Videogame Mythbusting 70
AsiNisiMasa writes "MIT professor Henry Jenkins has an essay over at pbs.org that debunks eight common myths about videogames. It covers not only the topic of violence, but gender and expression as well. This is what happens when reasonable people with an education tackle the subject objectively." From the article: "1. The availability of video games has led to an epidemic of youth violence. - According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers -- 90 percent of boys and 40 percent of girls play."
OMG Violent Youth Play Video Games! (Score:4, Insightful)
It's nice to see someone actually looking at the issue and noting that gaming and violence actually show an inverse correlation. I've always thought I'd rather someone go home and blow off steam playing Doom, Quake, GTA whatever instead of getting into fights or bottling it up until they do something drastic.
But we should also be aware of the following (Score:1)
This story tells us what we want to hear. It may even be true but that does not mean we do not have to ask wether certain games cross the line. Take the games you mention. I would say that there is a huge difference between doom/quake and GTA. In doom and quake your a hero, a marine who is going to safe the world from being taking over by the legions of hell.
In GTA you
Re:But we should also be aware of the following (Score:2, Insightful)
Re:But we should also be aware of the following (Score:1)
And aside from that, how was the play, Mrs. Lincoln?
(Does the mission to kill 12 Haitians in 5 minutes ring a bell?)
Violent game laws (Score:2, Insightful)
Re:Violent game laws (Score:2, Insightful)
Re:Violent game laws (Score:2)
The political focus remains on the marketing and sale of adult content to minors and the integrity of the ratings system:
"I have developed legislation that will empower parents by making sure their kids can't walk into a store and buy a video game that has graphic, violent and pornographic content." Hill [www.cbc.ca]
Re:Violent game laws (Score:2)
Which is all fine until you get into specifics. What constitutes graphic violent content? The titles that are already rated Mature? Why center on video games, and not movies or TV? Because Hollywood helps pay your bills, and the games industry doesn't?
Most retailers refuse to sell AO rated games already (I don't know of a major chain that sells them, and none of the smaller stores
Re:Violent game laws (Score:3, Insightful)
It's doubtful that this is really her cause, or that she particularly dislikes those games.
Instead, Hillary has made a political judgement that borderline-Republican voters might be attracted enough by these proposals to get her into higher office, to fight for the things she REALLY thinks are important (health care, tax rate, nation-building, pollution, abortion, etc). The game thing is just a smoke screen.
Her recent support for
Re:Violent game laws (Score:1)
Instead, Hillary has made a political judgement that borderline-Republican voters might be attracted enough by these proposals to get her into higher office, to fight for the things she REALLY thinks are important (health care, tax rate, nation-building, pollution, abortion, etc). The game thing is just a smoke screen.
Her recent support for criminalizing flag-burning is similar: a transparent bid to trade some o
Re:Violent game laws (Score:2)
I wonder which state you live in. If it's a "Blue" state (instead of Red or Purple), then she didn't need you anyhow. The Democratic candidate will have a virtual lock on places like CA, MA, and NY. Fewer than 20% of voters reside someplace in any doubt.
This is why the Democrats have done so poorly in recent years: they don't stand for anything
The Republicans don't stand for anything either- they just manage to sound more sincere when the
Post rebuttle here. (Score:1, Redundant)
But what's the line-by-line rebuttle for all this? This article has no place on slashdot because it tells us things we already knew. What are the contradictions to this: the things we don't neccessarily know?
Re:Post rebuttle here. (Score:4, Funny)
You must be new here.
Seriously, though, this is an article that you would do well to send on to people who may not be avid readers of slashdot. There is so much FUD from the other side going around, it's important that people are aware that so much of what they are hearing is just FUD propaganda.
And it doesn't hurt that HJ is an MIT Professor -- his opinions will carry more weight with Joe Parent than mine or yours.
It's almost worse when you agree with them (Score:2)
I hate all one-sided arguments, [even] especially when I agree with them.
For us it's just unnerving to agree with an argument that's weak and malformed because it doesn't face any real criticism or opposition. For an awful lot of people, though, it's comforting to resort to a news source that reinforces their own biases and presents opposing views disingenuously as "straw men." Rupert Murdoch has made his empire by pandering to those who can't stomach anything like open discourse
Well lets try one ourselves shall we (Score:1)
H.J. FBI statistics show that youth crime is at an all time low.
Counterclaim. Statistics can show anything. Can this be accounted for by A: judging minors as adults and
Re:Well lets try one ourselves shall we (Score:2)
Re:Well lets try one ourselves shall we (Score:3, Insightful)
The incoherence of the incoherents (Score:3, Insightful)
1. "Statistics lie" is a pretty weak argument. Even weaker is the fallacy of possibility for probability. It's also possible that the statistics cited are a complete aberration due to the influence of a martian mystery cult. It's not probable though. In any case, as a refutation, all H.J. needs to do is disprove the claim of the other. By claiming "Well, crime statistics don't prove anything", you've destroyed the basis for the claim as well (games lead to violence). The burden of p
Re:Well lets try one ourselves shall we (Score:1)
H.J. FBI statistics show that youth crime is at an all time low.
Counterclaim. Statistics can show anything. Can this be accounted for by A: judging minors as adults and therefore getting some serious crime out of the statistics B: things like abortion being legalized C: things like stealing CD/records dropping because piracy makes it physical stealing no longer worth it.
The university of illinois conducted a study. You can do a google
Re:Post rebuttle here. (Score:2)
Of course, knowing some of Henry Jenkins' work (which I do really like) and having taken a class from him, I think that he does tend to be a little one-sided overall on this issue, not just in th
Re:Post rebuttle here. (Score:2)
Objective? (Score:4, Insightful)
In other words, "This is my opinion, and I think I'm intelligent and well educated and reasonable, so, of course, I don't see any bias when I say that is what ALL reasonable and educated people should think. It's reasonable and educated because it agrees with my point of view."
While there aer good points, there are good points for other points of views. Just because this article says what you want to hear does not mean that other opposing points of views aren't also help and supported by reasonable and educated people.
There's always at least two sides to any discussion and if you think there is only one valid side, then perhaps you missed something in your education.
Re:Objective? (Score:4, Insightful)
NO. No no no no. There are not always two sides. By that statement no one is ever right. You've been watching too much cable news.
While there aer good points, there are good points for other points of views. Just because this article says what you want to hear does not mean that other opposing points of views aren't also help and supported by reasonable and educated people.
True enough; but in the absence of compelling (researched, fact-checked) counter-argument, the opinion stands. So you telling me to not take the article at face value, while offering nothing in response, leaves me where I started.
Re:Objective? (Score:1)
But hey, if you do take a lazy and baseless but oppositional position in slashdot, then you'll get modded up for being insightful!
Re:Objective? (Score:2)
Where did you get the idea someone has to be right? There is room for understanding and different viewpoints in much more than you think.
You've been watching too much cable news.
No, I've just learned it from life experience and watching and working with people over and over.
Oh, and realizing that you can't blame one source (like cable news) for facts or ideas you don't like, don't believe, don't want to hear, or don't know how to cope w
Re:Objective? (Score:2)
At first I didn't know how to respond to this at all. What do you know about how I think?
anything? Now thats some powerful relativism. (I kid. Sorta.)
If we are to use the example given in the article, the MIT professor who is mostly defending video games against the alleged harmful effects, he would be 'right' if put in opposition to someone like Jack Thompson [stopkill.com]. Mr. T
Re:Objective? (Score:2)
You know the story about the blind guys describing an elephant. One guy touches a leg and says it's like a tree, another the trunk and says its a snake and so on. Well, all of them are right.
The same applies to this subject. People ARE affected by the media they ingest, to what degree and how much of a problem it is are yet undefined. Some video game content has the player emulat
Re:Objective? (Score:2)
I disagree, vehemently. Because we are not talking about what these groups of people think of the games, what their opinion is. We are talking about the alleged behavioural/socia
Re:Objective? (Score:2)
I think I may have misinterpreted your original statement. I agree whole heartedly that sometimes there are undeniable facts that define an absolute. In these cases, to capitulate to arguments that are obviously ignorant or misinformed is a ridiculous exercise. That having been said, I agree with the clarificat
Re:Objective? (Score:2)
Well said - we are in agreement. And really, you nailed it there - i
Re:Objective? (Score:1)
In debate, the person who presents the truth is the person who's right.
Re:Objective? (Score:2)
Re:Objective? (Score:1)
Re:At least I have chicken. (Score:1)
Who botched the joke again?
Re:At least I have chicken. (Score:2)
HEEENNNRRRYYYYY JEEEEEENKINS!!!
I guess... (Score:2, Insightful)
Re:I guess... (Score:5, Funny)
Huh? (Score:4, Funny)
Is he sure he doesn't mean something else?
Re:Huh? (Score:2)
Re:Huh? (Score:2)
Really? (Score:3, Interesting)
yet
"One quarter of children ages 11 to 16 identify an M-Rated (Mature Content) game as among their favorites."
Do you really think that the folks in marketing aren't aware that their M-rated games are popular among young teens? Do you think they don't go out of their way to cater to that 11 to 16 audience? Sure they'd never come out and say something like that directly, but I'd imagine that a lot of the marketing done for those 18 and older is really targeted at this 11 to 16 crowd.
Marketing Guy: No, the friendly cartoon camel is supposed to appeal to 18 year olds. It's not supposed to encourage kids to smoke!
Re:Really? (Score:3, Insightful)
That does not change the fact that parents and not legislators, companies, sales guys and ad people are responsible for integrity
Re:Really? (Score:2)
BTW, I used the cigarette example because that was a clearcut case where the cigarette company claimed to be marketing toward adults but some whistleblowers prodvided enough evidence to show otherwise.
Re:Really? (Score:2)
18-35 year olds, on the other hand, buy new games every week, potentially. They have a lot of disposable income, and so they're a better target.
consume media? (Score:2)
It's trivially obvious that we acquire our... (Score:3, Interesting)
"Busted", or just "old and tired"? (Score:3, Informative)
Re:"Busted", or just "old and tired"? (Score:1)
Secondly, "Afterwards they received a set of objective measures of physiological and psychological aggression, they found that subjects who played the version that rewarded violent behaviours (runn
Re:"Busted", or just "old and tired"? (Score:1)
Re:"Busted", or just "old and tired"? (Score:2)
Man, I'm glad someone else a
Re:"Busted", or just "old and tired"? (Score:1)
Article has a point in myth #8... (Score:5, Interesting)
When I read this, I couldn't help but smile at how right the article author is... why? because of a story my mom told me:
Way back in the day -- before videogames ever existed -- and my mom was a little girl, her mother volunteered to let her (my mom) be a subject in a study on child behavior. So, my mom is placed in a room with all sorts of toys. One thing that catches her eye though, is a clown bop-bag... you know, the inflatable punching bags that are weighted to stand back up after you knock them over. My mom had played with dolls and kitchen sets and many of the other toys at home, but she had never seen one of these punching bags, and she was fascinated. She poked it, and it wobbled. She hit it, and it tipped, but stood back up. So, being a curious child, she hit harder and harder, trying to see if she could make it stay down. The researchers were horrified at the "violent behavior" that this girl was showing... Surely, she must have deep psychological issues, intense hatred of clowns, or must have been brought up wrong. But no, as my mom distinctly remembers, it was simply curiosity in testing the limits of a new toy. She has since grown up and had no psychological problems or aggressive tendancies at all, despite the fears of the "researchers."
Anyway, I think that many parallels could be drawn between this story and the points made by the article author. Particularly that trying to make conclusions on what a child will become or policies to govern her based on a few minutes of observation is at best flawed, and at worst, more detrimental to society than the unsupervised child would ever be.
Re:Article has a point in myth #8... (Score:1)
samething happens with me and violent games, when Vice city first came out I spent the first 20 minutes just seeing what they changed in the game, seeing what I could do now that I couldn't before. Once that was done I played the game (and I still have yet to kill 1 innocent person on perpouse while playing the game as normal).
wh
Re:Article has a point in myth #8... (Score:2)
I would like to add examples of times we have all probably been physically goofing around with our friends, perhaps wrestling or something like that.
It was all fun and games, and then someone might get hurt accidently. All of a sudden, play stops, and everybody checks in on the injured person, and the appropriate care level is reached.
A good example to build off of yours would be, while your mom was expirmenting hitting the clown, another person in the room was struck by the clown and
Re:Article has a point in myth #8... (Score:2)
She's just lucky she hasn't had any close encounters with clowns!
I'm telling you, if she gets into an elevator with a clown she's going to snap and go haywire!
This isn't news - we've already read this! (Score:3, Informative)
Criminy. You should have all read this over a year ago! This essay is on a web page for a mediocre PBS gamin documentary. Here's the first Slashdot post [slashdot.org] about the show, and here's the http://games.slashdot.org/article.pl?sid=04/09/16
I'm not saying it isn't an interesting page, or that it isn't worth a look, just that we should all be WELL AWARE of this page's existence by now. Sheesh.
I think I have more sense than my cat does. (Score:4, Insightful)
Kittens fight. They kick and bite each other, pounce and paw with this wild look in their eyes. It looks like they're trying to kill each other, but this is how kittens play. They intentionally avoid injuring each other, and they have signs to tell the other kittens to stop if they actually get hurt. Yes, this play simulates a real catfight, as that's exactly what it's meant to prepare them for. Yet a kitten knows the difference between play fighting and real conflict.
Some people see kittens fighting, and instinctively jump in to stop them because they might hurt each other. Even more so because they're kittens - supposedly soft and sweet and helpless. I've seen humans peg the kitten who initiates play as "bad" because he is "bullying" the other kittens. Most people don't understand that the kittens are just playing.
I guess my point is, if a cat, an animal with a brain the size of a lemon, can figure out the difference between play and real, surely our own children can. We could at least give them that much benefit of the doubt.
Consider This... (Score:3, Insightful)
Sorry to say, it's bollocks. (Score:2)
"1. The availability of video games has led to an epidemic of youth violence.
According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed sch
Re:Sorry to say, it's bollocks. (Score:1)
He's presenting a rebuttal. The opposing viewpoint states that the presence of Foo causes Bar to increase; TFA disproves it by demonstrating that Foo is up and Bar is down. It's not asserting that the presence of Foo causes Bar to decrease. It's asserting that the presence of Foo does not case Bar to increase. There's a subt
Re:Sorry to say, it's bollocks. (Score:2)
- The overwhelming majority of kids who play don't commit antisocial acts. Well, yeah, the overwhelming majority of kids who DON'T play don't commit such acts, neither does the majority of kids that eat donuts, or kids who get their hair cut, or kids with blue eyes. Pointless statistic.
Yes, that's the whole point of the article. Not to decisively say that videogames don't cause violence, but that the statistics which say they do are pointless, an
No subject (Score:1)