Game Designers As Social Engineers 22
hapwned writes "In an article from The Escapist, Allen Varney explores a future where a 'simulated reputation economy' will be as valuable our current monetary economy. From the article: 'The game designer today occupies a nebulous social role, a mutant cross of technician, scenarist, entertainer, architect and sometimes even artist. The upcoming reputation economy offers ambitious designers a larger sphere, a chance to change the world and eventually transform the lives of millions. If you're up for it, start planning.'"
Bah (Score:2)
I read an interesting comment the other day - have you ever seen a review site that gives reviews lower than 6 out of 10? Not much of a scale if the mean is 7.5 and data never appears below that point!
Bah to Rehetorical Questions. (Score:2, Informative)
Here, I'll make it easy for you - lots of low scores on games of all systems from various sites contained within these metacritic compilation-rev
Re:Bah to Rehetorical Questions. (Score:2)
Enter The Matrix - the game that went along inbetween the second and third movies for instance. If anybody played it could tell you it was a very average game, came out in the 9-10 spots from some big name reviewers, check it out at metacritic. [metacritic.com] It had initially a very high rating that dropped sharply as more "indy" game review sites reviewed it more realisticall
Re:Bah to Rehetorical Questions. (Score:1)
Enter The Matrix - the game that went along inbetween the second and third movies for instance. If anybody played it could tell you it was a very average game, came out in the 9-10 spots from some big name reviewers, check it out at metacritic. It had initially a very high rating that dropped sharply as more "indy" game review sites reviewed it more realisticall
Re:Bah to Rehetorical Questions. (Score:2)
The latest reviews of PC games right now go from 2 stars to 3.5 stars, averaging about 3 stars, so that's slightly a
Re:Bah (Score:2)
Yeah but the same thing happens in other "marking" or "rating" systems, take education system where I live in Canada for instance, for some reason they have a out of 100 percent system yet everyone who passes makes %50 or above, and the only meaningful marks are from between 60 and 100, the rest of the 60 ma
Even if this happens... (Score:1)
In the same way, I cannot see how anyone could succesfully design any such system and have it successfully adopted. Instead, if anything this this arises, it will arise piecemeal, bit by bit, and various small technologies arise for specific (and much less grand) uses.
Re:Even if this happens... (Score:2)
Hilarious Transition... (Score:3, Funny)
"Simulation is the abstract modeling of real objects, phenomena, events or relationships. Practiced for centuries in...SECOND LIFE. JOIN NOW AND GET A BASIC SECOND LIFE ACCOUNT ABSOLUTELY FREE!"
"Simulated Reputation Economy" aka... (Score:3, Insightful)
This seems like another in a string of Escapist articles that tries too hard to think deep thoughts. There's nothing here that you couldn't have said about the internet 20 years ago, and it's clear the author doesn't understand anything about economics.
Re:"Simulated Reputation Economy" aka... (Score:3, Interesting)
> that tries too hard to think deep thoughts.
So true. As another fellow here said more eloquently a few days ago, I wish folks would just stick to writing about game experiences rather than trying to make games into a philosophy degree. For example, check out Cedric Otaku's blog entry [beust.com] on fighting hard instances in World of Warcraft. You can tell that (although he's no longer playing) he enjoyed the game and and he knows the issues involved in
Re:"Simulated Reputation Economy" aka... (Score:1)
Re:"Simulated Reputation Economy" aka... (Score:2)
Credit scores represent one limited example of the idea, as do eBay feedback ratings and other examples I cite in the article. What's missing as of now, obviously, are interoperability, universal instant access, and what Slashdot would call "user moderation."
We "could have said all that about the Internet 20 years ago"? You mean 20 years ago I could have seen you, a stranger, across the street, and accessed the net to determine instantly whether we had acquaintances in common, or acquaintances of acquaint
Re:"Simulated Reputation Economy" aka... (Score:1)
I could go to the library or perhaps a credit score company to learn more about you for decades now but it took weeks to access the data. 4 years ago I had the internet at home and could have the information in a day or a few hours. Today I turn on my wireless which is hooked automatically to the fastest open connection incl
Hmmm...Kind of reminds me of Slashdot... (Score:1)
Fewcher Werld (Score:1)
Game designers won't own it. Who is most "popular" in high school? It isn't the teachers or the administrator, or their children. The teachers and administration designed the system (replace "teachers and administration" with "board of education" if you prefer). While the writer in the example gave other writers a higher credit score with Wal-Mart, no matter how much pain is taken by the administration, they have very l
Re:Fewcher Werld (Score:2)
Re:Didn't Cory Doctorow already say this? (Score:1)
Re:Didn't Cory Doctorow already say this? (Score:4, Informative)
Uh... Yes, indeed he did. Which is why I quoted him early in the article. And this kind of comment gets modded "Informative"?
This is trouble (Score:1)