EA's Best-kept Secret 33
jkdove writes "GamerGod recently held an interview with top executives at BuildForge and learned a little known trade secret of video game industry giant Electronic Arts' arsenal. Granting the ability to reduce costs of 80 million dollar titles to an only 40 million, there can be little doubt that BuildForge will find its way into many more of the game industry's top production firms. From the article: 'Utilizing BuildForge's capabilities result in dramatic reductions in team workload and build/release cycle time - typically creating 4-20x efficiency improvements over in-house or open source systems. This is what EA is looking to do by bringing in automation, better practices and standards into those process that have been traditionally more free wheeling.'"
Best Pratices (Score:3, Insightful)
Kidding, of course, this means they can churn out more dreck with the same number of slaves.
Neither... (Score:1)
Re:New Record (Score:1)
Nicely played, all of you! Guiness will surely be knocking on your doors soon!
YM Guinness.
HTH.
HAND.
People at EA work? (Score:1)
Faster Turn-around? (Score:2, Funny)
Well (Score:4, Funny)
EA's best kept secret is not bad, but you better watch the one Take-Two is working on, code named Stacker [theonion.com]!
Re:Well (Score:2)
Even after they cut their costs in half.. (Score:3, Insightful)
Re:Even after they cut their costs in half.. (Score:2)
Cough cough... (Score:5, Informative)
That story summary is just plain wrong. The submitter earns an 'F' in reading comprehension.
The interview doesn't say that... It doesn't even come close to saying that. It says they are always looking for ways to do that, and that they're also looking for tools to help them streamline development. If $40m of an $80m goes to licensing, marketing, distribution, and placement, no process automation is going to accomplish that, clearly the two goals were stated independantly.
If anybody thinks that $80 million goes into the development budget of any game, they're crazy. Development is only a fraction of the cost, and looking at EA's list of games and licences, I'd guess it's frequently less than half.
What is the world coming to when even the submitter doesn't read the article?
Re:Cough cough... (Score:2)
That * * Beatles Beatles had joined forces with Zonk in an unholy war against the last of Slashdot community sanity?
Re:Cough cough... (Score:2)
I smell marketing (Score:1, Insightful)
>With the ability to, for example, take your ten thousand images/graphics and render them on a variety
>of machines at the same time instead of doing it serially, you can make your cycles shorter and get
>your feedback earlier.
Isn't that just a render farm? Are they going to supply with a render farm?!
>Now let's look at what happens when a build fails. Now you have five hundre
EA's second- and third-best kept secret (Score:1)
"Dat yer tools intern friend in the shredder there, Mr. Probst?"
Math (Score:5, Funny)
2) Charge an extra $10 this gen due to "rising game development costs".
3) Profit
I wish it were a joke...
Re:Math (Score:3, Insightful)
2) Charge an extra $10 this gen due to "rising game development costs".
3) Profit
Come on this is EA.
1) Take last years Madden NFL and update character stats
2) Charge an extra $10 this gen due to "rising game development costs".
3) Profit
Re:Math (Score:2)
2) Charge what the market will bear
3) Profit
That's, uh, good business.
So what? (Score:2)
Re: (Score:1)
Re:A sneaky jab at open-source development? (Score:1)
Beware of BS! (Score:3, Insightful)
"BuildForge FullControl is a powerful, adaptive framework that allows development teams to automate, integrate, and analyze their development lifecycle using the tools they have in place today."
I copied/pasted that from the BuildForge website. Raise your hand if hearing the above slogans parroted by some annoying MBA in charge of your department would cause you to immediately post your resume on the internet.
Re:Beware of BS! (Score:1)
The age old Zombie vs Robot debate: (Score:1)
their secret (Score:1)
What a deal! (Score:3, Funny)