The Importance of New Ideas 50
Next Generation has up the first in a two-part article talking in-depth with members of the gaming industry about the importance of fresh ideas. Also discussed are the challenges of next-gen development costs and the impact of Hollywood/Intellectual Property on future titles. From the article: "Q: What role will original game concepts play in next generation development? A: (Todd Hollenshead) Technology is a gating factor to the experience of playing games. Whether it's visual quality or character interactions, you have to have the processing power to make more sophisticated and interesting entertainment. Certainly the next generation of consoles in the Xbox 360 and PS3 are far more powerful than their predecessors and that gives game developers broad options to do things we haven't been able to do before and provide experiences for players they haven't had before. For example, for our next generation Wolfenstein game, which uses the Xbox 360 as it's primary development platform, we are developing technology that will change the way people play First Person games by doing away with the whole concept of 'levels', which has been the primary progression mechanic every first person game has used."
Hollywood & Gaming (Score:3, Insightful)
Re:Hollywood & Gaming (Score:2, Interesting)
Re:Hollywood & Gaming (Score:1)
"The best game of the year" - Gamespot
"10 out of 10" - Ps Magazine
Can someone tell me why each game have the these SAME cote from magazine.
Re:Hollywood & Gaming (Score:1)
Re:Hollywood & Gaming (Score:1)
Huh? (Score:5, Interesting)
Ok, who's underwhelmed by this revolutionary idea. Looks to me like they're just taking a page from the GTA series. In fact, it looks to me like they're just latching onto the latest fad of openended gaming.
Re:Huh? (Score:2)
Re:Huh? (Score:2)
Re:Huh? (Score:2)
Re:Huh? (Score:2)
SMB
Re:Huh? (Score:1)
Re:Huh? (Score:2)
Actually, Half-Life's 'seamless' transitions are a really basic, but rather clever extension of Quake's entirely separate maps. Essentially all that happens is that there are two similar-looking sections in the two maps, and when the
Re:Huh? (Score:1)
Re:Huh? (Score:2)
The game industry is putting out the exact same games every year with a few minor tweaks, usually in graphics and added guns, items, levels, etc. It's cheaper for them to do this as they can reuse a lot of code that's in working order for the most part.
I don't really mind if they just rehash the same game and give it a face lift. If I want to play it, I'll buy it. However, don't blow smoke up my ass and tell me that you're doing something revolutionary when you real
Re:Huh? (Score:1)
Re:Huh? (Score:5, Insightful)
Guess they have never played Metroid Prime or Metroid Prime: Echos. This is not a new idea and has been around for many years.
which has been the primary progression mechanic every first person game has used.
Maybe this is true for every first person that they have played, but certainly not every first person game in existance (see example above).
Re:Huh? (Score:2)
Their statement is laughable.
GTA? (Score:2)
I'm a big believer in linear games. As the Max Payne developers said, "It's better to have one good plot than an infinite number of bad ones." And the interactiveness of it can be more than just "playing a movie". It's a different medium, after all -- unless it's Stuntman o
Re:GTA? (Score:2)
Eh, Maybe everything YOU liked. I didn't dig the whole "Jak Theft Auto" thing in Jak II.
Not exactly a huge change (Score:5, Insightful)
No reason they couldn't do this on current hardware- just noone has chosen to. Not a big change.
Re:Not exactly a huge change (Score:1)
Yes I still have the original floppies.
Re:Not exactly a huge change (Score:2)
Re:Not exactly a huge change (Score:1)
It was 8 floppies and ran great on a 386SX.
(except that at the end of the prison with the mini-trolls and the rats, you had to have to booklet because you needed to give some word on some page... Or was it a spell question. I forgot, but you had to have the book. (I may still have it too!)
The white wolves near the ice castle were bitching.
Re:Not exactly a huge change (Score:1)
Re:Not exactly a huge change (Score:1)
Re:Not exactly a huge change (Score:1)
But, if it really is one big world that you run around in, sure the idea isn't all that revolutionary but it is definitely something different for an FPS game. I can'
Re:Not exactly a huge change (Score:1)
Re:SWIV & Jak and Daxter (Score:2)
New Ideas (Score:2, Insightful)
So... New ideas are important? (Score:3, Funny)
Seen this before? (Score:2, Insightful)
Processing power (Score:2, Interesting)
Re:Processing power (Score:2)
Re:Processing power (Score:4, Insightful)
Though I agree that the 360 is pretty mediochre, I think your statement is a little misleading. Yes, it has more doodads for throwing polygons and texels on the screen, but it also has a lot more number crunching power needed to have more sophisticated AI. One of the buzzwords being thrown around a lot with the next generation of games is use of the Havoc physics system so stuff falls realistically. I've also read developer statements saying they have more complex AI governing NPCs and such. In simpler terms, I would expect the next-gen GTA game to be considerably more diverse in terms of what the character can do. There's even some hints of that in the games coming up down the road.
All that said, those idiots at Sony and Microsoft seriously dropped the ball by making their controllers virtually identical to their previous generation systems. Thanks a lump, guys. San Andreas was fun so long as I didn't actually have to aim my gun. Now you want me to play WWII games with the same hinderance. But at least it's prettier! Maybe the added AI will make my team-mates fight the battles for me.
Woo new ideas! (Score:4, Funny)
"New ideas are awesome! Just check our next sequel for proof!"
Disapointed (Score:2)
Technology vs. Gameplay (Score:5, Interesting)
...I once asked Mr. Miyamoto about Nintendo's strategy when it comes to making games. I was surprised when he said that Nintendo only makes games to sell hardware units
I think this is a really good point. Nintendo's primary goal is to sell Nintendo consoles. They do this by not only having good games, but having a good console as well. They focus on what matters (selling consoles) and adjust everything else so they can acheive this goal.
Companies like ID are already innovating, but in a different way. ID is not a game company. They are a technology company. They make engines for games which they sell to make money. They make games to sell the engine, picking up quite a profit on the way mind you. A good example of this is Doom 3/Quake 4. They used Doom 3 as a technology demo, and Raven software and Activision liked it so much that they wanted to make a game using that engine.
Innovative things that I am exited about:
A Metaverse [wikipedia.org] type of game, using Virtual reality.
This guy's [pointlesswasteoftime.com] vision of Virtual reality to come true. I think it would be fantastic.
S.T.A.L.K.E.R. [stalker-game.com] - I am really looking foward to this game. It is exactly what I want: a RPFPS Game (Role Playing First Person Shooter Game). It has the kind of fully interactive gameworld that I want out of a metaverse (only smaller). AI that reacts depending on the situation (another innovative technology?). Really good physics (watch the demo movies). And the gameplay looks good; you interact with the world in pretty much the same way that you do in real life (with obvious limitations, of course).
I believe that the next innovation of games will be to make them as realistic as possible. We are already getting that now, with the game engines. Soon, I hope, we will change the way we interact with the games themselves (Virtual Reality). Hollywood (may) actually write good original stories (doubtful, I know), rather than re-hashing old ideas. We may get to decide how the story goes (like a choose-your-path book), and the game can go in different directions according to our choices.
As the technology gets better, hopefully the ideas will follow.
Re:Technology vs. Gameplay (Score:1, Insightful)
and
AI that reacts depending on the situation
and
We may get to decide how the story goes (like a choose-your-path book), and the game can go in different directions according to our choices.
You mean like Deus Ex?
What really matters (Score:2, Insightful)
Re:What really matters (Score:1)
Given, sometimes the doors would wait a second or two before opening, but loading was never anything that interferred with the gaming experience.
Re:What really matters (Score:2)
Except when you didn't look before you leapt and were running away from metroids or those @#$!!! turrets.
Re:What really matters (Score:3, Interesting)
Well actually, that sounds very much like in-game content streaming. Many console games already do this. Granted, may be there no FPS games as such, but still games with massive seamless areas into which the gameplay is fitted nicely.
Some of them DO have fake loading screens, but they are hidden well enough (or are so far apart) thet the player rarely even notices it. One example is the Jak&Daxter game for the PS2. The game streams the next "level
Just copy FEAR. That is all the innovation I want (Score:5, Insightful)
So from now on every single player FPS game will have the following:
FEAR was short and the story not exactly original BUT it was beautifully executed. It simply incoorperated a lot of good design decission. The only baddie I found was that you still were alone and badly equipped. I would at least to have liked to see a couple of mission starts and ends with some real backup and not just story plot cannon-fodder. I could also have done with a better supply of ammo so I would not have to loot every damn corpse. Oh and the "hidden" health/slow-mo boosts were lame as well. Can you make it any more obvious I am playing a game then having power-ups lying around in sewers?
I find it amazing to see wolfenstein and the word innovation linked however. Sure they were the first but the last wolfenstein to me was an extreme case of mediocore FPS design. Oh well, the punters loved it so who am I to critize.
What the...? (Score:1)
Sorry to quote this one more time, but WTF? Since when is getting rid of the concept of levels a new idea? I know someone said this already but did this guy not play Metroid
Original gameconcepts, and leaving out the Rev ? (Score:3, Interesting)
Ahyes: the expert... what about the Revolution though? Funny if you talk about the change in next gen consoles, and then leaving out the -only- company that's really trying to come forth with new ideas/experiences to play games.
For example, for our next generation Wolfenstein game, which uses the Xbox 360 as it's primary development platform, we are developing technology that will change the way people play First Person games by doing away with the whole concept of 'levels', which has been the primary progression mechanic every first person game has used.
You're not unique,Mr. Hollenshead. In fact, the Unreal engine announced thise feature -ages- ago (streaming level content on the fly, thus creating endless levels without loading). Nice feature nonetheless.
Wow, Way to NOT answer the question... (Score:3, Insightful)
Geez. They're not even trying to be subtle about it anymore.