Is Link About to Die? 76
An anonymous reader writes "Sometimes we know more than we think we know. An about.com article asks if we might already know what happens in The Twilight Princess. If we do, it's not going to be a happy ending. Based primarily on the introduction to The Wind Waker, and the fact that we now know Twilight Princess takes place between Wind Waker and Ocarina of Time, it makes some pretty interesting claims about Link's future. Is Link about to die?" Miyamoto may have been hinting about this earlier this year.
Huh? (Score:5, Informative)
Re:Huh? (Score:4, Interesting)
Don't even get me started on Marim (Link's Awakening).
Re:Huh? (Score:2)
Re:Huh? (Score:1)
Re:Huh? (Score:2)
Continuity in Zelda games (Score:1)
Re:Continuity in Zelda games (Score:1)
Re:Continuity in Zelda games (Score:2)
Re:Continuity in Zelda games (Score:2, Insightful)
Which reiteration of Link? (Score:2)
You know... (Score:4, Insightful)
I didn't want to know that Link dies before I played the game. I'd be happy to make the discovery on my own. So next time you want to post a spoiler in a story, at least use the [Read more...] function and give us some warning.
Not likely (Score:4, Insightful)
FAIL not DIE!!?!?!?!? (Score:3, Informative)
Re:FAIL not DIE!!?!?!?!? (Score:3, Funny)
Re:FAIL not DIE!!?!?!?!? (Score:1)
Re:FAIL not DIE!!?!?!?!? (Score:2)
Re:FAIL not DIE!!?!?!?!? (Score:1)
How is this different? (Score:5, Funny)
whoa, retroflash (Score:4, Funny)
"Blue Link, your life force is running out?"
Re:whoa, retroflash (Score:1)
Re:whoa, retroflash (Score:2)
I wonder what portion of slashdotters has no clue what you're talking about though.
Re:whoa, retroflash (Score:1)
Of course, I'm now grimacing as I remember that fateful "Dun-Dun" buzz...
Maybe I'll just stand still for 5 minutes and wait for all the walls to change into exits... Cheating? Nah. If it was cheating, you'd need a code to do it!
A Big Deal! Kinda... (Score:2)
Re: (Score:2)
Re:A Big Deal! Kinda... (Score:1)
It was a boring boat sim. I often had time to smoke a full cigarette after doing the teleportation song, the wind song, and aiming at my direction.
The ridiculous mini-games that were unbeatable (hit the old guy 500 times, w00t, so *not* boring!)
Don't talk about the, what, four different dungeons you visit. Very, very disappointing.
It's a big let-down for
Re:A Big Deal! Kinda... (Score:1)
It would really suck yo know before hand that no matter what you do, at the end, you are going to lose anyways. Why play then?
Re:A Big Deal! Kinda... (Score:2, Insightful)
Hell No. It'd be a wonderful way for Nintendo to run one of their core franchises into the ground. Zelda is all about being the hero, exploring and saving the world. Nintendo will probably change many of the classic Zelda machanics, but there really isn't any way of keeping that same sense of wonder and fight against evil when there are another twenty thousand people in your server trying to do the same thing. Massively multiplayer games are exactl
Re:A Big Deal! Kinda... (Score:2)
Re:A Big Deal! Kinda... (Score:2)
True as this may be, I enjoyed all the aforementioned games. But this brings up the wider issue of the place of sequels in the gaming industry. By the same reasoning, GTA3, GTA:VC and GTA:SA are all the same game, and it could be argued that there's vastly less variation between them compared with the 3D ittera
Re:A Big Deal! Kinda... (Score:1)
Can I hear a "Hell Yea!" for a massively multiplayer Zelda?
No, you cannot. Go shoot yourself now.
Re:A Big Deal! Kinda... (Score:2)
Granted, that wasn't much of a problem in Ocarina of Time or more recent games. But the original Zelda was hard in places!
Um... (Score:5, Interesting)
I think Zelda II on the NES even went through some thing about all the princesses being named Zelda because one was in a deep neverending sleep, or some such stuff.
In Wind Waker, we're told that the main character isn't even of the Link lineage. He has to search for pieces of his part of the Triforce, remember. The game even says that the hero had left the realm, (referring to Majora's Mask), forcing the Triforce Piece of Courage to split apart.
Ocarina of Time and Majora's Mask supposedly have the same Link (Majora's Mask taking place a few years after Link defeats Ganon in OoT and is returned to kid form.)
The Oracle games are supposed to match up with another Zelda game as well, though I can't recall which one right now. The same may be true for Link's Awakening.
So, even if Link does die in the game (which would certainly be a change; whether it's appreciated or not has yet to be seen), it won't be the end of the Zelda franchise.
If he does die, I think we'd see it as more of a "selfless sacrifice" type of thing. Link struggles with the main enemy to subdue him while the supporting hero(ine) blasts him into the Dark World or whatever, but in the process Link is pulled in as well. This would actually be a nice set up to the next game (which is most likely on the Revolution,) where you once again have a non-lineage Link and you wind up having to release the real Link to defeat the evil.
Re:Um... (Score:2, Informative)
(note: this is copied from http://db.gamefaqs.com/portable/gbadvance/file/zel da_minish_cap_g.txt [gamefaqs.com] and no i didn't ask)
Note: Reading this might spoil the endings for a few of the Zelda games. Read only if you know what happens in each, because I need to draw from important game events to make the timeline. Read at your own risk.
The Legend of Zelda is a series of twelve separate games at the present time. Since these games were not released in an order
Re:Um... (Score:4, Funny)
Re:Um... (Score:1, Funny)
Wand of Gamelon
Faces of Evil
Zelda's Adventure
Re:Um... (Score:1)
Re:Um... (Score:1)
Ganon has never, not once, ever, held the power of the entire Tri-Force.
Had Ganon ever possessed the entire Tri-Force, Power, Courage & Knowledge, he would have been impossible to defeat. The Tri-Force is literally the ultimate power, with all of it, Link would have had no chance, Master Sword, Four Sword or no. It would not have been possible. Therefore, even in ALttP, Ganon did not possess all 3 parts of th
Re:Um... (Score:2)
About the Wind Waker intro (Score:1)
Is the intro to Wind Waker really about Ocarina of Time? I did not feel that it was "clearly stated", but rather hinted at most. Just because OOT takes place before WW, doesn't mean that there could be more games in between them, so that the hero's return in the intro is actually about Twilight Princ
Re:About the Wind Waker intro (Score:2)
Also remember the room with the Master Sword in it? The characters in the stained glass windows around the room sure looked awfully familiar....
Not about OoT... (Score:2)
No, Wind Waker is really about Majora's Mask and (eventually) Twilight Princess. MM doesn't even take in Hyrule (and yes, this means no Zelda, no Triforce, no Ganon), so the intro to Wind Waker saying 'the hero left the land' (or something similiar) is true. And the Hero of Time not returning? Thats because he dies (according to this theory) and thus never returns home to 'save the day' again. Someone casts a 'flood the world' spell to stop Ganon from
Link fails? (Score:1)
Yeah right. (Score:2)
btw: Did anyone noticed theres a rumor the new zelda game is going to be revolution exclusive after all?
Makes you wonder... (Score:2)
That said, RotJ really was the *end* (yes, the books carried it on a bit further, but I mean that the principal elements of the story had ended) and WW also seems to signal an end; once you take the land away, can you really put it back again? And frankly,
Re:Makes you wonder... (Score:2)
In a way, the cartoon style was a test: IF you're enlightened enough to get over yourself concerning the art style and enjoy it for what it is, THEN you get the most kick-ass ending ever seen in a Zelda game.
counterexample (Score:2)
Re:counterexample (Score:2)
(Heh heh.)
But seriously, you didn't think that was an amazing ending? The king just letting Hyrule get washed away? Ganon's laughter? The last boss fight with the water flooding around everywhere?
Re:counterexample (Score:2)
Re: (Score:1)
Is Link about to die? (Score:5, Funny)
Chris Mattern
Maybe... (Score:1)
I don't know about dieing, but... (Score:1)
If a hero appears every time darkness is about to rise up again, having that hero become that darkness would definitly put a kink in things, possibly enough to warrant a world flood?
I'll let you chew on those thoughts with a side of concept art to go with
Doesn't make sense for gameplay (Score:2)
I haven't played many console games lately, but I have an example from the Might and Magic series on the PC. Might and Magic is a role-playing series, and Heroes of Might and Magic is a turn-based strategy series. The Heroes series created a new setting,
Re:Doesn't make sense for gameplay (Score:2)
Re:Doesn't make sense for gameplay (Score:2)
These are generally very poor ways to write games and even worse if you're only doing it to advance the story. I recall reading an article by Warren Spector a while back where he stated that "forced failure" scenarios are one of the worst things that you can do in a game. You can make it nearly impossible to win, a 99% chance of failure, but you have to allow the player the possi
doubt it (Score:1)
Re:doubt it (Score:1)
Re:After all... (Score:2)
That one took me a second to get. Kudos.
Of course Link will Die! (Score:2)
Dolemite
Turn Based Zelda? (Score:2)