Working Designs Shuts Its Doors 43
An anonymous reader writes "1UP.com is reporting that publisher Working Designs has officially closed shop, apparently due to difficulties with Sony's approval department." From the article: "If I can't guarantee that the games I personally choose for us to release in the US can actually get approved and come out, there's no business to be done ... I know many of you will have lots of questions, and there will be some I can answer, and some I can't. Sony has made it clear that they do not want the details of their dealings with any publisher made public. Suffice to say that you would buy what we wanted to sell if we could sell it."
Sad Sad (Score:1)
Re:Sad Sad (Score:1)
I'm sorry to see them go...
Re:Sad Sad (Score:1)
WD also, to my knowledge, was the first to release games with anime cutscenes in the U.S. Today there are all kinds of anime-styled games in the U.S., but back in the day the game publishers downplayed the Japanese influence.
This is new? (Score:2, Informative)
Re:This is new? (Score:2)
I'm not sure what getting run out of business is going to d
Prior justification (Score:2)
These days however, Sony seems to have this crazy 'if its 2-D, peo
They should release their back library for the PC (Score:1)
Just curious (Score:2)
Re:Just curious (Score:1)
The thieves came and went as they pl
Why does Sony care what publishers did? (Score:3, Interesting)
As long as people are putting out games, why does Sony care? Even if they're not all winners and huge sellers, a variety of games is great for a console.
So Sony doesn't make as much from Working Designs as they do from Take 2. Why does it matter? They made a hell of a lot more from Working Designs when they were still publishing games than they make from WD now.
Hell, every game released here can just pad the number of games available in a commercial. Buy a PS2! We've got a library of over X games! Less is not more when it comes to game selection. People have varied taste, and if it was approved for Japanese release, why is it an issue for somebody else to do the work and release it in the US?
Re:Why does Sony care what publishers did? (Score:1)
Re:Why does Sony care what publishers did? (Score:2)
These games were already released in Japan so Sony must have approved them once (unless they operate way differently in Japan, which I doubt).
If a game good enough for Japanese gamers and somebody is willing to port it and do a good job of it, why isn't that same game good enough for US gamers?
Re:Why does Sony care what publishers did? (Score:1)
why did EA have to get exclusive lisence to the NFL? Wouldn't having more companys making official NFL games be better since they would mke moeny no matter what?
These games were already released in Japan so Sony must have approved them once (unless they operate way differently in Japan, which I doubt).
actually it is a very different decision process. Simple way to awnser it, look at all the games released
Re:Why does Sony care what publishers did? (Score:2)
What!!? You don't still play your 2600? The joysticks are a bit harder to find these days but cool games are still being produced [atariage.com] for it!
Re:Why does Sony care what publishers did? (Score:2)
Obviously console makers have a vested interest in making sure the games available for their platform are of a certain quality level and could reject things on those grounds, but I'm guessing in this particular case it came down to money. Sony probably wanted a certain amount, and WD probably realized that they couldn't sell enough of certain niche titles to make that work. I mean, let's face it, the games they released weren't exactly mainstream. What
Re:Why does Sony care what publishers did? (Score:2)
The really annoying thing is, Sony doesn't seem to mind at all when it is the one publishing the game (Ico and Shadow of the Colossus),
Re:Why does Sony care what publishers did? (Score:2)
That's because they're struggling for market share. Once, and if they become established you can bet they'll be up to the same tricks as all the other con
Re:Why does Sony care what publishers did? (Score:2)
Now I just have to wait longingly for them to release Slash to console, and in the meantime satiate my hunger for it by watching Japanese match vids.
Re:Why does Sony care what publishers did? (Score:2)
The really annoying thing is, Sony doesn't seem to mind at all when it is the one publishing the game (Ico and Shadow of the Colossus), or if a cult-hit like Katmari Damacy is an exclusive port."
Uh... last I checked, Ico and Katamari were both 3D. I don't see a double standard.
"Nintendo who don't want to see a sprite on a screen larger than a credit card."
Excuse me? [nintendo.com]
Re:Why does Sony care what publishers did? (Score:2)
I agree, and this is a really stupid decision by Sony. Working Designs has over the year put out some "less popular" but wonderful, high-quality imports. Not having the talent these guys have is just stupid.
Some of the recent picks have been... questionable. Growlanser Generations was not great, from all reports, and neither have a few of the oth
If there ever was a time.. (Score:2)
Re:What Is He *Not* Saying? (Score:5, Interesting)
For example... hope I'm recalling this right... they were translating Magic Knight Rayearth for the Sega Saturn, and wanted to keep the heroes' original names (Hikaru, Umi, Fuu); but the american distributor of the cartoon tried to force them to use the translated names (Lucy, Marine, Anne). Anyone else would compromise - WD went to court, won, and eventually released the game just the way they wanted.
Sony Computer Entertainment America - SCEA - also has standards. Sadly, the wrong standards. They have a very subjective policy of not approving games that could "harm the Playstation 2's image". That means: anything 2D is very unlikely to fly, unless it's a collection package. WD's last title, Growlanser Generations, is actually Growlanser 2 and Growlanser 3; Sony forced WD to sell 2 for the price of 1, and now I'm guessing WD realized that Sony's nonsense would eventually drive them out of business anyway.
Re:What Is He *Not* Saying? (Score:2)
Sadly, it really comes down
Re:What Is He *Not* Saying? (Score:1)
MRK... (Score:1)
But:
There was never an "Americanized" version broadcasted. The US License-holder for the last 7 years has been Media Blasters (AKA AnimeWorks). Now for those who don't know MediaBlasters likes releasing on the cheap but with accurate subs.
More likely scenarios:
That was the Japanese shop wanting the name changes (dispite what many anime fans would think....most anime bastardizations came about because of the Japanese creator out to make a buck, making stupid decisio
Re:MKR (Score:1)
A
Re:MKR (Score:1)
Re:What Is He *Not* Saying? (Score:1)
Sony most likely has no such policy. You probably sent death threats to Capcom when they started making the occasional semi-3D fighting game here and there. You're a "true gamer", not one of those fake gamers. You have true gaming pride. You consider yourself a paladin of the game industry, or something.
You only play righteous, spiritually correct 2D Japanese games that are profound and artistic like
Cadash said it best... (Score:2, Informative)
"He who is strongest survives, or don't you know the teachings of Carl Sagan?"
RIP Working Designs, even though you tossed some *weird shit* into your translations...
Cadash [workingdesigns.com] - Popful Mail [workingdesigns.com] - Lunar [workingdesigns.com] - Dragon Force [workingdesigns.com] - Raystorm [workingdesigns.com]
Re:Cadash said it best... (Score:1)
It was only a matter of time. (Score:3, Insightful)
I left the company in the middle of Lunar 2 for a variety of reasons, but one of the main reasons was that I saw the writing on the wall for the localization industry and realized that I needed to get into original development or my career was sunk.
The game industry simply cannot support small developers or publishers anymore, especially not on consoles. The costs of production and marketing are too high, and it's too easy for a product to get lost on the shelf. There is way too much graft that has to be paid in the retail channel to get them to give your product decent placement, or even to order your product at all... and then they are slow to pay.
Furthermore, the Japanese companies have wised up to the value of their more esoteric games, and now either publish those games themselves, or license them out to larger publisher who can put more marketing muscle behind them.
I'm somewhat surprised that Victor was having trouble getting his titles approved, as he has always had very good relationships with his third-party liason at Sony in the past... perhaps that had changed after I left.
Victor has had a definite positive impact on the industry. Before Victor, game companies frequently changed all the art (or at least, the cover art) on Japanese games to make it more palletable to US audiences. They whipped out very poor translations ("all your base..."), and often removed dubbing and audio tracks completely. They frequently passed over whole genres which were considered too esoteric for the US market.
Victor changed all that. He raised the bar for localized products in just about every way, and proved that there was a market for all of those niche titles, games with anime art, RPGs and strategy games.
I don't think we've seen the last of Victor, although we may never hear from Working Designs again, at least not as a publisher. I suspect Victor will probably end up producing localizations on a contract basis for other publishers... assuming that such work would be satisfying to him. Once you've been in charge, it's hard to go back to taking orders. I can't ever see Victor leaving Redding and accepting a full-time producer position at any company... which is probably the only way he'd get remotely close to the power he had to make the games the way he wanted like at WD.
It's the end of an era, but really, that era ended a long time ago. I'm surprised that he hung on as long as he did.
-- Timon Marmex --
The Mistake you are making.... (Score:1)
HOWEVER
There is one big whole in your plan...
The day retail dies.
When Online distrib hits through shelve restrictions will be gone. Marketing will fundamentally change, and indie shops will be able to compete as they will no longer have shelving problems and they can concentrate on WoM/niche marcheteering.
Infact I honestly believe it will bringback the shareware industry which was just about crushed by piracy (SN trading). See XBox Li
Re:The Mistake you are making.... (Score:1)
When retail dies and online takes off people will still go looking for deals, now how many scam sites are out there? (reffer to an earlier slashdot story about a guy buying a camera) how many of them would just LOVE to setup shop long enough to get a few credit card numbers and bulk out their bank accounts and suddenly vanish over night (lokitorrent).
when you buy direct from the source you pay more (HL2 boxed 54.99, Steam download 54.99 tho when I got mine it was down
"Thanks for the important thing!" (Score:1)
A sad day come a long way (Score:1)
Why are they closing? (Score:1)