The High Cost of Gaming 115
MTV Games is reporting on the financial pinch next-gen gamers will feel now that the 360 is out. $60 games are drawing frustrations from both sides of the gaming industry. From the article: "Many developers and publishers say the reason for the price hike is simple: Next-gen games, because of graphics, coding, voice acting, cinema scenes and everything else gamers expect, cost more to make. 'As a studio we can certainly speak to the amount of man hours and increase in staffing for next-generation content,' said Cord Smith, the producer of February 2006 car-combat title 'Full Auto.' 'As a gamer, it seems like it costs a lot to enter this new generation.'"
Market Size (Score:2)
You on drugs? (Score:2)
Did music CDs become less expensive? (Score:2)
It only seems like a lot (Score:5, Insightful)
Re:It only seems like a lot (Score:5, Funny)
Re:It only seems like a lot (Score:2)
Sorry I had to get the morning smartass out before I went in to a meeting
Re: (Score:3, Insightful)
Re:It only seems like a lot (Score:2)
So true. I *think* I am a gamer, but I don't feel like one when I read stuff like "Next-gen games, because of graphics, coding, voice acting, cinema scenes and everything else gamers expect, cost more to make". I don't expect voice acting and cinema sc
Re:It only seems like a lot (Score:1)
I wonder how much of the ~$50 cost of the game goes to paying for the fluff?
Re:It only seems like a lot (Score:2)
Those money-grubbers from Redmond are ONLY concerned about one thing!
From the article
What? It w
Re:It only seems like a lot (Score:1)
Re:It only seems like a lot (Score:2)
Re:It only seems like a lot (Score:1)
I don't know how much the liscense costs, but what if they're charging people higher than they did before, thus the publishers either make a *lot* less money, or charge more for games? Doesn't bother microsoft made games.
Re:It only seems like a lot (Score:2)
Re:It only seems like a lot (Score:2)
Re:It only seems like a lot (Score:2)
Re:It only seems like a lot (Score:1)
Ah yes, but nearly all other consumer goods have dropped in price massively. SFII came out in 92. back then, a 21 inch TV would cost well over £400. I bought my first CD album about the same time, it cost something like £17. A video player cost £200. A video tape of a movie, £12 or more.
Nowadays, I can walk onto woolworths
Re:It only seems like a lot (Score:2)
Right. Over the years prices have gone up only slightly, even though game development costs have skyrocketed. Insead, pack-ins and media have gotten cheaper to cover part of the burden, and a growing market has taken the rest of the slack.
Back about the time SF2 was released on consoles, I bought Master of Orion for 40 bucks. It came on 4 floppy disks, and came with a nice beefy manual.
Two years later, I paid 40 bucks for Transport T
console-vs-PC (Score:2)
Bigger Graphics mean Bigger Price? (Score:3, Insightful)
Re:Bigger Graphics mean Bigger Price? (Score:2)
First off, I would note that some big PC games have debuted at about $60. They usually quickly fall to $50 but PC games at $60 would be nothing new. More important to the comparison of price between PC and console is the issue of licensing. Developers/publishers don't have to pay a dim
Re:Bigger Graphics mean Bigger Price? (Score:2)
However, the flaw in this is the flip side. If prices increased due to cartridge costs, then prices should have DROPPED when the PS1 popularized CDs as the new storage format. Moreso with DVDs, you don't even need to print multiple CDs anymore, one copy = one DVD. Instead we get Microsoft try
Re:Bigger Graphics mean Bigger Price? (Score:2)
Re:Bigger Graphics mean Bigger Price? (Score:2)
Ssssh you are upsetting the console monkey's (Score:3, Insightful)
More content, lower price. Welcome to the wonderfull world of game economics.
The reason could be that game companies look at their respective userbases and decide wich userbase is most likely to be
Re:Ssssh you are upsetting the console monkey's (Score:2)
Re:Ssssh you are upsetting the console monkey's (Score:1)
Although it's true that Console games in general are still held to a higher standard before being released, there have been plenty of patches to XBox games in this generation (the big live games get a patch or two at some point in their life-cycle).
Besides, it isn't like the coding for patches is done by volunteers. I'm sure compainies build the estimated cost of cont
Re:Ssssh you are upsetting the console monkey's (Score:2)
Here in the States, Fable: The Lost Chapters (the same as the PC version with more content) has been released. It is a platinum hits title so it sells for $20 (or less) everywhere. Fable was $50. M
just wait (Score:3, Insightful)
Re:just wait (Score:1)
If no one wants to buy the game at the initial price, the developers don't have any incentive to drop the prics of the game. No incentive to drop the price means that the game's price remains high, and then no one ever buys it. No one buys it... No money to finance the next project.
I hope this theory works out, though. It'd be nice to see developers like EA take dive.......
Re:just wait (Score:2, Informative)
Nobody buying the game is the incentive to drop the price. Are you sniffing glue? You are, aren't you?
Re:just wait (Score:2)
Re:just wait (Score:1)
Facetiousness aside... Developers have to recover their investment one way or another. If they can hold off and recover their cost by keeping the price high, then so be it. Sometimes it's in their best interest, t
Re:just wait (Score:2)
A publisher can't just sit on a game in the hope it will sell eventually. Retailers won't keep stocks of games that don't move - they'll send them back to the publisher who'll have to store them (which costs mon
OR right away... (Score:2)
the little guys found the market (Score:2)
Are gamers such a homogenous group that they all demand these same things? I know a lot of gamers do like the super-intense state of the art games, but surely there are segments of the market other than this! A lot of gamers are getting older too, and more older people are starting to play, and I think they would be very happy with good graphics (rather than superb) and good gameplay. I think only the small independent developers are providing these games, though. The internet lets gamers and developers fin
Re:the little guys found the market (Score:2)
That's who they're selling the XBOX 360s to (primarily), and that's the crowd who will continue to purchase most of the games.
Re:the little guys found the market (Score:2)
Off-hand, I can't think of any small independent developers and certainly none that are making anything innovative. Occasionally, you could say that about certain teams that are parts of major companies, but what small developers are making anything of major value?
Re:the little guys found the market (Score:1)
Or... (Score:2, Insightful)
The newest things aren't necessarily the best.
Re:Or... (Score:1)
Re:Or... (Score:2)
Your sig... "Slashdot Rules"... where's my cookie?
Next Gen is the Devil! (Score:1)
Re:Next Gen is the Devil! (Score:2)
Spores a good idea? I am not sold yet. Sounds like they want to sell you a game engine and you fill in the contents yourself. Could be an EA trap.
MTV Games? (Score:1)
Who buys news games? (Score:2)
Re:Who buys news games? (Score:1)
Re:Who buys news games? (Score:2)
You should probably do some research before making statements like that. The original Halo now sells for $20. Heck, Halo 2 is selling for $30. In fact, most of the best-sellers from previous years are at the $20-$30 level no
The real Revolution would be... (Score:2, Insightful)
I hope Nintendo can really pull through with their promises to make game development simple and cheap with the Revolution. I think ease of development may become a HUGE factor in who wins the next console war...
Sony and Microsoft can sh
Re:The real Revolution would be... (Score:1)
http://www.gamesindustry.biz/content_page.php?sect ion_name=pub&aid=1868 [gamesindustry.biz]
Re:The real Revolution would be... (Score:1)
Re:The real Revolution would be... (Score:2)
Still, it came in last place. Most of the time, the system has very little to do with how the system sells.
Re:The real Revolution would be... (Score:2)
Since the cost of the discs themselves is virtually zero, the cost of the games has to do with how many disc they can sell. Let's suppose that if the price is $60 they sell 300,000 of a given game and if the price is $20 they sell 600,000 of a given game. Which price point will bring in more revenue? (for those of you who can't do the math in your head, total revenue higher at $60 per game
Re:The real Revolution would be... (Score:1)
The #1 factor in all reality is those damn greedy publishers. They take the majority of the $$$.
But your wrong about developing costs not affecting game costs. Yes, game costs stay at a fairly consistant level no matter a particular games budget. However, there is a corrolation between development costs and sale price.
If I spend $5 million on a game, I'm going to need sell it high enough to make a profit back. If I only spend $10,000, then I
Voice acting my ass (Score:5, Interesting)
Billy West, a voice actor with the roles of Fry and Prof. Farnsworth from futurama to his credit, has an interesting article on The Onion - AV Club [avclub.com] about how Hollywood pays people like Cameron Diaz 20 million for their voice in Shrek while overlooking the vetran voice actors in the industry. He makes a lot of good points about how good film actors don't make good voice actors and vice versa, since a voice actor has to learn to expression emotion without the use of his physical features, and how regular actors never really escape their own voice. He also has other interesting tibits about how voice actors typically help producers save money because they can do multiple different voices. I mean, would you guess that the same actor did the voices of Fry, Prof Farnsworth, Zapp Brannigan, and Zoidberg on Futurama?. Anyways, the point is that I don't buy the fact that the video game industry is all that interested in keeping prices low, because they could find cheaper means of production if they were truly interested in doing so.
Re:Voice acting my ass (Score:1)
Re:Voice acting my ass (Score:2)
The game industry's failing at this model you see (Score:2)
File that among the phrases I never thought I'd see. (Okay, maybe I could see it for Vin -- not for the crap car movie and the stupid James Bond "extreme" knockoff, but for Iron Giant, which he was great for before he made his name. He actually rates as a voice actor, having done legit work there.)
But most celebs who do voice work on games are on the level of Billy Dee Williams, who just wants to collect some spare coin for a cameo as Lando in Jedi Kn
Re:The game industry's failing at this model you s (Score:2)
And you know who the biggest loser was in this whole OJ thing?
BILLY DEE WILLIAMS! No longer kind of the wife-beaters.
Re:Voice acting my ass (Score:2)
No, they aren't.
They paid Cameron Diaz for her star power, her voice was just a small corner of the overall package. Veteran voice actors are ignored because voice a
Re:Voice acting my ass (Score:1)
Certainly the reasoning. I have to wonder if this makes a difference. Personally, I'd love to see a film with Billy West doing a voice. And the main target market (kids) don't really care about who's doing the voices.
Pixar movies tend to go for decent voice actors. They do have some big names but never the huge stars tha
Opinionated post ahoy! (Score:4, Informative)
You want me to pay for:
Can I please see a few more games like Alien Hominid? Not speaking from a genre point of view, just the style of the game. I think the XBox360 Live Arcade is a step in the right direction, but I'd rather see new games with old-style graphics, not the other way around, which is what I'm seeing from a lot of those games (ie Joust, Smash TV).
This whole post just wrote itself. It took like 2 minutes to write it. That means I feel strongly about it. You should probably take that with a grain of salt... I'm just saying.
Re:Opinionated post ahoy! (Score:1)
Re:Opinionated post ahoy! (Score:1)
Re:Opinionated post ahoy! (Score:2)
Heh, imagine the poor SOB in 50 years who has to play Dr. X in the remake. The comparisons he'll get.....
Re:Opinionated post ahoy! (Score:2)
I'm not a fan about teller voices either, but I don't like all the text dialogues in recent games either, it was enough of them in Zelda for the NES
Same goes for cinematic clips, I'm there to play a game, maybe just for 20 minutes, I don't wan
How does that work? (Score:2, Informative)
The console version needs more testing (Score:2)
Re:How does that work? (Score:2)
First gen games (Score:1)
Re:First gen games (Score:2)
Re:First gen games (Score:2)
Re:First gen games (Score:2)
What high cost of gaming (Score:2)
Canadian Prices (Score:1)
Re:Canadian Prices (Score:2)
Film Model (Score:1)
Is $60 really a high price? (Score:2)
Carp! (Score:2, Interesting)
Re:Carp! (Score:2)
Development costs: wages, licencing, rent, hardware, other.
wages: 200 people costs more than a few guys in a garage. Most of the staff are not programmers, but artists and testers who produce and verify CONTENT. A DVD can hold more than a 8k cartridge, and gamers expect it to be full of content.
licencing: It costs money to have a hardware company test, then master discs, then take royalties for your console game. Even though it's for the worse, many games now incorpora
Trivial fix: (Score:3, Insightful)
If a certain entertainment-option (such as a game) is not worth the price asked to you, then don't buy it. Selling games at $60 works only when people buy games at $60, and evidently, quite a few do.
Most games fal in price rapidly, so it's not like you can't play the very same game for half the price, if you're willing to wait a few months. If not, and you absolutely *must* have the game at release-day, even at $60, then obviously the price was not too high, but instead correct. It's called a free marketm, get used to it.
Re:Trivial fix: (Score:2)
Microsoft's aim is simple... (Score:1)
Re:Microsoft's aim is simple... (Score:2)
Although I gather in the US shops are far more likley to sell at the RRP, whilst in the UK places like supermarkets and online stores often have fairly big discounts on games (etc.). But the RRP is
Re: (Score:2)
Stop wasting effort on character models (Score:3, Interesting)
This is at least true for FPSes. I guess RPGs and other more interactive games can use close-up detail. But thinking of UT2004, the character models have obviously been slaved over for many months, and are works of art; but the most you ever see is a couple of quick flashes as someone runs past. To be honest, the character models in the original Unreal Tournament (99?) were perfectly fine for an FPS.
The same mostly goes for weapon and power-up models. Gratuitous transparency and pretty textures is interesting for maybe the first 30 seconds, and then it could just be a yellow circle for all the player cares.
That's a big chunk of graphics they could simplify and spend much less time on. Further, it would save wasting lots of polygons on them.
The thing that really makes a big impression is the landscapes, and a lot of those are at least partially machine generated, so I guess they are probably a lot more efficient in terms of results for time spent.
Re:Stop wasting effort on character models (Score:2)
There's also the issue of hiring "big name talent" for videogames. Do we really need the likes of Christopher Lee and Heather Graham doing voiceovers for Everquest 2? No. It's extra money that could go towards hiring lesser-known voice actors who are fully able to perform the task well.
If companies like EA insist on creating games with productions on the level of hollywood movies, they should be prepared to eat that cost inste
Re:Stop wasting effort on character models (Score:2)
Quite often, actually. Doesn't everyone? The curved survaces, the bump mapping.
Oh. I'm sorry. I just realized you said boots.
Cost od develoment (Score:1)
Retail price = cost of each unit + the amount that will make us most money.
As you will see - There's no development cost there. If it costs less to devlop, then that is simply an increase in profits. Why would they charge less? So that they can make less money? It simply doesn't work like that. Business doesn't exist to offer a "fair" price to consumers. It exists to maximise profits. They are charging $60 because they think that the increase in per u
more expensive than movies? (Score:2, Insightful)
I don't think it's justified princing a videogame in 60$. Maybe costs per unit in the cartridge era where higher and we could in some way acce
Why does it cost more? (Score:1)
Am I missing something, or are the companies just using "next-gen" as an excuse?
I Blame the Gamers (Score:1)
People will pay $60. (Score:2)
I'll stick to the $20 bin. Thank you. (Score:2)
Re:I'll stick to the $20 bin. Thank you. (Score:2)
Uh, as a rental its o.k. to play. The graphics for the time were pretty good. But if the only 2 games that you had to play were Pilotwings and Super Mario World for several months, would you still like it? I'm sorry, there just wasn't quite enough to keep me really interested in that game long term. It also got highly annoying with all the goals. At one point in time, I got bronze, or silver in most of the events. It just wasn't worth it to try over and over just to boost it up
Better graphics... same crappy stories... (Score:1)
Re:Costly games (Score:3, Interesting)
If I buy a game, I'm checking EBGames, eBay, Best Buy, Walmart, Amazon, wherever, and I'm finding the cheapest copy I can get. Most of the games I buy are older, simply because they're cheaper, great games, and I've never had the chance to play them.
Who's going to pay $60.00 for a game when there are plenty of excellent games you can grab for $5.00-$20.00?
Would I pay $30.00 or $40.00 for a new game I was anticipating? Sure, I guess so.
Any more than that, and
Re:Costly games (Score:1)
I also pay attention to sales, esp console sales. I picked up the gamecube for $65 bucks when EB had a trade 5 games and get the cube for $40. So I traded in 5, $5 games and $40 bucks for a gamecube. Then spent another 5 bucks on a multiplayer game to play. Its all good stuff.
Now th
Re:Costly games (Score:2)
I think this is a practical impossibility. With enough money spent on marketing, consumers will buy anything. With magazines accepting bribes left right an dcenter, and combined with the fact that joe gamer really can't tell a good game from a bad one, it seem highly unlikely that the industry will
Re:$60 !, think yourself lucky (Score:2)