The Industry On In-Game Advertising 63
Gamasutra's weekly 'Ask The Industry' feature deals, this week, with the ever-increasingly relevant issue of the importance of in-game advertising. From the article: "I believe that advergaming will continue to be a growing significant segment of video games. As with movie and TV product placement, games that do a good job of it won't be considered an affront, those that don't will be panned by gamers and critics. It will be interesting to see how the current clash between the Writers Guild of America (and SAG) and product placement interests works out, and whether similar issues will arise between game designers and financial stakeholders in the future. -Kim Pallister, Microsoft Corp"
Why can't they just be honest? (Score:5, Insightful)
Re:Why can't they just be honest? (Score:1)
Re:Why can't they just be honest? (Score:1)
What I got from it:
We are going to do it. Some will be good and tactful but attractive and make money (for everyone). Others will be poorly done and be hated and not make money (for anyone).
That was the gist of it, yes? The natural extension of the 'wait and see' aspect seemed to say that if going forward it becomes clear that game developers are incapable of successfully placing an ad without angering consumers then they shall taper off trying to do so. But m
The Next Batch of Articles . . . (Score:5, Interesting)
You hosers from the previous game/art article want to know the definition of art? I can give you *one* of them:
Picaso never embedded a Wendy's ad in a painting.
Re:The Next Batch of Articles . . . (Score:4, Insightful)
Picaso never embedded a Wendy's ad in a painting.
Oh yeah, well this [jssgallery.org] is considered art.
Re:The Next Batch of Articles . . . (Score:1)
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I'm not a big fan of Warhol myself but it's hard to argue that he didn't make a huge impression on the art world. Indeed the his images of soup cans and coke bottles were put out there to ask viewers that question of "is this art?" Given his commercial design background it was
Re:The Next Batch of Articles . . . (Score:1, Insightful)
A reference to Picaso using Wendy's ads is a retarded statement. Times are different obviously and ads are here to sta
Re:The Next Batch of Articles . . . (Score:1)
And your assertion that my comment must not be correct based on "if you're right, then Brittney Spears and Nsync can't be commercialized and still be called art" pretty much supports my point. NO - Brittney Spears and Nsync are not art! They're entertainment! Again, not all entertainment (or even most) is art. And not all art is e
Re:The Next Batch of Articles . . . (Score:2)
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Re: Art, Advertising, and Poppy Culture (Score:1)
If you think that advertising can't appear in art, here's three words for you: "Mr. Sixteen Minutes".
If you don't get that reference, here's another three words for you: "Andy Freaking Warthog" (who once said that that everyone would be famous for sixteen minutes, even Martin Short (or was it Pauly Shore? I don't remember, but it was some guy whos
Why not? (Score:3, Insightful)
Of course there are differences, but there are also a lot of parallels between this and the commercialization of the 'pop art' movement. If you consider games to be art, look to Warhol for where the industry is going.
Re:Why not? (Score:2)
And she's buying it all from Amazon.
When she gets there she knows, that the store's never closed
With a click she can get what she came for.
(with apologies to Page and Plant)
Eric
Speaking of product promotion [ericgiguere.com] (features my dogs)
Re:Why not? (Score:1)
Re:Why not? (Score:1)
Re:Why not? (Score:2)
Probably some of both...
Re:Why not? (Score:2)
Warhol was *not* trying to sell Campbells Soup when he made that famous painting. Quite the opposite, where once artists painted women and men and scenes of the land - all things that reflect their own surroundings, Warhol did just the same thing. Only, by painting a branded can of soup, he really said, "Hey, look how things have changed now. If I were born 100 years ago this would be a person or a landscape. Now it is a brand or a product."
Fr
Re:Why not? (Score:2)
Warhol saw obsession with money as an American cultural value, but was not immune to its power.
"Frankly I think we're meant to hate the soup."
I'm not so sure about that. I thought I remembered his commentary on it, but turns out I was thinking about Coke. Shamelessly pulled from wikipedia: Warhol said, "a Coke is always a C
Re:Why not? (Score:2)
Not a hip-hop fan, are you?
Re:Why not? (Score:2)
I did say "music," after all...
I'm all for it (Score:4, Interesting)
Have you seen the price of games for the Xbox 360? They're going for $60 a pop. It only makes sense, though...next gen games cost a fortune to make. More complex engines, more detailed graphics, motion capture, voice actors, sound tracks with popular music, etc etc. It's a far cry from blocky 8-bit graphics with bleeps and bloops. If game makers can tap another revenue stream and thereby reduce the cost to the gamer, I'm all for it.
Oh, and to cut off the "they won't cut prices! they'll just make more money!" responses, of course prices will come down. That's the way the free market works. If company A can sell their game for $50 instead of $60, and thereby grab market share from company B, who has to charge $60, then of course company A will lower their prices.
Re:I'm all for it (Score:1)
Second, videogames haven't reached the "movie" production cost level yet. I could be wrong, but I don't think any videogame has cost over one hundred million dollars to make. Maybe Duke Nukem Forever will be the first.
If a movie costs $100m to make and you can see it for $6 or own it for $20 -- why should a game that costs $4m to make cost $60 to play/own? Maybe more people see a movie than buy
Re:I'm all for it (Score:3, Interesting)
Maybe not, but that's an apples to oranges comparison. Games cost $60 to own when they first come out, but they drop in price rather quickly. Madden 2005 is as cheap as $7 now but last year at this time, it was fetching $40. It started at $50 - $55. I've seen Madden 2004 being sold for what it would cost to ship the thing. EA Sports has to throw another $X million into a new game every to keep the Madden f
Re:I'm all for it (Score:4, Insightful)
I don't know what country you just stepped off the boat from, but you'll soon learn that's not the way things work here.
If company A can sell their game for $50 instead of $60, and thereby grab market share from company B, who has to charge $60, then of course company A will lower their prices.
Here's a more likely scenario: Company A realizes they can sell their game for $60, the same as company B, while making extra money selling ad space in the game. End of story.
If you think the inclusion of ads is going to reduce the cost of games, I've got a cable channel package to sell you.
Re:I'm all for it (Score:2)
Re:I'm all for it (Score:2)
Re:I'm all for it (Score:2)
How long... (Score:3, Funny)
Re:How long... (Score:2)
Anything that blocks ads in one game will be completely useless for the next game. And worse, unlike firefox, you won't have the platform's cooperation.
All in all, a very challenging problem.
The middle ground? (Score:3, Insightful)
Just like anything else in this world, it can be taken to a silly degree. One of the reasons I don't like going to IGN.com is because they INSIST on occasionally loading a full-page commercial instead of taking me straight to the news. I can understand that they need to make money, but when it makes me think twice about heading on over, it's not working right.
Truth be told, I don't think advertising in video games is an issue at all. The issue is whether or not the game is entertaining. Being forced to watch a 30 second ad during a game is hardly any different than a game with a 30 second load time or irritating control. Why aren't they that different? Games are measured by 'fun'. Advertising can be a good element or a bad element. Imagine running around Liberty City, passing a TV show, and running across that ad of the Jack in the Box ball with his hole xeroxed.
Re:The middle ground? (Score:1)
Use Adblock and block atax.ign.com; no "click to continue" pages and everything loads faster. It is the sweet life.
Re:The middle ground? (Score:1)
Re:The middle ground? (Score:3, Interesting)
Um, those ads in the game do that, too. Don't believe me? Go read any review of the last 3 GTA games and notice the comments made about the sound track in that game. It's also worth noting that the Serenity trailer had the exact goal that you're mentioning. Why not the picthforks over that? For the simple reason that entertainment was achieved. Even TV ads can be entertain
So how about reducing the prices of the games then (Score:1)
Re:So how about reducing the prices of the games t (Score:1)
Re:So how about reducing the prices of the games t (Score:1)
They aren't playing commercials at the beginning of games though. Yet.
Let them stick ads in there. I won't buy them. (Score:2)
I'm sorry, but there is absolutely nothing saying that
It's the next step (Score:1)
The worst.. (Score:1)
Advertising might = new content (Score:2, Funny)
COKE
"allways refreshing"
3 min cooldown
must remain seated to drink
USE:
Restores 100 mana / second
If you continue drinking for 15 seconds get a "sugar rush"
that gives you +15 AGI but -10 STA.
Also causes you to "BURP" in chat!
Some times it might not be too bad (Score:1)
Political campaign adds in your favorite FPS. 8')
One add could go like this....
"Vote for me or else I'll kill you." Then later in the game you through non linear scripted action... could be "FORCED" to vote against him, or accidentally pull on a voter mashine handle and he could come out as a BOSS to beat.
Mmaybe some Special Sprays in CS (oops we got those allready)
How about a dell computers you have to access with certain keys in SYSTEM SHOCK 3000?
Better yet...
A Liandri sig
It CAN be ok (Score:3, Interesting)
Despite my dislike of McDs I really wouldn't mind this sort of advertising. I don't notice it, it doesn't feel like advertising and it has no effect. It has the added bonus of giving the game developers more money. I am in favor of random companies paying game developers to make their games more genuine by including real world items and getting nothing in return for it other than the illusion that it is somehow helping their sales.
Re:It CAN be ok (Score:2)
I wholeheartedly agree. I enjoy that PGR3 for the XBox 360 has real advertisements on the walls of the racetrack. This isn't just trying to plaster advertising wherever you can place it -- it mimicks real life, where the ads are plastered everywhere on the racetrack. The same is true fo
Re:It CAN be ok (Score:1)
On tv... (Score:1)
... the ads can sometimes be distracting to the plot. My girlfriend had CSI: New York on last night, and as one of the characters was walking across the street to a suspects apartment, his girlfriend calls him and his blackberry starts ringing with Coldplay's "Talk".
I didn't know what was going on until it cut to commercial and the first ad was "Buy Coldplay's 'Talk' ringtone, as advertised on CSI: New York!". I personally find this kind of ad distracting, it felt like the whole 30 second scene was insert
A Potential Problem (Score:1)
Remember when baner ads first started creeping up on websites? A somewhat benign way of advertiseing that didn't get in the way of your info....but look not at the major game sites: IGN, Gamespy, Gamespot, etc...you can't go 2 clicks without either an ad page or one of those obnxious expanding ads or pop-ups. Its gotten so bad that we need software to prevent it from flooding our desktops.
What I'm worried about with games is that I can image something similar if left unsupervised. Streaming ads over a
"Advergaming" (Score:1)
Seriously, it reminds me of "infotainment," which is neither informative nor entertaining. No marketing buzzword is going to make me see advertising in games as anything other than what it is; an intrusion into my leisure activity in an attempt to sell me something.
In-game Ads = Unwanted Butt-sex (Score:1)
Second, if, say, it's a single player game, would players be forced to download updates or be connected to the internet to get new ads or send play times?
Waitwaitwait, why am I even asking these kind of questions? Must yet another aspect of my life be penetrated (pu
Unwanted ForceFed Butt-sex (Score:1)
Now fictitiously I think that you must swear to be KEWL on
Re:Unwanted ForceFed Butt-sex (Score:1)
Overall, what is wrong with in-game advertising? (Score:2)
Let's take GTA: San Andreas. Wouldn't it be more beneficial to see a Pepsi sign on the billboards vs. some other made-up brand? It would definitely make the game seem more realistic (oops, wait, we want GTA to avoid the courtroom, yes? hahahah
World War II FPS are very popular right now. Seeing ads for companies that were around at the time on signs etc implemented in the ga
Re:Overall, what is wrong with in-game advertising (Score:2)
I don't think so. Part of the appeal of the GTA series for me was how it took place in a slightly distorted version of our own world. Brands were satirised and mocked, which along with the radio content the game made quite an anti-consumerist statement - people blatantly trying to sell you over the top crap they knew was crap. The game was art, IMHO, making a statement about how mod