Why We Fight 135
AsiNisiMasa writes "The Contrarian in this week's The Escapist is a brutally honest and exceptionally disturbing piece entitled 'Why We Fight.' It examines the underlying mentality behind our affinity for violent behavior in games, citing the desire for efficiency at all costs. From the article: 'Your people face famine, plague, poverty and unrest. What policies would you enact to solve these problems? (Fans of Tropico, you know how this works.) My friend's solution? Death camps. Round up the sick, the lame, the infertile, the ignorant, the useless, the unproductive and execute them.'"
Interesting (Score:2)
Free Punch Card (Score:5, Insightful)
Here's how it works:
Each citizen gets a "free punch" once a year. You can punch someone and as long as you have your free punch still there can be no lawsuits or jailtime.
See right now there is no accountability in America. People can act like assholes and hide behind suing you if you hit them, and they know it. but, if you had to wonder if the person still had their free punch card, you might not be so quick to be an asshole.
While it is not really feasable to implement in any way, I am dead serious, and it would end a lot of stupid shit that goes unpunished these days. What it boils down to is accountability and punishment, there is none anymore, and this needs to be dealt with.
Re:Free Punch Card (Score:2)
If you really want to have some fun mandate that everybody must carry a serviceable firearm at all times.
Re:Free Punch Card (Score:2, Interesting)
Hell, even a free "poking with a pointy stick" card would be nice.. then even the elderly and handicapped could partake.
Re:Free Punch Card (Score:3, Insightful)
Beautiful until he retaliates with his punch card...
Re:Free Punch Card (Score:2, Funny)
Re:Free Punch Card (Score:1, Insightful)
What about the situation where a strong and health, but complete jerk does something like tipping over wheel chairs in the park. None of his victums can use their free poke at him for fear at least on of them suffering his full wrath as retaliation. How exactly is it really balanced if the weak and crippled are frightened by those who aren't?
Situations like this make the system at best meaningless, and at worst e
Re:Free Punch Card (Score:2)
Re:Free Punch Card (Score:2)
How bought a murder responsibility act, you can murder or maim someone if they tick you off, but you become responsible for the upkeep of their family untill you can find a suitable replacement! Ahh the good ol days.
Ask and GTA:SA (PC) cheat codes provide (Score:4, Funny)
AJLOJYQY (or BGLUAWML).
Murder is no longer a crime.
AEZAKMI
If you really want to have some fun mandate that everybody must carry a serviceable firearm at all times.
FOOOXFT
Have fun playing out your scenario.
Re:Free Punch Card (Score:3, Funny)
Re:Free Punch Card (Score:5, Funny)
Re:Free Punch Card (Score:3, Funny)
Re:Free Punch Card (Score:1, Insightful)
Messing with reproductive rights as if you're a fucking authority on anything is not only criminal, its sociopathic.
And if I caught anyone pointing anything at my kids, they would be a stain in 10 seconds.
Re:Free Punch Card (Score:1)
Re:binarydeathtrap.com is looking for educated, cy (Score:2)
Re:Free Punch Card (Score:2)
Re:Free Punch Card (Score:1)
...but you're going to take the word of some random slashdotter that it's ok?
Uh, sure, man. That code is awesome. What is it?
Re:Free Punch Card (Score:2)
Also, you can (or should be able to: i can do it on win32/firefox) visit the game without agreeing to the security. It will just inform you that it fails if you try to load/save games.
Thank YOU! (Score:1)
Re:Free Punch Card (Score:3, Interesting)
Car dealership work you over? They get a brick through one of their shiny new showroom models.
Phone company giving you lousy customer service? Take a brick to their equipment out on the roadside. Granted, one brick might not b
Re:Free Punch Card (Score:3, Insightful)
Re:Free Punch Card (Score:2)
Re:Free Punch Card (Score:2)
"How totalled was your car?"
"So totalled, complete write off."
"Then why are you smiling?"
"I'm not at work!"
Re:Free Punch Card (Score:2)
Re:Free Punch Card -- Then Capitalism Takes Over (Score:3, Interesting)
Rich people could own dozens of punch cards and personally punch the living daylights out of anyone they choose.
Or, better yet, they could hire professional boxers and lend them their punch cards with a contractually signed designated target. Think Mike Tyson as Hit (er Punch) Man. Talk about getting your money's worth.
Also, punch cards could be considered sexism since (on average!)
Old programmers like me could be gods! :-) (Score:2)
Re:Free Punch Card -- Then Capitalism Takes Over (Score:2)
Re:Free Punch Card -- Then Capitalism Takes Over (Score:1)
I'm sure many women could put quite a hurting on a number of slimeballs. Oh, and nothing said you had to notify the person you were about to cash in your card... so women could always use surprise and the good ole sucker punch FTW!
Re:Free Punch Card -- Then Capitalism Takes Over (Score:2)
And, honestly, if people get into serious fights they usually don't just punch and kick. A crowbar is a great equalizer.
Re:Free Punch Card -- Then Capitalism Takes Over (Score:2)
As is my patented "bite a chunk out of your face" move.
Re:Free Punch Card -- Then Capitalism Takes Over (Score:1)
It was the single sickest thing I ever freakin felt. It was like breaking apart a buffalo wing at the joint. Instead of the satisfying "snap" I had hoped for it was a grissel
Re:Free Punch Card -- Then Capitalism Takes Over (Score:2)
The reality of the matter is that most "fights" aren't really fights at all. Thy consist of one person sucker punching another and then pounding on them while they're down.
A "real" fight is rare and dangerous. Two combatants squared up with no rules is not pretty. It goes VERY fast and tactics tend to be gruesome.
Re:Free Punch Card -- Then Capitalism Takes Over (Score:1)
I think spider robinson wrote a story like this. (Score:2)
Re:I think spider robinson wrote a story like this (Score:1)
If my system did come to fruition, I would love to see the assholes that are just a constant bruise day in and day out. It would be sweet justice just to see that dick from your office that you've always wanted to smash walk in every day with a new welt or bruise.
Re:I think spider robinson wrote a story like this (Score:2)
Re:I think spider robinson wrote a story like this (Score:2)
Re:Free Punch Card (Score:2)
Re:Free Punch Card (Score:2, Interesting)
Re:Free Punch Card (Score:1)
Re:Free Punch Card (Score:2, Insightful)
I'm reminded of the occasional defense of concealed weapons: you're alot more polite. What?! You're really suggesting that I should watch my mouth because I might get punched? Hell, to a certain extent being able to be an asshole is part of being an American. "It's a free country" has never strictly been legally true, but for a long time it was a true representation of being an American.
Re:Free Punch Card (Score:1)
You make some good points but you miss part of it. Americans used to be more polite due to both fear of injury and (this is a guess for the second) less people to deal with. Honestly tho if you knew everyone around you could pop you one right in the face would you act like an ass to some stranger. Cause although that stranger might not have his card the 40 other people might take exception to what you are doing and pop you right in the face. As you say one of the great things about being an American is
Re:Free Punch Card (Score:1)
As far as free speech, no one is going to waste their card just because you state your opinion on something, but if you do it in a certain manner you may get popped
Re:Free Punch Card (Score:2)
I think this plan is in testing(called Jr. High). Unfortunately everybody punches the geeks, since their punch back would hardly result in any damage.
Re:Free Punch Card (Score:1)
Re:Free Punch Card (Score:2)
Hello? This is a contradiction.
Who modded this stupidity up as "Insightful"?
Re:Free Punch Card (Score:2)
That's what came after the
Sounds like a classic Star Trek episode (Score:4, Interesting)
Why we fight? (Score:5, Funny)
Re:Why we fight? (Score:1)
Re:Why we fight? (Score:2)
Aye, 'cause then we'd turn the whole bleedin' planet into one giant drunken bar fight. And then we'd sing the praises of our unconscious opponents afterward.
Guess now we know where Roddenberry got the idea for Klingons.
Where's me blood wi- er, Bushmills...
Is your friend Hitler? (Score:2, Funny)
Re:Is your friend Hitler? (Score:2)
Anyway, when it comes down to it, even when games are designed to reward the "right" thing and punish the "wrong" thing, sometimes just the way the system works opens the a for solutions that we would abhor in real life, or even completely counterintuitive solutions.
Take the death camp solution: Your city is being wiped out by a highly virulent disease. Why would it not be considered acceptable to save a real city by sacrificing the sic
Re:Is your friend Hitler? (Score:1)
Burning Rome is popular... (Score:2)
C'mon, wrong answer (Score:3, Interesting)
Re:C'mon, wrong answer (Score:1)
Whether or how we overcome it is the subject of lengthy debate
Re:C'mon, wrong answer (Score:2)
I take it you've never studied the Soviet Purges in the 1930's? Or the French Revolution or Germany after 1933 for that matter... Societies tend to attack themselves first and after they run out of enemies from within then attack other nations.
Re:C'mon, wrong answer (Score:2)
My solution when it got out of hand was to round up diseased minions and throw them in the locked room to keep them from spreading, then using imps to whip up a fight and throwing my sick units onto the enemy lines and locking
Re:oops, wrong reply (Score:2)
Education decaying into retold legends of glory... (Score:1)
It's logical, as he saw it! Not a single game *I've* ever seen has declared its sim-king to be morally skilled by a moral maze of moral obstacles... maximizing the goodness of all at the sacrifice of the f
Re:Education decaying into retold legends of glory (Score:2)
In truth or rather reality (because truth is a big gray area), given the choice of dictator or empe
Re:Education decaying into retold legends of glory (Score:3, Insightful)
You have no clue what your talking about do you? The reason games don't attempt to score things on a moral basis is because the media would have a shit fit if games took that trend. What moral set are you using? Who decides the weight of those moral choices? What's immoral? These are matters that to this
Re:Education decaying into retold legends of glory (Score:2)
I wonder if the ghosts of the 6,600 Sparticani that were crucified along the side of the Via Appia after their slave revolt during the time of the Roman Republic thought it was a great tragedy that Rome fell? (Rome didn't fall for years after this, the Ceasar's came first. And Rome was notoriously brutal in it's suppression of it's enemies, "the barbarians," long before this. Barbarians mostly get a bad [nationalgeographic.com]
Re:Education decaying into retold legends of glory (Score:2)
Ultima IV: Quest of the Avatar, was a game that revolved around you becoming the paragon of morality in the land. There was no evil magician at the end. There was just the Codex of Ultimate Wisdom. Only accessible by one who was pure in all the eight virtues of the land. Who's moralit
Re:Education decaying into retold legends of glory (Score:2)
I do agree that Ultima did attempt to make a game where "moral" behavior was rewarded, but you still went around and killed stuff - you didn't exactly try to form a commitee to discuss why the antagonist was so antagonizing.
I have never played a Civ game, but in those empire building games I would think that having a diplomatic route is neccesary to flesh out the concept. Beyond that, I
Re:Education decaying into retold legends of glory (Score:2)
Black and white was a bit interesting when it came to "moral" decisions. As your "good" or "evil" behavior reflected upon your pet and you could focus on being benevolent and drawing worshippers away from the other god via your good acts.
Oddly enough most Civ games o
Re:Education decaying into retold legends of glory (Score:2)
You bring up an interesting point about the Sims and Tycoon games. Another interesting fact about those games is they are huge with girls. I guess the whole kill everything you can deal doesn't appeal to the emotionally based part of the species. I tried playing the sims when it first came out, but after
Re:Education decaying into retold legends of glory (Score:2)
Someone once explained to me that the Sims is basically a digital doll house. The focus is on dress up, socializing and interior decoration. I found it horribly boring and tedious - I mean having to tell your Sims to
Re:Education decaying into retold legends of glory (Score:2)
I genuinely remain surprised that you (who may, in principle, support GTA: *) are worried about controversy. What a strange world you live in that the media makes you so worried about opinions!!
If you took my statement as a whole, you would see that I was attempting to explain the business decision behind not implementing this type of scoring system. It's a touchy subject for alot of people. It's actually easier to fight on a front where the lines have been
Re:Education decaying into retold legends of glory (Score:2)
Someone who dares to say killing prostitutes is personally distasteful to publish fantasies about shouldn't so deeply offend you in return. Disliking wonton murder is not so controversial as you may fear. Don't impose silence on the discussion of fa
Re:Education decaying into retold legends of glory (Score:1)
You are totaly blowing these things out of proportion. The sky is not falling, and the deterioration of family values isn't the medias fault, it's the families.
I watched He-Man, Superman, GI-Joe. All these shows had one thing in common all problembs were resolved through violence. Something bad is happening quick get my gun/sword/kneck-punch-fist, that's what I learned by watching these shows. Hey you know what my mom did when I broke
Re:Education decaying into retold legends of glory (Score:2)
So many people involved in these discussions about games and violence seem to forget the whole underlying point of our modern societies: That we, as individuals, are responsible for our own actions. Nobody else is. That's why we have laws against theft, murder, etc. If I willfully kill someone, I am responsible for that person's death, therefore it is I who face the penalty for that action.
It is never too early to tea
Re:Education decaying into retold legends of glory (Score:2)
"Everyone Knows It's A Game"
You're suggesting that video games are responsible for some kind of growing lack of concern for human life? That video games contribute to a "kill 'em al
Satire (Score:3, Interesting)
Whether it's intentional or not, this article is pointing out how shallow and narrow our options for interactivity are. Technically we have a wider spectrum of options available to us in our games today, but it's really just a wider spectrum of violence. Solutions to problems that don't involve gunning down waves of enemies seem novel in action titles now-a-days. Half-Life was a memorable action title because you could actually *talk* to characters, the first 30 minutes of the game didn't even present you with a weapon.
I hope what the author is trying to say, is that we really need to look at other ways to interact in these worlds. I like the occasional action title as much as the next guy, but by *nothing but* killing waves of mindless enemies we're not only dumbing ourselves, but making the gamer demographic look more unappealing and less intelligent from the outside as well.
This is supposed to be a new artform. Play some Katamari, people!
Re:Satire (Score:2)
It is what it is. (in you perception)
I.e. What do you think it is? Then it is so.
Re:Satire (Score:1)
You missed the point of the article. It was about optimization. A true hardcore gamer optimizes everything they can. Be it killing, population growth, disease, etc. Upon that basis he builds to the point that the morality of an all powerfull being is not what it is to a lesser person. He is 100% correct that the way you could deal with his made up problems most efficiently were as he presented.
I am sure even in Katamari that you have found optimized ways to make your stars or whatever. Part of the fu
Nonviolent games (Score:2)
The puzzle genre has also spawned games with wide appeal such as Bejeweled and Bookworm. Maybe all of these games sell well because they appeal to a large number of players of both sexes.
Re:Satire (Score:2)
You do realise that being rolled over by a giant ball and propelled into the sky only to be ignited with the heat of the sun will probably kill most people?
but my pile of strategy titles would argue with that initial claim.
And isn't the goal of most strategy games not to kill a few people, but thousands upon thousands of them in some kind of army setting? Not just destroying a few lives but entire civilisations and cultures. FPSes may be h
In Tropico 2... (Score:1)
Hey Tynes, get a clue (Score:5, Insightful)
I especially love this part: "A friend of mine studied political science at Yale. In one class, the professor posted a game scenario: You are the newly empowered dictator of a third-world country. Your people face famine, plague, poverty and unrest. What policies would you enact to solve these problems? (Fans of Tropico, you know how this works.) My friend's solution? Death camps. Round up the sick, the lame, the infertile, the ignorant, the useless, the unproductive and execute them.
---
The professor was overjoyed. Finally, a student saw the point of the exercise: making comprehensible what looks incomprehensible when viewed through the media, understanding how Papa Doc and Pol Pot and all their ilk come to power and why they make the decisions they do.
---
My friend figured it out. He played the scenario and won. He saved the Kobayashi Maru. It should come as no surprise that he was a hardcore gamer."
That's the most retarded economic/political idea I've read in a long, long, time. It would devastate that country and put it *back* several decades, as your state destroys the people who create your nation's wealth. One of the few things that Adam Smith and Marx would agree on is that a nation's wealth comes from the productivity of its workers - and no, having the government kill off the 'unproductive' would not help at all. High unemployment is a sign of poor utilization of labor, not of defects in the population.
How well off would the U.S. have been in WWII if they had 'liquidated' all the unemployed during the depression? And did you notice how many great scientists came to the U.S. fleeing death camps like his friend proposed, to avoid being labeled as 'unproductive to society'? Some of them helped build the A-bomb, I'm sure you've heard of that? Point is, governments who make judgements about who is 'useful' to society and tries to destory those who aren't usually harm their society itself.
Notice the examples he cites - Papa Doc and Pol Pot - are not known to have improved their countries at all. Even cursory knowledge of history would clue you in to that. This is why Poli Sci people should never be trusted with anything more important than a Sim city or civilization.
Congratulations, John "Dumbass" Tynes, you've managed to give gamers an even worse reputation than before - now we're not just mindless killers, we're closet fascists waiting to have our putsch, too.
Re:Hey Tynes, get a clue (Score:2)
"The more a problem outstrips a man's intelligence," said the Mater epigrammatically, "the greater fascination a simplistic answer holds for him."
"But what if," asked one of the students, "the man is a teacher, and he spends seven years thinking about the problem? Will he come nearer to the Truth?"
"On t
Re:Hey Tynes, get a clue (Score:1)
That said reading on more it becomes clear that he isnt mentioning that death camps and such are a good idea. Its just that it becomes an understandable idea. As the line about Papa Doc and Pol Pot describes it shows why people can allow monsters in to power and why they make there decisions because on the surface it looks great. Cull the useless and the brilliant survive to make a better world. In reality it does
Re:Hey Tynes, get a clue (Score:2)
Missing the point. (Score:2)
You're missing the exact point the professor was trying to make. The goal was to understand Pol Pot's position, not to endorse it. It's much easier to fight ones enemies if you understand them. It's easier to notice that a country is heading down a road to death camps if you understand the (faulty) logic that led there. The next real world facism probably won't look like WWII Germany or Italy. But the reasoning that leads there will likely be the same.
Tynes's bigger point isn't that deep down all gam
Re:Missing the point. (Score:3, Informative)
The Managed Utopia (Score:1, Troll)
If we had intelligent, productive people, they wouldn't buy things they didn't need. They wouldn't tolerate useless sinecures, bureaucracies, or government jobs. They wouldn't be satisfied working for somebody else, or taking charity from the State. Useful, productive people don't need mass-produced goods made identically by machines, because smart useful people won't work in mindless jobs operating and managing
Re:The Managed Utopia (Score:2)
The problem, as I see it, is that Americans now work so that they can play. Play is the reward for a hard day's work, because they don't really like what they do. It used to be that we loved our wo
Re:The Managed Utopia (Score:2)
At least I have something to leave behind when I die. If I please myself while I'm at it, that's just a bonus.
Want to control the story? That's what real lives are for. Why do great things in a game, when you can do great things in the real world?
I take some time out for games too. I'm not a professional anti-videogames-troll, just a guy with some insight that maybe you hard-core gamers would like to t
Re:The Managed Utopia (Score:2)
I wouldn't say that. I'm lucky to get one good discussion out of Slashdot in three or four month's time. The rest of the time I read the headlines. I like to know what people in my area of interest think is interesting and important. Sometimes I have comments too.
I even fire up my ps2 for the occasional video game. I have my favorites.
Khmer Rouge (Score:1)
Actually, pick pretty much any nation-state through human history and something of the sort inevitably pops up. In the end, nothing is gained from it except a ton of hurt and pain.
Re:Khmer Rouge (Score:2)
Re:Khmer Rouge (Score:2)
I'm not so sure about this... (Score:2)
When I played the original Castle Wolfenstein, or for that matter any of the games in his list, I wasn't enjoying it because I thought my political ideals were more righteous than the ideals of the pixel-people I was shooting.
I'll admit I've only played about half the games he lists in his (very cheesy) bit at the beginning, but to be honest my pol
Re:I'm not so sure about this... (Score:1)
I disagree. Often, half or more of the fun of many of the single-player games I've played, and a couple of the multiplayer ones, is the story/flavor. Counterstrike and Unreal not so much... Half-Life and Half-Life 2, definitely storyline. World of Warcraft, definitely flavor (although supplemented by community[same with Guild Wars, only with community/storyline{yay, nested parenthesis things!}]). System Shock 2, that was most of the point of t
A very limited perspective of "gamers" (Score:2)
Hardcore gamers don't buy games where the goal is to compromise. They buy games where the goal is to save the world - by force.
I'm reading this article more as satirical commentary, rather than as a serious analysis of gamer problem solving skills. Are FPSs more popular in comparison to RPGs and MMOs, I wonder? I sort of doubt whether fascist approaches to problem solving would appeal to people who play these types of games. Did he even consider the possiblity that people who like and play FPSs are d
Machiavellic? (Score:2)
I think the point was missed (Score:2)
After reading the responses, I felt compelled to actually RTFA and I see that most replies are way off the mark as to what the subject / purpose of the article was : "But these games begin at the point where politics has failed, where the will of the state to survive can only be expressed through violence. "
You can say all you want as to how horrid it is and how we as a people should learn to 'get along". The games would be pretty boring if thats the case.
Sorry, the most exciting/terrifying/exhilirati
Re:Don't forget the jews... (Score:1, Flamebait)