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Role Playing (Games)

The Evolution of Online Dragon-Slaying 20

1up has a second article in a series on the evolution of online games. This entry wonders aloud about the MMOG player preoccupation with dragon-slaying. From the article: "Are we really that happy to hang out with orcs all the time? Apparently, yes. According to mmogchart.com, an MMO research site run by Bruce Sterling Woodcock, fantasy-based RPGs account for approximately 85 percent of the market share of all current MMO players. Aside from the recent exception of City of Heroes (which lets us swap out our leather elven tights for spandex superhero tights), most games that don't let us brandish +3 battleaxes of dorkdom and slay mightye beastes have fallen over like level 1 rats." We've previously discussed the first article in this series.
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The Evolution of Online Dragon-Slaying

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  • Oh dear.
  • For all the EQ and Sigil fanbois:

    "Game-design-wise, WOW's success proves in a very strong way what I had hoped for years was true," says Auto Assault's Seabury, "which is that fun games are what people really want. I've often felt the first-generation MMOGs were built by sadomasochists, despite their success. There were so many punishing, tedious systems and mechanics that made those first games great for someone, for example, who might enjoy peeling their fingernails backward very slowly, just to say the

  • How many times are we going to refer to SirBruce's charts as definitive? He's mentioned publicly, as well as on the site itself, that his numbers are based on press releases and hearsay. Additionally, the companies themselves use the same terms to describe different metrics ("registered users" vs. "subscribed users" vs "active users" vs "active accounts", etc).

    Sure, there are no other independent sources out there compiling this information, but surely we don't have to be subjected to yet another gaming j
  • I'm interested in hearing about any MUDs any of my fellow /. MUD geeks have found that they feel are doing something new and original. I'm an avid MUDder but I'm starting to grow sick of the Dikus, etc. The most original I've seen lately is Nodeka [nodeka.com], but I'd enjoy seeing any others that are doing something different. Any recommendations, my unwashed nerd masses?
    • Medievia has been developing non-stop since 1991. Check us out to see the most in-depth game ever created.. updated daily!

      http://www.medievia.com/ [medievia.com]
      • Dammit, I should have known one of you people would try that. Anyone new to MUDding: Medievia is based off a MUD codebase called Diku, but the author refuses to acknowledge this despite overwhelming evidence. Anyone into opensource software knows how uncool this is. Not to mention it doesn't do anything substantially original, which was the basis of my question.
  • In every market research study and sales report I've seen. from Wizards of the Coast years ago to this day, fantasy roleplaying dominates the roleplaying genre in every medium. Yes, there will always be mildly successful science fiction RPGs, and even lesser candidates such as westerns, cyberpunk, etc., but for the foreseeable future, fantasy RPGs will rule the day. I'd like to offer some real analysis why fantasy MMOs dominate as they do, but I don't have data, just guesses (in short: D&D, Tolkein, an

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