Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Games Entertainment

Rare Games and Their Collectors 33

simtastic writes "John Szczepaniak in his article, Obscurity Below the Radar, exposes the underground world of buying, selling, stealing and acquiring rare, one-of-a-kind, and non-public games and gaming hardware. From the article: 'Oftentimes, such groups run the risk of the law, yet still dedicate their lives to the acquisition and recording of things. In trying to uncover this secret realm, I was graciously granted access to some of the more high profile members, including the head of one such community. A renowned American gentleman who wishes to be known only as ASSEMbler, he tells us a little of himself and also the nature of such undocumented people ...'"
This discussion has been archived. No new comments can be posted.

Rare Games and Their Collectors

Comments Filter:
  • For all who care (Score:3, Informative)

    by TheRealMindChild ( 743925 ) on Wednesday December 14, 2005 @04:46PM (#14259431) Homepage Journal
    Join us at Assemblers forum: http://assembler.roarvgm.com/ [roarvgm.com]
  • Working as a game reviewer through college always landed me cool swag and games... like my fairly rare original backlit Japanese Gameboy. I think I spent more time at the local pawn shop trying to get my stuff back my freshman year than studying.
    • It's a shame they're greedy bastards, or they could rip the discs and put them on bittorrent networks for all of us to share.
    • "like my fairly rare original backlit Japanese Gameboy."

      No, we're not talking about the kind of people who import a Game Boy Light, we're talking about the kind of people who managed to get their hands on Nintendo's official (and unreleased) English translation of the Famicom game Mother (now known to the internet as "EarthBound Zero").
      • Umm, I'm not sure you understand. I actually own a Nintendo made Japanese prototype Gameboy that came with a backlight in it. They are rare, this isn;t some mod I did to a Gameboy.

        Also I own a collection of almost every game from Atari 2600 through PS1 COMPLETE! Meaning NES, SNES, Gameboy, GBA, and Genesis. Not ROMS either, a complete collection. Including many rare and unreleased playtest copies of games, beta's, and proof of concept work. These are original RARE releases that are not available to be purch
        • "Umm, I'm not sure you understand. I actually own a Nintendo made Japanese prototype Gameboy that came with a backlight in it. They are rare, this isn;t some mod I did to a Gameboy."

          You don't understand: it wasn't a prototype. The Game Boy Light [wikipedia.org] was sold in Japan. They're moderately rare, but only really rare outside of Japan.

          "Also I own a collection of almost every game from Atari 2600 through PS1 COMPLETE! Meaning NES, SNES, Gameboy, GBA, and Genesis."

          We're not talking about people who collect publishe
          • You made absolutely NO sense with your response. The Gameboy Light is very rare in the US... that would classify it as RARE, like I originally said. All I was saying is that I wasn't talking about the afterburner GBA mod.. but the original Japanese gameboy backlight.

            You then go on to snip my reply to make it seem as if I was talking solely about my videogame collection, when clearly I stated in the sentence you FORGOT to include that my collection includes many rare, unreleased, demo, beta, and other titles
  • Hmmm, it doesn't seem to mention Thrill Kill [wikipedia.org], which is the only rare game i happen to own. (Though it's kind of hard to tell since the article is spread out over so many pages.) Not that i've ever actually played it on my own machine, i've yet to get around to acquiring a modded PSX or PS2.
  • It's an interesting article, but the melodrama kills it.
    • yeah, a very fluff article. ok, you're all "cloak and dagger", hope that roleplaying works for you guys...

      *shakes head*

      the fact that it was images and not text is weird, too. what's with that?

      eudas
      • It does use text, it's just the website was designed by someone who obviously wished they were making a print publication rather than a website.

        It does sound a bit over cloak and dagger, but I suppose there is some chance of being sued. But they do seem to be a rather insular lot from this article.
      • by badasscat ( 563442 ) <basscadet75@@@yahoo...com> on Wednesday December 14, 2005 @05:56PM (#14259965)
        yeah, a very fluff article. ok, you're all "cloak and dagger", hope that roleplaying works for you guys...

        I'm not sure how much of it's role playing and how much of it's a bit of editorial license taken in the article.

        I own some of the stuff listed in this article, and have had access to other items (I used to work in the game industry, first as a reviewer and then in the marketing department for a major publisher). So I technically am one of these guys, and I know plenty of others who collect this sort of stuff.

        I know I sure don't dress up in trench coats and meet guys in back alleys with suitcases full of cash. I don't know anybody else who does either. Maybe it's because I'm still using my industry contacts and we're sort of a casual bunch; maybe guys who are on the "outside" really do make a real game of it. But I think most of the people who are even interested in something like a Dreamcast dev kit or an M2 prototype probably have some connection to the game industry; otherwise, why the interest to begin with?

        There's really not any actual difference between the guys who go on Ebay and blow $200 for a copy of Radiant Silvergun and the guys who are out looking for PS2 TOOL systems. It's the same guys, despite what this article says. Collectors all have their various fetishes - nobody just collects a bunch of totally random stuff; everybody specializes. But whether you're into modern games, classic games, collecting all the Sonic memorabilia ever created, possessing all Nintendo hardware ever made, or whatever... you're eventually going to get to a point where the only stuff you've got left to look for are prototypes, unreleased games and systems, dev kits and debug units, hotel units, or other oddball stuff. A collector is a collector. These guys are not a special breed, though a few of them may think they are.

        I'm inclined to think there's a little bit of both of what I mentioned before in this article - rampant editorializing and role playing by a few specific people. The section on Japan ("virtually impenetrable due to the language barrier and sense of security"), for example, is utterly hilarious on both counts. It makes it sound as if there's some sort of secret Yakuza faction hoarding all the rare video game stuff, when in reality all you need are a few Japanese friends. Heck, I'm sure I've bought stuff in used stores in Japan that the guy quoted here probably considers legendarily difficult to come by, simply because I knew where to look and he doesn't, and I happened to get lucky on that particular day.

        But that's the thing... read between the lines here and nothing in this article is really all that dramatic. "Connections" is just another word for "friends", for example - but "connections" just sounds so much more clandestine. If I wanted to, I could probably insert myself into an article that sounds just like this, but there's absolutely nothing about my life as a collector that I'd think of as anything outside the normal way human beings interact with other human beings.
  • Great! Greed Island, here I come!

    Hmm. Having a problem here. Anyone know where I can learn to use Nen?
  • by Anonymous Coward
    Try to find SuperMarioBros I.

    Not rare yet? Wait a few more years and try again.
  • In this dark age of eternally extended copyright terms and the ephemeral lifetimes of so-protected works, I applaud anyone who enters the order of the digital monk to preserve these rare and fleeting works for the enjoyment of an enlightened future that must eventually allow the copyrights to expire so that these works can be released to the world, providing a rich public domain, even as their acts of preservation for the future run afoul of the laws of the present.

    Even the copyright on unreleased works mus
  • I can't help but think there maybe a good reason why most unreleased games weren't released. Having played a lot of the more readily available protos floating around the 'net, it seems there are a few genuine bonafide classics that got shelved due to bankruptcy/internal politics or whatever and I can see why these may get premium prices.
    Sadly there's no mystery why a lot of protos reamined locked away, it's because they were crap.
  • by b1t r0t ( 216468 )
    I'm a pretty big collector, but I'm mostly a thrift-hunter collector, just getting cool stuff as I run across it by accident. We thrift store type collectors are notoriously cheap, so I really don't have any interest in most of this stuff other than it being cool that people are trying to preserve it somehow. And mostly I'd rather write new stuff for old systems anyhow.

    I've got a single one-of-a-kind item, but it's from the 8-bit era. And I'm actually surprised that no others of this thing have been fou

  • Dagnabbit! (Score:3, Funny)

    by DingerX ( 847589 ) on Thursday December 15, 2005 @04:28AM (#14262787) Journal
    Ten years ago, if I had known there were people rich and foolish enough to shell out huge sums prototypes, beta and final roms, crap that never got released, and so on, I'd be a wealthy man today.

    Actually, if I'd known about it then, I would have been extra vigilant in destroying every proto-cart [slashdot.org] I came across.

    You fools you! Some games and game machines were never meant to be! Don't go tampering with forces you cannot understand!

"The medium is the message." -- Marshall McLuhan

Working...