
Are the 360 Launch Titles Actually Next-Gen? 99
An anonymous reader writes "1UP has a feature up entitled 'Is This Really The HD Era?' The article begs the question: How many of the games ported to the Xbox 360 (12 of the 18 launch titles were ports) are truly next gen, and how many are just trying to cash in on the hype of the new console? There are some interesting conclusions, but best are the quotes from Peter Moore explaining the HD Era throughout the whole thing: 'Next generation games will combine unprecedented audio and visual experiences to create worlds that are beyond real and they'll deliver storylines and game play so compelling that it will feel like living a lucid dream.' Right."
Truth (Score:4, Insightful)
But the article speaks truth, 12 ported games where nearly all of them dont add a reason (and even take some gameplay away) to add a 10 dollar price tag. Hopefully they can actually release some decent games (or atleast decent ports) or there is going to be some rough tides ahead for microsoft.
Re:Truth (Score:4, Insightful)
Re:Truth (Score:1)
Re:Truth (Score:2)
Re:Truth (Score:2)
The money has got to flow to the developers and game makers. Not the guy doing the marketing and printing the CDs on the shelf.
Re:Truth (Score:2)
All these industries which should have only a very sm
Re:Truth (Score:1)
Re:Truth (Score:2)
Re:Truth (Score:4, Interesting)
Before I left the game industry a few years ago, Nintendo starting being more helpful when it became painfully obvious that publishers strongly preferred PS2 and XBox over the GameCube. Hopefully, they learned their lesson from the GameCube and developer support for the Revolution will be similiar to Microsoft and Sony. If not, only Nintendo's titles will be popular on that console.
Re:Truth (Score:1)
Was that when or shortly after their management changed, perchance?
Re:Truth (Score:2)
Re:Truth (Score:2)
Which ones? I can't think of any off the top of my head, except maybe Resident Evil and Metal Gear Solid, and I wouldn't call those early.
Re:Truth (Score:2)
Re:Truth (Score:2)
DOA2 for the Dreamcast had antialiasing, they had to drop that for the PS2 version. First-gen titles usually look a bit like ass these days. The only re4ason I want to get my hands on a 360 now and not in 6 months is that I have a HDTV projector, so I really want the increased resolution.
Re:Truth (Score:2, Interesting)
1) They're first-gen titles. 'nuff said.
2) Companies spend most of their time and money on the "current-gen" products, and won't spend that much more on improving the next-gen version
Unfortunately, we won't be seeing a large q
Got Yer Truth Right Here... (Score:1)
PGR3: Now, this one I played on a HD projector with surround sound. Multiplayer looks OK, but when you do cockpit mode on single player, it becomes immersive. And I mean immersive. When my friend was driving through a small arch, and didn't take into account that he was sitting on the right of the car, not the left (it was an Atom 300), he hit the edge of the arch. Both of us, fairly hardcore 10+ year gamers,
Re:Got Yer Truth Right Here... (Score:1)
Re:Got Yer Truth Right Here... (Score:1)
To be expected... (Score:2, Insightful)
And yet... (Score:2)
Super turbo turkey puncher 3!
Re:And yet... (Score:2)
Re:To be expected... (Score:2)
Those titles they are talking about aren't "first-gen". They are "last-gen". They are titles from a PS2 or Xbox with higher textures and AA turned on. This isn't a case of not using the hardware
Re:To be expected... (Score:2)
Since when? (Score:3, Interesting)
Re:Since when? (Score:2)
Maybe it was just the crappy TV my family used to have back then, but aside from the Sonic games, I always found the color on Genesis games to be lacking a sort of vibrance and brightness that most SNES games had. And even the Sonic games looked pretty dull sometimes, especially the later ones.
Re:Since when? (Score:4, Informative)
The best early games for a console tend to come from in-house development. Microsoft did not release this console with a single game developed in-house from what I've seen.
First time I've heard this complaint (Score:4, Insightful)
This is the first system launch that I've ever heard of where people are seriously questioning whether or not this is any better than the previous generation. Microsoft has the unfortunate position of both having the last-released current generation system and the earliest-released next one, so that the inevitable comparisons won't find much gulf. But still... wow us now!
Even Fantavision on the PS2 showed off the system's power. Remember being stunned by the realistic water in Wave Racer? It looks like there was a rush to get the X360 into people's hands, and none of the potential of the system have been tapped. At least, I hope that is what happened. There just isn't much to get excited about currently besides potential, and potential as a satisfying gameplay experience doesn't last very long.
Re:To be expected... (Score:1)
Ports (Score:3, Insightful)
Interesting to note, 50% of the games are (EA) sports games.
Let's get something straight (Score:3, Insightful)
This should read: 'Next generation games could blahblahblah...'
Fact of the matter is it will be a while before titles actually start looking and - more importantly - playing like true 'next generation' games most of us imagine. Is the power there in this next round of consoles? I think it is, there is definitely a lot of potential, but it's still a ways off. Developers will have to learn the platform and its nuances, and they will also have to create all that higher detailed art and better audio, just because you can render a bazillion pixels doesn't mean the pictures are automatically prettier, someone has to create all the high-res art first. Additionally gameplay itself, AI, multiple paths to completion etc are better supported with these consoles but it will take time for game designers to figure out how to take advantage of all that. And just as importantly, publishers are going to have to give those developers the leeway and the opportunity to take chances with new gaming experiences that push the boundaries of gameplay as well as the system. There's a lot of potential in this new round of consoles, but I think it will take a few years before it really feels like next-gen.
Re:Let's get something straight (Score:1)
This-Gen (Score:1)
Next Gen? (Score:2, Insightful)
Good gaming is about gameplay, and I don't see that being something that is improved with a few more polygons or an even-uglier-
Re:Next Gen? (Score:2)
Actually I'm looking at a list of PS2 launch titles, and I pull a few out.
The big one, the one I say really is this generation, is Dynasty Warriors 2. WTF? you may say. Think of all the games out there featuring massive melee style battles. This is something that was only really possible with this generation. From Spartan:Total Warrior, to Shining Force Neo.
SSX:The level of detail in the levels...which yes, does affect gameplay a whole lot is only possible on the current gen, I believe.
As well, th
Re:Next Gen? (Score:1)
The level of graphical details makes *no* difference to gameplay. A game will play the same at 320*256 in 32 colours to a game at 1280*1024 in 32 bit colour.
> As well, the jump from 30-FPS to 60FPS is a huge difference IMO when it comes to
> gameplay
I've played games in 50fps (I'm in the UK) on platforms prior to the ones I listed previously, so that's hardly only available now. In fact, modern games (such as Battlefiel
Re:Next Gen? (Score:2)
Re:Next Gen? (Score:1)
> Being able to render outside of the main course, allowing for multiple ways down
> the course, getting the feeling of weaving between trees...how possible would
> have this stuff been done before this gen?
Sounds like you're talking about whether there's only one - or a small predefined number of - linear progression(s) through the level; like in a racing car game, where you're not allowed to leave the track or even turn
Re:Next Gen? (Score:2)
Re:Next Gen? (Score:2)
Tell that to the Counter Strike snipers that jack up their res in order to see (and head shot) people farther away from them.
I understand your point, but in certain cases resolution does add to gameplay. For strategy games it is particularly important.
Re:Next Gen? (Score:1)
> (and head shot) people farther away from them.
Altering the resolution won't let you see people further away from you in Battlefield 2. If Counter Strike works in the way you describe then it's because the coders are combining two variables - the max plotting distance and the resolution. There's no reason why they can't - and shouldn't - be seperately configurable.
> I understand your point, but in certain cases resolut
Re:Next Gen? (Score:1)
Re:Next Gen? (Score:1)
Re:Next Gen? (Score:1)
A game will play the same at 320*256 in 32 colours to a game at 1280*1024 in 32 bit colour.
While lowering the resolution can be a minor affect to the gameplay of some games.
In others a lower res can have a detrimental affect on gameplay in a by substantively limiting the playing area
and you asked
> I understand your point, but in certain cases resolution does add to gameplay.
> For strategy games it is particularly important.
Why?
A factor that is more o
Re:Next Gen? (Score:1)
> In others a lower res can have a detrimental affect on gameplay in a by substantively limiting
> the playing area
As I've already said, lowering the resolution will have no impact on the size of the playing area, unless the programmers have decided that when you lower the resolution they'll also lower the size of the playing area. A playing area of 2 miles by 2 miles displayed
Re:Next Gen? (Score:2)
True the draw distance is what determines that. However on a higher res display a character displayed at max draw distance is represented by more pixels with greater detail to differentiate body parts. It makes getting a headshot from a distance easier.
Resolution in strategy games allows you to see a greater amount of the playing field. This means you can monitor more troops/cities/locations without actively scrolling.
Re:Next Gen? (Score:3, Insightful)
Power should help with that experience.
Battlefield 2 would be a much less satisfying experience on the PSX.
Re:Next Gen? (Score:1)
Of course not (Score:4, Interesting)
Improved graphics? Sure as hell.
Improved gameplay? Wellll... no. Consider that, of what are widely considered to be the two best non-sports games, one is a sequel to an N64 game, and the other was shown at previous E3s in an N64 incarnation. One could thus say, indeed, that the best X-Box 360 games are last gen.
But by the definition of improved gameplay, just how many games are next gen from their era? Not a whole lot. Indeed, the games with the most engaging gameplay (I'm thinking most especially of Katamari) seem to be those that purposely recall previous generations.
Re:People Forget ... (Score:2)
I think you misspelled free profit.
P.S. (although I do wonder with MS losing $126 per machine leads to higher licensing costs for the game makers. That would quickly explain the higher prices on just about every game except MS-Studios titles.)
Re:That is not "begging the question" (Score:1, Offtopic)
Re:That is not "begging the question" (Score:1)
sadly (Score:1)
It does not beg any question. It might raise a question though.
HD Era (Score:2, Insightful)
Now, companies CAN prepare well in advance for next generation computers and equipment by developing well beyond the current abilities of
Re:HD Era (Score:1)
Re:HD Era (Score:1)
Re:HD Era (Score:1)
Re:HD Era (Score:1)
Re:HD Era (Score:1)
Re:HD Era (Score:1)
Re:HD Era (Score:1)
HD (Score:5, Insightful)
If you take away the HD advantage (ie, hook the XBox 360 up to a standard TV) then yeah, there's nothing advanced about the current generation of games. But on a good TV, nothing compares.
Re:HD (Score:2)
Re:HD (Score:2)
And the quality of the MCE content is quite nice (SD right now since I'm still up in the air over the HD solution.
It's the total integration of the 360 that makes it a pleasure to use. Drop on an iPod and have access to all
Re:HD (Score:1)
Re:HD (Score:1)
Re:HD (Score:1)
Oh yeah, 1600x1200 resolution on my PC doesn't compare to your HDTV...
One thing I find funny about xboxes view of "nex-gen" is that consoles are no longer less expensive alternatives to PC gaming... they are just becoming a more restricted version of PC gaming.
(BTW, not trying to start a PC vs console debate, just stating an observation... I happen to enjoy both)
Re:HD (Score:1)
Re:HD (Score:2)
Did you have your original XBox connected to your HDTV and play any of the available 720 or 1080 games on it? If so, then what is the 360 offering that's any different from what you already had available?
I don't understand today's hype over the 360 offering improved HD graphics when the old box offered what should be seemingly the same thing. Don't get me wrong -- I'm thrilled that the 360 and PS3 are focusing on HD,
Re:what I think! (Score:2)
I think we should all just be happy that MS raised the bar on what to expect in the future of gaming, and if it had been up to Sony or Nintendo the next-gen may have only been XBOX one status visuals or who knows!
Nintendo? Perhaps. Sony? No. Freaking. Way. They rely on graphics just as much as Microsoft and they will not accept anything less than or even equal to the XCircle.
Why don't we talk about this more often I mean
Two things (Score:2)
Re:Two things (Score:1)
People are complaining that 360 titles look like "shit" in comparison to titles that were released before them. That's what the concern is.
Sure, Ocarina of Time blew Mario 64 out of the water in every way (graphics, sound, control, world design), but when Mario 64 first came out, people's jaws dropped, because even with the PS1 having already released, people had never seen anything like it. Now it look
Rewrites instead of backwards compatible (Score:3, Insightful)
The thing which concerns me is that instead of just moving on with building the true next generation titles, some shops (EA I'm looking at you) seem to be content with re-writing existing titles again just for the 360 unit.
I was just reading an article about how EA is converting Burnout Revenge over to Xbox 360 format. Keep in mind this is a very recent title, and I would have expected an Xbox backwards-compatiblity "profile" for this game. EA seem to think people should buy it all over again. To me, this not undermines the whole backwards-compatible angle of the 360 (it shouldn't carry the Xbox name if it can't handle the Xbox games), but smells of extreme laziness on the part of the developer. A re-hash instead of a new gameplay, very this-gen instead of next. But you can bet it'll be sold at a new-game price.
It's these kind of things which make me, and I'm sure others, wait until next year to see what the competition brings.
Re:Rewrites instead of backwards compatible (Score:3, Insightful)
You're correct that it IS extreme laziness on the part of the developer, but if it's one thing gamers hav
Re:Rewrites instead of backwards compatible (Score:2)
Re:Rewrites instead of backwards compatible (Score:1)
You're saying that EA should be ashamed of converting their recent release on Xbox to Xbox360? That's the same as saying they're lazy because they made the same game for both PS2 and Xbox. It's a new platform. EA wants to deliver the Burnout title on every platform they possibly can, so they're porting it to the 360 as well as the current consoles.
If, instead, EA had said "We're not making it for 360, wait for MSFT to get it into their emula
Where have I heard that before... (Score:2, Interesting)
Hmmm... Oh yeah... I have a game here that says something very similar on the back. You know, along the lines of "unprecedented video and audio" and "beyond real" and "live the game". It's for the Commodore 64... on a casette.
It didn't live up to the hype then... I doubt this will now. It w
Technological Triumphalism At Its Very Worst (Score:3, Insightful)
Is there an Intel Twain-class chip in the 360 that'll offer hardware acceleration to game storylines? I hadn't heard about that feature, the one that offers support for a full megaGaiman's worth of plot processing with integrated character development support.
Or maybe the 360 won't do one single damn thing to help developers offer us better plotlines or story. Or gameplay, for that matter; feel free to count all the games that took the move to true physics engines and gave us truly novel gameplay experiences with them. Don't worry, I'll wait.
Any game designer that really wants to be Neil Gaiman when they grow up, or Sid Meier or Peter Molyneux for that matter, has already noticed that there's no place for them on the cutting edge of console development. That area is well and truly the domain of the very large, the very rich, and the very branded.
There's good gameplay and good story on consoles, but it's nothing the console makers are doing. And the 360 isn't doing anything except escalating the price of doing business on a console, pushing more creative thinkers onto other platforms.
Re:Technological Triumphalism At Its Very Worst (Score:1)
Peter Moore may be right. (Score:2)
No release titles ever show off the system (Score:1)
Even though they may have had development kits long before the actual hardware is ready, generally you have to be very conservative when releasing a new title for new hardware. You never know if specs will change, and if you focus too much on optimizing on the development platform, you may find the game unstable or unplayable on the release hardware. Developers were probably only given 3 - 6 months tops
This isn't flamebait... (Score:2)
But Gun looks like a PS2 game -- at best! There are moments when its vaguely reminiscent of the N64. What on earth is with the low-poly stuff???
I bought three titles when I got my 360: Gun, Condemned and Perfect Dark. All in all I have to say that Condemned is far and away the winner -- a very, very nice job by Monolith. Perfect Dark I give a low B, and Gun I give an F -- not for gameplay, but for the absolutely miserable job they did visually.
Noticing a trend (Score:2)
Sports game
Sports game
Sports game
Sports game
Page 2:
Sports game
Sports game
Racing game
First Person Shooter -- probably a mistake
This is a trend that caused me to lose interest in console gaming. Pretty happy with my DS now, especially for the 2D GBA platformers and shooters. And thank god for the PC and the eclectic selection of games available.
The article mentioned that some of the games had new features, and felt more immersive. But t