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Sci-Fi Role Playing (Games)

What Kind Of Star Trek MMO Do You Want? 100

Via Gamecloud, a Nielsen survey on the Star Trek Online site giving some interesting insight into what kind of game people want. From the article: "Another surprise was that the Borg is the most appealing opposing player faction. We knew the Borg would be a popular enemy, but we didn't expect that actually playing as a Borg drone would be so appealing. Though it was a surprise, I think we can understand why they would be a popular player faction. In fact, these results would appear to contradict the overall conclusion that faction value is marginal. One explanation is in the wording of the question. We asked people to select their favorite opposing faction. I can only guess that this wording had the effect of swaying people away from the Federation. Still, this point clearly deserves more research." Interesting to see some thought going into player reaction to development plans.
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What Kind Of Star Trek MMO Do You Want?

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  • by amliebsch ( 724858 ) on Wednesday November 30, 2005 @01:41PM (#14149137) Journal
    Do the sysadmins play as the Q?
  • by Stormwatch ( 703920 ) <rodrigogirao@noSPAM.hotmail.com> on Wednesday November 30, 2005 @01:41PM (#14149139) Homepage
    Give me a single-player, Shenmue-like action adventure game set in the Star Trek universe, and I'll be happy.
  • Take a look as Wesley. It was ensigns scoring (well, at least *meeting with*) all the hot chicks!
  • Shapeshifters of course.
  • i know! (Score:2, Funny)

    by Anonymous Coward
    I want one where I can be one of the green chicks who hangs around waiting for Shatner to come along...
  • Did they compare their data across the different questions? Because if people are saying they want to be all borg captains, they might be into a bit of a surprise.

    I also find it sad there wasn't a cowboy neal question for every category that had an answer of Wesley [slashdot.org]. Cause who wouldn't want to be a traveler. heh

  • Ensigns.. (Score:5, Funny)

    by Sierpinski ( 266120 ) on Wednesday November 30, 2005 @01:47PM (#14149199)
    I'd want the ability to enlist numerous red-shirted, no-named ensigns, who will run up to the action when a fight starts, and gladly sacrifice themselves for the good of the "named" Enterprise crew!

    Also just make sure you don't announce a major game overhaul the day after an expansion goes on sale!

    • It could be a trinket like the one you get in WoW, the Barov Peasant Caller which calls forth 3 servants of the House Barov that will fight, cook, and clean for you. It could be like that, but calls 3 Red Shirts to fight, die and die for you.
    • It is not that they were not named, but that when Kirk, Spock, McCoy, Sulu, and Johnson beamed down on the landing party, you knew who wouldn't be back... No real guessing involved there...
  • by PIPBoy3000 ( 619296 ) on Wednesday November 30, 2005 @01:48PM (#14149205)
    It was interesting reading the analysis of the survey. I suspect a lot of gaming companies do this, yet keep things fairly quiet. Trade secrets and all.

    Still, there were cases where the survey results were being ignored. For example, ground combat was listed as a fairly low priority, yet it still seems to be part of the core design. In another question, people responded that they really wanted to play Klingons, yet it looks like they're not part of the initial races to be offered.

    There's always tension in surveys, deciding what really reflects people's interest and what is simply a badly worded question. Hopefully they'll be careful with this one. It would be a shame if they had another Star Wars Galaxies on their hands, deciding that virtually no one could play Jedi even though that's what everyone wanted to do.
    • I'm more worried about them going too far to cater to the MMO crowd. A lot of their features looked awfully grindish (earning a captain's chair, outfitting your ship, etc). And the expected ground combat- when I think Trek, I think spaceships. Ground combat seems to be a holdover from other MMOs. I'm afraid this is going to be another SWG- a thin layer of trek over an EQ clone.
  • by Deanasc ( 201050 ) on Wednesday November 30, 2005 @01:50PM (#14149231) Homepage Journal
    I'd do anything for an hour on the holodeck with 7 of 9.
  • by RogueyWon ( 735973 ) * on Wednesday November 30, 2005 @01:51PM (#14149243) Journal
    The difficulty in creating a Star Trek MMO is that you're dealing with a much less combat-intensive universe than is normal for a franchised MMO. With Final Fantasy, Star Wars, the Matrix etc, combat has always been the most notable aspect of the universe, so having a game based heavily upon it is understandable. Of course, this also means that you end up with the Galaxies situation of having to spend weeks running around hitting wamp rats with a stick before you can do anything interesting.

    The challenge for Star Trek Online, or whatever they call it, is to break out of the traditional MMORPG mode by balancing combat more evenly against other game elements and offering new modes of progression. My own suggestion would go something like this:

    Players start out by picking an affiliation to one of the game's factions. Probably Federation, Romulan, Klingon and a couple of other races if the devs have time. I'm not really sure Borg would work. Players start out with a 1 man shuttlecraft, the bare minimum of skill to find it and a couple of whatever resource unit the game decides to use as currency (which is a major issue in itself). From here, players can choose to develop their character (who would start as a blank template - no class selection) through their actions. Participating in exploration, combat, trading etc would all increase the player's stats in that field. So far, so Galaxies. You've got people running around on planets exploring, encountering monsters, trading with eachother and so on.

    However, where the Star Trek franchise really has the potential to turn into a great MMO is in the social and interstellar sections of the game. What I'd really like to see, and what would make me vastly more likely to buy the game, would be some kind of co-operative ship-control system. Make it so the smallest ships, shuttles and whatnot, can be flown by a single player, but also make it so that they're fairly useless except as runabouts.

    However, make it so that controlling a starship requires a team of players, each with their own specialisations. So, for example, a specialist helmsman would be able to turn a starship more efficiently and execute more complicated manoeuveurs. Make it so that master engineers could coax more speed from a ship's engine and repair shields faster. For the stuff that doesn't directly involve turning or shooting a ship, use minigames whose difficulty scales depending on the player's skill level. Remember Paradroid for the C64? The minigame you played to take over an enemy droid? Have stuff like that for engineering, sensors and whatnot, with the difficulty scaling depending on both the player and the size/type of the ship. Imagine fighting a battle between two capital ships where not only do you have 1 player turning and one shooting, but you've got other players in the background doing their own thing to keep the ship functioning effectively.

    Now extend it so that you can do more than just fight each other ships. Add appropriate minigames etc to incentivise research, exploration, negotiation etc and, most importantly, MAKE IT FUN.

    Now add in an optional military command system (I'd have players start as Civilians with the option of joining their faction's military) and you've got a game I might consider playing.

    The moon on a stick would be nice, as well.
    • Now extend it so that you can do more than just fight each other ships. Add appropriate minigames etc to incentivise research, exploration, negotiation etc and, most importantly, MAKE IT FUN.

      Or you could just play Puzzle Pirates today, and just use your imagination to make it space-themed.

      couple of whatever resource unit the game decides to use as currency (which is a major issue in itself)

      Yes... especially as it's pretty clear if you actually look that the Federation is communist [stardestroyer.net]. (What human, operating wi
    • Even me for a game like that I would come.

      It would like a UO RP shard. What need to be made is a real MMORPG and stop making MMO:hack&slash, saying it is RP cause you can levelup and say yes or no to take a quest when you clearly know that if you don't take it you are missign experience.

      What MMO are missing today is true or nearly true Role play, where you can, like this, decide that your character will be a cook, or a musician, not a LV60 Almighty Wizard of the Apocalypse. You just have to create
    • by hal2814 ( 725639 ) on Wednesday November 30, 2005 @02:16PM (#14149489)
      "However, make it so that controlling a starship requires a team of players"

      You're going to end up with a big problem. There are going to be a lot more people who want to be Captain Kirk than Mr. Checkov. And who wants to be that super-devoted engineering crewman from Star Trek II? He doesn't even get to hang out on the bridge and he dies 45 minutes into the film. he doesn't even get a decent Starfleet uniform. He looks more like a Stormtrooper.
      • And who wants to be that super-devoted engineering crewman from Star Trek II? He doesn't even get to hang out on the bridge and he dies 45 minutes into the film. he doesn't even get a decent Starfleet uniform. He looks more like a Stormtrooper.

        That guy was a cadet. The poor guy was still an undergrad.

      • There are going to be a lot more people who want to be Captain Kirk than Mr. Checkov

        Says who? Does everyone who plays WOW play a Warrior or Paladin? Those are the guys on the front lines skewering enemies at close range. Yet there are plenty of shamen, rogues, and priests out there. Obviously, people are going to want to branch out and play different roles. Being captain is nice, but it's not the captain who can repair the warp core during a romulan attack, and it's not the captain who can repel boa
        • No, but you can get away with having a lot of warriors and only a few shamen in WOW. On a starship (from what we've seen so far), you need at least two people for every Captain (Star Trek III as my source there). And that would leave the ship "bypassed like a Christmas Tree." Warriors and Paladins make up a LOT of the population of WOW from what I've seen. There can't be a fleet of 50% captains and 50% other crewmembers if you want to have a lot of variety in the positions available on a starship.
          • I say let the players elect/promote rank in the game. Make it democratic. Like clans or guilds.
            • I say let the players elect/promote rank in the game. Make it democratic. Like clans or guilds.

              Now THAT is an interesting idea. Treat a starship crew like a clan/guild, and let the captain naturally rise from the ranks, like the leader of a guild. As long as the trappings are kept Trek-like, that could be a very cool game mechanic.

              As for the issue of many players not wanting to be anything other than captain, I think that it's up to the game designers to make sure that the other "classes" are very inte
    • What if they didn't take the Pilot Shuttle Craft skill?
      As per a bunch of people piloting a starship .. imagine, this senario:
      Captain: Engineer, we need more speed!
      Error Engineer's connection has been lost.
      (commedy insues)
    • "Make it so that master engineers could coax more speed from a ship's engine and repair shields faster." I actually believe that this is the sort of thing that they are putting into the game. Have you seen the LCARS video? It shows what an engineer character will be able to do with a computer console on a ship in the game. You can change the flow to the quantum gravaton matrix (if that's an actual ST gadget then go me!) and everything else they do in the show. The warp core is yours to tinker with, or at l
    • ...whatever resource unit the game decides to use as currency (which is a major issue in itself).

      Wouldn't they just use latinum? As in the gold pressed latinum the Ferengi use, it's the only money I've ever seen in the show.

      Or a pure trade economy perhaps?
    • ### I'm not really sure Borg would work.

      Borg might work when done right. Borg don't have any individuallity, so a player shouldn't be controlling a single Borg, instead a Borg-player should control a whole ship with hundreds or thousands of Borg, more like a game of StarCraft then a MMORPG. It might get hard to balance the whole thing, but if done right it could be quite interesting.
    • Close. Two major problems.

      1)Get rid of the leveling alltogether. I shouldn't have to grind doing X exploring or Y combat to raise my skills. Just get rid of them. At most, keep skills binary- you have it or you don't. Or give us a fixed amount of customization points on creation, without having to grind to earn them.

      2)For every person who wants to be the engineer, there will be 10 captains. Similar problems are found in other games with healers. Forcing ships to have many people of different special
    • I remember my best friend and I used to play Escape Velocity together for hours and hours. I was the pilot, and he was the gunner (managing the primary and secondary weapons). That was a really nice combo, and we had a lot of fun doing it.

      I think this could work, and I especially think that I would like my position as an engineer a lot better if I could see the ships while they're fighting, and see my newly-tuned impulse-drive glow even a brighter blue as we pull our evasive maneuvers.

      As a side-note, on

    • > So, for example, a specialist helmsman would be able to turn a starship more
      > efficiently and execute more complicated manoeuveurs. Make it so that master
      > engineers could coax more speed from a ship's engine and repair shields faster.

      You're describing ship's crews and ship-to-ship combat in Yohoho Puzzle Pirates [puzzlepirates.com], an already existing MMORPG
    • However, make it so that controlling a starship requires a team of players, each with their own specialisations. [and the following paragraph]

      That's exactly what they're doing. Check the Wikipedia article [wikipedia.org] and this FAQ [startrek-online.net] for more details.
    • What I would like to see is a dynamic mission system. The exact scale of it could be as simple (go here, do this, get attacked, win/die). However if this is going to be a long term game (hence the MMO status), this could start out simplistic, and if designed right from the start, be fleshed into a huge vat of content for players.

      To clarify what I'm talking about, it would be akin to Diablo's random dungeon generator. Every time you start a new game from the beginning, the dungeons are laid out differentl
    • Why does every MMO have to be the same as every other MMO?

      Star Trek is going to be very boring if I'm the engineer and all I do during an epic space battle is run from console to sparking exploding console and press the "fix" button. Star Trek doesn't work if you're just one lowly ensign. It's just not fun.

      Now, take a completely different approach to the MMO formula, and you have something interesting:

      Your main character is your ship. You level the ship up, get new crew, and eventually scrap it for a mor
      • Your main character is your ship. You level the ship up, get new crew, and eventually scrap it for a more expensive model.

        That's a good idea, and it's been done in a 1943 Earth setting. You can play for free at http://www.navyfield.com./ [www.navyfield.com]

        Make death permanent for these characters. The game isn't over, I've just lost a character I really cared about.

        Until mysteriously-dropped internet connections are a distant memory, you can't do that in a game. The worst players would accept is a day of "hospitalization" f
    • Its called Puzzle Pirates [puzzlepirates.com]. Well, OK, minus the Star Trek parts. You've got a captain/navigator who is in charge of steering the ship, and between 3 and 80 other pirates who are manning the guns, getting the water out of the bilge, keeping your sails up to go at full combat speed, and patching up the holes you keep putting in her by running into the rocks because you're too busy shouting orders for somebody to empty the bloody bilge than to steer around them.

      All of these tasks are accomplished by, you gu

  • Screw diplomacy unless we're talking about the gunboat variant. :-)

  • The second they get out enough info I am gonna create a fan site. Maybe that way I can get into the beta.
    I know that just about everyone who had a WoW fansite was allowed into the alpha and beta testing.

  • Here is my list: (Score:5, Insightful)

    by vertinox ( 846076 ) on Wednesday November 30, 2005 @02:00PM (#14149360)
    1. No leveling. What? Did Captain Kirk constantly go on away missions to zap thousands of space rats with his phaser just so he could travel to a more dangerous planet? Hell no!

    2. Realistic ships. By god, they have documented each varient of the enteprise down to the excact inch and they better not make any mistakes.

    3. Non-loot oriented. Well... Unless you play as the Ferengi faction, but Federation member shouldn't have to buy armor or their own equipment (unless they are stranded on a planet and have to buy a phase modulater from a Ferengi at twice the price and to triangulate their coordinates via subspace to a passing vessel, but not on the ships).

    4. Make it open ended and that you always have the choice of which planet to go to.

    5. Make it so the players crew the ships. Not some NPCs.

    That's all I got.
    • Did Captain Kirk just hop on a Starship one day and start running the show? No he did not. He rose through the ranks of starfleet. Does Captain Kirk just takes his starship wherever he pleases? No, he gets orders from his superiors (even openended ones like seek out new life and new civilizations). Levelling can be a good thing for a Star Trek game if done properly.
      • Does Captain Kirk just takes his starship wherever he pleases?

        He did when he stole it.
      • Leveling isn't a good thing for any game ever. Its boring, pointless, and mind numbing. It drives players away in droves. Games should be about going out and experiencing fun content, not about doing pointless things so you can experience some of that content, then grinding some more so you can see the next batch. Grinding is what an incompetent developer puts in because he can't think up enough content.
        • Leveling and grinding are two different things. MMOs use them both to the extent that it's easy to not be able to see one from the other. I can definately see a level structure where you have to have experience in various parts of the ship before they hand you over your own ship. It would be similar to ranking in the military. It would serve a purpose and it would have a point. Now if you have to sit there and play with the warp core in engineering for hours on end with no reprecussions to the outcome
        • Leveling isn't a good thing for any game ever. Its boring, pointless, and mind numbing. It drives players away in droves.

          Yeah, drives them away. That's why EQ is out of business and WoW has only 34 [portlandmercury.com] players left.

          In reality, those two games are parts of genres which have hardly any gameplay outside of levelling- like it or not, that's what their players want.
    • You do realise it still has to be a game, don't you? Things like leveling, loot, and equipment purchase are valid game mechanics, it would not be compelling to play without them.

      In essence, your list there has discribed a multiplayer version of Starship Creator. Just hop in the pretty ship you clicked up, and watch if fly around and do some stuff. We're all Captains of Sovergn class ships, because why pick anything but the best?

      I agree with you on the tech specs of the ships though, it's not like

      • Things like leveling, loot, and equipment purchase are valid game mechanics, it would not be compelling to play without them.

        But this is Star Trek! The Federation does not have money among itself. (Other factions do however.)

        Rank should not be based on arbitrary skill rankings and combat.

        Maybe if you accomplish a set number of diplomatic/scientific/or security missions you get to raise your rank from Ensign to captain, but not "go kill 1000 mobs and you get to be captain".

        If any Federation mission involves
      • ### Things like leveling, loot, and equipment purchase are valid game mechanics,

        Not in a StarTrek world where the next replicator is only five foot away.

        ### it would not be compelling to play without them.

        How course it would be, given some good game design, some stupid braindead leveling might work well to stretch a game out, but its not necesarry to create a compelling game, for me its quite the reverse, stupid leveling borse me to death. If a game ever requires me to activly 'level' I turn it off and swit
      • Sure it would be. Leveling and loot are what makes MMOs eventually unfun. Its why I, and everyone I know, eventually quit EQ, WoW, SWG, etc. We shouldn't have to put in X time doing non-fun stuff in order to do the fun stuff, or to do so competitively. Loot should make minor to no real difference between 2 players- at most a 5-10% effectiveness difference (cosmetic differences are fine, but not combat/other game effectiveness). Levels just shouldn't exist. Neither should their equally evil counterpar
    • If you read the website they talk about progression.

      If I remember correctly it's something like reputation with your faction, the higher the reputation the more likely you will get your command etc. Also, chars won't have money as such. If you're Federation you will be supplied with everything.
      But if you start saving on money (credits) you can then buy fancy items (e.g. remember how Picard had relics in his room? I reckon they'll do something like that. You could buy fancy looking relics or something lik

    • You're right about the ships. I would lovvvvveeeeeee if the game had instanced ships, and you levelled on them. So you pay your dues in the USS ElCrappo, and work your way up to the Enterprise. Your character slept on the ship, and performed a function on it, and the Enterprise needs a raid team of like 60 players just to man it. And you could sleep on it, and go on week-long missions.

      It would be *immense*. I would get just as much satisafaction of being a cog in the system for the Captain as I would be act
    • 1. No leveling. What? Did Captain Kirk constantly go on away missions to zap thousands of space rats with his phaser just so he could travel to a more dangerous planet? Hell no!

      Mostly agree there. I'd say put in a very short training portion of the game, over in a few hours, where one zips through their career prior to being a captain of a ship in a few hours. You'd have to follow orders, perform a few menial tasks (and some exciting ones too), but then you get your own ship. Maybe not the finest ship in
  • And you will make us strong [wikipedia.org]!
  • I'm not a huge Star Trek fan but it seems to be a universe that is not strictly combat dependant and where diplomacy might play a larger role. I would like to play as a merchant for instance, and run a lucrative trade while exploring the galaxy. Also, I am tired of Elves and Orcs so a good Sci-Fi MMO game would be appealing. I just hope it is not too geek heavy where I must speak fluent Klingon in order to make an impression on people.
    • Bah there will surely be excessive geek talking their own faction language, but it should not remove any gameplay. Some geek will develop, if not already include in the game, some traduction tools, of that I'm sure. That could be a cool thing to do.
    • > Also, I am tired of Elves and Orcs so a good Sci-Fi MMO game would be appealing.

      Look at the top three races in their poll. I'm not saying that variety is bad, but I wouldn't look for it here.
  • by larsoncc ( 461660 ) on Wednesday November 30, 2005 @02:11PM (#14149458) Homepage
    There needs to be a Kahn class that allows you to control other players with brain bugs (as a skill, of course). Additionally, you could master the skills of stealing ships, making unstable planets with Genesis Devices, using famous quotes, etc.

    Every time ANY ship fires in the game, the camera system MUST zoom in on a shaking captain grunting the word "FIRE!" through clenched teeth and shaking his fist.

    Mechanical skills will be completely unnecessary for the Engineer class, but Irish/Scottish accents will be mandatory.

    Likewise, medical skills will be completely unnecessary for the medic class, but their "quirky" trait must be off the charts.

    All science officers get horny at exactly the same time, once every 7 game years. Their super strength and berserker mentality will make them able to take over ships at will.

    Machines should fail when most needed. Teleporters should only have a 1 in 50 chance of working.

    All intergalactic wars must begin with some ridiculous premise that makes us think about today's society.

    Every patch should cause all rules to be completely re-written. If one race is bitter enemies with another race, that should be flip flopped causing them to be friends. If the Prime Directive was followed last revision, it must be "loosely interpreted" in the new patch.

    I think that about covers it...
  • I'd find it interesting if they allowed family and kids. After all, the larger starships and stations had them.
  • Me, I'd like the Star Trek HMO. If you get lucky, you get Dr. Crusher. If you're not you the the bloody holo-doc from voyager. If you want to hear a bunch of "that's not my department" you get Dr. McCoy.
  • Green women.. green.. Orion.. women..
  • Star Trek Galaxies, a completely non-combat game based on farming and fishing and virtual work. Then the developer would realise it sucks, and revamp it into a hacky space-themed MMO.

    sweet....
  • Somehow you would have to include "the unknown ensign" into the game. The cannon fodder of the sci-fi world. Star Trek could not exist without this lovable yet disposable character.
  • by foxtrot ( 14140 ) on Wednesday November 30, 2005 @04:22PM (#14150647)
    No one player should be able to drive a starship. MMOs already lend themselves to 'guilds', so why not build this into the game? One guild can be the crew of a given starship. A starship needs various crew, from weapons officers to helmsmen to a Captain to an engineer, and guild members can fill out these positions.

    Hm. Actually, let's take that a step further: As I collect experience points, eventually I'm going to eclipse a certain total. Once that happens, the game will offer me command of a pretty ratty ship. I can either take the command, or continue on with the ship I'm currently on. I can put in for a transfer to another guild if I like-- it'll become pretty obvious which ships are the elite ships in the game, but the other guild has to accept me.

    As my XP increases, Starfleet (or whoever's side I'm on) would offer me better ships. I get promoted, as opposed to "gaining levels". The way you get around the "Everyone wants to be Captain Kirk" problem is you _let 'em_. A few hours of play would net you enough XP to be offered a garbage scow or something like that. Rank n00bs, who need a ship to be crew on to gain XP, will happily join you. If you suck as a Captain, you wind up in command of this garbage scow for a good long while, where a good Captain will keep a good crew and pick up XPs and be offered command of better vessels.

    But if you suck as a Captain, you're not stuck there, and you don't have to be one. Sign on with a "guild" (read: some other ship's crew) and you can collect XP and get bennies doing one of the other jobs available on a starship.

  • I don't (Score:3, Insightful)

    by Julian Morrison ( 5575 ) on Wednesday November 30, 2005 @04:36PM (#14150786)
    You know what galls me about Trek? For all that it was ground-breaking in race mixing at a time when that wasn't ever done on screen, since then it only ever got more racist. More precisely, speciesist. Every species has one personality, one government, one religion, one language. Each of them represent some fixed quality, for example, Ferengi greed, Vulcan logic, Cardassian brutality. Even humans are stereotyped as Starfleet functionaries or generic colonists from a bland, humanity-spanning culture. Where a character has any individuality, it's unusual enough to drive plot.

    It's as if the socialists who write it can't easily bring themselves to consider people outside of their species collective. Like there's something broken in their heads.

    Compare Serenity, where people can be good, bad or indifferent - or even Star Wars, where species mix it in together on the basis of shared individual goals, and where a shared planetary culture creates different individuals. A lot of SW characters are from Tatooine, but they aren't all "Tattooine-ians".

    • That Star Trek was one the first shows to show people of color as equals. Even the first interracial kiss wasn't on Star Trek.
      I Love Lucie didn't just have an interracial kiss but the first and for a long time only mixed marriage on TV. The fact that no one noticed it show just how well they did it/
      • Nah, people just don't care much about interracial relationships unless they're black and white. Race relationships in the US are still stuck in fallout from the Civil War. Slavery was abolished 140 years ago, but it's still White vs. Black, sometimes White vs. Latino if you live in the Southwest. Anyone else has to yell five times as hard just to get noticed, even today.

        A white/Cuban marriage, even though it took some effort to get on the air, simply wasn't anywhere near as shocking as a single interrac
        • I think you under estmate the racism of the time. Why you also had that anti hispanic racism in the North East at the time. Yea Star Trek might have pushed the envolope with that kiss but frankly I Love Luice showing a hispanic as a boss, and married to a white woman was pretty out there for the 1950s.
  • The Borg should be required to speak to eachother in all caps and maybe leetspeak. CAPTURE 477 71F3F0RM5. Furthermore, to be totally acurate, the Borg would have to maintain a strict although dynamic hierarchy in accordance with their wireless network ranges. And any player with greater hierarchy would be able to see the point of view of any lesser player, and if needs be take CONTROL over said player. This would ensure that all players in the Borg faction would conform to the will of the Borg.

    Likewise Klin
  • Wait... depending on which show/movie you're watching*, the Borg have either a hive mind or a hive queen. Either way, individuality does not exist for a borg drone unless he or she is cut off from the collective.

    The only way to accurately portray the Borg would be if they were all directed by one massively-multitasking director. Of necessity, that would make them controlled by the server (though I suppose you could distribute decisions among peers) -- In other words, Borg would have to be NPCs.

    I suppose y
  • Nobody wants to be a Jem'Hadar? They can turn invisible!
  • Hmmm.. play a monthly fee to play a klingon.. Jeebus, I am a geek/nerd... but not that much..
  • Among the Stars: TrekMUSH [trekmush.org]

    Yeah, it's a MUSH, but it's one of the longest-running Star Trek themed MU*s out there, that hasn't completely shat upon the concept of Star Trek.

    Been running for almost a decade, and it's still going strong, with continuing plotlines stemming from the dawn of the game, just about. Political intrigue, space combat, exploration, it's all there, along with almost every known race in Star Trek canon (straight from the old FASA source books, if I remember correctly).

    Rather than wait ye

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