game asset development out to tender in the bazaar of the worldwide development community.
Manpower costs would then fall drastically owing to the huge supply of computing skills in the world, and even the machinery costs would plummet since much of it would be personally owned by the distributed developers. Furthermore, this addresses the other two contributory issues that I didn't mention above, lack of reuse in the industry and very little standing on the shoulders of giants. FOSS has a proven track record in that area.
Of course, this doesn't tackle the whole problem, but it certainly rips out its rotting heart. And freed from the shackles of megabuck production costs and the time-to-market issues that they create, I have no doubt that novelty in games will start to flourish again. There is no shortage of amazing ideas in the world.
Re:End of Cathedral, start of Bazaar? (Score:2)
Not a shadow of doubt? I doubt it. What makes it unsustainable? The movie industry has been in the 8 digits since the 80s, and it's doing alright, isn't it?
In any case, I think your bazaar already exists. Modders are all over the place, forming teams to make total conversions every time a new game engine comes out. How many free total conversions were t
Re:End of Cathedral, start of Bazaar? (Score:2)
BTW, with very specific exceptions when you put your game out to the worldwide development community [stellarstone.com] you get crap [gamespot.com]. Even Art and music resources will need to be edited the heck out to get them to fit with your g
Video gaming didn't 'die' durrng the great crash. (Score:1)
Re:Video gaming didn't 'die' durrng the great cras (Score:1)
And as for the NES saving us all! HA! I've never even SEEN one in real life
Recession, not depression (Score:3, Interesting)
I don't think a crash is imminent, because we have a different pricing model than we had in the 80s.
Back then, a 2600 game would typically cost $30, unless it was a "hot" title from Atari themselves, in which case it was $40 or $50. Most of the Atari titles did not disappoint, but zillions of third party developers jumped in with horrendous garbage that made the buyer want to shed tears for having been forced to view such a pitiful excuse for gameplay on his television. I think if I'd paid $30 for Mythicon's "Sorcerer" I'd be very unlikely to ever buy another game. Trying out games at kiosks is something only kids have time for.
Nowadays, games (and all technology) come down in price pretty predictably. After a year, a game is $20. ($30 if it's really popular.) After two years, it's $15 or less. After three years, it's in bargain bins, unless it's been sent back to the distributor's warehouse.
I routinely wait two years before getting most games. Maybe that's because I play a lot of single-player and not much multiplayer, so I don't have to worry about whether I'll be able to find a server. For a long time I knew hardly anyone who did the same thing, but I'm starting to encounter increasing numbers of people who practice the same buying strategy.
This is the market in action. Most games suck, and they're not worth $50. I know it. Others have been stung enough that they're starting to notice it. I don't think the gaming industry is in for a crash; I think it's in for a fall. I think starting sometime in the next few years, most games will be $20 or less when they hit the shelves. If that doesn't pay the bills for the extravagant graphics and movie licensing... too bad, guess they should have spent more of that money on gameplay. If "Tetris" didn't teach the lesson that a great game doesn't need great graphics, I don't know what will.
Which brings up another point: true occasional revitalization of the industry comes from true innovations like Tetris. A game concept that's completely unlike anything else. A genre unto itself. Those things are very hard to come up with, obviously, but they do still happen. I think the gaming industry would have fallen a long time ago if Tetris hadn't injected a whole new genre into it. In the 80s, most developers were trying to come up with a new genre; now it's rare but it does still happen once in a while.
Oh, and Charlie... it's the Atari 7800, not the Atari 7200.
Different market (Score:1)
Now it feels that even though we are getting more sequels, the addition of online play is extending the life of franchises and taking the focus off of the single
And this is new / different... how? (Score:3, Insightful)
As I see it, if the gaming industry became filled with moneymen and fewer creative geniuses...
Film, TV, Music... its all the same.
There are only about 1, maybe 2 good films in a year also... but we don't use the
scarcity of quality to predict the downfall of cinema.
The gaming industry is doing fine. On a revenue basis, it grows every year. End of story.
Attack the Shrink Wrap Shrine (Score:1)
A crash could be coming (Score:2, Interesting)
Games are getting more and more expensive to make. More technologies are required. More people are needed, development times are increasing and now the people making games are even demanding to be treated like people and get time off. Mar
E.T. a big hit?!? (Score:3, Interesting)
"Is the apocalypse nigh? I sure think so. The last one happened at the height of Atari's power, they were invincible, pumping out hit after hit. Pac-Man, ET, Asteroids, movie tie-ins, overflowing arcades and a rabid fan base."
The same Pac-Man that Atari was left with 5 million unsold cartridges for? The same E.T. that was so lamented that most of the copies of the cartridge came back and are now occupying landfill space in New Mexico [snopes.com]? These aren't prime examples.
you're right (Score:1, Interesting)
Stop... (Score:2, Informative)
If they'd stop pushing out buggy crap before it's finished just to meet a deadline maybe more of us would buy more games. As it is now I don't have a whole lot of time to play anymore and I need to be extra choosy about what I spend my money on. I'd rather not spend what I thought would be my first play session with a game just patching the damn thing.
Originality seems to be lacking too, developers (I'm looking at you EA) seem to want to stick to what they're sure will work. So we end up with GenericFPS20
Re:Stop... (Score:1)
just hire some good writers (Score:1)
going down (Score:1)
Hold on a second (Score:2)
Oh, Nintendo is still making bags of money and isn't going out of business. Whew.
Okay, I'm not worried. EA, Ubisoft, Eidos, Blizzard and Rockstar can all bite the dust, for all I care. I'd like it if they spared Arenanet, though. And Nintendo can just buy Free Radical when they get cheap enough.
Re: (Score:2)
Remember when...? (Score:1)
Remember when all games seemed new? Or at least every year there were several games with new twists and play styles? It's just the same thing day after day anymore. Personally, it helps me stayed focus on work.
But seriously, if the industry isn't heading for a crash yet, it soon will be. You can't survive on churning out the same thing day after day. It's boring. And I'm bored with modern games. Yet I keep playing the oldies and finding new oldie