The Evolution of Online Dragon-Slaying 20
1up has a second article in a series on the evolution of online games. This entry wonders aloud about the MMOG player preoccupation with dragon-slaying. From the article: "Are we really that happy to hang out with orcs all the time? Apparently, yes. According to mmogchart.com, an MMO research site run by Bruce Sterling Woodcock, fantasy-based RPGs account for approximately 85 percent of the market share of all current MMO players. Aside from the recent exception of City of Heroes (which lets us swap out our leather elven tights for spandex superhero tights), most games that don't let us brandish +3 battleaxes of dorkdom and slay mightye beastes have fallen over like level 1 rats." We've previously discussed the first article in this series.
Woodcock? (Score:1)
Paging Brad McQuaid (Score:1)
"Game-design-wise, WOW's success proves in a very strong way what I had hoped for years was true," says Auto Assault's Seabury, "which is that fun games are what people really want. I've often felt the first-generation MMOGs were built by sadomasochists, despite their success. There were so many punishing, tedious systems and mechanics that made those first games great for someone, for example, who might enjoy peeling their fingernails backward very slowly, just to say the
Dragons simply got harder... (Score:2)
Older video game RPGs simply overused dragons. (The Dragon Warrior/Quest and Final Fantasy series being some of the biggest offenders.) In paper-and-pencil RPGs (such as D&D), dragons were never meant to be
Re:Suspension of disbelief (Score:3, Informative)
Re:Suspension of disbelief (Score:2)
Re:Suspension of disbelief (Score:1)
Re:Suspension of disbelief (Score:2)
So then the question becomes: Why did a weapon which is a nonlethal KO attack 99.99% of the time mysteriously KILL her when he wanted it to?
And, if he had the ability to KILL people, why didn't he use it more often (like, against the rest of your team)?
How many times? (Score:1)
Sure, there are no other independent sources out there compiling this information, but surely we don't have to be subjected to yet another gaming j
How have MUDs progressed? (Score:1)
Re:How have MUDs progressed? (Score:1)
http://www.medievia.com/ [medievia.com]
Re:How have MUDs progressed? (Score:1)
Fantasy roleplaying all (Score:1)
Re:Fantasy roleplaying all (Score:1)