How Bioware Makes A Community Work 12
Gamasutra has an article discussing the procedures that Bioware uses to maintain and grow their online communities based around their games. From the article: "Fans as content creators are another asset. 'if you build it, they will build it as well...' Some members want to add to the community in very real and meaningful ways, and some of them possess 'mad skillz.' '90% of what sustains a community,' Watamaniuk stated, 'is the community itself. You provide the framework for their work. If fans are there creating content, it means that you don't have to create 100% of the content yourself.'"
Its the games (Score:5, Insightful)
Bioware also has a fair amount of developer interaction, its not uncommon to see Bioware employees answer questions directly.
Forums (Score:3, Informative)
They also support the modding community quite well which is especially important for a D&D based RPG.
Pandemic's next move (Score:1)
Apply it to MMORPGs? (Score:1)
I know there are some games like Second Life that have taken this approach, but its never been done in a meaningful, storyline driven sort of way.
With the recent post about bioware's contest ( too lazy to dig up a link ), it seems like this company definitely has the rig
Re:Apply it to MMORPGs? (Score:2)
Interesting observations (Score:4, Interesting)
It's also interesting what wasn't talked about. I think Bioware has had some very painful interactions with some of the license holders of various intellectual properties (e.g. D&D and Star Wars). Often times, they're stuck being intermediaries between those groups and the community. I suspect the place isn't always a happy one.
From a builder's perspective (I make NWN mods), I very much appreciate developer's comments on the forums as well as releasing good information and tools to aid my tasks. We're essentially unpaid volunteers that increase the value of their product. I think it's important that developers treat these small groups of rabid mod makers quite well. Folks like Valve and Epic and Bioware have generally done a pretty good job with this, one of the reasons people still play Half-Life, Unreal Tournament, and Neverwinter Nights.
Re:Interesting observations (Score:1)
He has been threatened with excommunication from all existing and non existing religions, had his soul signed up for for eternal damnation and probably read more personal threats and insults than even the most hardcore Usenet junkies
"Support content creators [unless they use Linux]" (Score:1)
*clears throat*
How does Bioware make a community work?
<spiteful>Well, it's certainly not by letting Linux and Mac users create their own content!</spite>
*grumble grumble*
Yeah, I know they did better than most by having even clients/servers for Linux and Mac, but NWN without a content editor is like Q
Re:"Support content creators [unless they use Linu (Score:2, Informative)
Excuse me? Sounds you heard a lie last time, you might want to check your sources / and or hearing before you post something like this next time.
http://nwn.bioware.com/developers/ [bioware.com]
For those too lazy to check, the link contains the official documentation on the games "proprietary" data file formats (and tons of it), sourcecode examples, exp